178 lines
5.2 KiB
Java
178 lines
5.2 KiB
Java
/*
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* Copyright 2014 Hannes Janetzek
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* Copyright 2018 Gustl22
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*
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* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.test.gdx.poi3d;
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import com.badlogic.gdx.graphics.g3d.Environment;
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import com.badlogic.gdx.graphics.g3d.ModelBatch;
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import com.badlogic.gdx.graphics.g3d.ModelInstance;
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import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
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import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
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import com.badlogic.gdx.graphics.g3d.utils.DefaultShaderProvider;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.utils.Array;
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import org.oscim.backend.GL;
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import org.oscim.core.Tile;
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import org.oscim.map.Map;
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import org.oscim.map.Viewport;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.GLViewport;
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import org.oscim.renderer.LayerRenderer;
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import org.oscim.utils.geom.GeometryUtils;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import static org.oscim.backend.GLAdapter.gl;
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/**
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* Gdx renderer for more complex 3D models.
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*/
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public class GdxRenderer3D2 extends LayerRenderer {
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static final Logger log = LoggerFactory.getLogger(GdxRenderer3D2.class);
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ModelBatch modelBatch;
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public MapCamera cam;
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Map mMap;
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boolean loading;
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public Environment lights;
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public Array<ModelInstance> instances = new Array<>();
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public GdxRenderer3D2(Map map) {
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mMap = map;
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}
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@Override
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public boolean setup() {
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modelBatch = new ModelBatch(new DefaultShaderProvider());
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lights = new Environment();
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lights.add(new DirectionalLight().set(0.7f, 0.7f, 0.7f, 0, 1, -0.2f));
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lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
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cam = new MapCamera(mMap);
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return true;
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}
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@Override
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public synchronized void update(GLViewport v) {
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// if (loading && assets.update())
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// doneLoading();
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if (!isReady()) {
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cam.setPosition(v.pos);
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setReady(true);
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}
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// if (changed) {
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// cam.update(position, matrices);
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// }
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}
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Vector3 tempVector = new Vector3();
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float[] mBox = new float[8];
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@Override
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public void render(GLViewport v) {
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if (instances.size == 0)
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return;
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// GLUtils.checkGlError(">" + TAG);
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gl.depthMask(true);
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if (v.pos.zoomLevel < 17)
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gl.clear(GL.DEPTH_BUFFER_BIT);
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gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, 0);
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// set state that is expected after modelBatch.end();
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// modelBatch keeps track of its own state
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GLState.enableVertexArrays(GLState.DISABLED, GLState.DISABLED);
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GLState.bindTex2D(GLState.DISABLED);
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GLState.useProgram(GLState.DISABLED);
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GLState.test(false, false);
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GLState.blend(false);
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// GL.cullFace(GL20.BACK);
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// GL.frontFace(GL20.CW);
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cam.update(v);
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long time = System.currentTimeMillis();
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int cnt = 0;
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int rnd = 0;
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Viewport p = mMap.viewport();
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p.getMapExtents(mBox, 10);
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float scale = (float) (cam.mMapPosition.scale / v.pos.scale);
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float dx = (float) (cam.mMapPosition.x - v.pos.x)
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* (Tile.SIZE << cam.mMapPosition.zoomLevel);
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float dy = (float) (cam.mMapPosition.y - v.pos.y)
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* (Tile.SIZE << cam.mMapPosition.zoomLevel);
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for (int i = 0; i < 8; i += 2) {
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mBox[i] *= scale;
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mBox[i] -= dx;
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mBox[i + 1] *= scale;
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mBox[i + 1] -= dy;
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}
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synchronized (this) {
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modelBatch.begin(cam);
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cnt = instances.size;
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for (ModelInstance instance : instances) {
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instance.transform.getTranslation(tempVector);
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tempVector.scl(0.9f, 0.9f, 1);
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if (!GeometryUtils.pointInPoly(tempVector.x, tempVector.y, mBox, 8, 0))
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continue;
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modelBatch.render(instance, lights);
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rnd++;
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}
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modelBatch.end();
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}
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log.debug(">>> " + (System.currentTimeMillis() - time) + " " + cnt + "/" + rnd);
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// GLUtils.checkGlError("<" + TAG);
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gl.depthMask(false);
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gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, 0);
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gl.bindBuffer(GL.ARRAY_BUFFER, 0);
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// GLState.bindTex2D(-1);
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// GLState.useProgram(-1);
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}
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// @Override
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// public void dispose () {
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// modelBatch.dispose();
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// assets.dispose();
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// assets = null;
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// axesModel.dispose();
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// axesModel = null;
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// }
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}
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