more work on overlay renderer:
- moved text rendering to overlay - added grid overlay
This commit is contained in:
parent
33d8865d7b
commit
4a06553ddc
@ -38,11 +38,10 @@ public class JobQueue {
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* the job to be added to this queue.
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*/
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public synchronized void setJobs(ArrayList<JobTile> tiles) {
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mPriorityQueue.clear();
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// mPriorityQueue.addAll(tiles);
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// mPriorityQueue.clear();
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for (int i = 0, n = tiles.size(); i < n; i++) {
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JobTile tile = tiles.get(i);
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// tile.state = LOADING;
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tile.isLoading = true;
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mPriorityQueue.offer(tile);
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}
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@ -52,11 +51,10 @@ public class JobQueue {
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* Removes all jobs from this queue.
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*/
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public synchronized void clear() {
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for (int i = 0, n = mPriorityQueue.size(); i < n; i++) {
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JobTile tile = mPriorityQueue.poll();
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// tile.state = 0;
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for (JobTile tile : mPriorityQueue) {
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tile.isLoading = false;
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}
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mPriorityQueue.clear();
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}
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@ -71,8 +69,6 @@ public class JobQueue {
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* @return the most important job from this queue or null, if empty.
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*/
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public synchronized JobTile poll() {
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JobTile tile = mPriorityQueue.poll();
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return tile;
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return mPriorityQueue.poll();
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}
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}
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@ -61,9 +61,11 @@ public class MapWorker extends PausableThread {
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protected void doWork() {
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JobTile tile = mJobQueue.poll();
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if (mMapGenerator == null || tile == null)
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if (tile == null)
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return;
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// Log.d("...", "load: " + tile);
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boolean success = mMapGenerator.executeJob(tile);
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if (!isInterrupted() && success) {
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@ -19,15 +19,15 @@ import android.opengl.GLES20;
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class BufferObject {
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private static BufferObject pool;
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static int counter;
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static synchronized BufferObject get() {
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BufferObject bo;
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if (pool == null) {
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if (pool == null)
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return null;
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}
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counter--;
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bo = pool;
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BufferObject bo = pool;
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pool = pool.next;
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bo.next = null;
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return bo;
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@ -64,6 +64,7 @@ class BufferObject {
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static synchronized void release(BufferObject bo) {
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bo.next = pool;
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pool = bo;
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counter++;
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}
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// Note: only call from GL-Thread
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@ -106,6 +107,7 @@ class BufferObject {
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bo.next = pool;
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pool = bo;
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}
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counter = num;
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}
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int id;
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@ -37,6 +37,7 @@ import org.oscim.renderer.MapRenderer.TilesData;
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import org.oscim.renderer.layer.Layer;
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import org.oscim.renderer.layer.Layers;
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import org.oscim.theme.RenderTheme;
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import org.oscim.utils.GlUtils;
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import org.oscim.view.MapView;
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import org.oscim.view.MapViewPosition;
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@ -44,7 +45,6 @@ import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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import android.util.FloatMath;
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import android.util.Log;
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public class GLRenderer implements GLSurfaceView.Renderer {
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@ -61,14 +61,11 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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static int CACHE_TILES = CACHE_TILES_MAX;
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private final MapView mMapView;
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private final MapViewPosition mMapViewPosition;
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private static MapPosition mMapPosition;
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// private static ArrayList<BufferObject> mVBOs;
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static int mWidth, mHeight;
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private static MapViewPosition mMapViewPosition;
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private static MapPosition mMapPosition;
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private static int rotateBuffers = 2;
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private static ShortBuffer shortBuffer[];
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private static short[] mFillCoords;
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@ -82,16 +79,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static float[] mTileCoords = new float[8];
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private static float[] mDebugCoords = new float[8];
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// mNextTiles is set by TileLoader and swapped with
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// mDrawTiles in onDrawFrame in GL thread.
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private static TilesData mNextTiles;
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/* package */static TilesData mDrawTiles;
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// flag set by updateVisibleList when current visible tiles
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// changed. used in onDrawFrame to flip mNextTiles/mDrawTiles
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private static boolean mUpdateTiles;
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private float[] mClearColor = null;
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private static float[] mClearColor = null;
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// number of tiles drawn in one frame
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private static short mDrawCount = 0;
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@ -99,7 +87,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static boolean mUpdateColor = false;
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// drawlock to synchronize Main- and GL-Thread
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static ReentrantLock tilelock = new ReentrantLock();
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// static ReentrantLock tilelock = new ReentrantLock();
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static ReentrantLock drawlock = new ReentrantLock();
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// Add additional tiles that serve as placeholer when flipping
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@ -108,7 +96,9 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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// the other option would be to run scanbox each time for upload,
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// drawing, proxies and text layer. needing to add placeholder only
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// happens rarely, unless you live on Fidschi
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/* package */static int mHolderCount;
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/* package */static TilesData mDrawTiles;
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static boolean[] vertexArray = { false, false };
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@ -222,58 +212,18 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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shortBuffer[i].put(mFillCoords, 0, 8);
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}
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mUpdateTiles = false;
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mOverlays = new ArrayList<Overlay>();
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// mOverlays.add(new OverlayGrid(mapView));
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// mOverlays.add(new OverlayTest(mapView));
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mOverlays.add(new OverlayText(mapView));
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}
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private static ArrayList<Overlay> mOverlays;
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/**
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* Called by TileLoader when list of active tiles changed. the list is
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* copied to mNextTiles to be used in next call to onDrawFrame
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*
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* @param tiles
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* active tiles
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* @param overlays
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* ...
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*/
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static void updateTiles(TilesData tiles, ArrayList<Overlay> overlays) {
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MapTile[] newTiles = tiles.tiles;
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// lock tiles (and their proxies) to not be removed from cache
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for (int i = 0, n = tiles.cnt; i < n; i++)
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newTiles[i].lock();
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mOverlays = overlays;
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// dont flip next/drawTiles while copying
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GLRenderer.tilelock.lock();
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MapTile[] nextTiles = mNextTiles.tiles;
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// unlock previously active tiles
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for (int i = 0, n = mNextTiles.cnt; i < n; i++)
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nextTiles[i].unlock();
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// copy newTiles to nextTiles
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System.arraycopy(newTiles, 0, nextTiles, 0, tiles.cnt);
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mNextTiles.cnt = tiles.cnt;
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// flip next/drawTiles in next onDrawFrame
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mUpdateTiles = true;
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GLRenderer.tilelock.unlock();
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}
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void setRenderTheme(RenderTheme t) {
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int bg = t.getMapBackground();
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float[] c = new float[4];
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c[3] = (bg >> 24 & 0xff) / 255.0f;
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c[0] = (bg >> 16 & 0xff) / 255.0f;
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c[1] = (bg >> 8 & 0xff) / 255.0f;
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c[2] = (bg >> 0 & 0xff) / 255.0f;
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mClearColor = c;
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public static void setRenderTheme(RenderTheme t) {
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mClearColor = GlUtils.colorToFloat(t.getMapBackground());
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mUpdateColor = true;
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}
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@ -282,19 +232,20 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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private static boolean uploadLayers(Layers layers, BufferObject vbo, boolean addFill) {
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int newSize = layers.getSize();
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if (newSize == 0)
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return false;
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if (newSize == 0) {
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Log.d(TAG, "empty");
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return true;
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}
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GLES20.glBindBuffer(GL_ARRAY_BUFFER, vbo.id);
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// use multiple buffers to avoid overwriting buffer while current
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// data is uploaded (or rather the blocking which is probably done to
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// avoid overwriting)
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if (uploadCnt >= rotateBuffers) {
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uploadCnt = 0;
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}
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int curBuffer = uploadCnt % rotateBuffers;
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uploadCnt++;
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ShortBuffer sbuf = shortBuffer[uploadCnt];
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ShortBuffer sbuf = shortBuffer[curBuffer];
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// add fill coordinates
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if (addFill)
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@ -307,7 +258,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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.order(ByteOrder.nativeOrder())
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.asShortBuffer();
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shortBuffer[uploadCnt] = sbuf;
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shortBuffer[curBuffer] = sbuf;
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if (addFill)
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sbuf.put(mFillCoords, 0, 8);
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} else {
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@ -345,18 +296,21 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mBufferMemoryUsage += vbo.size;
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}
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uploadCnt++;
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return true;
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}
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private static boolean uploadTileData(MapTile tile) {
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if (uploadLayers(tile.layers, tile.vbo, true))
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tile.isReady = true;
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// synchronized (tile) {
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tile.isReady = uploadLayers(tile.layers, tile.vbo, true);
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if (!tile.isReady) {
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tile.layers.clear();
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tile.layers = null;
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}
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tile.newData = false;
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// Log.d(TAG, "uploaded " + tile.isReady + " " + tile);
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// }
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return tile.isReady;
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}
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@ -427,11 +381,19 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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@Override
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public void onDrawFrame(GL10 glUnused) {
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long start = 0;
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// prevent main thread recreating all tiles (updateMap)
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// while rendering is going. not have seen this happen
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// yet though
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GLRenderer.drawlock.lock();
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// while rendering is going.
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drawlock.lock();
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try {
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draw();
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} finally {
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drawlock.unlock();
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}
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}
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static void draw() {
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long start = 0;
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if (MapView.debugFrameTime)
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start = SystemClock.uptimeMillis();
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@ -451,24 +413,22 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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| GLES20.GL_DEPTH_BUFFER_BIT
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| GLES20.GL_STENCIL_BUFFER_BIT);
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if (mUpdateTiles) {
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int serial = 0;
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if (mDrawTiles != null)
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serial = mDrawTiles.serial;
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// get current tiles to draw
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GLRenderer.tilelock.lock();
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mUpdateTiles = false;
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TilesData tmp = mDrawTiles;
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mDrawTiles = mNextTiles;
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mNextTiles = tmp;
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GLRenderer.tilelock.unlock();
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// force update of mapPosition
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mMapPosition.zoomLevel = -1;
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}
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mDrawTiles = MapRenderer.getActiveTiles(mDrawTiles);
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if (mDrawTiles == null || mDrawTiles.cnt == 0) {
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GLRenderer.drawlock.unlock();
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return;
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}
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boolean tilesChanged = false;
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// check if the tiles have changed...
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if (serial != mDrawTiles.serial) {
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mMapPosition.zoomLevel = -1;
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tilesChanged = true;
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}
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// get current MapPosition, set mTileCoords (mapping of screen to model
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// coordinates)
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@ -476,10 +436,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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float[] coords = mTileCoords;
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boolean changed = mMapViewPosition.getMapPosition(mapPosition, coords);
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for (Overlay overlay : mOverlays) {
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overlay.update(mMapView);
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}
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int tileCnt = mDrawTiles.cnt;
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MapTile[] tiles = mDrawTiles.tiles;
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@ -492,6 +448,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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// zoom-level changed.
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float div = scaleDiv(tiles[0]);
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// transform screen coordinates to tile coordinates
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float s = Tile.TILE_SIZE;
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float scale = mapPosition.scale / div;
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float px = (float) mapPosition.x * div;
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@ -511,9 +468,9 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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// Log.d(TAG, "visible: " + tileCnt);
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uploadCnt = 0;
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int updateTextures = 0;
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// int updateTextures = 0;
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// check visible tiles, upload new vertex data
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// compile data and upload to VBOsi
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for (int i = 0; i < tileCnt; i++) {
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MapTile tile = tiles[i];
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@ -522,10 +479,10 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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if (!tile.isVisible)
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continue;
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if (MapView.staticLabeling) {
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if (tile.texture == null && TextRenderer.drawToTexture(tile))
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updateTextures++;
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}
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// if (MapView.staticLabeling) {
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// if (tile.texture == null && TextRenderer.drawToTexture(tile))
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// updateTextures++;
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// }
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if (tile.newData) {
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uploadTileData(tile);
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@ -562,10 +519,18 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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if (uploadCnt > 0)
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checkBufferUsage();
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if (MapView.staticLabeling) {
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if (updateTextures > 0)
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TextRenderer.compileTextures();
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tilesChanged |= (uploadCnt > 0);
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// if (changed || tilesChanged) {
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for (Overlay overlay : mOverlays) {
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overlay.update(changed, tilesChanged);
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}
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// }
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// if (MapView.staticLabeling) {
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// if (updateTextures > 0)
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// TextRenderer.compileTextures();
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// }
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GLES20.glEnable(GL_DEPTH_TEST);
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GLES20.glEnable(GL_POLYGON_OFFSET_FILL);
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@ -593,41 +558,41 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mDrawCount = 0;
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mDrawSerial++;
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if (MapView.staticLabeling) {
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GLES20.glEnable(GL_BLEND);
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int z = mapPosition.zoomLevel;
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float s = mapPosition.scale;
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int zoomLevelDiff = Math.max(z - TileGenerator.STROKE_MAX_ZOOM_LEVEL,
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0);
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float scale = (float) Math.pow(1.4, zoomLevelDiff);
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if (scale < 1)
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scale = 1;
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if (z >= TileGenerator.STROKE_MAX_ZOOM_LEVEL)
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TextRenderer.beginDraw(scale / FloatMath.sqrt(s), mProjMatrix);
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else
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TextRenderer.beginDraw(1f / s, mProjMatrix);
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for (int i = 0; i < tileCnt; i++) {
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MapTile t = tiles[i];
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if (!t.isVisible)
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continue;
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if (t.holder == null) {
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if (t.texture != null) {
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setMatrix(mMVPMatrix, t, 1, false);
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TextRenderer.drawTile(t, mMVPMatrix);
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}
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} else {
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if (t.holder.texture != null) {
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setMatrix(mMVPMatrix, t, 1, false);
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TextRenderer.drawTile(t.holder, mMVPMatrix);
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}
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}
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}
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TextRenderer.endDraw();
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}
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// if (MapView.staticLabeling) {
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// int z = mapPosition.zoomLevel;
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// float s = mapPosition.scale;
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// int zoomLevelDiff = Math.max(z - TileGenerator.STROKE_MAX_ZOOM_LEVEL,
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// 0);
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// float scale = (float) Math.pow(1.4, zoomLevelDiff);
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// if (scale < 1)
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// scale = 1;
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//
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// if (z >= TileGenerator.STROKE_MAX_ZOOM_LEVEL)
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// TextRenderer.beginDraw(scale / FloatMath.sqrt(s), mProjMatrix);
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// else
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// TextRenderer.beginDraw(1f / s, mProjMatrix);
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//
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// for (int i = 0; i < tileCnt; i++) {
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// MapTile t = tiles[i];
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// if (!t.isVisible)
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// continue;
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//
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// if (t.holder == null) {
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// if (t.texture != null) {
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// setMatrix(mMVPMatrix, t, 1, false);
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// TextRenderer.drawTile(t, mMVPMatrix);
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// }
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// } else {
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// if (t.holder.texture != null) {
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// setMatrix(mMVPMatrix, t, 1, false);
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// TextRenderer.drawTile(t.holder, mMVPMatrix);
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// }
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// }
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// }
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// TextRenderer.endDraw();
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// }
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// call overlay renderer
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for (Overlay overlay : mOverlays) {
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@ -675,8 +640,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
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mapPosition.viewMatrix, 0);
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PolygonRenderer.debugDraw(mMVPMatrix, mDebugCoords, 1);
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}
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||||
GLRenderer.drawlock.unlock();
|
||||
}
|
||||
|
||||
// used to not draw a tile twice per frame.
|
||||
@ -728,12 +691,12 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
if (tile.layers.symbolLayers != null) {
|
||||
if (tile.layers.textureLayers != null) {
|
||||
setMatrix(mvp, tile, div, false);
|
||||
|
||||
for (Layer l = tile.layers.symbolLayers; l != null;) {
|
||||
for (Layer l = tile.layers.textureLayers; l != null;) {
|
||||
l = TextureRenderer.draw(l, 1, mProjMatrix, mvp,
|
||||
tile.layers.symbolOffset);
|
||||
tile.layers.texOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -798,6 +761,8 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
public void onSurfaceChanged(GL10 glUnused, int width, int height) {
|
||||
Log.d(TAG, "SurfaceChanged:" + width + " " + height);
|
||||
|
||||
mDrawTiles = null;
|
||||
|
||||
if (width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
@ -849,7 +814,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
BufferObject.init(numVBO);
|
||||
|
||||
// Set up textures
|
||||
TextRenderer.setup(numTiles);
|
||||
// TextRenderer.setup(numTiles);
|
||||
|
||||
if (mClearColor != null)
|
||||
mUpdateColor = true;
|
||||
@ -861,13 +826,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
mMapView.redrawMap();
|
||||
}
|
||||
|
||||
// FIXME this is a bit too spaghetti
|
||||
void clearTiles(int numTiles) {
|
||||
mDrawTiles = new TilesData(numTiles);
|
||||
mNextTiles = new TilesData(numTiles);
|
||||
mMapPosition.zoomLevel = -1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||
// String ext = GLES20.glGetString(GLES20.GL_EXTENSIONS);
|
||||
@ -875,7 +833,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
LineRenderer.init();
|
||||
PolygonRenderer.init();
|
||||
TextRenderer.init();
|
||||
// TextRenderer.init();
|
||||
TextureRenderer.init();
|
||||
TextureObject.init(10);
|
||||
|
||||
@ -884,7 +842,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
GLES20.glClearStencil(0);
|
||||
GLES20.glDisable(GLES20.GL_CULL_FACE);
|
||||
GLES20.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
mNewSurface = true;
|
||||
}
|
||||
|
||||
|
@ -16,12 +16,13 @@ package org.oscim.renderer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.generator.JobTile;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.renderer.layer.VertexPool;
|
||||
import org.oscim.theme.RenderTheme;
|
||||
import org.oscim.utils.GlConfigChooser;
|
||||
import org.oscim.view.MapView;
|
||||
import org.oscim.view.MapViewPosition;
|
||||
@ -75,22 +76,31 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// GLThread
|
||||
static final class TilesData {
|
||||
int cnt = 0;
|
||||
final MapTile[] tiles;
|
||||
int serial;
|
||||
MapTile[] tiles;
|
||||
|
||||
TilesData() {
|
||||
}
|
||||
|
||||
TilesData(int numTiles) {
|
||||
tiles = new MapTile[numTiles];
|
||||
}
|
||||
}
|
||||
|
||||
/* package */static TilesData mCurrentTiles;
|
||||
static int mUpdateCnt;
|
||||
static ReentrantLock tilelock = new ReentrantLock();
|
||||
static TilesData mCurrentTiles;
|
||||
/* package */static TilesData mNewTiles;
|
||||
|
||||
static int tileCounter;
|
||||
|
||||
private static ScanBox mScanBox = new ScanBox() {
|
||||
|
||||
@Override
|
||||
void setVisible(int y, int x1, int x2) {
|
||||
MapTile[] tiles = mCurrentTiles.tiles;
|
||||
int cnt = mCurrentTiles.cnt;
|
||||
int max = mCurrentTiles.tiles.length;
|
||||
MapTile[] tiles = mNewTiles.tiles;
|
||||
int cnt = mNewTiles.cnt;
|
||||
int max = tiles.length;
|
||||
int xmax = 1 << mZoom;
|
||||
|
||||
for (int x = x1; x < x2; x++) {
|
||||
@ -101,7 +111,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
break;
|
||||
}
|
||||
|
||||
// NOTE to myself: do not modify x, argh !!!
|
||||
// NOTE to myself: do not modify x!
