640 lines
21 KiB
Java
640 lines
21 KiB
Java
/*******************************************************************************
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* Copyright 2011 See AUTHORS file.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************/
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package org.oscim.gdx;
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import com.badlogic.gdx.utils.GdxRuntimeException;
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import org.lwjgl.opengl.*;
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import java.nio.*;
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/**
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* See https://github.com/libgdx/libgdx/blob/master/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/LwjglGL30.java
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*/
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public class LwjglGL30 extends LwjglGL20 implements org.oscim.backend.GL30 {
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@Override
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public void readBuffer(int mode) {
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GL11.glReadBuffer(mode);
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}
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@Override
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public void drawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) {
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if (indices instanceof ByteBuffer)
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GL12.glDrawRangeElements(mode, start, end, (ByteBuffer) indices);
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else if (indices instanceof ShortBuffer)
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GL12.glDrawRangeElements(mode, start, end, (ShortBuffer) indices);
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else if (indices instanceof IntBuffer)
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GL12.glDrawRangeElements(mode, start, end, (IntBuffer) indices);
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else throw new GdxRuntimeException("indices must be byte, short or int buffer");
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}
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@Override
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public void drawRangeElements(int mode, int start, int end, int count, int type, int offset) {
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GL12.glDrawRangeElements(mode, start, end, count, type, offset);
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}
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@Override
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public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
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int type, Buffer pixels) {
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if (pixels == null)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) null);
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else if (pixels instanceof ByteBuffer)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ByteBuffer) pixels);
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else if (pixels instanceof ShortBuffer)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (ShortBuffer) pixels);
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else if (pixels instanceof IntBuffer)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (IntBuffer) pixels);
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else if (pixels instanceof FloatBuffer)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (FloatBuffer) pixels);
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else if (pixels instanceof DoubleBuffer)
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, (DoubleBuffer) pixels);
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else
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throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
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+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
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}
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@Override
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public void texImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format,
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int type, int offset) {
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GL12.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, offset);
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}
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@Override
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public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
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int format, int type, Buffer pixels) {
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if (pixels instanceof ByteBuffer)
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ByteBuffer) pixels);
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else if (pixels instanceof ShortBuffer)
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (ShortBuffer) pixels);
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else if (pixels instanceof IntBuffer)
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (IntBuffer) pixels);
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else if (pixels instanceof FloatBuffer)
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (FloatBuffer) pixels);
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else if (pixels instanceof DoubleBuffer)
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (DoubleBuffer) pixels);
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else
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throw new GdxRuntimeException("Can't use " + pixels.getClass().getName()
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+ " with this method. Use ByteBuffer, ShortBuffer, IntBuffer, FloatBuffer or DoubleBuffer instead. Blame LWJGL");
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}
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@Override
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public void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth,
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int format, int type, int offset) {
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GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, offset);
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}
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@Override
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public void copyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width,
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int height) {
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GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
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}
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@Override
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public void genQueries(int n, int[] ids, int offset) {
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for (int i = offset; i < offset + n; i++) {
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ids[i] = GL15.glGenQueries();
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}
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}
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@Override
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public void genQueries(int n, IntBuffer ids) {
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for (int i = 0; i < n; i++) {
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ids.put(GL15.glGenQueries());
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}
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}
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@Override
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public void deleteQueries(int n, int[] ids, int offset) {
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for (int i = offset; i < offset + n; i++) {
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GL15.glDeleteQueries(ids[i]);
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}
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}
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@Override
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public void deleteQueries(int n, IntBuffer ids) {
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for (int i = 0; i < n; i++) {
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GL15.glDeleteQueries(ids.get());
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}
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}
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@Override
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public boolean isQuery(int id) {
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return GL15.glIsQuery(id);
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}
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@Override
