vtm/vtm-gdx-html/war/js/tessellate.js
2013-10-09 01:56:10 +02:00

93 lines
2.8 KiB
JavaScript

tessellate = (function() {
Module.TOTAL_MEMORY = 1024 * 1024;
var c_tessellate = Module.cwrap('tessellate', 'void', ['number', 'number', 'number',
'number', 'number', 'number']);
// special tessellator for extrusion layer
var tessellate = function(vertices, v_start, v_end, boundaries, b_start, b_end) {
var i;
var v_len = (v_end - v_start);
var b_len = (b_end - b_start);
var p = Module._malloc(v_len * 8);
for (i=0; i< v_len; ++i)
Module.setValue(p+i*8, vertices[v_start + i], 'double');
var contours = Module._malloc((b_len + 1) * 4);
// pointer to first contour
Module.setValue(contours + 0, p + 0, 'i32');
var offset = p;
// pointer to further contours + end
for (i = 0; i<b_len; ++i) {
offset += 8 * boundaries[b_start + i];
Module.setValue(contours + 4 * (i + 1), offset, 'i32');
}
var ppcoordinates_out = Module._malloc(4);
var pptris_out = Module._malloc(4);
var pnverts = Module._malloc(4);
var pntris = Module._malloc(4);
c_tessellate(ppcoordinates_out, pnverts, pptris_out, pntris,
contours, contours+4*(b_len + 1));
var pcoordinates_out = Module.getValue(ppcoordinates_out, 'i32');
var ptris_out = Module.getValue(pptris_out, 'i32');
var nverts = Module.getValue(pnverts, 'i32');
var ntris = Module.getValue(pntris, 'i32');
var result_vertices = new Float32Array(nverts * 2);
var result_triangles = new Int32Array(ntris * 3);
for (i=0; i<2*nverts; ++i) {
result_vertices[i] = Module.getValue(pcoordinates_out + i*8, 'double');
if (result_vertices[i] != vertices[v_start + i])
console.log("i:" + i + " " + result_vertices[i] + " " + vertices[v_start + i]);
}
for (i=0; i<3*ntris; ++i) {
result_triangles[i] = Module.getValue(ptris_out + i*4, 'i32') * 2;
}
// when a ring has an odd number of points one (or rather two)
// additional vertices will be added. so the following rings
// needs extra offset...
var start = 0;
for (var j = 0, m = b_len - 1; j < m; j++) {
start += boundaries[b_start + j];
// even number of points?
if (!((boundaries[b_start + j] >> 1) & 1))
continue;
console.log("shift " + boundaries[b_start + j]);
for (var n = ntris * 3, tri = 0; tri < n; tri++)
if (result_triangles[tri] >= start)
result_triangles[tri] += 2;
start += 2;
}
Module._free(pnverts);
Module._free(pntris);
Module._free(ppcoordinates_out);
Module._free(pptris_out);
Module._free(pcoordinates_out);
Module._free(ptris_out);
Module._free(p);
Module._free(contours);
return {
vertices: result_vertices,
triangles: result_triangles
};
};
return tessellate;
})();