|
||||
int xx = x;
|
||||
|
||||
if (x < 0 || x >= xmax) {
|
||||
@ -127,13 +137,15 @@ public class MapRenderer extends GLSurfaceView {
|
||||
tiles[cnt++] = tile;
|
||||
}
|
||||
}
|
||||
mCurrentTiles.cnt = cnt;
|
||||
mNewTiles.cnt = cnt;
|
||||
}
|
||||
};
|
||||
|
||||
// why not try a pattern every now and then?
|
||||
// but should do the same for GLRenderer
|
||||
private static MapRenderer SINGLETON;
|
||||
// but should do the same for GLRenderer.
|
||||
// findbugs found that volatile thingy, though this class
|
||||
// is created before any other thread starts
|
||||
private static volatile MapRenderer SINGLETON;
|
||||
|
||||
public static MapRenderer create(Context context, MapView mapView) {
|
||||
if (SINGLETON != null)
|
||||
@ -177,7 +189,10 @@ public class MapRenderer extends GLSurfaceView {
|
||||
VertexPool.init();
|
||||
QuadTree.init();
|
||||
|
||||
mUpdateCnt = 0;
|
||||
mInitial = true;
|
||||
|
||||
tileCounter = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -188,7 +203,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
* @param clear
|
||||
* whether to clear and reload all tiles
|
||||
*/
|
||||
public void updateMap(final boolean clear) {
|
||||
public synchronized void updateMap(final boolean clear) {
|
||||
boolean changedPos = false;
|
||||
|
||||
if (mMapView == null)
|
||||
@ -214,7 +229,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
// TODO clear overlay items data
|
||||
mOverlays.clear();
|
||||
mOverlays.add(new Overlay());
|
||||
// mOverlays.add(new Overlay());
|
||||
|
||||
// set up TileData arrays that are passed to gl-thread
|
||||
int num = mWidth;
|
||||
@ -225,9 +240,9 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
int numTiles = (num * num) / (size * size) * 4;
|
||||
|
||||
mRenderer.clearTiles(numTiles);
|
||||
// mRenderer.clearTiles(numTiles);
|
||||
mNewTiles = new TilesData(numTiles);
|
||||
mCurrentTiles = new TilesData(numTiles);
|
||||
|
||||
// MapInfo mapInfo = mMapView.getMapDatabase().getMapInfo();
|
||||
// if (mapInfo != null)
|
||||
// mZoomLevels = mapInfo.zoomLevel;
|
||||
@ -243,8 +258,10 @@ public class MapRenderer extends GLSurfaceView {
|
||||
float[] coords = mTileCoords;
|
||||
changedPos = mMapViewPosition.getMapPosition(mapPosition, coords);
|
||||
|
||||
if (!changedPos)
|
||||
if (!changedPos) {
|
||||
requestRender();
|
||||
return;
|
||||
}
|
||||
|
||||
float s = Tile.TILE_SIZE;
|
||||
// load some additional tiles more than currently visible
|
||||
@ -259,16 +276,6 @@ public class MapRenderer extends GLSurfaceView {
|
||||
coords[i + 1] = (py + coords[i + 1] / scale) / s;
|
||||
}
|
||||
|
||||
// this does not work reloably with tilt and rotation
|
||||
// changedPos = false;
|
||||
// for (int i = 0; i < 8; i++)
|
||||
// if (mBoundaryTiles[i] != (int) coords[i]) {
|
||||
// changedPos = true;
|
||||
// break;
|
||||
// }
|
||||
// for (int i = 0; i < 8; i++)
|
||||
// mBoundaryTiles[i] = (int) coords[i];
|
||||
|
||||
// TODO all following should probably be done in an idler instead
|
||||
// to drain queued events. need to check how android handles things.
|
||||
|
||||
@ -279,6 +286,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
if (changed) {
|
||||
int remove = mTiles.size() - GLRenderer.CACHE_TILES;
|
||||
|
||||
if (remove > CACHE_THRESHOLD)
|
||||
limitCache(mapPosition, remove);
|
||||
|
||||
@ -286,9 +294,51 @@ public class MapRenderer extends GLSurfaceView {
|
||||
}
|
||||
}
|
||||
|
||||
public static TilesData getActiveTiles(TilesData td) {
|
||||
|
||||
if (td != null && td.serial == mUpdateCnt)
|
||||
return td;
|
||||
|
||||
// dont flip new/currentTiles while copying
|
||||
MapRenderer.tilelock.lock();
|
||||
try {
|
||||
MapTile[] newTiles = mCurrentTiles.tiles;
|
||||
int cnt = mCurrentTiles.cnt;
|
||||
|
||||
// lock tiles (and their proxies) to not be removed from cache
|
||||
for (int i = 0; i < cnt; i++)
|
||||
newTiles[i].lock();
|
||||
|
||||
MapTile[] nextTiles;
|
||||
|
||||
if (td == null)
|
||||
td = new TilesData(newTiles.length);
|
||||
|
||||
nextTiles = td.tiles;
|
||||
|
||||
// unlock previously active tiles
|
||||
for (int i = 0, n = td.cnt; i < n; i++)
|
||||
nextTiles[i].unlock();
|
||||
|
||||
// copy newTiles to nextTiles
|
||||
System.arraycopy(newTiles, 0, nextTiles, 0, cnt);
|
||||
|
||||
td.serial = mUpdateCnt;
|
||||
td.cnt = cnt;
|
||||
} finally {
|
||||
MapRenderer.tilelock.unlock();
|
||||
}
|
||||
|
||||
return td;
|
||||
}
|
||||
|
||||
// public void releaseTiles(TilesData tiles) {
|
||||
//
|
||||
// }
|
||||
|
||||
/**
|
||||
* set mCurrentTiles for the visible tiles and pass it to GLRenderer, add
|
||||
* jobs for not yet loaded tiles
|
||||
* set mNewTiles for the visible tiles and pass it to GLRenderer, add jobs
|
||||
* for not yet loaded tiles
|
||||
*
|
||||
* @param mapPosition
|
||||
* the current MapPosition
|
||||
@ -298,44 +348,97 @@ public class MapRenderer extends GLSurfaceView {
|
||||
*/
|
||||
private static boolean updateVisibleList(MapPosition mapPosition, int zdir) {
|
||||
|
||||
// TODO keep mJobList and JobQueue in sync, no need to clear
|
||||
mJobList.clear();
|
||||
// set non processed tiles to isLoading == false
|
||||
mMapView.addJobs(null);
|
||||
mCurrentTiles.cnt = 0;
|
||||
mScanBox.scan(mTileCoords, mapPosition.zoomLevel);
|
||||
// Log.d(TAG, "visible: " + mCurrentTiles.cnt + "/" +
|
||||
// mCurrentTiles.tiles.length);
|
||||
GLRenderer.updateTiles(mCurrentTiles, mOverlays);
|
||||
|
||||
// note: this sets isLoading == true for all job tiles
|
||||
// sets non processed tiles to isLoading = false
|
||||
// and clear job queue
|
||||
mMapView.addJobs(null);
|
||||
|
||||
mNewTiles.cnt = 0;
|
||||
mScanBox.scan(mTileCoords, mapPosition.zoomLevel);
|
||||
|
||||
MapTile[] newTiles = mNewTiles.tiles;
|
||||
MapTile[] curTiles = mCurrentTiles.tiles;
|
||||
|
||||
boolean changed = false;
|
||||
|
||||
for (int i = 0, n = mNewTiles.cnt; i < n && !changed; i++) {
|
||||
MapTile t = newTiles[i];
|
||||
boolean found = false;
|
||||
|
||||
for (int j = 0, m = mCurrentTiles.cnt; j < m; j++) {
|
||||
if (t == curTiles[j]) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed) {
|
||||
MapRenderer.tilelock.lock();
|
||||
try {
|
||||
for (int i = 0, n = mNewTiles.cnt; i < n; i++)
|
||||
newTiles[i].lock();
|
||||
|
||||
for (int i = 0, n = mCurrentTiles.cnt; i < n; i++)
|
||||
curTiles[i].unlock();
|
||||
|
||||
TilesData tmp = mCurrentTiles;
|
||||
mCurrentTiles = mNewTiles;
|
||||
mNewTiles = tmp;
|
||||
|
||||
mUpdateCnt++;
|
||||
} finally {
|
||||
MapRenderer.tilelock.unlock();
|
||||
}
|
||||
|
||||
// Log.d(TAG, "tiles: " + tileCounter + " " + BufferObject.counter
|
||||
// + " sum:" + (tileCounter + BufferObject.counter));
|
||||
}
|
||||
|
||||
if (mJobList.size() > 0) {
|
||||
updateTileDistances(mJobList, mapPosition);
|
||||
Collections.sort(mJobList);
|
||||
|
||||
// sets tiles to isLoading = true
|
||||
mMapView.addJobs(mJobList);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* package */
|
||||
static MapTile addTile(int x, int y, byte zoomLevel, int zdir) {
|
||||
/**
|
||||
* @param x
|
||||
* ...
|
||||
* @param y
|
||||
* ...
|
||||
* @param zoomLevel
|
||||
* ...
|
||||
* @param zdir
|
||||
* ...
|
||||
* @return ...
|
||||
*/
|
||||
|
||||
/* package */static MapTile addTile(int x, int y, byte zoomLevel, int zdir) {
|
||||
MapTile tile;
|
||||
|
||||
tile = QuadTree.getTile(x, y, zoomLevel);
|
||||
|
||||
if (tile == null) {
|
||||
tile = new MapTile(x, y, zoomLevel);
|
||||
|
||||
QuadTree.add(tile);
|
||||
mTiles.add(tile);
|
||||
}
|
||||
|
||||
// if (!fetchProxy && !tile.isActive()) {
|
||||
if (!tile.isActive()) {
|
||||
mTiles.add(tile);
|
||||
mJobList.add(tile);
|
||||
tileCounter++;
|
||||
} else if (!tile.isActive()) {
|
||||
mJobList.add(tile);
|
||||
}
|
||||
|
||||
// mCurrentTiles.tiles[tiles++] = tile;
|
||||
// mNewTiles.tiles[tiles++] = tile;
|
||||
|
||||
// if (fetchChildren) {
|
||||
// byte z = (byte) (zoomLevel + 1);
|
||||
@ -359,22 +462,23 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// }
|
||||
|
||||
// if (fetchParent || (!fetchProxy && zdir > 0 && zoomLevel > 0)) {
|
||||
if (zdir > 0 && zoomLevel > 0) {
|
||||
// prefetch parent
|
||||
MapTile p = tile.rel.parent.tile;
|
||||
|
||||
if (p == null) {
|
||||
p = new MapTile(x >> 1, y >> 1, (byte) (zoomLevel - 1));
|
||||
|
||||
QuadTree.add(p);
|
||||
mTiles.add(p);
|
||||
mJobList.add(p);
|
||||
|
||||
} else if (!p.isActive()) {
|
||||
if (!mJobList.contains(p))
|
||||
mJobList.add(p);
|
||||
}
|
||||
}
|
||||
// if (zdir > 0 && zoomLevel > 0) {
|
||||
// // prefetch parent
|
||||
// MapTile p = tile.rel.parent.tile;
|
||||
//
|
||||
// if (p == null) {
|
||||
// p = new MapTile(x >> 1, y >> 1, (byte) (zoomLevel - 1));
|
||||
//
|
||||
// QuadTree.add(p);
|
||||
// mTiles.add(p);
|
||||
// mJobList.add(p);
|
||||
//
|
||||
// } else if (!p.isActive()) {
|
||||
// if (!mJobList.contains(p))
|
||||
// mJobList.add(p);
|
||||
// }
|
||||
// }
|
||||
return tile;
|
||||
}
|
||||
|
||||
@ -389,15 +493,16 @@ public class MapRenderer extends GLSurfaceView {
|
||||
t.layers = null;
|
||||
}
|
||||
|
||||
t.labels = null;
|
||||
TextItem.release(t.labels);
|
||||
|
||||
if (t.vbo != null) {
|
||||
BufferObject.release(t.vbo);
|
||||
t.vbo = null;
|
||||
}
|
||||
if (t.texture != null)
|
||||
t.texture.tile = null;
|
||||
// if (t.texture != null)
|
||||
// t.texture.tile = null;
|
||||
|
||||
tileCounter--;
|
||||
QuadTree.remove(t);
|
||||
}
|
||||
|
||||
@ -479,15 +584,13 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
for (int i = 1; i < remove; i++) {
|
||||
MapTile t = mTiles.remove(size - i);
|
||||
// synchronized (t) {
|
||||
|
||||
if (t.isLocked()) {
|
||||
// dont remove tile used by GLRenderer
|
||||
Log.d(TAG, "X not removing " + t + " " + t.distance);
|
||||
mTiles.add(t);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (t.isLoading) {
|
||||
} else if (t.isLoading) {
|
||||
// NOTE: if we add tile back and set loading=false, on next
|
||||
// limitCache the tile will be removed. clearTile could
|
||||
// interfere with TileGenerator. so clear in passTile()
|
||||
@ -498,11 +601,11 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// t.isLoading = false;
|
||||
mTiles.add(t);
|
||||
Log.d(TAG, "X cancel loading " + t + " " + t.distance);
|
||||
continue;
|
||||
}
|
||||
|
||||
} else {
|
||||
clearTile(t);
|
||||
}
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
private static void limitLoadQueue() {
|
||||
@ -516,8 +619,8 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// remove tiles already uploaded to vbo
|
||||
for (int i = 0; i < size;) {
|
||||
MapTile t = mTilesLoaded.get(i);
|
||||
|
||||
if (!t.newData) {
|
||||
// t.rel == null means tile was removed in limitCache
|
||||
if (!t.newData || t.rel == null) {
|
||||
mTilesLoaded.remove(i);
|
||||
size--;
|
||||
continue;
|
||||
@ -532,7 +635,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
for (int i = 0, n = size - MAX_TILES_IN_QUEUE / 2; i < n; n--) {
|
||||
|
||||
MapTile t = mTilesLoaded.get(i);
|
||||
|
||||
// synchronized (t) {
|
||||
if (t.isLocked()) {
|
||||
// Log.d(TAG, "keep unused tile data: " + t + " " +
|
||||
// t.isActive);
|
||||
@ -545,6 +648,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
mTiles.remove(t);
|
||||
clearTile(t);
|
||||
}
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@ -558,16 +662,17 @@ public class MapRenderer extends GLSurfaceView {
|
||||
public synchronized boolean passTile(JobTile jobTile) {
|
||||
MapTile tile = (MapTile) jobTile;
|
||||
|
||||
if (!tile.isLoading) {
|
||||
// no one should be able to use this tile now, TileGenerator passed
|
||||
// it, GL-Thread does nothing until newdata is set.
|
||||
Log.d(TAG, "passTile: canceled " + tile);
|
||||
synchronized (mTilesLoaded) {
|
||||
mTilesLoaded.add(tile);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// XXX this is concurrent with updateVisiblelist which set loading false
|
||||
// temporarily
|
||||
// if (!tile.isLoading) {
|
||||
// // no one should be able to use this tile now, TileGenerator passed
|
||||
// // it, GL-Thread does nothing until newdata is set.
|
||||
// Log.d(TAG, "passTile: canceled " + tile);
|
||||
// return true;
|
||||
// }
|
||||
|
||||
// synchronized (tile) {
|
||||
if (tile.vbo == null) {
|
||||
tile.vbo = BufferObject.get();
|
||||
|
||||
if (tile.vbo == null) {
|
||||
@ -575,25 +680,29 @@ public class MapRenderer extends GLSurfaceView {
|
||||
tile.isLoading = false;
|
||||
return false;
|
||||
}
|
||||
} else
|
||||
Log.d(TAG, "tile loaded before " + tile);
|
||||
|
||||
tile.newData = true;
|
||||
tile.isLoading = false;
|
||||
// }
|
||||
|
||||
if (!MapView.debugFrameTime)
|
||||
requestRender();
|
||||
|
||||
synchronized (mTilesLoaded) {
|
||||
if (!mTilesLoaded.contains(tile))
|
||||
mTilesLoaded.add(tile);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void setRenderTheme(RenderTheme t) {
|
||||
if (mRenderer != null)
|
||||
mRenderer.setRenderTheme(t);
|
||||
|
||||
}
|
||||
// public void setRenderTheme(RenderTheme t) {
|
||||
// if (mRenderer != null)
|
||||
// mRenderer.setRenderTheme(t);
|
||||
//
|
||||
// }
|
||||
|
||||
@Override
|
||||
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
|
||||
|
@ -16,6 +16,7 @@ package org.oscim.renderer;
|
||||
|
||||
import org.oscim.generator.JobTile;
|
||||
import org.oscim.renderer.layer.Layers;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
|
||||
class MapTile extends JobTile {
|
||||
|
||||
@ -25,7 +26,7 @@ class MapTile extends JobTile {
|
||||
*/
|
||||
BufferObject vbo;
|
||||
|
||||
TextTexture texture;
|
||||
// TextTexture texture;
|
||||
|
||||
/**
|
||||
* Tile data set by TileGenerator:
|
||||
@ -56,10 +57,14 @@ class MapTile extends JobTile {
|
||||
int lastDraw = 0;
|
||||
|
||||
// keep track which tiles are locked as proxy for this tile
|
||||
final static int PROXY_PARENT = 16;
|
||||
final static int PROXY_GRAMPA = 32;
|
||||
final static int PROXY_HOLDER = 64;
|
||||
// 1-8: children
|
||||
final static int PROXY_CHILD1 = 1 << 0;
|
||||
final static int PROXY_CHILD2 = 1 << 1;
|
||||
final static int PROXY_CHILD3 = 1 << 2;
|
||||
final static int PROXY_CHILD4 = 1 << 3;
|
||||
final static int PROXY_PARENT = 1 << 4;
|
||||
final static int PROXY_GRAMPA = 1 << 5;
|
||||
final static int PROXY_HOLDER = 1 << 6;
|
||||
|
||||
byte proxies;
|
||||
|
||||
// counting the tiles that use this tile as proxy
|
||||
@ -83,8 +88,6 @@ class MapTile extends JobTile {
|
||||
}
|
||||
|
||||
void lock() {
|
||||
if (holder != null)
|
||||
return;
|
||||
|
||||
locked++;
|
||||
|
||||
@ -116,28 +119,22 @@ class MapTile extends JobTile {
|
||||
}
|
||||
|
||||
void unlock() {
|
||||
if (holder != null)
|
||||
return;
|
||||
|
||||
locked--;
|
||||
|
||||
if (locked > 0 || proxies == 0)
|
||||
return;
|
||||
|
||||
if ((proxies & (1 << 4)) != 0) {
|
||||
MapTile p = rel.parent.tile;
|
||||
p.refs--;
|
||||
}
|
||||
if ((proxies & (1 << 5)) != 0) {
|
||||
MapTile p = rel.parent.parent.tile;
|
||||
p.refs--;
|
||||
}
|
||||
if ((proxies & PROXY_PARENT) != 0)
|
||||
rel.parent.tile.refs--;
|
||||
|
||||
if ((proxies & PROXY_GRAMPA) != 0)
|
||||
rel.parent.parent.tile.refs--;
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if ((proxies & (1 << i)) != 0) {
|
||||
if ((proxies & (1 << i)) != 0)
|
||||
rel.child[i].tile.refs--;
|
||||
}
|
||||
}
|
||||
proxies = 0;
|
||||
}
|
||||
}
|
||||
|
@ -14,121 +14,79 @@
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.layer.Layer;
|
||||
import org.oscim.renderer.layer.Layers;
|
||||
import org.oscim.renderer.layer.LineLayer;
|
||||
import org.oscim.renderer.layer.SymbolItem;
|
||||
import org.oscim.renderer.layer.SymbolLayer;
|
||||
import org.oscim.theme.renderinstruction.BitmapUtils;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.view.MapView;
|
||||
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Paint.Cap;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.Matrix;
|
||||
import android.util.Log;
|
||||
|
||||
public class Overlay {
|
||||
public abstract class Overlay {
|
||||
|
||||
protected final MapView mMapView;
|
||||
protected MapPosition mMapPosition;
|
||||
protected final Layers layers;
|
||||
|
||||
BufferObject vbo;
|
||||
Layers layers;
|
||||
TextItem labels;
|
||||
TextTexture texture;
|
||||
// flag to set when data is ready for (re)compilation.
