log++
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@ -517,17 +517,18 @@ public class TileManager {
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MapTile t = tiles[i];
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if (t.isLocked()) {
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// dont remove tile used by GLRenderer, or somewhere else
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Log.d(TAG, "limitCache: tile still locked " + t
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Log.d(TAG, "locked " + t
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+ " " + t.distance
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+ " " + (t.state == STATE_NEW_DATA)
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+ " " + (t.state == STATE_LOADING));
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+ " " + (t.state == STATE_LOADING)
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+ " " + pos.zoomLevel);
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// try again in next run.
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} else if (t.state == STATE_LOADING) {
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// NOTE: when set loading to false the tile could be
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// added to load queue again while still processed in
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// MapTileLoader => need tile.cancel flag.
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// t.isLoading = false;
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Log.d(TAG, "limitCache: cancel loading " + t
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Log.d(TAG, "cancel loading " + t
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+ " " + t.distance);
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} else {
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// clear unused tile
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