vtm/src/org/oscim/layers/InputLayer.java
Hannes Janetzek 6eb3b9221b MapView base layer is now a TileLayer
- extract MapView base layer into TileLayer
- extract MapTile loading from GLRenderer
- move all tile layer related classes to layers.tile.*
- make Overlay subclass of InputLayer, which extends Layer
2013-10-09 01:56:00 +02:00

229 lines
6.6 KiB
Java

/*
* Copyright 2012 osmdroid authors
* Copyright 2013 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.layers;
import org.oscim.view.MapView;
import android.view.KeyEvent;
import android.view.MotionEvent;
public abstract class InputLayer extends Layer {
public InputLayer(MapView mapView) {
super(mapView);
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param keyCode
* ...
* @param event
* ...
* @return ...
*/
public boolean onKeyDown(int keyCode, KeyEvent event) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param keyCode
* ...
* @param event
* ...
* @return ...
*/
public boolean onKeyUp(int keyCode, KeyEvent event) {
return false;
}
/**
* <b>You can prevent all(!) other Touch-related events from happening!</b><br />
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onTouchEvent(MotionEvent e) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onTrackballEvent(MotionEvent e) {
return false;
}
/** GestureDetector.OnDoubleTapListener **/
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onDoubleTap(MotionEvent e) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onDoubleTapEvent(MotionEvent e) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onSingleTapConfirmed(MotionEvent e) {
return false;
}
/** OnGestureListener **/
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onDown(MotionEvent e) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param pEvent1
* ...
* @param pEvent2
* ...
* @param pVelocityX
* ...
* @param pVelocityY
* ...
* @return ...
*/
public boolean onFling(MotionEvent pEvent1, MotionEvent pEvent2,
float pVelocityX, float pVelocityY) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onLongPress(MotionEvent e) {
return false;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param pEvent1
* ...
* @param pEvent2
* ...
* @param pDistanceX
* ...
* @param pDistanceY
* ...
* @return ...
*/
public boolean onScroll(MotionEvent pEvent1, MotionEvent pEvent2,
float pDistanceX, float pDistanceY) {
return false;
}
/**
* @param pEvent
* ...
*/
public void onShowPress(MotionEvent pEvent) {
return;
}
/**
* By default does nothing (<code>return false</code>). If you handled the
* Event, return <code>true</code>, otherwise return <code>false</code>. If
* you returned <code>true</code> none of the following Overlays or the
* underlying {@link MapView} has the chance to handle this event.
*
* @param e
* ...
* @return ...
*/
public boolean onSingleTapUp(MotionEvent e) {
return false;
}
}