|
||||
boolean newData;
|
||||
boolean isReady;
|
||||
MapPosition mMapPosition;
|
||||
protected boolean newData;
|
||||
|
||||
float drawScale;
|
||||
// flag set by GLRenderer when data is compiled
|
||||
protected boolean isReady;
|
||||
|
||||
private boolean first = true;
|
||||
protected BufferObject vbo;
|
||||
|
||||
Overlay() {
|
||||
Overlay(MapView mapView) {
|
||||
mMapView = mapView;
|
||||
mMapPosition = new MapPosition();
|
||||
|
||||
layers = new Layers();
|
||||
|
||||
LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);
|
||||
ll.line = new Line(Color.BLUE, 1.0f, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
float[] points = { -100, -100, 100, -100, 100, 100, -100, 100, -100,
|
||||
-100 };
|
||||
short[] index = { (short) points.length };
|
||||
ll.addLine(points, index, false);
|
||||
//
|
||||
// PolygonLayer pl = (PolygonLayer) layers.getLayer(0, Layer.POLYGON);
|
||||
// pl.area = new Area(Color.argb(128, 255, 0, 0));
|
||||
//
|
||||
// float[] ppoints = {
|
||||
// 0, 256,
|
||||
// 0, 0,
|
||||
// 256, 0,
|
||||
// 256, 256,
|
||||
// };
|
||||
// short[] pindex = { (short) ppoints.length };
|
||||
// pl.addPolygon(ppoints, pindex);
|
||||
|
||||
SymbolLayer sl = new SymbolLayer();
|
||||
SymbolItem it = new SymbolItem();
|
||||
|
||||
it.x = 0;
|
||||
it.y = 0;
|
||||
// billboard always faces camera
|
||||
it.billboard = true;
|
||||
|
||||
try {
|
||||
it.bitmap = BitmapUtils.createBitmap("file:/sdcard/cheshire.png");
|
||||
} catch (IOException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
}
|
||||
sl.addSymbol(it);
|
||||
|
||||
SymbolItem it2 = new SymbolItem();
|
||||
it2.bitmap = it.bitmap;
|
||||
it2.x = 0;
|
||||
it2.y = 0;
|
||||
// billboard always faces camera
|
||||
it2.billboard = false;
|
||||
|
||||
sl.addSymbol(it2);
|
||||
|
||||
layers.symbolLayers = sl;
|
||||
}
|
||||
|
||||
synchronized boolean onTouch() {
|
||||
|
||||
synchronized boolean onTouch(boolean down) {
|
||||
Log.d("...", "Overlay handle onTouch " + down);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* update mMapPosition
|
||||
*
|
||||
* @return true if position has changed
|
||||
*/
|
||||
protected boolean updateMapPosition() {
|
||||
return mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
}
|
||||
|
||||
// /////////////// called from GLRender Thread ////////////////////////
|
||||
// use synchronized (this){} when updating 'layers' from another thread
|
||||
|
||||
synchronized void update(MapView mapView) {
|
||||
// keep position constant (or update layer relative to new position)
|
||||
// mapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
|
||||
if (first) {
|
||||
// fix at initial position
|
||||
mapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
first = false;
|
||||
|
||||
// pass layers to be uploaded and drawn to GL Thread
|
||||
// afterwards never modify 'layers' outside of this function!
|
||||
newData = true;
|
||||
}
|
||||
/**
|
||||
* @param positionChanged
|
||||
* true when MapPosition has changed
|
||||
* @param tilesChanged
|
||||
* true when loaded tiles changed
|
||||
*/
|
||||
synchronized void update(boolean positionChanged, boolean tilesChanged) {
|
||||
// // keep position constant (or update layer relative to new position)
|
||||
// mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
//
|
||||
// if (first) {
|
||||
// // fix at initial position
|
||||
// // mapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
// first = false;
|
||||
//
|
||||
// // pass layers to be uploaded and drawn to GL Thread
|
||||
// // afterwards never modify 'layers' outside of this function!
|
||||
// newData = true;
|
||||
// }
|
||||
}
|
||||
|
||||
float[] mvp = new float[16];
|
||||
|
||||
synchronized void render(MapPosition pos, float[] mv, float[] proj) {
|
||||
float div = 1;
|
||||
|
||||
setMatrix(pos, mv);
|
||||
float div = setMatrix(pos, mv);
|
||||
|
||||
Matrix.multiplyMM(mvp, 0, proj, 0, mv, 0);
|
||||
|
||||
@ -140,29 +98,32 @@ public class Overlay {
|
||||
l = PolygonRenderer.draw(pos, l, mvp, true, false);
|
||||
} else {
|
||||
GLES20.glEnable(GLES20.GL_BLEND);
|
||||
l = LineRenderer.draw(pos, l, mvp, div, 0, layers.lineOffset);
|
||||
l = LineRenderer.draw(pos, l, mvp, 1 / div, 0, layers.lineOffset);
|
||||
}
|
||||
}
|
||||
|
||||
for (Layer l = layers.symbolLayers; l != null;) {
|
||||
l = TextureRenderer.draw(l, 1, proj, mv, layers.symbolOffset);
|
||||
// float scale = curPos.scale / div;
|
||||
|
||||
for (Layer l = layers.textureLayers; l != null;) {
|
||||
l = TextureRenderer.draw(l, (mMapPosition.scale / pos.scale) * div, proj, mv,
|
||||
layers.texOffset);
|
||||
}
|
||||
}
|
||||
|
||||
private void setMatrix(MapPosition mPos, float[] matrix) {
|
||||
private float setMatrix(MapPosition curPos, float[] matrix) {
|
||||
|
||||
MapPosition oPos = mMapPosition;
|
||||
float div = 1;
|
||||
|
||||
byte z = oPos.zoomLevel;
|
||||
int diff = mPos.zoomLevel - z;
|
||||
// int diff = curPos.zoomLevel - z;
|
||||
float div = FastMath.pow(z - curPos.zoomLevel);
|
||||
// if (diff < 0)
|
||||
// div = (1 << -diff);
|
||||
// else if (diff > 0)
|
||||
// div = (1.0f / (1 << diff));
|
||||
|
||||
if (diff < 0)
|
||||
div = (1 << -diff);
|
||||
else if (diff > 0)
|
||||
div = (1.0f / (1 << diff));
|
||||
|
||||
float x = (float) (oPos.x - mPos.x * div);
|
||||
float y = (float) (oPos.y - mPos.y * div);
|
||||
float x = (float) (oPos.x - curPos.x * div);
|
||||
float y = (float) (oPos.y - curPos.y * div);
|
||||
|
||||
// flip around date-line
|
||||
float max = (Tile.TILE_SIZE << z);
|
||||
@ -171,7 +132,7 @@ public class Overlay {
|
||||
else if (x > max / 2)
|
||||
x = x - max;
|
||||
|
||||
float scale = mPos.scale / div;
|
||||
float scale = curPos.scale / div;
|
||||
|
||||
Matrix.setIdentityM(matrix, 0);
|
||||
|
||||
@ -179,12 +140,14 @@ public class Overlay {
|
||||
matrix[12] = x * scale;
|
||||
matrix[13] = y * scale;
|
||||
|
||||
scale = (mPos.scale / oPos.scale) / div;
|
||||
scale = (curPos.scale / oPos.scale) / div;
|
||||
// scale to tile to world coordinates
|
||||
scale /= GLRenderer.COORD_MULTIPLIER;
|
||||
matrix[0] = scale;
|
||||
matrix[5] = scale;
|
||||
|
||||
Matrix.multiplyMM(matrix, 0, mPos.viewMatrix, 0, matrix, 0);
|
||||
Matrix.multiplyMM(matrix, 0, curPos.viewMatrix, 0, matrix, 0);
|
||||
|
||||
return div;
|
||||
}
|
||||
}
|
||||
|
143
src/org/oscim/renderer/OverlayGrid.java
Normal file
143
src/org/oscim/renderer/OverlayGrid.java
Normal file
@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.layer.Layer;
|
||||
import org.oscim.renderer.layer.LineLayer;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.renderer.layer.TextLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
import org.oscim.view.MapView;
|
||||
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Paint.Cap;
|
||||
import android.util.Log;
|
||||
|
||||
public class OverlayGrid extends Overlay {
|
||||
|
||||
private float[] mPoints;
|
||||
private short[] mIndex;
|
||||
private Text mText;
|
||||
|
||||
OverlayGrid(MapView mapView) {
|
||||
super(mapView);
|
||||
|
||||
int size = Tile.TILE_SIZE;
|
||||
float[] points = new float[64];
|
||||
short[] index = new short[16];
|
||||
|
||||
float pos = -size * 4;
|
||||
|
||||
// vertical lines
|
||||
for (int i = 0; i < 8; i++) {
|
||||
index[i] = 4;
|
||||
// x1,y1,x2,y2
|
||||
points[i * 4] = pos + i * size;
|
||||
points[i * 4 + 1] = pos + 0;
|
||||
points[i * 4 + 2] = pos + i * size;
|
||||
points[i * 4 + 3] = pos + size * 8;
|
||||
}
|
||||
|
||||
// horizontal lines
|
||||
for (int j = 8; j < 16; j++) {
|
||||
index[j] = 4;
|
||||
points[j * 4] = pos + 0;
|
||||
points[j * 4 + 1] = pos + (j - 8) * size;
|
||||
points[j * 4 + 2] = pos + size * 8;
|
||||
points[j * 4 + 3] = pos + (j - 8) * size;
|
||||
}
|
||||
|
||||
mIndex = index;
|
||||
mPoints = points;
|
||||
|
||||
// mText = Text.createText(20, 3, Color.BLACK, Color.RED, false);
|
||||
mText = Text.createText(22, 0, Color.RED, 0, false);
|
||||
// mText = Text.createText(22, 0, Color.RED, 0, true);
|
||||
}
|
||||
|
||||
private void addLabels(int x, int y, int z) {
|
||||
int size = Tile.TILE_SIZE;
|
||||
|
||||
TextLayer tl = new TextLayer();
|
||||
|
||||
for (int i = -2; i < 2; i++) {
|
||||
for (int j = -2; j < 2; j++) {
|
||||
TextItem ti = TextItem.get().set(size * j + size / 2, size * i + size / 2,
|
||||
(x + j) + " / " + (y + i) + " / " + z, mText);
|
||||
|
||||
// TextItem ti = new TextItem(size * j + size / 2, size * i +
|
||||
// size / 2,
|
||||
// (x + j) + " / " + (y + i) + " / " + z, mText);
|
||||
|
||||
// rotation, TODO could also be used for slide range
|
||||
ti.x1 = 0;
|
||||
ti.y1 = 1; // (short) (size / 2);
|
||||
ti.x2 = 1; // (short) size;
|
||||
ti.y2 = 1; // (short) (size / 2);
|
||||
tl.addText(ti);
|
||||
}
|
||||
}
|
||||
layers.textureLayers = tl;
|
||||
}
|
||||
|
||||
private int mCurX = -1;
|
||||
private int mCurY = -1;
|
||||
private byte mCurZ = -1;
|
||||
|
||||
private boolean finished;
|
||||
|
||||
void timerFinished() {
|
||||
Log.d("...", "timer finish!");
|
||||
finished = true;
|
||||
mMapView.redrawMap();
|
||||
}
|
||||
|
||||
@Override
|
||||
synchronized void update(boolean positionChanged, boolean tilesChanged) {
|
||||
|
||||
updateMapPosition();
|
||||
|
||||
// fix map position to tile coordinates
|
||||
float size = Tile.TILE_SIZE;
|
||||
int x = (int) (mMapPosition.x / size);
|
||||
int y = (int) (mMapPosition.y / size);
|
||||
mMapPosition.x = x * size;
|
||||
mMapPosition.y = y * size;
|
||||
|
||||
if (!finished)
|
||||
mMapPosition.scale = 1;
|
||||
|
||||
// update layers when map moved by at least one tile
|
||||
if (x != mCurX || y != mCurY || mMapPosition.zoomLevel != mCurZ) {
|
||||
mCurX = x;
|
||||
mCurY = y;
|
||||
mCurZ = mMapPosition.zoomLevel;
|
||||
|
||||
layers.clear();
|
||||
|
||||
LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);
|
||||
ll.line = new Line(Color.BLUE, 1.0f, Cap.BUTT);
|
||||
ll.width = 1.5f;
|
||||
ll.addLine(mPoints, mIndex, false);
|
||||
|
||||
addLabels(x, y, mCurZ);
|
||||
|
||||
newData = true;
|
||||
finished = false;
|
||||
}
|
||||
}
|
||||
}
|
110
src/org/oscim/renderer/OverlayTest.java
Normal file
110
src/org/oscim/renderer/OverlayTest.java
Normal file
@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.renderer.layer.Layer;
|
||||
import org.oscim.renderer.layer.LineLayer;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.view.MapView;
|
||||
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Paint.Cap;
|
||||
|
||||
public class OverlayTest extends Overlay {
|
||||
|
||||
TextItem labels;
|
||||
|
||||
float drawScale;
|
||||
|
||||
private boolean first = true;
|
||||
|
||||
OverlayTest(MapView mapView) {
|
||||
super(mapView);
|
||||
|
||||
LineLayer ll = (LineLayer) layers.getLayer(1, Layer.LINE);
|
||||
ll.line = new Line(Color.BLUE, 1.0f, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
float[] points = { -100, -100, 100, -100, 100, 100, -100, 100, -100, -100 };
|
||||
short[] index = { (short) points.length };
|
||||
ll.addLine(points, index, false);
|
||||
//
|
||||
// PolygonLayer pl = (PolygonLayer) layers.getLayer(0, Layer.POLYGON);
|
||||
// pl.area = new Area(Color.argb(128, 255, 0, 0));
|
||||
//
|
||||
// float[] ppoints = {
|
||||
// 0, 256,
|
||||
// 0, 0,
|
||||
// 256, 0,
|
||||
// 256, 256,
|
||||
// };
|
||||
// short[] pindex = { (short) ppoints.length };
|
||||
// pl.addPolygon(ppoints, pindex);
|
||||
|
||||
// SymbolLayer sl = new SymbolLayer();
|
||||
// SymbolItem it = new SymbolItem();
|
||||
//
|
||||
// it.x = 0;
|
||||
// it.y = 0;
|
||||
// // billboard always faces camera
|
||||
// it.billboard = true;
|
||||
//
|
||||
// try {
|
||||
// it.bitmap = BitmapUtils.createBitmap("file:/sdcard/cheshire.png");
|
||||
// } catch (IOException e) {
|
||||
// // TODO Auto-generated catch block
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
// sl.addSymbol(it);
|
||||
//
|
||||
// SymbolItem it2 = new SymbolItem();
|
||||
// it2.bitmap = it.bitmap;
|
||||
// it2.x = 0;
|
||||
// it2.y = 0;
|
||||
// // billboard always faces camera
|
||||
// it2.billboard = false;
|
||||
//
|
||||
// sl.addSymbol(it2);
|
||||
|
||||
// TextLayer tl = new TextLayer();
|
||||
// Text t = Text.createText(20, 2, Color.WHITE, Color.BLACK, false);
|
||||
// TextItem ti = new TextItem(0, 0, "check one, check two", t);
|
||||
// ti.x1 = 0;
|
||||
// ti.y1 = 0;
|
||||
// ti.x2 = (short) Tile.TILE_SIZE;
|
||||
// ti.y2 = (short) Tile.TILE_SIZE;
|
||||
//
|
||||
// tl.addText(ti);
|
||||
//
|
||||
// layers.textureLayers = tl;
|
||||
}
|
||||
|
||||
@Override
|
||||
synchronized void update(boolean positionChanged, boolean tilesChanged) {
|
||||
// keep position constant (or update layer relative to new position)
|
||||
mMapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
|
||||
if (first) {
|
||||
// fix at initial position
|
||||
// mapView.getMapViewPosition().getMapPosition(mMapPosition, null);
|
||||
first = false;
|
||||
|
||||
// pass layers to be uploaded and drawn to GL Thread
|
||||
// afterwards never modify 'layers' outside of this function!
|
||||
newData = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
164
src/org/oscim/renderer/OverlayText.java
Normal file
164
src/org/oscim/renderer/OverlayText.java
Normal file
@ -0,0 +1,164 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.MapRenderer.TilesData;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.renderer.layer.TextLayer;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.PausableThread;
|
||||
import org.oscim.view.MapView;
|
||||
|
||||
import android.os.SystemClock;
|
||||
import android.util.FloatMath;
|
||||
|
||||
public class OverlayText extends Overlay {
|
||||
|
||||
private TilesData tiles;
|
||||
private LabelThread mThread;
|
||||
/* package */boolean mRun;
|
||||
/* package */boolean mRerun;
|
||||
private MapPosition mWorkPos;
|
||||
private TextLayer mWorkLayer;
|
||||
|
||||
class LabelThread extends PausableThread {
|
||||
|
||||
@Override
|
||||
protected void doWork() {
|
||||
SystemClock.sleep(250);
|
||||
mRun = false;
|
||||
updateLabels();
|
||||
mMapView.redrawMap();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String getThreadName() {
|
||||
return "Labeling";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean hasWork() {
|
||||
return mRun || mRerun;
|
||||
}
|
||||
}
|
||||
|
||||
OverlayText(MapView mapView) {
|
||||
super(mapView);
|
||||
|
||||
mWorkPos = new MapPosition();
|
||||
mThread = new LabelThread();
|
||||
mThread.start();
|
||||
}
|
||||
|
||||
void updateLabels() {
|
||||
tiles = MapRenderer.getActiveTiles(tiles);
|
||||
|
||||
if (tiles.cnt == 0)
|
||||
return;
|
||||
|
||||
mMapView.getMapViewPosition().getMapPosition(mWorkPos, null);
|
||||
|
||||
// TODO tiles might be from another zoomlevel than the current:
|
||||
// this scales MapPosition to the zoomlevel of tiles...
