- making oscimap default backend
- added about-screen - added TreeTile for Tile lookup, dropping that HashMap - using simple line-shader instead of std-derivatives one, about twice as faster here - use distance calculation from MapRenderer - removing TileScheduler - no need for MapGeneratorJob, pass MapTile directly to MapWorkers - added two-finger tap gestures for zoom-in/out - added tub/tron rendertheme - started caching for oscimap - add x/y coordinates to MapPosition, using it in MapRenderer - create tag hash when needed - no need for long tile coordinates max zoomlevel 31 should suffice
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@@ -3,7 +3,6 @@
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<style name="MyActionBar" parent="android:style/Widget.Holo.Light.ActionBar">
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<item name="android:background">@drawable/action_bar</item>
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<item name="android:windowActionBarOverlay">true</item>
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</style>
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<style name="Theme.TileMap" parent="android:style/Theme.Holo">
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