Hannes Janetzek c5e3be9d2b - started to move Matrices to MapViewPosition as these can be shared with
MapRenderer(TileLoader) and GLRenderer.
- using inverse projection to determine visible tiles and mapping screen-coordinates to model
- making MapPosition not final, reuse instance to get Position in Map-/GLRender

added: ScanBox scanline fill used for calculating visible tiles

rename:
- ShortPool -> VertexPool
- tile.isActive -> isLocked
2013-10-09 01:22:47 +02:00
2013-10-09 01:22:47 +02:00
2013-10-09 01:22:47 +02:00
2012-06-18 18:49:33 +02:00
2012-06-18 18:49:33 +02:00
2012-06-18 18:49:33 +02:00
2012-06-18 18:49:33 +02:00
Description
OpenGL vector map library - running on Android, iOS, Desktop and browser.
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