use GLShader for ExtrusionRenderer

This commit is contained in:
Hannes Janetzek 2014-03-21 02:47:20 +01:00
parent bed1edbc82
commit 1b211df73e

View File

@ -66,11 +66,11 @@ public class ExtrusionRenderer extends LayerRenderer {
for (int i = 0; i <= SHADER; i++) {
if (i == 0) {
shaderProgram[i] = GLUtils.createProgram(extrusionVertexShader,
extrusionFragmentShader);
shaderProgram[i] = GLShader.createProgram(extrusionVertexShader,
extrusionFragmentShader);
} else {
shaderProgram[i] = GLUtils.createProgram(extrusionVertexShader,
extrusionFragmentShaderZ);
shaderProgram[i] = GLShader.createProgram(extrusionVertexShader,
extrusionFragmentShaderZ);
}
if (shaderProgram[i] == 0) {