58 lines
1.9 KiB
Java
58 lines
1.9 KiB
Java
/*
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* Copyright 2016 devemux86
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.input.GestureDetector;
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import org.oscim.event.Gesture;
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import org.oscim.event.MotionEvent;
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import org.oscim.map.Map;
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public class GestureHandlerImpl extends GestureDetector.GestureAdapter {
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private final Map map;
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public GestureHandlerImpl(Map map) {
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this.map = map;
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}
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@Override
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public boolean longPress(float x, float y) {
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// Handle gesture on layers
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map.handleGesture(Gesture.LONG_PRESS, new GdxMotionEvent(MotionEvent.ACTION_DOWN, x, y));
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return true;
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}
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@Override
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public boolean tap(float x, float y, int count, int button) {
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// Handle double tap zoom
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// Not needed on desktop with MapEventLayer2
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if (button == Input.Buttons.LEFT) {
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if (count == 2) {
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float pivotX = x - map.getWidth() / 2;
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float pivotY = y - map.getHeight() / 2;
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map.animator().animateZoom(300, 2, pivotX, pivotY);
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map.updateMap(true);
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return false;
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}
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}
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// Handle gesture on layers
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map.handleGesture(Gesture.TAP, new GdxMotionEvent(MotionEvent.ACTION_UP, x, y, button));
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return false;
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}
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}
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