22 lines
289 B
GLSL
22 lines
289 B
GLSL
#ifdef GLES
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precision mediump float;
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#endif
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uniform mat4 u_mvp;
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uniform float u_height;
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attribute vec2 a_pos;
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void
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main(){
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gl_Position = u_mvp * vec4(a_pos, u_height, 1.0);
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}
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$$
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#ifdef GLES
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precision mediump float;
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#endif
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uniform vec4 u_color;
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void
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main(){
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gl_FragColor = u_color;
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}
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