add FastMath.withinSquaredDistance()
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@ -96,4 +96,12 @@ public class FastMath {
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public static boolean absMaxCmp(int value1, int value2, int cmp) {
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return value1 < -cmp || value1 > cmp || value2 < -cmp || value2 > cmp;
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}
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public static boolean withinSquaredDist(int dx, int dy, int distance) {
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return dx * dx + dy * dy < distance;
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}
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public static boolean withinSquaredDist(float dx, float dy, float distance) {
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return dx * dx + dy * dy < distance;
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}
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}
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