Hannes Janetzek 4ddf9dcf39 refactor ExtrusionRenderer
- extract tile specific parts to BuildingRenderer
- sort tiles by distance for compilation
- slow down fade out animation
2014-05-24 23:06:50 +02:00

34 lines
902 B
Java

package org.oscim.test;
import org.oscim.gdx.GdxMap;
import org.oscim.gdx.GdxMapApp;
import org.oscim.layers.tile.buildings.BuildingLayer;
import org.oscim.layers.tile.vector.VectorTileLayer;
import org.oscim.layers.tile.vector.labeling.LabelLayer;
import org.oscim.theme.VtmThemes;
import org.oscim.tiling.source.oscimap4.OSciMap4TileSource;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class MapTest extends GdxMap {
final Logger log = LoggerFactory.getLogger(MeshTest.class);
@Override
public void createLayers() {
VectorTileLayer l = mMap.setBaseMap(new OSciMap4TileSource());
mMap.setTheme(VtmThemes.DEFAULT);
mMap.layers().add(new BuildingLayer(mMap, l));
mMap.layers().add(new LabelLayer(mMap, l));
mMap.setMapPosition(53.08, 8.82, 1 << 17);
}
public static void main(String[] args) {
GdxMapApp.init();
GdxMapApp.run(new MapTest(), null, 400);
}
}