use 'simple' line shader in BasicOverlay

This commit is contained in:
Hannes Janetzek 2013-04-12 22:44:58 +02:00
parent a72c4fff26
commit 35849b9829

View File

@ -53,6 +53,8 @@ public abstract class BasicOverlay extends RenderOverlay {
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
GLState.test(false, false); GLState.test(false, false);
GLState.blend(true);
int simple = pos.tilt == 0 ? 1 : 0;
if (layers.baseLayers != null) { if (layers.baseLayers != null) {
setMatrix(curPos, m, true); setMatrix(curPos, m, true);
@ -64,7 +66,7 @@ public abstract class BasicOverlay extends RenderOverlay {
break; break;
case Layer.LINE: case Layer.LINE:
l = LineRenderer.draw(layers, l, curPos, m, div, 0); l = LineRenderer.draw(layers, l, curPos, m, div, simple);
break; break;
case Layer.TEXLINE: case Layer.TEXLINE: