vtm/jni/tessellate/tessellate.c
2013-12-03 20:10:56 +01:00

309 lines
8.0 KiB
C

#include <string.h>
#include "glu.h"
#include "tess.h"
#include <stdio.h>
#include <stdlib.h>
#include "tessellate.h"
void skip_vertex(Vertex *v, TessContext *ctx);
/******************************************************************************/
TessContext *new_tess_context()
{
TessContext *result = (TessContext *) malloc(sizeof(struct TessContext));
result->latest_t = NULL;
result->latest_v = NULL;
result->n_tris = 0;
result->v_prev = NULL;
result->v_prevprev = NULL;
result->v_prev = NULL;
result->v_prev = NULL;
result->vertex_cb = &skip_vertex;
result->odd_even_strip = 0;
result->reversed = 0;
return result;
}
void destroy_tess_context(TessContext *ctx)
{
free(ctx);
}
Vertex *new_vertex(TessContext *ctx, double x, double y)
{
Vertex *result = (Vertex *) malloc(sizeof(Vertex));
result->prev = ctx->latest_v;
result->pt[0] = x;
result->pt[1] = y;
result->pt[2] = 0;
if (ctx->latest_v == NULL) {
result->index = 0;
}
else {
result->index = ctx->latest_v->index + 1;
}
return ctx->latest_v = result;
}
Triangle *new_triangle(TessContext *ctx, int v1, int v2, int v3)
{
Triangle *result = (Triangle *) malloc(sizeof(Triangle));
result->prev = ctx->latest_t;
result->v[0] = v1;
result->v[1] = v2;
result->v[2] = v3;
ctx->n_tris++;
return ctx->latest_t = result;
}
/******************************************************************************/
void skip_vertex(Vertex *v, TessContext *ctx) {
}
;
void fan_vertex(Vertex *v, TessContext *ctx) {
if (ctx->v_prevprev == NULL) {
ctx->v_prevprev = v;
return;
}
if (ctx->v_prev == NULL) {
ctx->v_prev = v;
return;
}
new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
ctx->v_prev = v;
}
void strip_vertex(Vertex *v, TessContext *ctx)
{
if (ctx->v_prev == NULL) {
ctx->v_prev = v;
return;
}
if (ctx->v_prevprev == NULL) {
ctx->v_prevprev = v;
return;
}
if (ctx->odd_even_strip) {
new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
}
else {
new_triangle(ctx, ctx->v_prev->index, ctx->v_prevprev->index, v->index);
}
ctx->odd_even_strip = !ctx->odd_even_strip;
ctx->v_prev = ctx->v_prevprev;
ctx->v_prevprev = v;
}
void triangle_vertex(Vertex *v, TessContext *ctx) {
if (ctx->v_prevprev == NULL) {
ctx->v_prevprev = v;
return;
}
if (ctx->v_prev == NULL) {
ctx->v_prev = v;
return;
}
new_triangle(ctx, ctx->v_prevprev->index, ctx->v_prev->index, v->index);
ctx->v_prev = ctx->v_prevprev = NULL;
}
void vertex(void *vertex_data, void *poly_data)
{
Vertex *ptr = (Vertex *) vertex_data;
TessContext *ctx = (TessContext *) poly_data;
ctx->vertex_cb(ptr, ctx);
}
void begin(GLenum which, void *poly_data)
{
TessContext *ctx = (TessContext *) poly_data;
ctx->v_prev = ctx->v_prevprev = NULL;
ctx->odd_even_strip = 0;
switch (which) {
case GL_TRIANGLES:
ctx->vertex_cb = &triangle_vertex;
break;
case GL_TRIANGLE_STRIP:
ctx->vertex_cb = &strip_vertex;
break;
case GL_TRIANGLE_FAN:
ctx->vertex_cb = &fan_vertex;
break;
default:
//printf(stderr, "ERROR, can't handle %d\n", (int) which);
ctx->vertex_cb = &skip_vertex;
break;
}
}
void combine(const GLdouble newVertex[3],
const void *neighborVertex[4],
const GLfloat neighborWeight[4], void **outData, void *polyData)
{
TessContext *ctx = (TessContext *) polyData;
Vertex *result = new_vertex(ctx, newVertex[0], newVertex[1]);
*outData = result;
}
void write_output(TessContext *ctx, float **coordinates_out, int **tris_out, int *vc, int *tc)
{
int n_verts = 1 + ctx->latest_v->index;
*vc = n_verts;
int n_tris_copy = ctx->n_tris;
*tc = ctx->n_tris;
*coordinates_out = malloc(n_verts * sizeof(float) * 2);
*tris_out = (ctx->n_tris ? malloc(ctx->n_tris * sizeof(int) * 3) : NULL);