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public void beginQuery(int target, int id) {
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GL15.glBeginQuery(target, id);
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}
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@Override
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public void endQuery(int target) {
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GL15.glEndQuery(target);
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}
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@Override
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public void getQueryiv(int target, int pname, IntBuffer params) {
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GL15.glGetQuery(target, pname, params);
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}
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@Override
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public void getQueryObjectuiv(int id, int pname, IntBuffer params) {
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GL15.glGetQueryObjectu(id, pname, params);
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}
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@Override
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public boolean unmapBuffer(int target) {
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return GL15.glUnmapBuffer(target);
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}
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@Override
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public Buffer getBufferPointerv(int target, int pname) {
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return GL15.glGetBufferPointer(target, pname);
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}
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@Override
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public void drawBuffers(int n, IntBuffer bufs) {
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GL20.glDrawBuffers(bufs);
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}
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@Override
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public void uniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix2x3(location, transpose, value);
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}
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@Override
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public void uniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix3x2(location, transpose, value);
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}
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@Override
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public void uniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix2x4(location, transpose, value);
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}
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@Override
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public void uniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix4x2(location, transpose, value);
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}
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@Override
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public void uniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix3x4(location, transpose, value);
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}
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@Override
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public void uniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) {
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GL21.glUniformMatrix4x3(location, transpose, value);
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}
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@Override
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public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1,
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int mask, int filter) {
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GL30.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
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}
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@Override
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public void bindFramebuffer(int target, int framebuffer) {
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GL30.glBindFramebuffer(target, framebuffer);
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}
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@Override
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public void bindRenderbuffer(int target, int renderbuffer) {
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GL30.glBindRenderbuffer(target, renderbuffer);
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}
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@Override
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public int checkFramebufferStatus(int target) {
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return GL30.glCheckFramebufferStatus(target);
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}
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@Override
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public void deleteFramebuffers(int n, IntBuffer framebuffers) {
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GL30.glDeleteFramebuffers(framebuffers);
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}
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@Override
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public void deleteFramebuffer(int framebuffer) {
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GL30.glDeleteFramebuffers(framebuffer);
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}
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@Override
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public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
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GL30.glDeleteRenderbuffers(renderbuffers);
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}
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@Override
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public void deleteRenderbuffer(int renderbuffer) {
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GL30.glDeleteRenderbuffers(renderbuffer);
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}
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@Override
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public void generateMipmap(int target) {
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GL30.glGenerateMipmap(target);
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}
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@Override
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public void genFramebuffers(int n, IntBuffer framebuffers) {
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GL30.glGenFramebuffers(framebuffers);
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}
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@Override
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public int genFramebuffer() {
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return GL30.glGenFramebuffers();
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}
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@Override
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public void genRenderbuffers(int n, IntBuffer renderbuffers) {
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GL30.glGenRenderbuffers(renderbuffers);
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}
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@Override
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public int genRenderbuffer() {
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return GL30.glGenRenderbuffers();
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}
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@Override
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public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
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GL30.glGetRenderbufferParameter(target, pname, params);
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}
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@Override
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public boolean isFramebuffer(int framebuffer) {
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return GL30.glIsFramebuffer(framebuffer);
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}
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@Override
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public boolean isRenderbuffer(int renderbuffer) {
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return GL30.glIsRenderbuffer(renderbuffer);
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}
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@Override
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public void renderbufferStorage(int target, int internalformat, int width, int height) {
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GL30.glRenderbufferStorage(target, internalformat, width, height);
