update README
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README.md
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README.md
@ -12,16 +12,22 @@ http://www.opensciencemap.org
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- bitmap: any quadtree-scheme tiles as texture
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- Backends for Android, Desktop and HTML5/WebGL (through libgdx and GWT)
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### Notes
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- checkout required libraries with 'git submodule init && git submodule update'
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- Projects are expected to be build within eclipse (maybe gradle in future)
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- To set up your own tile server for .vtm tiles see https://github.com/opensciencemap/TileStache/tree/master/TileStache/OSciMap4
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### Getting started
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```
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git clone https://github.com/opensciencemap/vtm
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cd vtm
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git submodule init && git submodule update
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ln -s ../../vtm/assets/styles vtm-android-app/assets/styles
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ln -s ../../vtm/assets/patterns vtm-android-app/assets/patterns
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```
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Then import projects into eclipse. To set up a tile server for .vtm tiles see https://github.com/opensciencemap/TileStache/tree/master/TileStache/OSciMap4
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### Projects
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- **vtm** contains the core library
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- **vtm-android** Android backend - (no libgdx required)
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- **vtm-android-example** provides examples using **vtm-android**
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- **vtm-gdx** Common libgdx backend code
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- **vtm-gdx** common libgdx backend code
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- **vtm-gdx-desktop** Desktop application
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- **vtm-gdx-html** HTML5/GWT application
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- **vtm-gdx-android** Android application using libgdx backend
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