|
||||
int diff = tiles.tiles[0].zoomLevel - mWorkPos.zoomLevel;
|
||||
float div = FastMath.pow(diff);
|
||||
|
||||
// fix map position to tile coordinates
|
||||
float size = Tile.TILE_SIZE;
|
||||
int x = (int) (mWorkPos.x / div / size);
|
||||
int y = (int) (mWorkPos.y / div / size);
|
||||
mWorkPos.x = x * size;
|
||||
mWorkPos.y = y * size;
|
||||
mWorkPos.zoomLevel += diff;
|
||||
mWorkPos.scale = div;
|
||||
|
||||
// Log.d("...", "relabel " + mRerun + " " + x + " " + y);
|
||||
|
||||
TextLayer tl = new TextLayer();
|
||||
|
||||
float angle = (float) Math.toRadians(mWorkPos.angle);
|
||||
float cos = FloatMath.cos(angle);
|
||||
float sin = FloatMath.sin(angle);
|
||||
|
||||
for (int i = 0, n = tiles.cnt; i < n; i++) {
|
||||
MapTile t = tiles.tiles[i];
|
||||
if (!t.isVisible)
|
||||
continue;
|
||||
|
||||
int dx = (t.tileX - x) * Tile.TILE_SIZE;
|
||||
int dy = (t.tileY - y) * Tile.TILE_SIZE;
|
||||
// Log.d("...", "update tiles " + dx + " " + dy);
|
||||
|
||||
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
|
||||
|
||||
TextItem ti2 = TextItem.get().move(ti, dx, dy);
|
||||
|
||||
if (!ti.text.caption) {
|
||||
if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
|
||||
// flip label upside-down
|
||||
ti2.x1 = ti.x2;
|
||||
ti2.y1 = ti.y2;
|
||||
ti2.x2 = ti.x1;
|
||||
ti2.y2 = ti.y1;
|
||||
} else {
|
||||
ti2.x1 = ti.x1;
|
||||
ti2.y1 = ti.y1;
|
||||
ti2.x2 = ti.x2;
|
||||
ti2.y2 = ti.y2;
|
||||
}
|
||||
}
|
||||
|
||||
tl.addText(ti2);
|
||||
}
|
||||
}
|
||||
|
||||
// everything synchronized?
|
||||
synchronized (this) {
|
||||
mWorkLayer = tl;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
synchronized void update(boolean positionChanged, boolean tilesChanged) {
|
||||
// Log.d("...", "update " + tilesChanged + " " + positionChanged);
|
||||
|
||||
if (mWorkLayer != null) {
|
||||
layers.clear();
|
||||
layers.textureLayers = mWorkLayer;
|
||||
mWorkLayer = null;
|
||||
|
||||
// make the 'labeled' MapPosition current
|
||||
MapPosition tmp = mMapPosition;
|
||||
mMapPosition = mWorkPos;
|
||||
mWorkPos = tmp;
|
||||
|
||||
// TODO should return true instead
|
||||
newData = true;
|
||||
}
|
||||
|
||||
if (tilesChanged || positionChanged) {
|
||||
|
||||
if (!mRun) {
|
||||
mRun = true;
|
||||
synchronized (mThread) {
|
||||
mThread.notify();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -14,442 +14,445 @@
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.utils.GlUtils;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Paint;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.FloatMath;
|
||||
import android.util.Log;
|
||||
|
||||
public class TextRenderer {
|
||||
private static String TAG = "TextRenderer";
|
||||
|
||||
private final static int TEXTURE_WIDTH = 256;
|
||||
private final static int TEXTURE_HEIGHT = 256;
|
||||
private final static float SCALE = 8.0f;
|
||||
private final static int LBIT_MASK = 0xfffffffe;
|
||||
// private final static int L2BIT_MASK = 0xfffffffc;
|
||||
|
||||
final static int INDICES_PER_SPRITE = 6;
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
final static int MAX_LABELS = 35;
|
||||
|
||||
private static Bitmap mBitmap;
|
||||
private static Canvas mCanvas;
|
||||
private static int mFontPadX = 1;
|
||||
private static int mFontPadY = 1;
|
||||
private static int mBitmapFormat;
|
||||
private static int mBitmapType;
|
||||
private static ShortBuffer mShortBuffer;
|
||||
private static TextTexture[] mTextures;
|
||||
|
||||
private static int mIndicesVBO;
|
||||
private static int mVerticesVBO;
|
||||
|
||||
private static int mTextProgram;
|
||||
private static int hTextMVMatrix;
|
||||
private static int hTextProjectionMatrix;
|
||||
private static int hTextVertex;
|
||||
private static int hTextScale;
|
||||
private static int hTextScreenScale;
|
||||
private static int hTextTextureCoord;
|
||||
|
||||
private static Paint mPaint = new Paint(Color.BLACK);
|
||||
|
||||
private static boolean debug = false;
|
||||
private static short[] debugVertices = {
|
||||
|
||||
0, 0,
|
||||
0, TEXTURE_HEIGHT * 4,
|
||||
|
||||
0, TEXTURE_HEIGHT - 1,
|
||||
0, 0,
|
||||
|
||||
TEXTURE_WIDTH - 1, 0,
|
||||
TEXTURE_WIDTH * 4, TEXTURE_HEIGHT * 4,
|
||||
|
||||
TEXTURE_WIDTH - 1, TEXTURE_HEIGHT - 1,
|
||||
TEXTURE_WIDTH * 4, 0,
|
||||
|
||||
};
|
||||
|
||||
static void init() {
|
||||
mTextProgram = GlUtils.createProgram(Shaders.textVertexShader,
|
||||
Shaders.textFragmentShader);
|
||||
|
||||
hTextMVMatrix = GLES20.glGetUniformLocation(mTextProgram, "u_mv");
|
||||
hTextProjectionMatrix = GLES20.glGetUniformLocation(mTextProgram, "u_proj");
|
||||
hTextScale = GLES20.glGetUniformLocation(mTextProgram, "u_scale");
|
||||
hTextScreenScale = GLES20.glGetUniformLocation(mTextProgram, "u_swidth");
|
||||
hTextVertex = GLES20.glGetAttribLocation(mTextProgram, "vertex");
|
||||
hTextTextureCoord = GLES20.glGetAttribLocation(mTextProgram, "tex_coord");
|
||||
|
||||
}
|
||||
|
||||
static boolean setup(int numTextures) {
|
||||
int bufferSize = numTextures
|
||||
* MAX_LABELS * VERTICES_PER_SPRITE
|
||||
* SHORTS_PER_VERTICE * (Short.SIZE / 8);
|
||||
|
||||
// if (mBitmap == null) {
|
||||
mBitmap = Bitmap.createBitmap(TEXTURE_WIDTH, TEXTURE_HEIGHT,
|
||||
Bitmap.Config.ARGB_8888);
|
||||
mCanvas = new Canvas(mBitmap);
|
||||
|
||||
mBitmapFormat = GLUtils.getInternalFormat(mBitmap);
|
||||
mBitmapType = GLUtils.getType(mBitmap);
|
||||
|
||||
ByteBuffer buf = ByteBuffer.allocateDirect(bufferSize)
|
||||
.order(ByteOrder.nativeOrder());
|
||||
|
||||
mShortBuffer = buf.asShortBuffer();
|
||||
// }
|
||||
|
||||
int[] textureIds = new int[numTextures];
|
||||
TextTexture[] textures = new TextTexture[numTextures];
|
||||
GLES20.glGenTextures(numTextures, textureIds, 0);
|
||||
|
||||
for (int i = 0; i < numTextures; i++) {
|
||||
// setup filters for texture
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[i]);
|
||||
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
|
||||
GLES20.GL_LINEAR);
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
|
||||
GLES20.GL_LINEAR);
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
|
||||
GLES20.GL_CLAMP_TO_EDGE); // Set U Wrapping
|
||||
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
||||
GLES20.GL_CLAMP_TO_EDGE); // Set V Wrapping
|
||||
|
||||
// load the generated bitmap onto the texture
|
||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBitmapFormat, mBitmap,
|
||||
mBitmapType, 0);
|
||||
|
||||
textures[i] = new TextTexture(textureIds[i]);
|
||||
}
|
||||
|
||||
GlUtils.checkGlError("init textures");
|
||||
|
||||
mTextures = textures;
|
||||
|
||||
// Setup triangle indices
|
||||
short[] indices = new short[MAX_LABELS * INDICES_PER_SPRITE];
|
||||
int len = indices.length;
|
||||
short j = 0;
|
||||
for (int i = 0; i < len; i += INDICES_PER_SPRITE, j += VERTICES_PER_SPRITE) {
|
||||
indices[i + 0] = (short) (j + 0);
|
||||
indices[i + 1] = (short) (j + 1);
|
||||
indices[i + 2] = (short) (j + 2);
|
||||
indices[i + 3] = (short) (j + 2);
|
||||
indices[i + 4] = (short) (j + 3);
|
||||
indices[i + 5] = (short) (j + 0);
|
||||
}
|
||||
|
||||
mShortBuffer.clear();
|
||||
mShortBuffer.put(indices, 0, len);
|
||||
mShortBuffer.flip();
|
||||
|
||||
int[] mVboIds = new int[2];
|
||||
GLES20.glGenBuffers(2, mVboIds, 0);
|
||||
mIndicesVBO = mVboIds[0];
|
||||
mVerticesVBO = mVboIds[1];
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
|
||||
GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER, len * (Short.SIZE / 8),
|
||||
mShortBuffer, GLES20.GL_STATIC_DRAW);
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
mShortBuffer.clear();
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, bufferSize,
|
||||
mShortBuffer, GLES20.GL_DYNAMIC_DRAW);
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static boolean drawToTexture(MapTile tile) {
|
||||
TextTexture tex = null;
|
||||
|
||||
if (tile.labels == null)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < mTextures.length; i++) {
|
||||
tex = mTextures[i];
|
||||
if (tex.tile == null)
|
||||
break;
|
||||
|
||||
if (!tex.tile.isLocked())
|
||||
break;
|
||||
|
||||
tex = null;
|
||||
}
|
||||
|
||||
if (tex == null) {
|
||||
for (int i = 0; i < mTextures.length; i++) {
|
||||
tex = mTextures[i];
|
||||
if (!tex.tile.isVisible)
|
||||
break;
|
||||
|
||||
tex = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (tex == null) {
|
||||
Log.d(TAG, "no textures left");
|
||||
return false;
|
||||
}
|
||||
if (tex.tile != null)
|
||||
tex.tile.texture = null;
|
||||
|
||||
mBitmap.eraseColor(Color.TRANSPARENT);
|
||||
|
||||
int pos = 0;
|
||||
short[] buf = tex.vertices;
|
||||
|
||||
float y = 0;
|
||||
float x = mFontPadX;
|
||||
float width, height;
|
||||
|
||||
int max = MAX_LABELS;
|
||||
|
||||
if (debug) {
|
||||
mCanvas.drawLine(debugVertices[0], debugVertices[1], debugVertices[4],
|
||||
debugVertices[5], mPaint);
|
||||
mCanvas.drawLine(debugVertices[0], debugVertices[1], debugVertices[8],
|
||||
debugVertices[9], mPaint);
|
||||
|
||||
mCanvas.drawLine(debugVertices[12], debugVertices[13], debugVertices[4],
|
||||
debugVertices[5], mPaint);
|
||||
mCanvas.drawLine(debugVertices[12], debugVertices[13], debugVertices[8],
|
||||
debugVertices[9], mPaint);
|
||||
}
|
||||
|
||||
int advanceY = 0;
|
||||
|
||||
TextItem t = tile.labels;
|
||||
float yy;
|
||||
|
||||
for (int i = 0; t != null && i < max; t = t.next, i++) {
|
||||
|
||||
height = (int) (t.text.fontHeight) + 2 * mFontPadY;
|
||||
width = t.width + 2 * mFontPadX;
|
||||
|
||||
if (height > advanceY)
|
||||
advanceY = (int) height;
|
||||
|
||||
if (x + width > TEXTURE_WIDTH) {
|
||||
x = mFontPadX;
|
||||
y += advanceY;
|
||||
advanceY = (int) height;
|
||||
}
|
||||
|
||||
yy = y + (height - 1) - t.text.fontDescent - mFontPadY;
|
||||
if (yy > TEXTURE_HEIGHT) {
|
||||
Log.d(TAG, "reached max labels");
|
||||
break;
|
||||
// continue;
|
||||
}
|
||||
|
||||
if (t.text.stroke != null)
|
||||
mCanvas.drawText(t.string, x + t.width / 2, yy, t.text.stroke);
|
||||
|
||||
mCanvas.drawText(t.string, x + t.width / 2, yy, t.text.paint);
|
||||
|
||||
if (width > TEXTURE_WIDTH)
|
||||
width = TEXTURE_WIDTH;
|
||||
|
||||
float hw = width / 2.0f;
|
||||
float hh = height / 2.0f;
|
||||
short x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
|
||||
if (t.text.caption) {
|
||||
x1 = x3 = (short) (SCALE * (-hw));
|
||||
y1 = y3 = (short) (SCALE * (hh));
|
||||
x2 = x4 = (short) (SCALE * (hw));
|
||||
y2 = y4 = (short) (SCALE * (-hh));
|
||||
} else {
|
||||
float vx = t.x1 - t.x2;
|
||||
float vy = t.y1 - t.y2;
|
||||
float a = FloatMath.sqrt(vx * vx + vy * vy);
|
||||
vx = vx / a;
|
||||
vy = vy / a;
|
||||
|
||||
float ux = -vy;
|
||||
float uy = vx;
|
||||
|
||||
// int dx = (int) (vx * SCALE) & L2BIT_MASK;
|
||||
// int dy = (int) (vy * SCALE) & L2BIT_MASK;
|
||||
//
|
||||
// x1 = (short) dx;
|
||||
// y1 = (short) dy;
|
||||
//
|
||||
// x2 = (short) (dx | 1);
|
||||
// y3 = (short) (dy | 1);
|
||||
//
|
||||
// x4 = (short) (dx | 3);
|
||||
// y4 = (short) (dy | 3);
|
||||
//
|
||||
// x3 = (short) (dx | 2);
|
||||
// y2 = (short) (dy | 2);
|
||||
|
||||
x1 = (short) (SCALE * (vx * hw - ux * hh));
|
||||
y1 = (short) (SCALE * (vy * hw - uy * hh));
|
||||
x2 = (short) (SCALE * (-vx * hw - ux * hh));
|
||||
y3 = (short) (SCALE * (-vy * hw - uy * hh));
|
||||
x4 = (short) (SCALE * (-vx * hw + ux * hh));
|
||||
y4 = (short) (SCALE * (-vy * hw + uy * hh));
|
||||
x3 = (short) (SCALE * (vx * hw + ux * hh));
|
||||
y2 = (short) (SCALE * (vy * hw + uy * hh));
|
||||
|
||||
}
|
||||
short u1 = (short) (SCALE * x);
|
||||
short v1 = (short) (SCALE * y);
|
||||
short u2 = (short) (SCALE * (x + width));
|
||||
short v2 = (short) (SCALE * (y + height));
|
||||
|
||||
// pack caption/way-text info in lowest bit
|
||||
int tmp = (int) (SCALE * t.x) & LBIT_MASK;
|
||||
short tx = (short) (tmp | (t.text.caption ? 1 : 0));
|
||||
|
||||
short ty = (short) (SCALE * t.y);
|
||||
|
||||
// top-left
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x1;
|
||||
buf[pos++] = y1;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v2;
|
||||
|
||||
// top-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x2;
|
||||
buf[pos++] = y3;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v2;
|
||||
|
||||
// bot-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x4;
|
||||
buf[pos++] = y4;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v1;
|
||||
|
||||
// bot-left
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x3;
|
||||
buf[pos++] = y2;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v1;
|
||||
|
||||
x += width;
|
||||
|
||||
if (y > TEXTURE_HEIGHT) {
|
||||
Log.d(TAG, "reached max labels: texture is full");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
tex.length = pos;
|
||||
tile.texture = tex;
|
||||
tex.tile = tile;
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.id);
|
||||
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, mBitmap,
|
||||
mBitmapFormat, mBitmapType);
|
||||
|
||||
// FIXME shouldnt be needed here, still looking for sometimes corrupted
|
||||
// labels..
