- added about-screen - added TreeTile for Tile lookup, dropping that HashMap - using simple line-shader instead of std-derivatives one, about twice as faster here - use distance calculation from MapRenderer - removing TileScheduler - no need for MapGeneratorJob, pass MapTile directly to MapWorkers - added two-finger tap gestures for zoom-in/out - added tub/tron rendertheme - started caching for oscimap - add x/y coordinates to MapPosition, using it in MapRenderer - create tag hash when needed - no need for long tile coordinates max zoomlevel 31 should suffice
27 lines
934 B
XML
27 lines
934 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:id="@+id/mainView"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent"
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android:windowActionBarOverlay="true"
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>
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<org.mapsforge.android.MapView
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android:id="@+id/mapView"
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android:layout_width="fill_parent"
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android:layout_height="fill_parent" />
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<!-- <ToggleButton
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android:id="@+id/snapToLocationView"
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android:layout_width="wrap_content"
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android:layout_height="wrap_content"
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android:layout_alignParentRight="true"
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android:layout_alignParentBottom="true"
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android:layout_marginRight="10dip"
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android:layout_marginBottom="10dip"
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android:background="@drawable/snap_to_position"
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android:textOff=""
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android:textOn=""
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android:visibility="gone" />-->
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</RelativeLayout> |