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}
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@Override
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public void renderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) {
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GL30.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
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}
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@Override
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public void framebufferTexture2D(int target, int attachment, int textarget, int texture, int level) {
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GL30.glFramebufferTexture2D(target, attachment, textarget, texture, level);
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}
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@Override
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public void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) {
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GL30.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
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}
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@Override
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public void framebufferTextureLayer(int target, int attachment, int texture, int level, int layer) {
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GL30.glFramebufferTextureLayer(target, attachment, texture, level, layer);
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}
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@Override
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public void flushMappedBufferRange(int target, int offset, int length) {
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GL30.glFlushMappedBufferRange(target, offset, length);
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}
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@Override
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public void bindVertexArray(int array) {
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GL30.glBindVertexArray(array);
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}
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@Override
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public void deleteVertexArrays(int n, int[] arrays, int offset) {
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for (int i = offset; i < offset + n; i++) {
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GL30.glDeleteVertexArrays(arrays[i]);
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}
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}
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@Override
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public void deleteVertexArrays(int n, IntBuffer arrays) {
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GL30.glDeleteVertexArrays(arrays);
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}
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@Override
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public void genVertexArrays(int n, int[] arrays, int offset) {
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for (int i = offset; i < offset + n; i++) {
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arrays[i] = GL30.glGenVertexArrays();
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}
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}
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@Override
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public void genVertexArrays(int n, IntBuffer arrays) {
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GL30.glGenVertexArrays(arrays);
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}
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@Override
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public boolean isVertexArray(int array) {
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return GL30.glIsVertexArray(array);
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}
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@Override
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public void beginTransformFeedback(int primitiveMode) {
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GL30.glBeginTransformFeedback(primitiveMode);
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}
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@Override
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public void endTransformFeedback() {
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GL30.glEndTransformFeedback();
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}
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@Override
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public void bindBufferRange(int target, int index, int buffer, int offset, int size) {
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GL30.glBindBufferRange(target, index, buffer, offset, size);
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}
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@Override
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public void bindBufferBase(int target, int index, int buffer) {
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GL30.glBindBufferBase(target, index, buffer);
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}
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@Override
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public void transformFeedbackVaryings(int program, String[] varyings, int bufferMode) {
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GL30.glTransformFeedbackVaryings(program, varyings, bufferMode);
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}
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@Override
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public void vertexAttribIPointer(int index, int size, int type, int stride, int offset) {
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GL30.glVertexAttribIPointer(index, size, type, stride, offset);
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}
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@Override
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public void getVertexAttribIiv(int index, int pname, IntBuffer params) {
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GL30.glGetVertexAttribI(index, pname, params);
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}
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@Override
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public void getVertexAttribIuiv(int index, int pname, IntBuffer params) {
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GL30.glGetVertexAttribIu(index, pname, params);
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}
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@Override
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public void vertexAttribI4i(int index, int x, int y, int z, int w) {
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GL30.glVertexAttribI4i(index, x, y, z, w);
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}
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@Override
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public void vertexAttribI4ui(int index, int x, int y, int z, int w) {
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GL30.glVertexAttribI4ui(index, x, y, z, w);
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}
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@Override
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public void getUniformuiv(int program, int location, IntBuffer params) {
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GL30.glGetUniformu(program, location, params);
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}
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@Override
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public int getFragDataLocation(int program, String name) {
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return GL30.glGetFragDataLocation(program, name);
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}
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@Override
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public void uniform1uiv(int location, int count, IntBuffer value) {
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GL30.glUniform1u(location, value);
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}
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@Override
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public void uniform3uiv(int location, int count, IntBuffer value) {
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GL30.glUniform3u(location, value);
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}
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@Override
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public void uniform4uiv(int location, int count, IntBuffer value) {
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GL30.glUniform4u(location, value);
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}
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@Override
