high precision float for text shader
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@ -125,7 +125,7 @@ public final class TextureRenderer {
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private final static double COORD_DIV = 1.0 / GLRenderer.COORD_SCALE;
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private final static String textVertexShader = ""
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+ "precision mediump float; "
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+ "precision highp float;"
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+ "attribute vec4 vertex;"
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+ "attribute vec2 tex_coord;"
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+ "uniform mat4 u_mv;"
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@ -149,7 +149,7 @@ public final class TextureRenderer {
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+ "}";
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private final static String textFragmentShader = ""
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+ "precision mediump float;"
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+ "precision highp float;"
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+ "uniform sampler2D tex;"
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+ "varying vec2 tex_c;"
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+ "void main() {"
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