use GLShader for ExtrusionRenderer
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@ -66,11 +66,11 @@ public class ExtrusionRenderer extends LayerRenderer {
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for (int i = 0; i <= SHADER; i++) {
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if (i == 0) {
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shaderProgram[i] = GLUtils.createProgram(extrusionVertexShader,
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extrusionFragmentShader);
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shaderProgram[i] = GLShader.createProgram(extrusionVertexShader,
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extrusionFragmentShader);
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} else {
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shaderProgram[i] = GLUtils.createProgram(extrusionVertexShader,
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extrusionFragmentShaderZ);
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shaderProgram[i] = GLShader.createProgram(extrusionVertexShader,
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extrusionFragmentShaderZ);
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}
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if (shaderProgram[i] == 0) {
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