|
||||
GLES20.glFlush();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void compileTextures() {
|
||||
int offset = 0;
|
||||
TextTexture tex;
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
|
||||
mShortBuffer.clear();
|
||||
|
||||
for (int i = 0; i < mTextures.length; i++) {
|
||||
tex = mTextures[i];
|
||||
if (tex.tile == null) // || !tex.tile.isLocked)
|
||||
continue;
|
||||
|
||||
mShortBuffer.put(tex.vertices, 0, tex.length);
|
||||
tex.offset = offset;
|
||||
offset += tex.length;
|
||||
}
|
||||
|
||||
mShortBuffer.flip();
|
||||
|
||||
GLES20.glBufferSubData(GLES20.GL_ARRAY_BUFFER, 0, offset * (Short.SIZE / 8),
|
||||
mShortBuffer);
|
||||
}
|
||||
|
||||
static void beginDraw(float scale, float[] projection) {
|
||||
GLES20.glUseProgram(mTextProgram);
|
||||
|
||||
// GLES20.glEnableVertexAttribArray(hTextTextureCoord);
|
||||
// GLES20.glEnableVertexAttribArray(hTextVertex);
|
||||
|
||||
int va = hTextTextureCoord;
|
||||
if (!GLRenderer.vertexArray[va]) {
|
||||
GLES20.glEnableVertexAttribArray(va);
|
||||
GLRenderer.vertexArray[va] = true;
|
||||
}
|
||||
|
||||
va = hTextVertex;
|
||||
if (!GLRenderer.vertexArray[va]) {
|
||||
GLES20.glEnableVertexAttribArray(va);
|
||||
GLRenderer.vertexArray[va] = true;
|
||||
}
|
||||
|
||||
GLES20.glUniform1f(hTextScale, scale);
|
||||
GLES20.glUniform1f(hTextScreenScale, 1f / GLRenderer.mWidth);
|
||||
GLES20.glUniformMatrix4fv(hTextProjectionMatrix, 1, false, projection, 0);
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
}
|
||||
|
||||
static void endDraw() {
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
// GLES20.glDisableVertexAttribArray(hTextTextureCoord);
|
||||
// GLES20.glDisableVertexAttribArray(hTextVertex);
|
||||
}
|
||||
|
||||
static void drawTile(MapTile tile, float[] matrix) {
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tile.texture.id);
|
||||
|
||||
GLES20.glUniformMatrix4fv(hTextMVMatrix, 1, false, matrix, 0);
|
||||
|
||||
GLES20.glVertexAttribPointer(hTextVertex, 4,
|
||||
GLES20.GL_SHORT, false, 12, tile.texture.offset * (Short.SIZE / 8));
|
||||
|
||||
GLES20.glVertexAttribPointer(hTextTextureCoord, 2,
|
||||
GLES20.GL_SHORT, false, 12, tile.texture.offset * (Short.SIZE / 8)
|
||||
+ 8);
|
||||
|
||||
GLES20.glDrawElements(GLES20.GL_TRIANGLES, (tile.texture.length / 24) *
|
||||
INDICES_PER_SPRITE, GLES20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
}
|
||||
//import java.nio.ByteBuffer;
|
||||
//import java.nio.ByteOrder;
|
||||
//import java.nio.ShortBuffer;
|
||||
//
|
||||
//import org.oscim.renderer.layer.TextItem;
|
||||
//import org.oscim.utils.GlUtils;
|
||||
//
|
||||
//import android.graphics.Bitmap;
|
||||
//import android.graphics.Canvas;
|
||||
//import android.graphics.Color;
|
||||
//import android.graphics.Paint;
|
||||
//import android.opengl.GLES20;
|
||||
//import android.opengl.GLUtils;
|
||||
//import android.util.FloatMath;
|
||||
//import android.util.Log;
|
||||
//
|
||||
//public class TextRenderer {
|
||||
// private static String TAG = "TextRenderer";
|
||||
//
|
||||
// private final static int TEXTURE_WIDTH = 256;
|
||||
// private final static int TEXTURE_HEIGHT = 256;
|
||||
// private final static float SCALE = 8.0f;
|
||||
// private final static int LBIT_MASK = 0xfffffffe;
|
||||
// // private final static int L2BIT_MASK = 0xfffffffc;
|
||||
//
|
||||
// final static int INDICES_PER_SPRITE = 6;
|
||||
// final static int VERTICES_PER_SPRITE = 4;
|
||||
// final static int SHORTS_PER_VERTICE = 6;
|
||||
// final static int MAX_LABELS = 35;
|
||||
//
|
||||
// private static Bitmap mBitmap;
|
||||
// private static Canvas mCanvas;
|
||||
// private static int mFontPadX = 1;
|
||||
// private static int mFontPadY = 1;
|
||||
// private static int mBitmapFormat;
|
||||
// private static int mBitmapType;
|
||||
// private static ShortBuffer mShortBuffer;
|
||||
// private static TextTexture[] mTextures;
|
||||
//
|
||||
// private static int mIndicesVBO;
|
||||
// private static int mVerticesVBO;
|
||||
//
|
||||
// private static int mTextProgram;
|
||||
// private static int hTextMVMatrix;
|
||||
// private static int hTextProjectionMatrix;
|
||||
// private static int hTextVertex;
|
||||
// private static int hTextScale;
|
||||
// private static int hTextScreenScale;
|
||||
// private static int hTextTextureCoord;
|
||||
//
|
||||
// private static Paint mPaint = new Paint(Color.BLACK);
|
||||
//
|
||||
// private static boolean debug = false;
|
||||
// private static short[] debugVertices = {
|
||||
//
|
||||
// 0, 0,
|
||||
// 0, TEXTURE_HEIGHT * 4,
|
||||
//
|
||||
// 0, TEXTURE_HEIGHT - 1,
|
||||
// 0, 0,
|
||||
//
|
||||
// TEXTURE_WIDTH - 1, 0,
|
||||
// TEXTURE_WIDTH * 4, TEXTURE_HEIGHT * 4,
|
||||
//
|
||||
// TEXTURE_WIDTH - 1, TEXTURE_HEIGHT - 1,
|
||||
// TEXTURE_WIDTH * 4, 0,
|
||||
//
|
||||
// };
|
||||
//
|
||||
// static void init() {
|
||||
// mTextProgram = GlUtils.createProgram(Shaders.textVertexShader,
|
||||
// Shaders.textFragmentShader);
|
||||
//
|
||||
// hTextMVMatrix = GLES20.glGetUniformLocation(mTextProgram, "u_mv");
|
||||
// hTextProjectionMatrix = GLES20.glGetUniformLocation(mTextProgram, "u_proj");
|
||||
// hTextScale = GLES20.glGetUniformLocation(mTextProgram, "u_scale");
|
||||
// hTextScreenScale = GLES20.glGetUniformLocation(mTextProgram, "u_swidth");
|
||||
// hTextVertex = GLES20.glGetAttribLocation(mTextProgram, "vertex");
|
||||
// hTextTextureCoord = GLES20.glGetAttribLocation(mTextProgram, "tex_coord");
|
||||
//
|
||||
// }
|
||||
//
|
||||
// static boolean setup(int numTextures) {
|
||||
// int bufferSize = numTextures
|
||||
// * MAX_LABELS * VERTICES_PER_SPRITE
|
||||
// * SHORTS_PER_VERTICE * (Short.SIZE / 8);
|
||||
//
|
||||
// // if (mBitmap == null) {
|
||||
// mBitmap = Bitmap.createBitmap(TEXTURE_WIDTH, TEXTURE_HEIGHT,
|
||||
// Bitmap.Config.ARGB_8888);
|
||||
// mCanvas = new Canvas(mBitmap);
|
||||
//
|
||||
// mBitmapFormat = GLUtils.getInternalFormat(mBitmap);
|
||||
// mBitmapType = GLUtils.getType(mBitmap);
|
||||
//
|
||||
// ByteBuffer buf = ByteBuffer.allocateDirect(bufferSize)
|
||||
// .order(ByteOrder.nativeOrder());
|
||||
//
|
||||
// mShortBuffer = buf.asShortBuffer();
|
||||
// // }
|
||||
//
|
||||
// int[] textureIds = new int[numTextures];
|
||||
// TextTexture[] textures = new TextTexture[numTextures];
|
||||
// GLES20.glGenTextures(numTextures, textureIds, 0);
|
||||
//
|
||||
// for (int i = 0; i < numTextures; i++) {
|
||||
// // setup filters for texture
|
||||
// GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[i]);
|
||||
//
|
||||
// GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
|
||||
// GLES20.GL_LINEAR);
|
||||
// GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
|
||||
// GLES20.GL_LINEAR);
|
||||
// GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S,
|
||||
// GLES20.GL_CLAMP_TO_EDGE); // Set U Wrapping
|
||||
// GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T,
|
||||
// GLES20.GL_CLAMP_TO_EDGE); // Set V Wrapping
|
||||
//
|
||||
// // load the generated bitmap onto the texture
|
||||
// GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, mBitmapFormat, mBitmap,
|
||||
// mBitmapType, 0);
|
||||
//
|
||||
// textures[i] = new TextTexture(textureIds[i]);
|
||||
// }
|
||||
//
|
||||
// GlUtils.checkGlError("init textures");
|
||||
//
|
||||
// mTextures = textures;
|
||||
//
|
||||
// // Setup triangle indices
|
||||
// short[] indices = new short[MAX_LABELS * INDICES_PER_SPRITE];
|
||||
// int len = indices.length;
|
||||
// short j = 0;
|
||||
// for (int i = 0; i < len; i += INDICES_PER_SPRITE, j += VERTICES_PER_SPRITE) {
|
||||
// indices[i + 0] = (short) (j + 0);
|
||||
// indices[i + 1] = (short) (j + 1);
|
||||
// indices[i + 2] = (short) (j + 2);
|
||||
// indices[i + 3] = (short) (j + 2);
|
||||
// indices[i + 4] = (short) (j + 3);
|
||||
// indices[i + 5] = (short) (j + 0);
|
||||
// }
|
||||
//
|
||||
// mShortBuffer.clear();
|
||||
// mShortBuffer.put(indices, 0, len);
|
||||
// mShortBuffer.flip();
|
||||
//
|
||||
// int[] mVboIds = new int[2];
|
||||
// GLES20.glGenBuffers(2, mVboIds, 0);
|
||||
// mIndicesVBO = mVboIds[0];
|
||||
// mVerticesVBO = mVboIds[1];
|
||||
//
|
||||
// GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
|
||||
// GLES20.glBufferData(GLES20.GL_ELEMENT_ARRAY_BUFFER, len * (Short.SIZE / 8),
|
||||
// mShortBuffer, GLES20.GL_STATIC_DRAW);
|
||||
// GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
//
|
||||
// mShortBuffer.clear();
|
||||
// GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
// GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, bufferSize,
|
||||
// mShortBuffer, GLES20.GL_DYNAMIC_DRAW);
|
||||
// GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// static boolean drawToTexture(MapTile tile) {
|
||||
// TextTexture tex = null;
|
||||
//
|
||||
// if (tile.labels == null)
|
||||
// return false;
|
||||
//
|
||||
// for (int i = 0; i < mTextures.length; i++) {
|
||||
// tex = mTextures[i];
|
||||
// if (tex.tile == null)
|
||||
// break;
|
||||
//
|
||||
// if (!tex.tile.isLocked())
|
||||
// break;
|
||||
//
|
||||
// tex = null;
|
||||
// }
|
||||
//
|
||||
// if (tex == null) {
|
||||
// for (int i = 0; i < mTextures.length; i++) {
|
||||
// tex = mTextures[i];
|
||||
// if (!tex.tile.isVisible)
|
||||
// break;
|
||||
//
|
||||
// tex = null;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (tex == null) {
|
||||
// Log.d(TAG, "no textures left");
|
||||
// return false;
|
||||
// }
|
||||
// if (tex.tile != null)
|
||||
// tex.tile.texture = null;
|
||||
//
|
||||
// mBitmap.eraseColor(Color.TRANSPARENT);
|
||||
//
|
||||
// int pos = 0;
|
||||
// short[] buf = tex.vertices;
|
||||
//
|
||||
// float y = 0;
|
||||
// float x = mFontPadX;
|
||||
// float width, height;
|
||||
//
|
||||
// int max = MAX_LABELS;
|
||||
//
|
||||
// if (debug) {
|
||||
// mCanvas.drawLine(debugVertices[0], debugVertices[1], debugVertices[4],
|
||||
// debugVertices[5], mPaint);
|
||||
// mCanvas.drawLine(debugVertices[0], debugVertices[1], debugVertices[8],
|
||||
// debugVertices[9], mPaint);
|
||||
//
|
||||
// mCanvas.drawLine(debugVertices[12], debugVertices[13], debugVertices[4],
|
||||
// debugVertices[5], mPaint);
|
||||
// mCanvas.drawLine(debugVertices[12], debugVertices[13], debugVertices[8],
|
||||
// debugVertices[9], mPaint);
|
||||
// }
|
||||
//
|
||||
// int advanceY = 0;
|
||||
//
|
||||
// TextItem t = tile.labels;
|
||||
// float yy;
|
||||
//
|
||||
// for (int i = 0; t != null && i < max; t = t.next, i++) {
|
||||
// if (t.text.caption)
|
||||
// continue;
|
||||
//
|
||||
// height = (int) (t.text.fontHeight) + 2 * mFontPadY;
|
||||
// width = t.width + 2 * mFontPadX;
|
||||
//
|
||||
// if (height > advanceY)
|
||||
// advanceY = (int) height;
|
||||
//
|
||||
// if (x + width > TEXTURE_WIDTH) {
|
||||
// x = mFontPadX;
|
||||
// y += advanceY;
|
||||
// advanceY = (int) height;
|
||||
// }
|
||||
//
|
||||
// yy = y + (height - 1) - t.text.fontDescent - mFontPadY;
|
||||
// if (yy > TEXTURE_HEIGHT) {
|
||||
// Log.d(TAG, "reached max labels");
|
||||
// break;
|
||||
// // continue;
|
||||
// }
|
||||
//
|
||||
// if (t.text.stroke != null)
|
||||
// mCanvas.drawText(t.string, x + t.width / 2, yy, t.text.stroke);
|
||||
//
|
||||
// mCanvas.drawText(t.string, x + t.width / 2, yy, t.text.paint);
|
||||
//
|
||||
// if (width > TEXTURE_WIDTH)
|
||||
// width = TEXTURE_WIDTH;
|
||||
//
|
||||
// float hw = width / 2.0f;
|
||||
// float hh = height / 2.0f;
|
||||
// short x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
//
|
||||
// if (t.text.caption) {
|
||||
// x1 = x3 = (short) (SCALE * (-hw));
|
||||
// y1 = y3 = (short) (SCALE * (hh));
|
||||
// x2 = x4 = (short) (SCALE * (hw));
|
||||
// y2 = y4 = (short) (SCALE * (-hh));
|
||||
// } else {
|
||||
// float vx = t.x1 - t.x2;
|
||||
// float vy = t.y1 - t.y2;
|
||||
// float a = FloatMath.sqrt(vx * vx + vy * vy);
|
||||
// vx = vx / a;
|
||||
// vy = vy / a;
|
||||
//
|
||||
// float ux = -vy;
|
||||
// float uy = vx;
|
||||
//
|
||||
// // int dx = (int) (vx * SCALE) & L2BIT_MASK;
|
||||
// // int dy = (int) (vy * SCALE) & L2BIT_MASK;
|
||||
// //
|
||||
// // x1 = (short) dx;
|
||||
// // y1 = (short) dy;
|
||||
// //
|
||||
// // x2 = (short) (dx | 1);
|
||||
// // y3 = (short) (dy | 1);
|
||||
// //
|
||||
// // x4 = (short) (dx | 3);
|
||||
// // y4 = (short) (dy | 3);
|
||||
// //
|
||||
// // x3 = (short) (dx | 2);
|
||||
// // y2 = (short) (dy | 2);
|
||||
//
|
||||
// x1 = (short) (SCALE * (vx * hw - ux * hh));
|
||||
// y1 = (short) (SCALE * (vy * hw - uy * hh));
|
||||
// x2 = (short) (SCALE * (-vx * hw - ux * hh));
|
||||
// y3 = (short) (SCALE * (-vy * hw - uy * hh));
|
||||
// x4 = (short) (SCALE * (-vx * hw + ux * hh));
|
||||
// y4 = (short) (SCALE * (-vy * hw + uy * hh));
|
||||
// x3 = (short) (SCALE * (vx * hw + ux * hh));
|
||||
// y2 = (short) (SCALE * (vy * hw + uy * hh));
|
||||
//
|
||||
// }
|
||||
// short u1 = (short) (SCALE * x);
|
||||
// short v1 = (short) (SCALE * y);
|
||||
// short u2 = (short) (SCALE * (x + width));
|
||||
// short v2 = (short) (SCALE * (y + height));
|
||||
//
|
||||
// // pack caption/way-text info in lowest bit
|
||||
// int tmp = (int) (SCALE * t.x) & LBIT_MASK;
|
||||
// short tx = (short) (tmp | (t.text.caption ? 1 : 0));
|
||||
//
|
||||
// short ty = (short) (SCALE * t.y);
|
||||
//
|
||||
// // top-left
|
||||
// buf[pos++] = tx;
|
||||
// buf[pos++] = ty;
|
||||
// buf[pos++] = x1;
|
||||
// buf[pos++] = y1;
|
||||
// buf[pos++] = u1;
|
||||
// buf[pos++] = v2;
|
||||
//
|
||||
// // top-right
|
||||
// buf[pos++] = tx;
|
||||
// buf[pos++] = ty;
|
||||
// buf[pos++] = x2;
|
||||
// buf[pos++] = y3;
|
||||
// buf[pos++] = u2;
|
||||
// buf[pos++] = v2;
|
||||
//
|
||||
// // bot-right
|
||||
// buf[pos++] = tx;
|
||||
// buf[pos++] = ty;
|
||||
// buf[pos++] = x4;
|
||||
// buf[pos++] = y4;
|
||||
// buf[pos++] = u2;
|
||||
// buf[pos++] = v1;
|
||||
//
|
||||
// // bot-left
|
||||
// buf[pos++] = tx;
|
||||
// buf[pos++] = ty;
|
||||
// buf[pos++] = x3;
|
||||
// buf[pos++] = y2;
|
||||
// buf[pos++] = u1;
|
||||
// buf[pos++] = v1;
|
||||
//
|
||||
// x += width;
|
||||
//
|
||||
// if (y > TEXTURE_HEIGHT) {
|
||||
// Log.d(TAG, "reached max labels: texture is full");
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// tex.length = pos;
|
||||
// tile.texture = tex;
|
||||
// tex.tile = tile;
|
||||
//
|
||||
// GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.id);
|
||||
// GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, 0, 0, mBitmap,
|
||||
// mBitmapFormat, mBitmapType);
|
||||
//
|
||||
// // FIXME shouldnt be needed here, still looking for sometimes corrupted
|
||||
// // labels..
|
||||
// GLES20.glFlush();
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
//
|
||||
// static void compileTextures() {
|
||||
// int offset = 0;
|
||||
// TextTexture tex;
|
||||
//
|
||||
// GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
//
|
||||
// mShortBuffer.clear();
|
||||
//
|
||||
// for (int i = 0; i < mTextures.length; i++) {
|
||||
// tex = mTextures[i];
|
||||
// if (tex.tile == null) // || !tex.tile.isLocked)
|
||||
// continue;
|
||||
//
|
||||
// mShortBuffer.put(tex.vertices, 0, tex.length);
|
||||
// tex.offset = offset;
|
||||
// offset += tex.length;
|
||||
// }
|
||||
//
|
||||
// mShortBuffer.flip();
|
||||
//
|
||||
// GLES20.glBufferSubData(GLES20.GL_ARRAY_BUFFER, 0, offset * (Short.SIZE / 8),
|
||||
// mShortBuffer);
|
||||
// }
|
||||
//
|
||||
// static void beginDraw(float scale, float[] projection) {
|
||||
// GLES20.glUseProgram(mTextProgram);
|
||||
//
|
||||
// // GLES20.glEnableVertexAttribArray(hTextTextureCoord);
|
||||
// // GLES20.glEnableVertexAttribArray(hTextVertex);
|
||||
//
|
||||
// int va = hTextTextureCoord;
|
||||
// if (!GLRenderer.vertexArray[va]) {
|
||||
// GLES20.glEnableVertexAttribArray(va);
|
||||
// GLRenderer.vertexArray[va] = true;
|
||||
// }
|
||||
//
|
||||
// va = hTextVertex;
|
||||
// if (!GLRenderer.vertexArray[va]) {
|
||||
// GLES20.glEnableVertexAttribArray(va);
|
||||
// GLRenderer.vertexArray[va] = true;
|
||||
// }
|
||||
//
|
||||
// GLES20.glUniform1f(hTextScale, scale);
|
||||
// GLES20.glUniform1f(hTextScreenScale, 1f / GLRenderer.mWidth);
|
||||
// GLES20.glUniformMatrix4fv(hTextProjectionMatrix, 1, false, projection, 0);
|
||||
//
|
||||
// GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
|
||||
// GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mVerticesVBO);
|
||||
// }
|
||||
//
|
||||
// static void endDraw() {
|
||||
// GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
//
|
||||
// // GLES20.glDisableVertexAttribArray(hTextTextureCoord);
|
||||
// // GLES20.glDisableVertexAttribArray(hTextVertex);
|
||||
// }
|
||||
//
|
||||
// static void drawTile(MapTile tile, float[] matrix) {
|
||||
//
|
||||
// GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tile.texture.id);
|
||||
//
|
||||
// GLES20.glUniformMatrix4fv(hTextMVMatrix, 1, false, matrix, 0);
|
||||
//
|
||||
// GLES20.glVertexAttribPointer(hTextVertex, 4,
|
||||
// GLES20.GL_SHORT, false, 12, tile.texture.offset * (Short.SIZE / 8));
|
||||
//
|
||||
// GLES20.glVertexAttribPointer(hTextTextureCoord, 2,
|
||||
// GLES20.GL_SHORT, false, 12, tile.texture.offset * (Short.SIZE / 8)
|
||||
// + 8);
|
||||
//
|
||||
// GLES20.glDrawElements(GLES20.GL_TRIANGLES, (tile.texture.length / 24) *
|
||||
// INDICES_PER_SPRITE, GLES20.GL_UNSIGNED_SHORT, 0);
|
||||
// }
|
||||
// }
|
||||
|
@ -14,20 +14,20 @@
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
public class TextTexture {
|
||||
|
||||
final short[] vertices;
|
||||
final int id;
|
||||
int length;
|
||||
int offset;
|
||||
MapTile tile;
|
||||
|
||||
TextTexture(int textureID) {
|
||||
vertices = new short[TextRenderer.MAX_LABELS *
|
||||
TextRenderer.VERTICES_PER_SPRITE *
|
||||
TextRenderer.SHORTS_PER_VERTICE];
|
||||
|
||||
id = textureID;
|
||||
}
|
||||
|
||||
}
|
||||
//public class TextTexture {
|
||||
//
|
||||
// final short[] vertices;
|
||||
// final int id;
|
||||
// int length;
|
||||
// int offset;
|
||||
// MapTile tile;
|
||||
//
|
||||
// TextTexture(int textureID) {
|
||||
// vertices = new short[TextRenderer.MAX_LABELS *
|
||||
// TextRenderer.VERTICES_PER_SPRITE *
|
||||
// TextRenderer.SHORTS_PER_VERTICE];
|
||||
//
|
||||
// id = textureID;
|
||||
// }
|
||||
//
|
||||
// }
|
||||
|
@ -15,6 +15,8 @@
|
||||
package org.oscim.renderer;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Color;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
@ -22,11 +24,22 @@ import android.util.Log;
|
||||
public class TextureObject {
|
||||
private static TextureObject pool;
|
||||
|
||||
// shared bitmap and canvas for default texture size
|
||||
public final static int TEXTURE_WIDTH = 256;
|
||||
public final static int TEXTURE_HEIGHT = 256;
|
||||
private static Bitmap mBitmap;
|
||||
private static Canvas mCanvas;
|
||||
private static int mBitmapFormat;
|
||||
private static int mBitmapType;
|
||||
private static int objectCount = 10;
|
||||
|
||||
public static synchronized TextureObject get() {
|
||||
TextureObject to;
|
||||
|
||||
if (pool == null) {
|
||||
init(10);
|
||||
objectCount += 10;
|
||||
Log.d("...", "textures: " + objectCount);
|
||||
}
|
||||
|
||||
to = pool;
|
||||
@ -36,8 +49,15 @@ public class TextureObject {
|
||||
}
|
||||
|
||||
public static synchronized void release(TextureObject to) {
|
||||
|
||||
while (to != null) {
|
||||
TextureObject next = to.next;
|
||||
|
||||
to.next = pool;
|
||||
pool = to;
|
||||
|
||||
to = next;
|
||||
}
|
||||
}
|
||||
|
||||
public static void uploadTexture(TextureObject to, Bitmap bitmap,
|
||||
@ -79,6 +99,30 @@ public class TextureObject {
|
||||
to.next = pool;
|
||||
pool = to;
|
||||
}
|
||||
|
||||
mBitmap = Bitmap.createBitmap(TEXTURE_WIDTH, TEXTURE_HEIGHT,
|
||||
Bitmap.Config.ARGB_8888);
|
||||
mCanvas = new Canvas(mBitmap);
|
||||
mBitmapFormat = GLUtils.getInternalFormat(mBitmap);
|
||||
mBitmapType = GLUtils.getType(mBitmap);
|
||||
}
|
||||
|
||||
public static Canvas getCanvas() {
|
||||
mBitmap.eraseColor(Color.TRANSPARENT);
|
||||
|
||||
return mCanvas;
|
||||
}
|
||||
|
||||
public static TextureObject uploadCanvas(short offset, short indices) {
|
||||
TextureObject to = get();
|
||||
uploadTexture(to, mBitmap,
|
||||
mBitmapFormat, mBitmapType,
|
||||
TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
|
||||
to.offset = offset;
|
||||
to.vertices = (short) (indices - offset);
|
||||
|
||||
return to;
|
||||
}
|
||||
|
||||
public TextureObject next;
|
||||
@ -89,7 +133,8 @@ public class TextureObject {
|
||||
|
||||
// vertex offset from which this texture is referenced
|
||||
// or store texture id with vertex?
