Andre Höpfner f0639972b4 make iOS 10.3 and Xcode 8.3 compatible (#345)
recompile SvgGh library with new code singature needed by iOS 10.3
2017-04-08 20:32:18 +03:00

220 lines
8.9 KiB
Objective-C

//
// GHControlFactory.h
// SVGgh
// The MIT License (MIT)
// Copyright (c) 2011-2014 Glenn R. Howes
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Created by Glenn Howes on 3/25/12.
/*******
The basis of a theme engine. This one only creates a GHButton control which is a color appropriate replacement (not a subclass)
of the UIButton that Apple provides.
******/
#if defined(__has_feature) && __has_feature(modules)
@import Foundation;
@import UIKit;
#else
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif
@class GHButton;
NS_ASSUME_NONNULL_BEGIN
enum {
// do not change the order of these as they are hard coded into storyboards
kColorSchemeiOS,
kColorSchemeMachine,
kColorSchemeKeyboard,
kColorSchemeClear,
kColorSchemeEmpty, // most like iOS 7 or 8 with minimal chrome
kColorSchemeHomeTheatre,
kColorSchemeiOSVersionAppropriate,
kColorSchemeFlatAndBoxy,
kColorSchemeTVOS,
kLastColorScheme = kColorSchemeTVOS,
kColorSchemeNone,
};
#ifndef DEFINED_COLOR_SCHEME
#define DEFINED_COLOR_SCHEME
typedef NSUInteger ColorScheme;
#endif
/*! @brief a singleton class devoted to storing configurations for themes and returning useful theme objects like gradients and buttons
* @attention right now only returns a button
*/
@interface GHControlFactory : NSObject
/*! @brief set a standard controlScheme for your app. Call it early in the app creation process. Like in your app delegate's initialize method
@param defaultScheme one of an enumerated list. kColorSchemeEmpty or kColorSchemeClear is nice for iOS 7
*/
+(void) setDefaultScheme:(ColorScheme)defaultScheme;
/*! @brief the ColorScheme that was set by an earlier call to setDefaultScheme
@return one of the enumerated list in the typedef ColorScheme
@see setDefaultScheme:
*/
+(ColorScheme) defaultScheme;
/*! @brief utility routine to validate parameters to make sure the enumerated color scheme is known (in the list)
@param scheme one of the enumerated list in the typedef ColorScheme
@return YES if the scheme is known
*/
+(BOOL)isValidColorScheme:(ColorScheme)scheme;
/*! @brief set the color of text and the 'currentColor' of embedded SVGs for GHControls
@param defaultTextColor to use
*/
+(void) setDefaultTextColor:(nullable UIColor*)defaultTextColor;
+(void) setDefaultPressedTextColor:(nullable UIColor*)defaultPressedTextColor;
+(nullable UIColor*)textColor;
+(nullable UIColor*)pressedTextColor;
/*! @brief part of what you do to make iOS programs unique is to give controls a color specific to your app
*/
+(void) setDefaultButtonTint:(nullable UIColor*)buttonTint;
/*! @brief default tinting color for GHButtons
@return aColor appropriate for tinting a button.
*/
+(nullable UIColor*)buttonTint;
/*! @brief Appropriate color for light backgrounded widgets given the scheme
@param scheme one of the enumerated list in the typedef ColorScheme
@return a light color
*/
+(nullable UIColor*) newLightBackgroundColorForScheme:(ColorScheme)scheme;
/*! @brief a gradient appropriate for coloring a button background
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a CGGradientRef
* @attention caller responsible for disposal
*/
+(nullable CGGradientRef) newButtonBackgroundGradientForScheme:(ColorScheme)scheme CF_RETURNS_RETAINED;
/*! @brief a gradient appropriate for coloring a pressed button's background
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a CGGradientRef
* @attention caller responsible for disposal
*/
+(nullable CGGradientRef) newButtonBackgroundGradientPressedForScheme:(ColorScheme)scheme CF_RETURNS_RETAINED;
/*! @brief a gradient appropriate for coloring a selected button's background
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a CGGradientRef
* @attention caller responsible for disposal
*/
+(nullable CGGradientRef) newButtonBackgroundGradientSelectedForScheme:(ColorScheme)scheme CF_RETURNS_RETAINED;
/*! @brief Does the given scheme prefer Radial gradients?
