vtm/vtm/resources/assets/shaders/mesh_layer_2D.glsl
2014-03-27 03:04:12 +01:00

22 lines
289 B
GLSL

#ifdef GLES
precision mediump float;
#endif
uniform mat4 u_mvp;
uniform float u_height;
attribute vec2 a_pos;
void
main(){
gl_Position = u_mvp * vec4(a_pos, u_height, 1.0);
}
$$
#ifdef GLES
precision mediump float;
#endif
uniform vec4 u_color;
void
main(){
gl_FragColor = u_color;
}