|
||||
int offset;
|
||||
short offset;
|
||||
short vertices;
|
||||
|
||||
TextureObject(int id) {
|
||||
this.id = id;
|
||||
|
@ -39,7 +39,7 @@ public class TextureRenderer {
|
||||
final static int VERTICES_PER_SPRITE = 4;
|
||||
final static int SHORTS_PER_VERTICE = 6;
|
||||
// per texture
|
||||
public final static int MAX_ITEMS = 40;
|
||||
public final static int MAX_ITEMS = 50;
|
||||
|
||||
static void init() {
|
||||
mTextureProgram = GlUtils.createProgram(Shaders.textVertexShader,
|
||||
@ -89,6 +89,7 @@ public class TextureRenderer {
|
||||
|
||||
static Layer draw(Layer layer, float scale, float[] projection,
|
||||
float matrix[], int offset) {
|
||||
|
||||
GLES20.glUseProgram(mTextureProgram);
|
||||
GlUtils.checkGlError("draw texture1");
|
||||
|
||||
@ -116,20 +117,25 @@ public class TextureRenderer {
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, mIndicesVBO);
|
||||
GlUtils.checkGlError("draw texture3");
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tl.textures.id);
|
||||
for (TextureObject to = tl.textures; to != null; to = to.next) {
|
||||
|
||||
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, to.id);
|
||||
GlUtils.checkGlError("draw texture4");
|
||||
|
||||
GlUtils.checkGlError("draw texture5");
|
||||
|
||||
// to.offset * 24(shorts) * 2(short-bytes) / 6(indices)
|
||||
GLES20.glVertexAttribPointer(hTextureVertex, 4,
|
||||
GLES20.GL_SHORT, false, 12, offset);
|
||||
GLES20.GL_SHORT, false, 12, to.offset * 8 + offset);
|
||||
GlUtils.checkGlError("draw texture..");
|
||||
|
||||
GLES20.glVertexAttribPointer(hTextureTexCoord, 2,
|
||||
GLES20.GL_SHORT, false, 12, offset + 8);
|
||||
GLES20.GL_SHORT, false, 12, to.offset * 8 + offset + 8);
|
||||
GlUtils.checkGlError("draw texture...");
|
||||
|
||||
GLES20.glDrawElements(GLES20.GL_TRIANGLES, (tl.verticesCnt / 4)
|
||||
* INDICES_PER_SPRITE, GLES20.GL_UNSIGNED_SHORT, 0);
|
||||
GLES20.glDrawElements(GLES20.GL_TRIANGLES, to.vertices,
|
||||
GLES20.GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
GlUtils.checkGlError("draw texture");
|
||||
|
@ -28,6 +28,7 @@ import org.oscim.renderer.layer.LineLayer;
|
||||
import org.oscim.renderer.layer.PolygonLayer;
|
||||
import org.oscim.renderer.layer.SymbolItem;
|
||||
import org.oscim.renderer.layer.SymbolLayer;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
import org.oscim.theme.RenderTheme;
|
||||
import org.oscim.theme.renderinstruction.Area;
|
||||
@ -39,6 +40,7 @@ import org.oscim.view.MapView;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Paint;
|
||||
import android.util.FloatMath;
|
||||
import android.util.Log;
|
||||
|
||||
/**
|
||||
@ -97,6 +99,10 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
|
||||
private float mProjectionScaleFactor;
|
||||
|
||||
public static void setRenderTheme(RenderTheme theme) {
|
||||
renderTheme = theme;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mapView
|
||||
* the MapView
|
||||
@ -243,7 +249,9 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
|
||||
if (text.textKey == mTagEmptyName.key) {
|
||||
|
||||
TextItem t = new TextItem(mCoords[0], mCoords[1], mTagName.value, text);
|
||||
// TextItem t = new TextItem(mCoords[0], mCoords[1], mTagName.value,
|
||||
// text);
|
||||
TextItem t = TextItem.get().set(mCoords[0], mCoords[1], mTagName.value, text);
|
||||
t.next = mLabels;
|
||||
mLabels = t;
|
||||
}
|
||||
@ -258,7 +266,8 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
return;
|
||||
|
||||
if (text.textKey == mTagEmptyName.key) {
|
||||
TextItem t = new TextItem(mPoiX, mPoiY, mTagName.value, text);
|
||||
TextItem t = TextItem.get().set(mPoiX, mPoiY, mTagName.value, text);
|
||||
// TextItem t = new TextItem(mPoiX, mPoiY, mTagName.value, text);
|
||||
t.next = mLabels;
|
||||
mLabels = t;
|
||||
}
|
||||
@ -294,10 +303,10 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
public void renderPointOfInterestSymbol(Bitmap bitmap) {
|
||||
// Log.d(TAG, "add symbol");
|
||||
|
||||
if (mLayers.symbolLayers == null)
|
||||
mLayers.symbolLayers = new SymbolLayer();
|
||||
if (mLayers.textureLayers == null)
|
||||
mLayers.textureLayers = new SymbolLayer();
|
||||
|
||||
SymbolLayer sl = (SymbolLayer) mLayers.symbolLayers;
|
||||
SymbolLayer sl = (SymbolLayer) mLayers.textureLayers;
|
||||
|
||||
SymbolItem it = new SymbolItem();
|
||||
it.x = mPoiX;
|
||||
@ -388,12 +397,13 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
mDebugDrawPolygons = !debugSettings.mDisablePolygons;
|
||||
mDebugDrawUnmatched = debugSettings.mDrawUnmatchted;
|
||||
|
||||
if (tile.newData || tile.isReady) {
|
||||
if (tile.newData || tile.isReady || tile.layers != null) {
|
||||
// should be fixed now.
|
||||
Log.d(TAG, "XXX tile already loaded "
|
||||
+ tile + " "
|
||||
+ tile.newData + " "
|
||||
+ tile.isReady + " ");
|
||||
+ tile.isReady + " "
|
||||
+ tile.isLoading);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -406,9 +416,9 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
setScaleStrokeWidth(STROKE_MAX_ZOOM_LEVEL);
|
||||
|
||||
// acount for area changes with latitude
|
||||
mProjectionScaleFactor = 0.5f + (float) (0.5 / Math.cos(MercatorProjection
|
||||
.pixelYToLatitude(tile.pixelY, tile.zoomLevel)
|
||||
* (Math.PI / 180)));
|
||||
mProjectionScaleFactor = 0.5f + 0.5f * (
|
||||
FloatMath.sin((float) (Math.abs(MercatorProjection
|
||||
.pixelYToLatitude(tile.pixelY, tile.zoomLevel)) * (Math.PI / 180))));
|
||||
|
||||
mLayers = new Layers();
|
||||
|
||||
@ -482,10 +492,6 @@ public class TileGenerator implements IRenderCallback, IMapDatabaseCallback {
|
||||
return mMapDatabase;
|
||||
}
|
||||
|
||||
public void setRenderTheme(RenderTheme theme) {
|
||||
TileGenerator.renderTheme = theme;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean checkWay(Tag[] tags, boolean closed) {
|
||||
|
||||
|
@ -14,12 +14,13 @@
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
import org.oscim.utils.GeometryUtils;
|
||||
|
||||
import android.util.FloatMath;
|
||||
|
||||
final class WayDecorator {
|
||||
public final class WayDecorator {
|
||||
// /**
|
||||
// * Minimum distance in pixels before the symbol is repeated.
|
||||
// */
|
||||
@ -99,7 +100,7 @@ final class WayDecorator {
|
||||
// }
|
||||
// }
|
||||
|
||||
static TextItem renderText(float[] coordinates, String string, Text text,
|
||||
public static TextItem renderText(float[] coordinates, String string, Text text,
|
||||
int pos, int len, TextItem textItems) {
|
||||
TextItem items = textItems;
|
||||
TextItem t = null;
|
||||
@ -256,9 +257,16 @@ final class WayDecorator {
|
||||
}
|
||||
|
||||
// if (t == null)
|
||||
t = new TextItem(x1 + (x2 - x1) / 2, y1 + (y2 - y1) / 2, string,
|
||||
text, wayNameWidth);
|
||||
t = TextItem.get();
|
||||
// t = new TextItem(x1 + (x2 - x1) / 2, y1 + (y2 - y1) / 2,
|
||||
// string,
|
||||
// text, wayNameWidth);
|
||||
|
||||
t.x = x1 + (x2 - x1) / 2f;
|
||||
t.y = y1 + (y2 - y1) / 2f;
|
||||
t.string = string;
|
||||
t.text = text;
|
||||
t.width = wayNameWidth;
|
||||
t.x1 = (short) x1;
|
||||
t.y1 = (short) y1;
|
||||
t.x2 = (short) x2;
|
||||
|
@ -14,7 +14,7 @@
|
||||
*/
|
||||
package org.oscim.renderer.layer;
|
||||
|
||||
public class Layer {
|
||||
public abstract class Layer {
|
||||
public final static byte LINE = 0;
|
||||
public final static byte POLYGON = 1;
|
||||
public final static byte WAYTEXT = 2;
|
||||
@ -34,4 +34,7 @@ public class Layer {
|
||||
|
||||
VertexPoolItem pool;
|
||||
protected VertexPoolItem curItem;
|
||||
|
||||
protected void clear() {
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,6 @@ package org.oscim.renderer.layer;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.renderer.TextureObject;
|
||||
|
||||
import android.util.Log;
|
||||
|
||||
public class Layers {
|
||||
@ -25,8 +23,8 @@ public class Layers {
|
||||
public Layer layers;
|
||||
public int lineOffset;
|
||||
|
||||
public Layer symbolLayers;
|
||||
public int symbolOffset;
|
||||
public Layer textureLayers;
|
||||
public int texOffset;
|
||||
|
||||
private Layer mCurLayer;
|
||||
|
||||
@ -57,10 +55,13 @@ public class Layers {
|
||||
if (ret == null) {
|
||||
if (type == Layer.LINE)
|
||||
ret = new LineLayer(level);
|
||||
else
|
||||
else if (type == Layer.POLYGON)
|
||||
ret = new PolygonLayer(level);
|
||||
else
|
||||
return null;
|
||||
|
||||
if (l == null) {
|
||||
// insert at start
|
||||
ret.next = layers;
|
||||
layers = ret;
|
||||
} else {
|
||||
@ -81,7 +82,9 @@ public class Layers {
|
||||
private static int TEXTURE_VERTEX_SHORTS = 6;
|
||||
|
||||
public int getSize() {
|
||||
|
||||
int size = 0;
|
||||
|
||||
for (Layer l = layers; l != null; l = l.next) {
|
||||
if (l.type == Layer.LINE)
|
||||
size += l.verticesCnt * LINE_VERTEX_SHORTS;
|
||||
@ -90,7 +93,7 @@ public class Layers {
|
||||
|
||||
}
|
||||
|
||||
for (Layer l = symbolLayers; l != null; l = l.next) {
|
||||
for (Layer l = textureLayers; l != null; l = l.next) {
|
||||
size += l.verticesCnt * TEXTURE_VERTEX_SHORTS;
|
||||
}
|
||||
|
||||
@ -109,10 +112,10 @@ public class Layers {
|
||||
lineOffset = sbuf.position() * 2; // * short-bytes
|
||||
addLayerItems(sbuf, layers, Layer.LINE, 0);
|
||||
|
||||
symbolOffset = sbuf.position() * 2; // * short-bytes
|
||||
texOffset = sbuf.position() * 2; // * short-bytes
|
||||
|
||||
for (Layer l = symbolLayers; l != null; l = l.next) {
|
||||
SymbolLayer sl = (SymbolLayer) l;
|
||||
for (Layer l = textureLayers; l != null; l = l.next) {
|
||||
TextureLayer sl = (TextureLayer) l;
|
||||
sl.compile(sbuf);
|
||||
}
|
||||
}
|
||||
@ -148,19 +151,25 @@ public class Layers {
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
// FIXME collect pool and add as a whole
|
||||
for (Layer l = layers; l != null; l = l.next) {
|
||||
|
||||
while (layers != null) {
|
||||
Layer l = layers;
|
||||
if (l.pool != null) {
|
||||
VertexPool.release(l.pool);
|
||||
l.pool = null;
|
||||
l.curItem = null;
|
||||
}
|
||||
layers = layers.next;
|
||||
}
|
||||
|
||||
for (Layer l = symbolLayers; l != null; l = l.next) {
|
||||
SymbolLayer sl = (SymbolLayer) l;
|
||||
if (sl.textures != null)
|
||||
TextureObject.release(sl.textures);
|
||||
while (textureLayers != null) {
|
||||
textureLayers.clear();
|
||||
|
||||
// TextureLayer sl = (TextureLayer) textureLayers;
|
||||
// if (sl.textures != null)
|
||||
// TextureObject.release(sl.textures);
|
||||
|
||||
textureLayers = textureLayers.next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,20 +35,11 @@ public final class LineLayer extends Layer {
|
||||
public Line line;
|
||||
public float width;
|
||||
|
||||
// boolean isOutline;
|
||||
|
||||
LineLayer(int layer) {
|
||||
this.layer = layer;
|
||||
this.type = Layer.LINE;
|
||||
}
|
||||
|
||||
// LineLayer(int layer, Line line, float width, boolean outline) {
|
||||
// this.layer = layer;
|
||||
// this.width = width;
|
||||
// this.line = line;
|
||||
// // this.isOutline = outline;
|
||||
// }
|
||||
|
||||
public void addOutline(LineLayer link) {
|
||||
for (LineLayer l = outlines; l != null; l = l.outlines)
|
||||
if (link == l)
|
||||
@ -272,6 +263,7 @@ public final class LineLayer extends Layer {
|
||||
prevY = y;
|
||||
x = nextX;
|
||||
y = nextY;
|
||||
boolean flip = false;
|
||||
|
||||
for (;;) {
|
||||
if (ipos < pos + length) {
|
||||
@ -314,10 +306,15 @@ public final class LineLayer extends Layer {
|
||||
ux = (ux / a);
|
||||
uy = (uy / a);
|
||||
|
||||
// hack to avoid miter going to infinity
|
||||
if (ux > 2.0f || ux < -2.0f || uy > 2.0f || uy < -2.0f) {
|
||||
ux = -wy;
|
||||
uy = wx;
|
||||
// avoid miter going to infinity...
|
||||
if (ux > 4.0f || ux < -4.0f || uy > 4.0f || uy < -4.0f) {
|
||||
ux = vx - wx;
|
||||
uy = vy - wy;
|
||||
|
||||
a = -wy * ux + wx * uy;
|
||||
ux = (ux / a);
|
||||
uy = (uy / a);
|
||||
flip = !flip;
|
||||
}
|
||||
}
|
||||
|
||||
@ -327,6 +324,10 @@ public final class LineLayer extends Layer {
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
@ -382,6 +383,11 @@ public final class LineLayer extends Layer {
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
@ -410,6 +416,11 @@ public final class LineLayer extends Layer {
|
||||
dx = (short) (0 | ddx & DIR_MASK);
|
||||
dy = (short) (0 | ddy & DIR_MASK);
|
||||
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
@ -427,6 +438,11 @@ public final class LineLayer extends Layer {
|
||||
dx = (short) (2 | ddx & DIR_MASK);
|
||||
dy = (short) (0 | ddy & DIR_MASK);
|
||||
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = dx;
|
||||
@ -457,7 +473,10 @@ public final class LineLayer extends Layer {
|
||||
|
||||
ddx = (int) ((ux - vx) * DIR_SCALE);
|
||||
ddy = (int) ((uy - vy) * DIR_SCALE);
|
||||
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
v[opos++] = ox;
|
||||
v[opos++] = oy;
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
@ -472,6 +491,10 @@ public final class LineLayer extends Layer {
|
||||
// add last vertex twice
|
||||
ddx = (int) (-(ux + vx) * DIR_SCALE);
|
||||
ddy = (int) (-(uy + vy) * DIR_SCALE);
|
||||
if (flip) {
|
||||
ddx *= -1;
|
||||
ddy *= -1;
|
||||
}
|
||||
dx = (short) (2 | ddx & DIR_MASK);
|
||||
dy = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
|
@ -17,12 +17,9 @@ package org.oscim.renderer.layer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.renderer.TextureObject;
|
||||
import org.oscim.renderer.TextureRenderer;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.graphics.Canvas;
|
||||
import android.graphics.Color;
|
||||
import android.graphics.RectF;
|
||||
import android.opengl.GLUtils;
|
||||
import android.util.Log;
|
||||
|
||||
// TODO share one static texture for all poi map symabols
|
||||
@ -30,28 +27,17 @@ import android.util.Log;
|
||||
public final class SymbolLayer extends TextureLayer {
|
||||
private static String TAG = SymbolLayer.class.getSimpleName();
|
||||
|
||||
private final static int TEXTURE_WIDTH = 256;
|
||||
private final static int TEXTURE_HEIGHT = 256;
|
||||
private final static int TEXTURE_WIDTH = TextureObject.TEXTURE_WIDTH;
|
||||
private final static int TEXTURE_HEIGHT = TextureObject.TEXTURE_HEIGHT;
|
||||
private final static float SCALE = 8.0f;
|
||||
|
||||
private static short[] mVertices;
|
||||
private static Bitmap mBitmap;
|
||||
private static Canvas mCanvas;
|
||||
private static int mBitmapFormat;
|
||||
private static int mBitmapType;
|
||||
|
||||
SymbolItem symbols;
|
||||
|
||||
public SymbolLayer() {
|
||||
if (mBitmap == null) {
|
||||
mBitmap = Bitmap.createBitmap(TEXTURE_WIDTH, TEXTURE_HEIGHT,
|
||||
Bitmap.Config.ARGB_8888);
|
||||
mCanvas = new Canvas(mBitmap);
|
||||
mBitmapFormat = GLUtils.getInternalFormat(mBitmap);
|
||||
mBitmapType = GLUtils.getType(mBitmap);
|
||||
//
|
||||
mVertices = new short[40 * 24];
|
||||
}
|
||||
if (mVertices == null)
|
||||
mVertices = new short[TextureRenderer.MAX_ITEMS * 24];
|
||||
}
|
||||
|
||||
public void addSymbol(SymbolItem item) {
|
||||
@ -73,19 +59,23 @@ public final class SymbolLayer extends TextureLayer {
|
||||
}
|
||||
|
||||
private final static int LBIT_MASK = 0xfffffffe;
|
||||
private final RectF mRect = new RectF();
|
||||
|
||||
// TODO ... reuse texture when only symbol position changed
|
||||
@Override
|
||||
public void compile(ShortBuffer sbuf) {
|
||||
|
||||
short numIndices = 0;
|
||||
short offsetIndices = 0;
|
||||
|
||||
int pos = 0;
|
||||
short buf[] = mVertices;
|
||||
int bufLen = buf.length;
|
||||
|
||||
int advanceY = 0;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
mBitmap.eraseColor(Color.TRANSPARENT);
|
||||
Canvas canvas = TextureObject.getCanvas();
|
||||
|
||||
for (SymbolItem it = symbols; it != null;) {
|
||||
|
||||
@ -103,35 +93,31 @@ public final class SymbolLayer extends TextureLayer {
|
||||
|
||||
if (y + height > TEXTURE_HEIGHT) {
|
||||
Log.d(TAG, "reached max symbols");
|
||||
// need to sync bitmap upload somehow???
