Hannes Janetzek 5cc678d77d - draw up to two parent proxies for current tile (not just one)
- nicer shader for devices not having GL_OES_standard_derivatives
- fix: check for min/max zoom position
2013-10-09 01:17:17 +02:00

174 lines
6.1 KiB
Java

/*
* Copyright 2012 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
*
* You should have received a copy of the GNU Lesser General License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.mapsforge.android.glrenderer;
class Shaders {
final static String gLineVertexShader = ""
+ "precision mediump float; \n"
+ "uniform mat4 u_center;"
+ "attribute vec4 a_position;"
+ "attribute vec2 a_st;"
+ "varying vec2 v_st;"
+ "void main() {"
+ " gl_Position = u_center * a_position;"
+ " v_st = a_st;"
+ "}";
final static String gLineFragmentShader = ""
+ "#extension GL_OES_standard_derivatives : enable\n"
+ "precision mediump float;"
+ "uniform lowp vec2 u_mode;"
+ "uniform vec4 u_color;"
+ "const lowp float zero = 0.0;"
+ "const float fuzzf = 1.8;"
+ "varying vec2 v_st;"
+ "void main() {"
+ " gl_FragColor = u_color;"
+ " lowp float len;"
+ " lowp float fuzz;"
+ " lowp float width = u_mode[1];"
+ " if (v_st.t == zero){ "
+ " fuzz = fwidth(v_st.s) * fuzzf;"
+ " len = width - abs(v_st.s);"
+ " } else {"
+ " fuzz = max(fwidth(v_st.s), fwidth(v_st.t)) * fuzzf;"
+ " len = width - length(v_st);"
+ " } "
// + " if (len < min_fuzz)"
// + " discard;"
// + " alpha = zero;"
+ " if (len < fuzz) {"
+ " lowp float min_fuzz = -fuzz * u_mode[0];"
+ " gl_FragColor.a = u_color.a * smoothstep(min_fuzz, fuzz, len);"
+ " }"
+ "}";
// final static String gLineFragmentShader = ""
// + "#extension GL_OES_standard_derivatives : enable\n"
// + "#pragma profilepragma blendoperation(gl_FragColor, GL_FUNC_ADD, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)\n"
// + "precision mediump float;"
// + "uniform vec2 u_mode;"
// + "uniform vec4 u_color;"
// + "const float zero = 0.0;"
// + "const vec4 blank = vec4(0.0,0.0,0.0,0.0);"
// + "varying vec2 v_st;"
// + "void main() {"
// + "lowp color = u_color;"
// + "lowp alpha = 1.0;"
// + "float width = u_mode[1];"
// + " if (v_st.t == zero){ "
// + " float fuzz = fwidth(v_st.s) * 1.5;"
// + " float min_fuzz = -fuzz * u_mode[0];"
// + " float len = width - abs(v_st.s);"
// // + " if (len > fuzz)"
// // + " gl_FragColor = u_color;"
// // + " else if (len < min_fuzz)"
// // + " gl_FragColor = blank;"
// // + " else"
// + " gl_FragColor = u_color * smoothstep(min_fuzz, fuzz, len);"
// + " } else {"
// + " float fuzz = max(fwidth(v_st.s), fwidth(v_st.t)) * 1.5;"
// + " gl_FragColor = u_color * smoothstep(-fuzz * u_mode[0], fuzz, width - length(v_st));"
// + " } "
// + "glFragColor = color"
// + "}";
// final static String gLineFragmentShader = ""
// + "#extension GL_OES_standard_derivatives : enable\n"
// + "precision mediump float;"
// + "uniform float u_width;"
// + "uniform vec2 u_mode;"
// + "uniform vec4 u_color;"
// + "const float zero = 0.0;"
// // + "const vec4 blank = vec4(1.0, 0.0, 0.0, 1.0);"
// + "varying vec2 v_st;"
// + "void main() {"
// + "float width = u_mode[1];"
// // + "float alpha = 1.0;"
// + " if (u_mode[0] == zero) {"
// // + " gl_FragColor = u_color;"
// // + " float fuzz;"
// // + " float len;"
// + " if (v_st.t == zero){ "
// // + " fuzz = - sqrt(dFdx(v_st.s) * dFdx(v_st.s) + dFdy(v_st.s) * dFdy(v_st.s));"
// + " float fuzz = -fwidth(v_st.s) * 1.5;"
// + " float len = abs(v_st.s) - width;"
// // + " if (len < fuzz)"
// + " gl_FragColor = u_color * smoothstep(zero, fuzz, len);"
// + " } else {"
// + " float fuzz = -max(fwidth(v_st.s), fwidth(v_st.t)) * 1.5;"
// + " float len = length(v_st) - width;"
// // + " if (len < fuzz)"
// + " gl_FragColor = u_color * smoothstep(zero, fuzz, len);"
// + " } "
// // + " if (len > zero)"
// // + " gl_FragColor = blank;"
// // + " discard;"
// // + " gl_FragColor = u_color;"
// // + " else if (len < fuzz)"
// // + " gl_FragColor = blank2;"
// // + " else "
// + " } else { "
// + " float fuzz = fwidth(v_st.s);"
// // + " gl_FragColor = u_color * smoothstep(fuzz, zero, abs(v_st.s) - u_width + fuzz);"
// // + " fuzz = - sqrt(dFdx(v_st.s) * dFdx(v_st.s) + dFdy(v_st.s) * dFdy(v_st.s)) * 1.5;"
// + " gl_FragColor = u_color * smoothstep(fuzz*0.5, -fuzz, abs(v_st.s) - width);"
// + " }"
// + "}";
//
// final static String gLineFragmentShader = "" +
// "#extension GL_OES_standard_derivatives : enable\n" +
// "precision mediump float;" +
// "uniform int u_mode;" +
// "uniform vec4 u_color;" +
// "varying vec2 v_st;" +
// "void main() {" +
// " gl_FragColor = u_color;" +
// "}";
final static String gLineFragmentShaderSimple = ""
+ "precision mediump float;"
+ "uniform vec4 u_color;"
+ "uniform vec2 u_mode;"
+ "uniform float u_width;"
+ "varying vec2 v_st;"
+ "void main() {"
+ " gl_FragColor = u_color;"
+ " float width = u_width * u_mode[1];"
+ " float len;"
+ " if (v_st.t == 0.0) "
+ " len = abs(v_st.s);"
+ " else "
+ " len = length(v_st);"
+ " gl_FragColor.a = smoothstep(width, width - u_mode[1], width * len);"
+ "}";
final static String gPolygonVertexShader = ""
+ "precision mediump float; \n"
+ "uniform mat4 u_center;\n"
+ "attribute vec4 a_position;"
+ "void main() {"
+ " gl_Position = u_center * a_position;"
+ "}";
final static String gPolygonFragmentShader = ""
+ "precision mediump float;"
+ "uniform vec4 u_color;"
+ "void main() {"
+ " gl_FragColor = u_color;"
+ "}";
}