MapRenderer(TileLoader) and GLRenderer. - using inverse projection to determine visible tiles and mapping screen-coordinates to model - making MapPosition not final, reuse instance to get Position in Map-/GLRender added: ScanBox scanline fill used for calculating visible tiles rename: - ShortPool -> VertexPool - tile.isActive -> isLocked
Description
OpenGL vector map library - running on Android, iOS, Desktop and browser.
41 MiB
Languages
Java
78.8%
JavaScript
12.1%
C
5.2%
C++
1.7%
Objective-C
1.2%
Other
0.9%