vtm/src/org/oscim/jni/TriangleJNI.java
2013-10-09 01:55:53 +02:00

72 lines
2.0 KiB
Java

package org.oscim.jni;
import java.nio.FloatBuffer;
import java.nio.ShortBuffer;
public class TriangleJNI {
public TriangleJNI() {
}
// private static boolean initialized = false;
//
// private static ShortBuffer sBuf;
// private static FloatBuffer fBuf;
//
// public static synchronized int triangulate(float[] points, int pos, int len, short[] indices) {
//
// int numRings = 1;
//
// if (!initialized) {
// fBuf = ByteBuffer.allocateDirect(360 * 4).order(ByteOrder.nativeOrder())
// .asFloatBuffer();
// sBuf = ByteBuffer.allocateDirect(360 * 2).order(ByteOrder.nativeOrder())
// .asShortBuffer();
// initialized = true;
// }
//
// fBuf.clear();
// fBuf.put(points, pos, len);
//
// sBuf.clear();
// sBuf.put((short) (len >> 1)); // all points
// sBuf.put((short) (len >> 1)); // outer ring
// //sBuf.put((short)4); // inner ring
//
// int numTris = TriangleJNI.triangulate(fBuf, numRings, sBuf);
// if (numTris > 100)
// Log.d("triangle", "Triangles: " + numTris);
//
// sBuf.limit(numTris * 3);
// sBuf.position(0);
//
// // for(int i = 0; i < numTris * 3; i+=3){
// // Log.d("triangle", ">>" + sBuf.get()+ " "+ sBuf.get() + " "+ sBuf.get());
// // }
//
// sBuf.get(indices, 0, numTris * 3);
//
// return numTris * 3;
// }
/**
* !!! NOT for general use!!! - this is specifically for ExtrusionLayer
* .
*
* @param points points to use: array of x,y coordinates
* @param numRings number of rings in polygon == outer(1) + inner rings
* @param io input: 1. number of all points, 2.. number of points in rings -
* times 2!
* output: indices of triangles, 3 per triangle :) (indices use
* stride=2, i.e. 0,2,4...)
* @param ioffset offset used to add offset to indices
* @return number of triangles in io buffer
*/
public static native int triangulate(FloatBuffer points, int numRings, ShortBuffer io,
int ioffset);
static {
System.loadLibrary("triangle-jni");
}
}