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public void clearBufferiv(int buffer, int drawbuffer, IntBuffer value) {
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GL30.glClearBuffer(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferuiv(int buffer, int drawbuffer, IntBuffer value) {
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GL30.glClearBufferu(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferfv(int buffer, int drawbuffer, FloatBuffer value) {
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GL30.glClearBuffer(buffer, drawbuffer, value);
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}
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@Override
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public void clearBufferfi(int buffer, int drawbuffer, float depth, int stencil) {
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GL30.glClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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@Override
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public String getStringi(int name, int index) {
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return GL30.glGetStringi(name, index);
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}
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@Override
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public void copyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size) {
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GL31.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
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}
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@Override
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public void getUniformIndices(int program, String[] uniformNames, IntBuffer uniformIndices) {
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GL31.glGetUniformIndices(program, uniformNames, uniformIndices);
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}
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@Override
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public void getActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) {
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GL31.glGetActiveUniforms(program, uniformIndices, pname, params);
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}
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@Override
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public int getUniformBlockIndex(int program, String uniformBlockName) {
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return GL31.glGetUniformBlockIndex(program, uniformBlockName);
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}
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@Override
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public void getActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) {
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params.put(GL31.glGetActiveUniformBlocki(program, uniformBlockIndex, pname));
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}
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@Override
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public void getActiveUniformBlockName(int program, int uniformBlockIndex, Buffer length, Buffer uniformBlockName) {
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GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, (IntBuffer) length, (ByteBuffer) uniformBlockName);
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}
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@Override
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public String getActiveUniformBlockName(int program, int uniformBlockIndex) {
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return GL31.glGetActiveUniformBlockName(program, uniformBlockIndex, 1024);
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}
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@Override
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public void uniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) {
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GL31.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
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}
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@Override
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public void drawArraysInstanced(int mode, int first, int count, int instanceCount) {
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GL31.glDrawArraysInstanced(mode, first, count, instanceCount);
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}
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@Override
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public void drawElementsInstanced(int mode, int count, int type, int indicesOffset, int instanceCount) {
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GL31.glDrawElementsInstanced(mode, count, type, indicesOffset, instanceCount);
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}
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@Override
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public void getInteger64v(int pname, LongBuffer params) {
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GL32.glGetInteger64(pname, params);
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}
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@Override
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public void getBufferParameteri64v(int target, int pname, LongBuffer params) {
|
|
params.put(GL32.glGetBufferParameteri64(target, pname));
|
|
}
|
|
|
|
@Override
|
|
public void genSamplers(int count, int[] samplers, int offset) {
|
|
for (int i = offset; i < offset + count; i++) {
|
|
samplers[i] = GL33.glGenSamplers();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void genSamplers(int count, IntBuffer samplers) {
|
|
GL33.glGenSamplers(samplers);
|
|
}
|
|
|
|
@Override
|
|
public void deleteSamplers(int count, int[] samplers, int offset) {
|
|
for (int i = offset; i < offset + count; i++) {
|
|
GL33.glDeleteSamplers(samplers[i]);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void deleteSamplers(int count, IntBuffer samplers) {
|
|
GL33.glDeleteSamplers(samplers);
|
|
}
|
|
|
|
@Override
|
|
public boolean isSampler(int sampler) {
|
|
return GL33.glIsSampler(sampler);
|
|
}
|
|
|
|
@Override
|
|
public void bindSampler(int unit, int sampler) {
|
|
GL33.glBindSampler(unit, sampler);
|
|
}
|
|
|
|
@Override
|
|
public void samplerParameteri(int sampler, int pname, int param) {
|
|
GL33.glSamplerParameteri(sampler, pname, param);
|
|
}
|
|
|
|
@Override
|
|
public void samplerParameteriv(int sampler, int pname, IntBuffer param) {
|
|
GL33.glSamplerParameter(sampler, pname, param);
|
|
}
|
|
|
|
@Override
|
|
public void samplerParameterf(int sampler, int pname, float param) {
|
|
GL33.glSamplerParameterf(sampler, pname, param);
|
|
}
|
|
|
|
@Override
|
|
public void samplerParameterfv(int sampler, int pname, FloatBuffer param) {
|
|
GL33.glSamplerParameter(sampler, pname, param);
|
|
}
|
|
|
|
@Override
|
|
public void getSamplerParameteriv(int sampler, int pname, IntBuffer params) {
|
|
GL33.glGetSamplerParameterI(sampler, pname, params);
|
|
}
|
|
|
|
@Override
|
|
public void getSamplerParameterfv(int sampler, int pname, FloatBuffer params) {
|
|
GL33.glGetSamplerParameter(sampler, pname, params);
|
|
|
|
}
|
|
|
|
@Override
|
|
public void vertexAttribDivisor(int index, int divisor) {
|
|
GL33.glVertexAttribDivisor(index, divisor);
|
|
}
|
|
|
|
@Override
|
|
public void bindTransformFeedback(int target, int id) {
|
|
GL40.glBindTransformFeedback(target, id);
|
|
}
|
|
|
|
@Override
|
|
public void deleteTransformFeedbacks(int n, int[] ids, int offset) {
|
|
for (int i = offset; i < offset + n; i++) {
|
|
GL40.glDeleteTransformFeedbacks(ids[i]);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void deleteTransformFeedbacks(int n, IntBuffer ids) {
|
|
GL40.glDeleteTransformFeedbacks(ids);
|
|
}
|
|
|
|
@Override
|
|
public void genTransformFeedbacks(int n, int[] ids, int offset) {
|
|
for (int i = offset; i < offset + n; i++) {
|
|
ids[i] = GL40.glGenTransformFeedbacks();
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void genTransformFeedbacks(int n, IntBuffer ids) {
|
|
GL40.glGenTransformFeedbacks(ids);
|
|
}
|
|
|
|
@Override
|
|
public boolean isTransformFeedback(int id) {
|
|
return GL40.glIsTransformFeedback(id);
|
|
}
|
|
|
|
@Override
|
|
public void pauseTransformFeedback() {
|
|
GL40.glPauseTransformFeedback();
|
|
}
|
|
|
|
@Override
|
|
public void resumeTransformFeedback() {
|
|
GL40.glResumeTransformFeedback();
|
|
}
|
|
|
|
@Override
|
|
public void programParameteri(int program, int pname, int value) {
|
|
GL41.glProgramParameteri(program, pname, value);
|
|
}
|
|
|
|
@Override
|
|
public void invalidateFramebuffer(int target, int numAttachments, IntBuffer attachments) {
|
|
GL43.glInvalidateFramebuffer(target, attachments);
|
|
}
|
|
|
|
@Override
|
|
public void invalidateSubFramebuffer(int target, int numAttachments, IntBuffer attachments, int x, int y, int width,
|
|
int height) {
|
|
GL43.glInvalidateSubFramebuffer(target, attachments, x, y, width, height);
|
|
}
|
|
}
|