while (ctx->latest_v) {
(*coordinates_out)[2 * ctx->latest_v->index] = ctx->latest_v->pt[0];
(*coordinates_out)[2 * ctx->latest_v->index + 1] = ctx->latest_v->pt[1];
Vertex *prev = ctx->latest_v->prev;
free(ctx->latest_v);
ctx->latest_v = prev;
}
while (ctx->latest_t) {
(*tris_out)[3 * (n_tris_copy - 1)] = ctx->latest_t->v[0];
(*tris_out)[3 * (n_tris_copy - 1) + 1] = ctx->latest_t->v[1];
(*tris_out)[3 * (n_tris_copy - 1) + 2] = ctx->latest_t->v[2];
Triangle *prev = ctx->latest_t->prev;
free(ctx->latest_t);
ctx->latest_t = prev;
n_tris_copy--;
}
}
void write_outputD(TessContext *ctx, double **coordinates_out, int **tris_out, int *vc, int *tc)
{
int n_verts = 1 + ctx->latest_v->index;
*vc = n_verts;
int n_tris_copy = ctx->n_tris;
*tc = ctx->n_tris;
*coordinates_out = malloc(n_verts * sizeof(double) * 2);
*tris_out = (ctx->n_tris ? malloc(ctx->n_tris * sizeof(int) * 3) : NULL);
while (ctx->latest_v) {
(*coordinates_out)[2 * ctx->latest_v->index] = ctx->latest_v->pt[0];
(*coordinates_out)[2 * ctx->latest_v->index + 1] = ctx->latest_v->pt[1];
Vertex *prev = ctx->latest_v->prev;
free(ctx->latest_v);
ctx->latest_v = prev;
}
while (ctx->latest_t) {
(*tris_out)[3 * (n_tris_copy - 1)] = ctx->latest_t->v[0];
(*tris_out)[3 * (n_tris_copy - 1) + 1] = ctx->latest_t->v[1];
(*tris_out)[3 * (n_tris_copy - 1) + 2] = ctx->latest_t->v[2];
Triangle *prev = ctx->latest_t->prev;
free(ctx->latest_t);
ctx->latest_t = prev;
n_tris_copy--;
}
}
TessContext *tessellate(
float **verts,
int *nverts,
int **tris,
int *ntris,
const float **contoursbegin,
const float **contoursend)
{
const float *contourbegin, *contourend;
Vertex *current_vertex;
GLUtesselator *tess;
TessContext *ctx;
tess = gluNewTess();
ctx = new_tess_context();
gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*)()) &vertex);
gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*)()) &begin);
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
gluTessBeginPolygon(tess, ctx);
do {
contourbegin = *contoursbegin++;
contourend = *contoursbegin;
gluTessBeginContour(tess);
while (contourbegin != contourend) {
current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
contourbegin += 2;
gluTessVertex(tess, current_vertex->pt, current_vertex);
}
gluTessEndContour(tess);
} while (contoursbegin != (contoursend - 1));
gluTessEndPolygon(tess);
#ifdef TEST
write_output(ctx, verts, tris, nverts, ntris);
destroy_tess_context(ctx);
#else
gluDeleteTess(tess);
#endif
return ctx;
}
TessContext *tessellateD(
double **verts,
int *nverts,
int **tris,
int *ntris,
const double **contoursbegin,
const double **contoursend)
{
const double *contourbegin, *contourend;
Vertex *current_vertex;
GLUtesselator *tess;
TessContext *ctx;
tess = gluNewTess();
ctx = new_tess_context();
//tess->normal[2] = -1;
gluTessCallback(tess, GLU_TESS_VERTEX_DATA, (GLvoid (*)()) &vertex);
gluTessCallback(tess, GLU_TESS_BEGIN_DATA, (GLvoid (*)()) &begin);
gluTessCallback(tess, GLU_TESS_COMBINE_DATA, (GLvoid (*)()) &combine);
gluTessBeginPolygon(tess, ctx);
do {
//printf("begin contour\n");
contourbegin = *contoursbegin++;
contourend = *contoursbegin;
gluTessBeginContour(tess);
while (contourbegin != contourend) {
//printf("add point %f %f \n", contourbegin[0], contourbegin[1]);
current_vertex = new_vertex(ctx, contourbegin[0], contourbegin[1]);
contourbegin += 2;
gluTessVertex(tess, current_vertex->pt, current_vertex);
}
gluTessEndContour(tess);
} while (contoursbegin != (contoursend - 1));
gluTessEndPolygon(tess);
#ifdef TEST
write_outputD(ctx, verts, tris, nverts, ntris);
destroy_tess_context(ctx);
#else
gluDeleteTess(tess);
#endif
return ctx;
}