26 lines
393 B
GLSL
26 lines
393 B
GLSL
#ifdef GLES
|
|
precision highp float;
|
|
#endif
|
|
attribute vec2 vertex;
|
|
attribute vec2 tex_coord;
|
|
uniform mat4 u_mvp;
|
|
varying vec2 tex_c;
|
|
void
|
|
main(){
|
|
gl_Position = u_mvp * vec4(vertex, 0.0, 1.0);
|
|
tex_c = tex_coord;
|
|
}
|
|
|
|
$$
|
|
|
|
#ifdef GLES
|
|
precision highp float;
|
|
#endif
|
|
uniform sampler2D tex;
|
|
uniform float u_alpha;
|
|
varying vec2 tex_c;
|
|
void
|
|
main(){
|
|
gl_FragColor = texture2D(tex, tex_c) * u_alpha;
|
|
}
|