Hannes Janetzek 91ba202082 - fix adding vbo id twice to pool. null tile.vbo in clear. phew
- improve depth buffer clipping, no more overlapping of polygons
  and use it to clip proxy tiles too
- simplify limitCache function
- linelayers, dont use systemarraycopy for small arrays
2013-10-09 01:17:34 +02:00

112 lines
2.5 KiB
Java

/*
* Copyright 2012 Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.mapsforge.android.glrenderer;
import android.util.Log;
public class ShortPool {
private static final int POOL_LIMIT = 2500;
static private ShortItem pool = null;
static private int count = 0;
static private int countAll = 0;
static synchronized void finish() {
count = 0;
countAll = 0;
pool = null;
}
static synchronized ShortItem get() {
if (pool == null && count > 0) {
Log.d("ShortPool", "XXX wrong count: " + count);
}
if (pool == null) {
countAll++;
return new ShortItem();
}
count--;
if (count < 0) {
int c = 0;
for (ShortItem tmp = pool; tmp != null; tmp = tmp.next)
c++;
Log.d("ShortPool", "XXX wrong count: " + count + " left" + c);
return new ShortItem();
}
ShortItem it = pool;
pool = pool.next;
it.used = 0;
it.next = null;
return it;
}
// private static float load = 1.0f;
// private static int loadCount = 0;
static synchronized void add(ShortItem items) {
if (items == null)
return;
// int pall = countAll;
// int pcnt = count;
// limit pool items
if (countAll < POOL_LIMIT) {
ShortItem last = items;
while (true) {
count++;
// load += (float) last.used / ShortItem.SIZE;
// loadCount++;
if (last.next == null)
break;
last = last.next;
}
last.next = pool;
pool = items;
// Log.d("Pool", "added: " + (count - pcnt) + " " + count + " " + countAll
// + " load: " + (load / loadCount));
} else {
// int cleared = 0;
ShortItem prev, tmp = items;
while (tmp != null) {
prev = tmp;
tmp = tmp.next;
countAll--;
// load += (float) prev.used / ShortItem.SIZE;
// loadCount++;
prev.next = null;
}
// Log.d("Pool", "dropped: " + (pall - countAll) + " " + count + " "
// + countAll + " load: " + (load / loadCount));
}
}
}