vtm/src/org/oscim/renderer/overlays/RenderOverlay.java
Hannes Janetzek 8e01dce85e -use absolute x/y position and scale in MapPosition
- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
2013-10-09 01:55:58 +02:00

116 lines
3.3 KiB
Java

/*
* Copyright 2012, Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.overlays;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLRenderer.Matrices;
import org.oscim.view.MapView;
public abstract class RenderOverlay {
protected final MapView mMapView;
// keep the Position for which the Overlay is rendered
protected MapPosition mMapPosition;
// flag to set when data is ready for (re)compilation.
public boolean newData;
// flag set by GLRenderer when data is compiled
public boolean isReady;
public RenderOverlay(MapView mapView) {
mMapView = mapView;
mMapPosition = new MapPosition();
}
// /////////////// called from GLRender Thread ////////////////////////
/**
* called 1. by GLRenderer. Set 'newData' true when 'compile()' should be
* called
* before next 'render()'
*
* @param curPos TODO
* @param positionChanged
* true when MapPosition has changed
* @param tilesChanged
* true when current tiles changed
* @param matrices TODO
*/
public abstract void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged,
Matrices matrices);
/**
* called 2. compile everything for drawing
* Set 'isReady' true when things are ready for 'render()'
*/
public abstract void compile();
/**
* called 3. draw overlay
*
* @param pos
* current MapPosition
* @param m
* current render matrices + matrix for temporary use
*/
public abstract void render(MapPosition pos, Matrices m);
/**
* Utility: set m.mvp matrix relative to the difference of current
* MapPosition
* and the last updated Overlay MapPosition
*
* @param curPos
* current MapPosition
* @param m
* current Matrices
* @param project
* apply view and projection, or just view otherwise
*/
protected void setMatrix(MapPosition curPos, Matrices m, boolean project) {
MapPosition oPos = mMapPosition;
double tileScale = Tile.TILE_SIZE * curPos.scale;
double x = oPos.x - curPos.x;
double y = oPos.y - curPos.y;
// wrap around date-line
while (x < 0)
x += 1.0;
while (x > 1)
x -= 1.0;
m.mvp.setTransScale((float) (x * tileScale), (float) (y * tileScale),
(float) ((curPos.scale / oPos.scale) / GLRenderer.COORD_SCALE));
m.mvp.multiplyMM(project ? m.viewproj : m.view, m.mvp);
}
/**
* Utility: set m.mvp matrix relative to the difference of current
* MapPosition
* and the last updated Overlay MapPosition and add m.viewproj
*
* @param curPos ...
* @param m ...
*/
protected void setMatrix(MapPosition curPos, Matrices m) {
setMatrix(curPos, m, true);
}
}