|
||||
TextureObject to = TextureObject.get();
|
||||
TextureObject.uploadTexture(to, mBitmap,
|
||||
mBitmapFormat, mBitmapType,
|
||||
TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
|
||||
TextureObject to = TextureObject.uploadCanvas(offsetIndices, numIndices);
|
||||
offsetIndices = numIndices;
|
||||
|
||||
to.next = textures;
|
||||
textures = to;
|
||||
|
||||
sbuf.put(buf, 0, pos);
|
||||
pos = 0;
|
||||
}
|
||||
}
|
||||
mRect.left = x;
|
||||
mRect.top = y;
|
||||
mRect.right = x + width;
|
||||
mRect.bottom = y + height;
|
||||
// Log.d("...", "draw " + x + " " + y + " " + width + " " + height);
|
||||
|
||||
mCanvas.drawBitmap(it.bitmap, null, mRect, null);
|
||||
// mCanvas.drawBitmap(it.bitmap, x, y, null);
|
||||
x = 0;
|
||||
y = 0;
|
||||
advanceY = (int) height;
|
||||
}
|
||||
}
|
||||
|
||||
canvas.drawBitmap(it.bitmap, x, y, null);
|
||||
|
||||
float hw = width / 2.0f;
|
||||
float hh = height / 2.0f;
|
||||
short x1, x2, x3, x4, y1, y2, y3, y4;
|
||||
x1 = x3 = (short) (SCALE * (-hw));
|
||||
x2 = x4 = (short) (SCALE * (hw));
|
||||
|
||||
y1 = y3 = (short) (SCALE * (hh));
|
||||
y2 = y4 = (short) (SCALE * (-hh));
|
||||
short x1 = (short) (SCALE * (-hw));
|
||||
short x2 = (short) (SCALE * (hw));
|
||||
short y1 = (short) (SCALE * (hh));
|
||||
short y2 = (short) (SCALE * (-hh));
|
||||
|
||||
short u1 = (short) (SCALE * x);
|
||||
short v1 = (short) (SCALE * y);
|
||||
@ -157,40 +143,43 @@ public final class SymbolLayer extends TextureLayer {
|
||||
buf[pos++] = y1;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v2;
|
||||
|
||||
// top-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x2;
|
||||
buf[pos++] = y3;
|
||||
buf[pos++] = y1;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v2;
|
||||
|
||||
// bot-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x4;
|
||||
buf[pos++] = y4;
|
||||
buf[pos++] = x2;
|
||||
buf[pos++] = y2;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v1;
|
||||
|
||||
// bot-left
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x3;
|
||||
buf[pos++] = x1;
|
||||
buf[pos++] = y2;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v1;
|
||||
|
||||
x += width + 1;
|
||||
// six elements used to draw the four vertices
|
||||
numIndices += 6;
|
||||
|
||||
// FIXME this does not work, need to draw bitmap on next
|
||||
// texture...
|
||||
if (pos == bufLen) {
|
||||
sbuf.put(buf, 0, pos);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
x += width;
|
||||
}
|
||||
}
|
||||
|
||||
TextureObject to = TextureObject.get();
|
||||
|
||||
TextureObject.uploadTexture(to, mBitmap,
|
||||
mBitmapFormat, mBitmapType,
|
||||
TEXTURE_WIDTH, TEXTURE_HEIGHT);
|
||||
TextureObject to = TextureObject.uploadCanvas(offsetIndices, numIndices);
|
||||
|
||||
to.next = textures;
|
||||
textures = to;
|
||||
|
77
src/org/oscim/renderer/layer/TextItem.java
Normal file
77
src/org/oscim/renderer/layer/TextItem.java
Normal file
@ -0,0 +1,77 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer.layer;
|
||||
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
|
||||
public class TextItem {
|
||||
private static Object lock = new Object();
|
||||
private static TextItem pool;
|
||||
|
||||
public static TextItem get() {
|
||||
synchronized (lock) {
|
||||
if (pool == null)
|
||||
return new TextItem();
|
||||
|
||||
TextItem ti = pool;
|
||||
pool = pool.next;
|
||||
ti.next = null;
|
||||
return ti;
|
||||
}
|
||||
}
|
||||
|
||||
public static void release(TextItem ti) {
|
||||
if (ti == null)
|
||||
return;
|
||||
|
||||
synchronized (lock) {
|
||||
while (ti != null) {
|
||||
TextItem next = ti.next;
|
||||
|
||||
ti.next = pool;
|
||||
pool = ti;
|
||||
|
||||
ti = next;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TextItem set(float x, float y, String string, Text text) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.string = string;
|
||||
this.text = text;
|
||||
this.width = text.paint.measureText(string);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextItem move(TextItem ti, float dx, float dy) {
|
||||
this.x = dx + ti.x;
|
||||
this.y = dy + ti.y;
|
||||
this.string = ti.string;
|
||||
this.text = ti.text;
|
||||
this.width = ti.width;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextItem next;
|
||||
|
||||
public float x, y;
|
||||
public String string;
|
||||
public Text text;
|
||||
public float width;
|
||||
public short x1, y1, x2, y2;
|
||||
// public byte placement
|
||||
}
|
@ -14,9 +14,218 @@
|
||||
*/
|
||||
package org.oscim.renderer.layer;
|
||||
|
||||
import org.oscim.renderer.TextItem;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.renderer.TextureObject;
|
||||
import org.oscim.renderer.TextureRenderer;
|
||||
|
||||
import android.graphics.Canvas;
|
||||
import android.util.FloatMath;
|
||||
|
||||
public final class TextLayer extends TextureLayer {
|
||||
|
||||
private static String TAG = SymbolLayer.class.getSimpleName();
|
||||
|
||||
private final static int TEXTURE_WIDTH = TextureObject.TEXTURE_WIDTH;
|
||||
private final static int TEXTURE_HEIGHT = TextureObject.TEXTURE_HEIGHT;
|
||||
private final static float SCALE = 8.0f;
|
||||
private final static int LBIT_MASK = 0xfffffffe;
|
||||
|
||||
private static short[] mVertices;
|
||||
private static int mFontPadX = 1;
|
||||
private static int mFontPadY = 1;
|
||||
|
||||
TextItem labels;
|
||||
|
||||
public TextItem getLabels() {
|
||||
return labels;
|
||||
}
|
||||
|
||||
public TextLayer() {
|
||||
if (mVertices == null)
|
||||
mVertices = new short[TextureRenderer.MAX_ITEMS * 24];
|
||||
}
|
||||
|
||||
public void addText(TextItem item) {
|
||||
verticesCnt += 4;
|
||||
TextItem it = labels;
|
||||
|
||||
for (; it != null; it = it.next) {
|
||||
if (it.text == item.text) {
|
||||
item.next = it.next;
|
||||
it.next = item;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
item.next = labels;
|
||||
labels = item;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compile(ShortBuffer sbuf) {
|
||||
// int numLabel = 0;
|
||||
|
||||
short numIndices = 0;
|
||||
short offsetIndices = 0;
|
||||
|
||||
int pos = 0;
|
||||
short buf[] = mVertices;
|
||||
int bufLen = buf.length;
|
||||
|
||||
int advanceY = 0;
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
float yy;
|
||||
|
||||
Canvas canvas = TextureObject.getCanvas();
|
||||
for (TextItem it = labels; it != null; it = it.next) {
|
||||
// numLabel++;
|
||||
|
||||
float width = it.width + 2 * mFontPadX;
|
||||
float height = (int) (it.text.fontHeight) + 2 * mFontPadY + 0.5f;
|
||||
|
||||
if (height > advanceY)
|
||||
advanceY = (int) height;
|
||||
|
||||
if (x + width > TEXTURE_WIDTH) {
|
||||
x = 0;
|
||||
y += advanceY;
|
||||
advanceY = (int) (height + 0.5f);
|
||||
|
||||
if (y + height > TEXTURE_HEIGHT) {
|
||||
// Log.d(TAG, "reached max labels " + numLabel);
|
||||
|
||||
// need to sync bitmap upload somehow???
|
||||
TextureObject to = TextureObject.uploadCanvas(offsetIndices, numIndices);
|
||||
offsetIndices = numIndices;
|
||||
|
||||
to.next = textures;
|
||||
textures = to;
|
||||
|
||||
sbuf.put(buf, 0, pos);
|
||||
pos = 0;
|
||||
|
||||
x = 0;
|
||||
y = 0;
|
||||
advanceY = (int) height;
|
||||
|
||||
// clear bitmap, TODO rotate two canvas to reduce the chance
|
||||
// of having upload lock draing to the canvas?
|
||||
canvas = TextureObject.getCanvas();
|
||||
}
|
||||
}
|
||||
|
||||
yy = y + (height - 1) - it.text.fontDescent - mFontPadY;
|
||||
|
||||
if (it.text.stroke != null)
|
||||
canvas.drawText(it.string, x + it.width / 2, yy, it.text.stroke);
|
||||
|
||||
canvas.drawText(it.string, x + it.width / 2, yy, it.text.paint);
|
||||
|
||||
// FIXME !!!
|
||||
if (width > TEXTURE_WIDTH)
|
||||
width = TEXTURE_WIDTH;
|
||||
|
||||
float hw = width / 2.0f;
|
||||
float hh = height / 2.0f;
|
||||
|
||||
short x1, x2, x3, x4, y1, y3, y2, y4;
|
||||
|
||||
if (it.text.caption) {
|
||||
x1 = x3 = (short) (SCALE * -hw);
|
||||
x2 = x4 = (short) (SCALE * hw);
|
||||
y1 = y2 = (short) (SCALE * hh);
|
||||
y3 = y4 = (short) (SCALE * -hh);
|
||||
// x1 = x3 = (short) (0);
|
||||
// x2 = x4 = (short) (SCALE * width);
|
||||
} else {
|
||||
float vx = it.x1 - it.x2;
|
||||
float vy = it.y1 - it.y2;
|
||||
float a = FloatMath.sqrt(vx * vx + vy * vy);
|
||||
vx = vx / a;
|
||||
vy = vy / a;
|
||||
|
||||
float ux = -vy;
|
||||
float uy = vx;
|
||||
float hh2 = hh + it.text.fontDescent / 2;
|
||||
hh -= it.text.fontDescent / 2;
|
||||
x1 = (short) (SCALE * (vx * hw - ux * hh));
|
||||
y1 = (short) (SCALE * (vy * hw - uy * hh));
|
||||
x2 = (short) (SCALE * (-vx * hw - ux * hh));
|
||||
y2 = (short) (SCALE * (-vy * hw - uy * hh));
|
||||
x4 = (short) (SCALE * (-vx * hw + ux * hh2));
|
||||
y4 = (short) (SCALE * (-vy * hw + uy * hh2));
|
||||
x3 = (short) (SCALE * (vx * hw + ux * hh2));
|
||||
y3 = (short) (SCALE * (vy * hw + uy * hh2));
|
||||
}
|
||||
|
||||
short u1 = (short) (SCALE * x);
|
||||
short v1 = (short) (SCALE * y);
|
||||
short u2 = (short) (SCALE * (x + width));
|
||||
short v2 = (short) (SCALE * (y + height));
|
||||
|
||||
// add vertices
|
||||
int tmp = (int) (SCALE * it.x) & LBIT_MASK;
|
||||
short tx = (short) (tmp | (it.text.caption ? 1 : 0));
|
||||
|
||||
short ty = (short) (SCALE * it.y);
|
||||
|
||||
// top-left
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x1;
|
||||
buf[pos++] = y1;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v2;
|
||||
// top-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x2;
|
||||
buf[pos++] = y2;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v2;
|
||||
// bot-right
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x4;
|
||||
buf[pos++] = y4;
|
||||
buf[pos++] = u2;
|
||||
buf[pos++] = v1;
|
||||
// bot-left
|
||||
buf[pos++] = tx;
|
||||
buf[pos++] = ty;
|
||||
buf[pos++] = x3;
|
||||
buf[pos++] = y3;
|
||||
buf[pos++] = u1;
|
||||
buf[pos++] = v1;
|
||||
|
||||
// six indices to draw the four vertices
|
||||
numIndices += 6;
|
||||
|
||||
// FIXME this does not work, need to draw bitmap on next
|
||||
// texture...
