vtm/vtm/src/org/oscim/theme/styles/AreaStyle.java
2014-09-20 01:07:02 +02:00

204 lines
4.5 KiB
Java

/*
* Copyright 2013 Hannes Janetzek
*
* This file is part of the OpenScienceMap project (http://www.opensciencemap.org).
*
* This program is free software: you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.oscim.theme.styles;
import static org.oscim.backend.canvas.Color.parseColor;
import org.oscim.backend.canvas.Color;
import org.oscim.renderer.elements.TextureItem;
import org.oscim.theme.IRenderTheme.Callback;
public class AreaStyle extends RenderStyle {
/** Drawing order level */
private final int level;
/** Style name */
public final String style;
/** Fill color */
public final int color;
/** Fade-out zoom-level */
public final int fadeScale;
/** Fade to blendColor zoom-level */
public final int blendColor;
/** Blend fill color */
public final int blendScale;
/** Pattern texture */
public final TextureItem texture;
/** Outline */
public final int strokeColor;
public final float strokeWidth;
public AreaStyle(int color) {
this(0, color);
}
public AreaStyle(int level, int color) {
this.level = level;
this.style = "";
this.fadeScale = -1;
this.blendColor = 0;
this.blendScale = -1;
this.color = color;
this.texture = null;
this.strokeColor = color;
this.strokeWidth = 1;
}
public AreaStyle(AreaBuilder b) {
this.level = b.level;
this.style = b.style;
this.fadeScale = b.fadeScale;
this.blendColor = b.blendColor;
this.blendScale = b.blendScale;
this.color = b.color;
this.texture = b.texture;
this.strokeColor = b.strokeColor;
this.strokeWidth = b.strokeWidth;
}
@Override
public AreaStyle current() {
return (AreaStyle) mCurrent;
}
@Override
public void renderWay(Callback renderCallback) {
renderCallback.renderArea(this, level);
}
public static class AreaBuilder implements StyleBuilder {
public int level;
public String style;
public int color;
public int fadeScale;
public int blendColor;
public int blendScale;
public int strokeColor;
public float strokeWidth;
public TextureItem texture;
public AreaBuilder set(AreaStyle area) {
if (area == null)
return reset();
this.level = area.level;
this.style = area.style;
this.fadeScale = area.fadeScale;
this.blendColor = area.blendColor;
this.blendScale = area.blendScale;
this.color = area.color;
this.texture = area.texture;
this.strokeColor = area.strokeColor;
this.strokeWidth = area.strokeWidth;
return this;
}
public AreaBuilder style(String name) {
this.style = name;
return this;
}
public AreaBuilder level(int level) {
this.level = level;
return this;
}
public AreaBuilder outline(int color, float width) {
this.strokeColor = color;
this.strokeWidth = width;
return this;
}
public AreaBuilder strokeColor(int color) {
this.strokeColor = color;
return this;
}
public AreaBuilder strokeColor(String color) {
this.strokeColor = parseColor(color);
return this;
}
public AreaBuilder strokeWidth(float width) {
this.strokeWidth = width;
return this;
}
public AreaBuilder color(int color) {
this.color = color;
return this;
}
public AreaBuilder color(String color) {
this.color = parseColor(color);
return this;
}
public AreaBuilder blendScale(int zoom) {
this.blendScale = zoom;
return this;
}
public AreaBuilder blendColor(int color) {
this.blendColor = color;
return this;
}
public AreaBuilder blendColor(String color) {
this.blendColor = parseColor(color);
return this;
}
public AreaBuilder texture(TextureItem texture) {
this.texture = texture;
return this;
}
public AreaBuilder fadeScale(int zoom) {
this.fadeScale = zoom;
return this;
}
public AreaBuilder reset() {
color = Color.BLACK;
strokeColor = Color.BLACK;
strokeWidth = 0;
fadeScale = -1;
blendScale = -1;
blendColor = Color.TRANSPARENT;
style = null;
texture = null;
return this;
}
public AreaStyle build() {
return new AreaStyle(this);
}
}
}