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return YES if radial gradients are preferred
*/
+(BOOL) preferRadialGradientForScheme:(ColorScheme)scheme;
/*! @brief makes a color appropriate for button text
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a color which willbe dark if backgrounds are light, and light if backgrounds are dark
*/
+(UIColor*) newTextColorForScheme:(ColorScheme)scheme;
/*! @brief makes a color appropriate for button text on a pressed button
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a color which willbe dark if backgrounds are light, and light if backgrounds are dark
*/
+(UIColor*) newTextColorPressedForScheme:(ColorScheme)scheme;
/*! @brief makes a color appropriate for drop shadow on text
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a color (if any) to use as the drop shadow color of text
*/
+(nullable UIColor*) newTextShadowColorForScheme:(ColorScheme)scheme;
/*! @brief makes a color appropriate for the ring chrome around a button
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a color (if any) for use in a ring's outline
*/
+(nullable UIColor*) newRingColorForScheme:(ColorScheme)scheme;
/*! @brief makes a color appropriate for background of a button when pressed
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a color (if any) for use in a ring's outline
*/
+(UIColor*) newPressedColorForColor:(UIColor*)originalColor forScheme:(ColorScheme)scheme;
/*! @brief generates a button appropriate for the given scheme
* @param scheme one of the enumerated list in the typedef ColorScheme
* @return a GHButton (you can instantiate these without the factory too, like in a storyboard)
*/
+(GHButton*) newButtonForScheme:(ColorScheme)scheme; // not a subclass of UIButton as that's too hard to subclass
/*! @brief clone a color with a change in brightness
* @param originalColor the starting Color
* @param brightnessDelta number between -1,1 to ramp up or diminish the brightness (0.1 typical)
* @return the cloned color
*/
+(UIColor*) newColor:(UIColor*)originalColor withBrightnessDelta:(CGFloat)brightnessDelta;
/*! @brief create a round rect path where the provided rect is given round corners
* @param aRect a rectangle
* @param radius ideally less than half the width or height of the rect
* @return a path user responsible for disposal
*/
+(CGPathRef) newRoundRectPathForRect:(CGRect)aRect withRadius:(CGFloat) radius CF_RETURNS_RETAINED;
/*! @brief utility routine to find the location of an SVG document relative to a provided bundle
* @param mayBeNil optional bundle containing the artwork
* @param theArtworkPath subpath within a bundle does not include the .svg extension which is assumed.
*/
+(nullable NSURL*) locateArtworkForBundle:(nullable NSBundle*)mayBeNil atSubpath:(NSString*)theArtworkPath;
/*! @brief utility routine to find the location of an SVG document relative to either the main bundle or the bundle in which the object is located
* @param anObject for instance a GHButton
* @param theArtworkPath subpath within a bundle does not include the .svg extension which is assumed.
*/
+(nullable NSURL*) locateArtworkForObject:(id<NSObject>)anObject atSubpath:(NSString*)theArtworkPath; // for compatibility
/*! @brief utility routine to locate a URL inside your project when using Interface Builder's IB_DESIGNABLE service
* @param artworkSubPath subpath within a bundle does not include the .svg extension which is assumed.
*/
+(nullable NSURL*) findInterfaceBuilderArtwork:(NSString*)artworkSubPath;
@end
extern UIColor* __nullable UIColorFromSVGColorString (NSString * stringToConvert);
extern __nullable CGPathRef CreatePathFromSVGPathString(NSString* dAttribute, CGAffineTransform transformToApply) CF_RETURNS_RETAINED;
NS_ASSUME_NONNULL_END