vtm/src/org/oscim/renderer/overlays/RenderOverlay.java
2013-10-09 01:40:21 +02:00

154 lines
4.4 KiB
Java

/*
* Copyright 2012, Hannes Janetzek
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.renderer.overlays;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.renderer.BufferObject;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.LineRenderer;
import org.oscim.renderer.PolygonRenderer;
import org.oscim.renderer.TextureRenderer;
import org.oscim.renderer.layer.Layer;
import org.oscim.renderer.layer.Layers;
import org.oscim.utils.FastMath;
import org.oscim.view.MapView;
import android.opengl.GLES20;
import android.opengl.Matrix;
public abstract class RenderOverlay {
protected final MapView mMapView;
// keep the Position for which the Overlay is rendered
protected MapPosition mMapPosition;
// current Layers to draw
public final Layers layers;
// flag to set when data is ready for (re)compilation.
public boolean newData;
// flag set by GLRenderer when data is compiled
public boolean isReady;
public BufferObject vbo;
public RenderOverlay(MapView mapView) {
mMapView = mapView;
mMapPosition = new MapPosition();
layers = new Layers();
}
/**
* Utility: update mMapPosition
*
* @return true if position has changed
*/
protected boolean updateMapPosition() {
return mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
}
// /////////////// called from GLRender Thread ////////////////////////
// use synchronized (this){} when updating 'layers' from another thread
/**
* @param curPos TODO
* @param positionChanged
* true when MapPosition has changed
* @param tilesChanged
* true when loaded tiles changed
*/
public synchronized void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged) {
// // keep position constant (or update layer relative to new position)
// mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
//
// if (first) {
// // fix at initial position
// // mapView.getMapViewPosition().getMapPosition(mMapPosition, null);
// first = false;
//
// // pass layers to be uploaded and drawn to GL Thread
// // afterwards never modify 'layers' outside of this function!
// newData = true;
// }
}
float[] mvp = new float[16];
public synchronized void render(MapPosition pos, float[] mv, float[] proj) {
float div = setMatrix(pos, mv);
Matrix.multiplyMM(mvp, 0, proj, 0, mv, 0);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo.id);
for (Layer l = layers.layers; l != null;) {
if (l.type == Layer.POLYGON) {
GLES20.glDisable(GLES20.GL_BLEND);
l = PolygonRenderer.draw(pos, l, mvp, true, false);
} else {
GLES20.glEnable(GLES20.GL_BLEND);
l = LineRenderer.draw(pos, l, mvp, 1 / div, 0, layers.lineOffset);
}
}
// float scale = curPos.scale / div;
for (Layer l = layers.textureLayers; l != null;) {
l = TextureRenderer.draw(l, (mMapPosition.scale / pos.scale) * div, proj, mv,
layers.texOffset);
}
}
private float setMatrix(MapPosition curPos, float[] matrix) {
// TODO if oPos == curPos this could be simplified
MapPosition oPos = mMapPosition;
byte z = oPos.zoomLevel;
float div = FastMath.pow(z - curPos.zoomLevel);
float x = (float) (oPos.x - curPos.x * div);
float y = (float) (oPos.y - curPos.y * div);
// flip around date-line
float max = (Tile.TILE_SIZE << z);
if (x < -max / 2)
x = max + x;
else if (x > max / 2)
x = x - max;
float scale = curPos.scale / div;
Matrix.setIdentityM(matrix, 0);
// translate relative to map center
matrix[12] = x * scale;
matrix[13] = y * scale;
// scale to current tile world coordinates
scale = (curPos.scale / oPos.scale) / div;
scale /= GLRenderer.COORD_MULTIPLIER;
matrix[0] = scale;
matrix[5] = scale;
Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
return div;
}
}