package/naming reorganization:
- RenderLayer -> LayerRenderer as this LayerRenderer just the rendering implementation of a Layer - not a 'layer' itself - move renderer.sublayer.*Renderer into their respective *Layer classes - move layers.labeling to layers.tile.vector.labeling (until there is a common labeling framework) - remove layers.overlay - move Marker stuff to layers.marker - merge TileRenderer into TileRenderLayer - rename renderer.sublayers to renderer.elements - move layers.tile.* to tiling package - move tilesource.* to tiling.source - rename oscim.view -> oscim.map
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@@ -7,8 +7,8 @@ import org.oscim.backend.Log;
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import org.oscim.core.BoundingBox;
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import org.oscim.core.GeometryBuffer;
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import org.oscim.core.MapPosition;
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import org.oscim.layers.overlay.PathOverlay;
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import org.oscim.view.Map;
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import org.oscim.layers.PathLayer;
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import org.oscim.map.Map;
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import com.google.gwt.cell.client.AbstractCell;
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import com.google.gwt.core.client.JavaScriptObject;
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@@ -185,7 +185,7 @@ public class SearchBox {
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final Button searchButton = new Button("Search");
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final TextBox searchField = new TextBox();
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//searchField.setText("Bremen");
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final PathOverlay mOverlay = new PathOverlay(map, 0xCC0000FF);
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final PathLayer mOverlay = new PathLayer(map, 0xCC0000FF);
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map.getLayers().add(mOverlay);
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// We can add style names to widgets
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