fixup: MapRenderer
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600bf2c105
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@ -295,7 +295,8 @@ public class MapRenderer {
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}
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public void onSurfaceChanged(int width, int height) {
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log.debug("SurfaceChanged: " + mNewSurface + " " + width + "x" + height);
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log.debug("onSurfaceChanged: new={}, {}x{}",
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mNewSurface, width, height);
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if (width <= 0 || height <= 0)
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return;
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@ -392,6 +393,8 @@ public class MapRenderer {
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* Bind VBO for a simple quad. Handy for simple custom RenderLayers
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* Vertices: float[]{ -1, -1, -1, 1, 1, -1, 1, 1 }
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*
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* GL.glDrawArrays(GL20.GL_TRIANGLE_STRIP, 0, 4);
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*
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* @param bind - true to activate, false to unbind
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*/
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public static void bindQuadVertexVBO(int location, boolean bind) {
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