use 'simple' line shader in BasicOverlay
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@ -53,6 +53,8 @@ public abstract class BasicOverlay extends RenderOverlay {
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GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
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GLState.test(false, false);
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GLState.blend(true);
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int simple = pos.tilt == 0 ? 1 : 0;
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if (layers.baseLayers != null) {
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setMatrix(curPos, m, true);
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@ -64,7 +66,7 @@ public abstract class BasicOverlay extends RenderOverlay {
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break;
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case Layer.LINE:
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l = LineRenderer.draw(layers, l, curPos, m, div, 0);
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l = LineRenderer.draw(layers, l, curPos, m, div, simple);
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break;
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case Layer.TEXLINE:
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