add BufferObject utility functions
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@ -52,6 +52,14 @@ public final class BufferObject {
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}
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}
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public void bindArrayBuffer(){
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GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, id);
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}
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public void bindIndexBuffer(){
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GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, id);
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}
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// ---------------------------- pool ----------------------------
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private static BufferObject pool;
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static int counter = 0;
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