|
||||
if (pos == bufLen) {
|
||||
sbuf.put(buf, 0, pos);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
x += width + 1;
|
||||
}
|
||||
|
||||
TextureObject to = TextureObject.uploadCanvas(offsetIndices, numIndices);
|
||||
|
||||
to.next = textures;
|
||||
textures = to;
|
||||
|
||||
sbuf.put(buf, 0, pos);
|
||||
|
||||
// Log.d(TAG, "added labels " + numLabel);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void clear() {
|
||||
TextureObject.release(textures);
|
||||
TextItem.release(labels);
|
||||
}
|
||||
}
|
||||
|
@ -14,9 +14,18 @@
|
||||
*/
|
||||
package org.oscim.renderer.layer;
|
||||
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.renderer.TextureObject;
|
||||
|
||||
public abstract class TextureLayer extends Layer {
|
||||
public TextureObject textures;
|
||||
|
||||
/**
|
||||
* @param sbuf
|
||||
* buffer to add vertices
|
||||
*/
|
||||
void compile(ShortBuffer sbuf) {
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -17,6 +17,7 @@ package org.oscim.theme.renderinstruction;
|
||||
import org.oscim.core.Tag;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
import org.oscim.theme.RenderThemeHandler;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.xml.sax.Attributes;
|
||||
|
||||
import android.graphics.Color;
|
||||
@ -88,11 +89,7 @@ public final class Area extends RenderInstruction {
|
||||
blend = -1;
|
||||
strokeWidth = 0;
|
||||
|
||||
color = new float[4];
|
||||
color[3] = (fill >> 24 & 0xff) / 255.0f;
|
||||
color[0] = (fill >> 16 & 0xff) / 255.0f * color[3];
|
||||
color[1] = (fill >> 8 & 0xff) / 255.0f * color[3];
|
||||
color[2] = (fill >> 0 & 0xff) / 255.0f * color[3];
|
||||
color = GlUtils.colorToFloatP(fill);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -128,41 +125,13 @@ public final class Area extends RenderInstruction {
|
||||
// Shader shader = BitmapUtils.createBitmapShader(src);
|
||||
// paintFill.setShader(shader);
|
||||
// }
|
||||
// paintFill.setStyle(Style.FILL);
|
||||
// paintFill.setColor(fill);
|
||||
// paintFill.setStrokeCap(Cap.ROUND);
|
||||
// }
|
||||
//
|
||||
// if (stroke == Color.TRANSPARENT) {
|
||||
// paintOutline = null;
|
||||
// } else {
|
||||
// paintOutline = new Paint(Paint.ANTI_ALIAS_FLAG);
|
||||
// paintOutline.setStyle(Style.STROKE);
|
||||
// paintOutline.setColor(stroke);
|
||||
// paintOutline.setStrokeCap(Cap.ROUND);
|
||||
// }
|
||||
|
||||
// if (stroke == Color.TRANSPARENT) {
|
||||
// stroke = null;
|
||||
// } else{
|
||||
// stroke = new Line()
|
||||
// }
|
||||
color = GlUtils.colorToFloatP(fill);
|
||||
|
||||
color = new float[4];
|
||||
color[3] = (fill >> 24 & 0xff) / 255.0f;
|
||||
color[0] = (fill >> 16 & 0xff) / 255.0f * color[3];
|
||||
color[1] = (fill >> 8 & 0xff) / 255.0f * color[3];
|
||||
color[2] = (fill >> 0 & 0xff) / 255.0f * color[3];
|
||||
|
||||
if (blend > 0) {
|
||||
blendColor = new float[4];
|
||||
blendColor[3] = (blendFill >> 24 & 0xff) / 255.0f;
|
||||
blendColor[0] = (blendFill >> 16 & 0xff) / 255.0f * blendColor[3];
|
||||
blendColor[1] = (blendFill >> 8 & 0xff) / 255.0f * blendColor[3];
|
||||
blendColor[2] = (blendFill >> 0 & 0xff) / 255.0f * blendColor[3];
|
||||
} else {
|
||||
if (blend > 0)
|
||||
blendColor = GlUtils.colorToFloatP(blendFill);
|
||||
else
|
||||
blendColor = null;
|
||||
}
|
||||
|
||||
this.blend = blend;
|
||||
this.strokeWidth = strokeWidth;
|
||||
@ -183,32 +152,10 @@ public final class Area extends RenderInstruction {
|
||||
// }
|
||||
|
||||
public String style;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
private final int level;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
// public final Paint paintFill;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
// public final Paint paintOutline;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public final float strokeWidth;
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public final float color[];
|
||||
/**
|
||||
*
|
||||
*/
|
||||
public final int fade;
|
||||
|
||||
public final float blendColor[];
|
||||
|
||||
public final int blend;
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import java.util.regex.Pattern;
|
||||
import org.oscim.core.Tag;
|
||||
import org.oscim.theme.IRenderCallback;
|
||||
import org.oscim.theme.RenderThemeHandler;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.xml.sax.Attributes;
|
||||
|
||||
import android.graphics.Color;
|
||||
@ -121,11 +122,7 @@ public final class Line extends RenderInstruction {
|
||||
this.fixed = true;
|
||||
this.fade = -1;
|
||||
this.stipple = 2;
|
||||
color = new float[4];
|
||||
color[3] = (stroke >> 24 & 0xff) / 255.0f;
|
||||
color[0] = (stroke >> 16 & 0xff) / 255.0f * color[3];
|
||||
color[1] = (stroke >> 8 & 0xff) / 255.0f * color[3];
|
||||
color[2] = (stroke >> 0 & 0xff) / 255.0f * color[3];
|
||||
color = GlUtils.colorToFloatP(stroke);
|
||||
}
|
||||
|
||||
private static void validate(float strokeWidth) {
|
||||
@ -215,11 +212,7 @@ public final class Line extends RenderInstruction {
|
||||
|
||||
this.cap = strokeLinecap;
|
||||
|
||||
color = new float[4];
|
||||
color[3] = (stroke >> 24 & 0xff) / 255.0f;
|
||||
color[0] = (stroke >> 16 & 0xff) / 255.0f * color[3];
|
||||
color[1] = (stroke >> 8 & 0xff) / 255.0f * color[3];
|
||||
color[2] = (stroke >> 0 & 0xff) / 255.0f * color[3];
|
||||
color = GlUtils.colorToFloatP(stroke);
|
||||
|
||||
this.width = strokeWidth;
|
||||
this.level = level;
|
||||
|
@ -53,6 +53,7 @@ public final class Text extends RenderInstruction {
|
||||
String style = null;
|
||||
// boolean caption = false;
|
||||
float dy = 0;
|
||||
|
||||
for (int i = 0; i < attributes.getLength(); ++i) {
|
||||
String name = attributes.getLocalName(i);
|
||||
String value = attributes.getValue(i);
|
||||
@ -82,10 +83,27 @@ public final class Text extends RenderInstruction {
|
||||
}
|
||||
|
||||
validate(elementName, textKey, fontSize, strokeWidth);
|
||||
Typeface typeface = Typeface.create(fontFamily.toTypeface(), fontStyle.toInt());
|
||||
|
||||
Typeface typeface = null;
|
||||
if (fontFamily == FontFamily.DEFAULT) {
|
||||
if (fontStyle == FontStyle.NORMAL)
|
||||
typeface = typefaceNormal;
|
||||
else if (fontStyle == FontStyle.BOLD)
|
||||
typeface = typefaceBold;
|
||||
}
|
||||
|
||||
if (typeface == null)
|
||||
typeface = Typeface.create(fontFamily.toTypeface(), fontStyle.toInt());
|
||||
|
||||
return new Text(style, textKey, typeface, fontSize, fill, stroke, strokeWidth, dy, caption);
|
||||
}
|
||||
|
||||
private static Typeface typefaceNormal = Typeface.create(FontFamily.DEFAULT.toTypeface(),
|
||||
FontStyle.NORMAL.toInt());
|
||||
|
||||
private static Typeface typefaceBold = Typeface.create(FontFamily.DEFAULT.toTypeface(),
|
||||
FontStyle.BOLD.toInt());
|
||||
|
||||
private static void validate(String elementName, String textKey, float fontSize,
|
||||
float strokeWidth) {
|
||||
if (textKey == null) {
|
||||
@ -110,9 +128,15 @@ public final class Text extends RenderInstruction {
|
||||
public final boolean caption;
|
||||
public final float dy;
|
||||
|
||||
public static Text createText(float fontSize, float strokeWidth, int fill, int outline,
|
||||
boolean billboard) {
|
||||
|
||||
return new Text("", "", typefaceNormal, fontSize, fill, outline, strokeWidth, 0, billboard);
|
||||
}
|
||||
|
||||
private Text(String style, String textKey, Typeface typeface, float fontSize,
|
||||
int fill, int outline, float strokeWidth, float dy, boolean caption) {
|
||||
super();
|
||||
// super();
|
||||
|
||||
this.style = style;
|
||||
this.textKey = textKey;
|
||||
@ -123,19 +147,21 @@ public final class Text extends RenderInstruction {
|
||||
paint.setTextAlign(Align.CENTER);
|
||||
paint.setTypeface(typeface);
|
||||
paint.setColor(fill);
|
||||
paint.setTextSize(fontSize);
|
||||
|
||||
if (strokeWidth > 0) {
|
||||
stroke = new Paint(Paint.ANTI_ALIAS_FLAG);
|
||||
stroke.setStyle(Style.STROKE);
|
||||
stroke.setTextAlign(Align.CENTER);
|
||||
stroke.setTypeface(typeface);
|
||||
stroke.setColor(outline);
|
||||
stroke.setStrokeWidth(strokeWidth);
|
||||
stroke.setTextSize(fontSize);
|
||||
} else
|
||||
stroke = null;
|
||||
|
||||
this.fontSize = fontSize;
|
||||
|
||||
paint.setTextSize(fontSize);
|
||||
stroke.setTextSize(fontSize);
|
||||
|
||||
FontMetrics fm = paint.getFontMetrics();
|
||||
fontHeight = FloatMath.ceil(Math.abs(fm.bottom) + Math.abs(fm.top));
|
||||
fontDescent = FloatMath.ceil(Math.abs(fm.descent));
|
||||
|
@ -47,4 +47,11 @@ public class FastMath {
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
public static float pow(int pow) {
|
||||
if (pow == 0)
|
||||
return 1;
|
||||
|
||||
return (pow > 0 ? (1 << pow) : (1.0f / (1 << -pow)));
|
||||
}
|
||||
}
|
||||
|
@ -157,6 +157,24 @@ public class GlUtils {
|
||||
GLES20.glUniform4fv(handle, 1, c, 0);
|
||||
else
|
||||
glUniform4f(handle, c[0] * alpha, c[1] * alpha, c[2] * alpha, c[3] * alpha);
|
||||
}
|
||||
|
||||
public static float[] colorToFloat(int color) {
|
||||
float[] c = new float[4];
|
||||
c[3] = (color >> 24 & 0xff) / 255.0f;
|
||||
c[0] = (color >> 16 & 0xff) / 255.0f;
|
||||
c[1] = (color >> 8 & 0xff) / 255.0f;
|
||||
c[2] = (color >> 0 & 0xff) / 255.0f;
|
||||
return c;
|
||||
}
|
||||
|
||||
// premultiply alpha
|
||||
public static float[] colorToFloatP(int color) {
|
||||
float[] c = new float[4];
|
||||
c[3] = (color >> 24 & 0xff) / 255.0f;
|
||||
c[0] = (color >> 16 & 0xff) / 255.0f * c[3];
|
||||
c[1] = (color >> 8 & 0xff) / 255.0f * c[3];
|
||||
c[2] = (color >> 0 & 0xff) / 255.0f * c[3];
|
||||
return c;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright 2010, 2011, 2012 mapsforge.org
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
@ -33,6 +34,7 @@ import org.oscim.database.OpenResult;
|
||||
import org.oscim.generator.JobQueue;
|
||||
import org.oscim.generator.JobTile;
|
||||
import org.oscim.generator.MapWorker;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.MapRenderer;
|
||||
import org.oscim.renderer.TileGenerator;
|
||||
import org.oscim.theme.ExternalRenderTheme;
|
||||
@ -58,7 +60,7 @@ public class MapView extends FrameLayout {
|
||||
|
||||
public static final boolean debugFrameTime = false;
|
||||
public static final boolean testRegionZoom = false;
|
||||
public static final boolean staticLabeling = true;
|
||||
// public static final boolean staticLabeling = false;
|
||||
|
||||
private static final boolean debugDatabase = false;
|
||||
|
||||
@ -438,8 +440,9 @@ public class MapView extends FrameLayout {
|
||||
try {
|
||||
inputStream = theme.getRenderThemeAsStream();
|
||||
RenderTheme t = RenderThemeHandler.getRenderTheme(inputStream);
|
||||
mMapRenderer.setRenderTheme(t);
|
||||
mMapWorkers[0].getMapGenerator().setRenderTheme(t);
|
||||
// FIXME somehow...
|
||||
GLRenderer.setRenderTheme(t);
|
||||
TileGenerator.setRenderTheme(t);
|
||||
return true;
|
||||
} catch (ParserConfigurationException e) {
|
||||
Log.e(TAG, e.getMessage());
|
||||
|
@ -523,7 +523,7 @@ public class MapViewPosition {
|
||||
mMapScale = newScale;
|
||||
}
|
||||
|
||||
if (pivotY != 0 || pivotY != 0)
|
||||
if (pivotX != 0 || pivotY != 0)
|
||||
moveMap(pivotX * (1.0f - scale),
|
||||
pivotY * (1.0f - scale));
|
||||
|
||||
|
@ -116,9 +116,10 @@ public class MapZoomControls {
|
||||
private final Handler mZoomControlsHideHandler;
|
||||
private byte mZoomLevelMax;
|
||||
private byte mZoomLevelMin;
|
||||
private MapView mMapView;
|
||||
private final MapView mMapView;
|
||||
|
||||
MapZoomControls(Context context, final MapView mapView) {
|
||||
mMapView = mapView;
|
||||
mZoomControls = new ZoomControls(context);
|
||||
mShowMapZoomControls = true;
|
||||
mZoomLevelMax = DEFAULT_ZOOM_LEVEL_MAX;
|
||||
|
@ -12,34 +12,8 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.renderer;
|
||||
package org.oscim.view;
|
||||
|
||||
import org.oscim.theme.renderinstruction.Text;
|
||||
|
||||
public class TextItem {
|
||||
TextItem next;
|
||||
|
||||
final float x, y;
|
||||
final String string;
|
||||
final Text text;
|
||||
final float width;
|
||||
|
||||
short x1, y1, x2, y2;
|
||||
|
||||
public TextItem(float x, float y, String string, Text text) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.string = string;
|
||||
this.text = text;
|
||||
this.width = text.paint.measureText(string);
|
||||
}
|
||||
|
||||
public TextItem(float x, float y, String string, Text text, float width) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.string = string;
|
||||
this.text = text;
|
||||
this.width = width;
|
||||
}
|
||||
public class OverlayManager {
|
||||
|
||||
}
|
@ -18,6 +18,8 @@ import org.oscim.core.Tile;
|
||||
|
||||
import android.content.Context;
|
||||
import android.os.CountDownTimer;
|
||||
import android.os.Handler;
|
||||
import android.os.Message;
|
||||
import android.os.SystemClock;
|
||||
import android.util.Log;
|
||||
import android.view.GestureDetector;
|
||||
@ -53,6 +55,9 @@ final class TouchHandler
|
||||
private boolean mMoveStart;
|
||||
private boolean mBeginRotate;
|
||||
private boolean mBeginTilt;
|
||||
private boolean mLongPress;
|
||||
private long mLongPressTime;
|
||||
|
||||
private float mPosX;
|
||||
private float mPosY;
|
||||
private double mAngle;
|
||||
@ -124,6 +129,7 @@ final class TouchHandler
|
||||
|
||||
private boolean onActionCancel() {
|
||||
mActivePointerId = INVALID_POINTER_ID;
|
||||
mLongPress = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -174,6 +180,12 @@ final class TouchHandler
|
||||
mPosX = event.getX(id);
|
||||
mPosY = event.getY(id);
|
||||
|
||||
if (mLongPress) {
|
||||
mMapPosition.scaleMap(1 - moveY / 100, 0, 0);
|
||||
mMapView.redrawMap();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!scaling) {
|
||||
mMapPosition.moveMap(moveX, moveY);
|
||||
mMapView.redrawMap();
|
||||
@ -207,7 +219,16 @@ final class TouchHandler
|
||||
if (!mBeginRotate && !mBeginScale && !mBeginTilt) {
|
||||
if (Math.abs(r) > 0.03)
|
||||
mBeginRotate = true;
|
||||
} else if (mBeginRotate) {
|
||||
}
|
||||
|
||||
// quick way to prevent flipping...
|
||||
// Log.d("", "rotation " + rad + " " + r);
|
||||
if (Math.abs(r) > 0.1) {
|
||||
rad = mAngle;
|
||||
r = 0;
|
||||
}
|
||||
|
||||
if (mBeginRotate) {
|
||||
double rsin = Math.sin(r);
|
||||
double rcos = Math.cos(r);
|
||||
|
||||
@ -260,6 +281,8 @@ final class TouchHandler
|
||||
}
|
||||
multi--;
|
||||
|
||||
mLongPress = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -272,6 +295,28 @@ final class TouchHandler
|
||||
mActivePointerId = INVALID_POINTER_ID;
|
||||
mScaling = false;
|
||||
multi = 0;
|
||||
|
||||
// if (mLongPress && SystemClock.uptimeMillis() - mLongPressTime < 150)
|
||||
// {
|
||||
// mScrollX = (mPosX - (mMapView.getWidth() >> 1)) * 2f;
|
||||
// mScrollY = (mPosY - (mMapView.getHeight() >> 1)) * 2f;
|
||||
// mPrevScale = 0;
|
||||
//
|
||||
// mTimer = new CountDownTimer((int) SCALE_DURATION, 30) {
|
||||
// @Override
|
||||
// public void onTick(long tick) {
|
||||
// scale2(tick);
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void onFinish() {
|
||||
// scale2(0);
|
||||
// }
|
||||
// }.start();
|
||||
// }
|
||||
|
||||
mLongPress = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -292,7 +337,6 @@ final class TouchHandler
|
||||
}
|
||||
fling = false;
|
||||
}
|
||||
// Log.d("mapsforge", "onDown");
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -353,6 +397,7 @@ final class TouchHandler
|
||||
Log.d("mapsforge", "long press");
|
||||
mMapView.mRegionLookup.updateRegion(-1, null);
|
||||
}
|
||||
mLongPress = true;
|
||||
}
|
||||
|
||||
boolean scale2(long tick) {
|
||||
@ -360,11 +405,12 @@ final class TouchHandler
|
||||
fling = true;
|
||||
if (mPrevScale >= 1)
|
||||
return false;
|
||||
|
||||
float adv = (SCALE_DURATION - tick) / SCALE_DURATION;
|
||||
adv = mInterpolator.getInterpolation(adv);
|
||||
|
||||
float scale = adv - mPrevScale;
|
||||
mPrevScale += scale;
|
||||
scale *= 0.75;
|
||||
scale += 1;
|
||||
adv += 1;
|
||||
|
||||
@ -379,26 +425,26 @@ final class TouchHandler
|
||||
@Override
|
||||
public boolean onDoubleTap(MotionEvent e) {
|
||||
if (MapView.testRegionZoom) {
|
||||
Log.d("mapsforge", "double tap");
|
||||
|
||||
mMapView.mRegionLookup.updateRegion(1,
|
||||
mMapPosition.getOffsetPoint(mPosX, mPosY));
|
||||
} else {
|
||||
mScrollX = (e.getX(0) - (mMapView.getWidth() >> 1)) * 2f;
|
||||
mScrollY = (e.getY(0) - (mMapView.getHeight() >> 1)) * 2f;
|
||||
mPrevScale = 0;
|
||||
|
||||
mTimer = new CountDownTimer((int) SCALE_DURATION, 30) {
|
||||
@Override
|
||||
public void onTick(long tick) {
|
||||
scale2(tick);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onFinish() {
|
||||
scale(0);
|
||||
}
|
||||
}.start();
|
||||
mLongPress = true;
|
||||
mLongPressTime = SystemClock.uptimeMillis();
|
||||
// mScrollX = (e.getX(0) - (mMapView.getWidth() >> 1)) * 2f;
|
||||
// mScrollY = (e.getY(0) - (mMapView.getHeight() >> 1)) * 2f;
|
||||
// mPrevScale = 0;
|
||||
//
|
||||
// mTimer = new CountDownTimer((int) SCALE_DURATION, 30) {
|
||||
// @Override
|
||||
// public void onTick(long tick) {
|
||||
// scale2(tick);
|
||||
// }
|
||||
//
|
||||
// @Override
|
||||
// public void onFinish() {
|
||||
// scale(0);
|
||||
// }
|
||||
// }.start();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -513,4 +559,120 @@ final class TouchHandler
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* from CountDownTimer.java: Copyright (C) 2008 The Android Open Source
|
||||
* Project Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License. You may
|
||||
* obtain a copy of the License at
|
||||
* http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable
|
||||
* law or agreed to in writing, software distributed under the License is
|
||||
* distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
* KIND, either express or implied. See the License for the specific
|
||||
* language governing permissions and limitations under the License.
|
||||
*/
|
||||
|
||||
final static class Timer {
|
||||
|
||||
/**
|
||||
* Millis since epoch when alarm should stop.
|
||||
*/
|
||||
private final long mMillisInFuture;
|
||||
|
||||
/**
|
||||
* The interval in millis that the user receives callbacks
|
||||
*/
|
||||
final long mCountdownInterval;
|
||||
|
||||
long mStopTimeInFuture;
|
||||
|
||||
/**
|
||||
* @param millisInFuture
|
||||
* The number of millis in the future from the call to
|
||||
* {@link #start()} until the countdown is done and
|
||||
* {@link #onFinish()} is called.
|
||||
* @param countDownInterval
|
||||
* The interval along the way to receive
|
||||
* {@link #onTick(long)} callbacks.
|
||||
*/
|
||||
public Timer(long millisInFuture, long countDownInterval) {
|
||||
mMillisInFuture = millisInFuture;
|
||||
mCountdownInterval = countDownInterval;
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancel the countdown.
|
||||
*/
|
||||
public final void cancel() {
|
||||
mHandler.removeMessages(MSG);
|
||||
}
|
||||
|
||||
/**
|
||||
* Start the countdown.
|
||||
*
|
||||
* @return ...
|
||||
*/
|
||||
public synchronized final Timer start() {
|
||||
if (mMillisInFuture <= 0) {
|
||||
onFinish();
|
||||
return this;
|
||||
}
|
||||
mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
|
||||
mHandler.sendMessage(mHandler.obtainMessage(MSG));
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback fired on regular interval.
|
||||
*
|
||||
* @param millisUntilFinished
|
||||
* The amount of time until finished.
|
||||
*/
|
||||
public void onTick(long millisUntilFinished) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback fired when the time is up.
|
||||
*/
|
||||
public void onFinish() {
|
||||
}
|
||||
|
||||
private static final int MSG = 1;
|
||||
|
||||
// handles counting down
|
||||
private Handler mHandler = new Handler() {
|
||||
|
||||
@Override
|
||||
public void handleMessage(Message msg) {
|
||||
|
||||
synchronized (Timer.this) {
|
||||
final long millisLeft = mStopTimeInFuture
|
||||
- SystemClock.elapsedRealtime();
|
||||
|
||||
if (millisLeft <= 0) {
|
||||
onFinish();
|
||||
} else if (millisLeft < mCountdownInterval) {
|
||||
// no tick, just delay until done
|
||||
sendMessageDelayed(obtainMessage(MSG), millisLeft);
|
||||
} else {
|
||||
long lastTickStart = SystemClock.elapsedRealtime();
|
||||
onTick(millisLeft);
|
||||
|
||||
// take into account user's onTick taking time to
|
||||
// execute
|
||||
long delay = lastTickStart + mCountdownInterval
|
||||
- SystemClock.elapsedRealtime();
|
||||
|
||||
// special case: user's onTick took more than interval
|
||||
// to
|
||||
// complete, skip to next interval
|
||||
while (delay < 0)
|
||||
delay += mCountdownInterval;
|
||||
|
||||
sendMessageDelayed(obtainMessage(MSG), delay);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user