comment out unused stuff
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@ -66,15 +66,15 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, IMapDa
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public static final byte STROKE_MIN_ZOOM_LEVEL = 12;
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public static final byte STROKE_MAX_ZOOM_LEVEL = 17;
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private static final Tag[] debugTagWay = { new Tag("debug", "way") };
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private static final Tag[] debugTagArea = { new Tag("debug", "area") };
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// private static final Tag[] debugTagWay = { new Tag("debug", "way") };
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// private static final Tag[] debugTagArea = { new Tag("debug", "area") };
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// replacement for variable value tags that should not be matched by RenderTheme
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// FIXME make this general, maybe subclass tags
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private static final Tag mTagEmptyName = new Tag(Tag.TAG_KEY_NAME, null, false);
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private static final Tag mTagEmptyHouseNr = new Tag(Tag.TAG_KEY_HOUSE_NUMBER, null, false);
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private final MapElement mDebugWay, mDebugPoint;
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// private final MapElement mDebugWay, mDebugPoint;
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private static DebugSettings debug;
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@ -120,21 +120,21 @@ public class MapTileLoader extends TileLoader implements IRenderCallback, IMapDa
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mClipper = new LineClipper(0, 0, Tile.SIZE, Tile.SIZE, true);
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MapElement m = mDebugWay = new MapElement();
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m.startLine();
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int s = Tile.SIZE;
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m.addPoint(0, 0);
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m.addPoint(0, s);
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m.addPoint(s, s);
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m.addPoint(s, 0);
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m.addPoint(0, 0);
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m.tags = new Tag[] { new Tag("debug", "box") };
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m.type = GeometryType.LINE;
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m = mDebugPoint = new MapElement();
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m.startPoints();
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m.addPoint(s >> 1, 10);
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m.type = GeometryType.POINT;
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// MapElement m = mDebugWay = new MapElement();
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// m.startLine();
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// int s = Tile.SIZE;
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// m.addPoint(0, 0);
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// m.addPoint(0, s);
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// m.addPoint(s, s);
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// m.addPoint(s, 0);
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// m.addPoint(0, 0);
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// m.tags = new Tag[] { new Tag("debug", "box") };
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// m.type = GeometryType.LINE;
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//
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// m = mDebugPoint = new MapElement();
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// m.startPoints();
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// m.addPoint(s >> 1, 10);
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// m.type = GeometryType.POINT;
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}
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/* (non-Javadoc)
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