Hannes Janetzek 4ddf9dcf39 refactor ExtrusionRenderer
- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
2014-05-24 23:06:50 +02:00

35 lines
1.1 KiB
Java

package org.oscim.android.start;
import org.oscim.android.MapActivity;
import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.map.Map;
import org.oscim.theme.VtmThemes;
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import android.os.Bundle;
public class TestActivity extends MapActivity {
public static final Logger log = LoggerFactory.getLogger(TestActivity.class);
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_map);
Map map = this.map();
VectorTileLayer baseLayer = map.setBaseMap(new OSciMap4TileSource());
map.layers().add(new BuildingLayer(map, baseLayer));
map.layers().add(new LabelLayer(map, baseLayer));
map.setTheme(VtmThemes.DEFAULT);
//mMap.setMapPosition(49.417, 8.673, 1 << 17);
map.setMapPosition(53.5620092, 9.9866457, 1 << 16);
// mMap.layers().add(new TileGridLayer(mMap));
}
}