cleanups
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@ -126,8 +126,8 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mMatrices = new Matrices();
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// tile fill coords
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short min = 0;
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short max = (short) ((Tile.SIZE * COORD_SCALE));
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short min = (short) 0;
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short max = (short) (Tile.SIZE * COORD_SCALE);
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mFillCoords = new short[8];
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mFillCoords[0] = min;
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mFillCoords[1] = max;
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