what was this sqrt() for?
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@ -152,7 +152,7 @@ public abstract class TextureLayer extends RenderElement {
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TextureLayer tl = (TextureLayer) l;
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if (tl.fixed)
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GL.glUniform1f(hTextureScale, (float) Math.sqrt(scale));
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GL.glUniform1f(hTextureScale, scale);
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else
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GL.glUniform1f(hTextureScale, 1);
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