vtm/vtm/resources/assets/shaders/base_shader.glsl
2015-06-18 00:07:20 +02:00

18 lines
239 B
GLSL

#ifdef GLES
precision highp float;
#endif
uniform mat4 u_mvp;
attribute vec4 a_pos;
void main() {
gl_Position = u_mvp * a_pos;
}
$$
#ifdef GLES
precision highp float;
#endif
uniform vec4 u_color;
void main() {
gl_FragColor = u_color;
}