split up
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198
vtm-android/jni/triangle/README
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198
vtm-android/jni/triangle/README
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Triangle
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||||
A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
|
||||
Version 1.6
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||||
|
||||
Show Me
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||||
A Display Program for Meshes and More.
|
||||
Version 1.6
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||||
|
||||
Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
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2360 Woolsey #H
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Berkeley, California 94705-1927
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||||
Please send bugs and comments to jrs@cs.berkeley.edu
|
||||
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||||
Created as part of the Quake project (tools for earthquake simulation).
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Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
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There is no warranty whatsoever. Use at your own risk.
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||||
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||||
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||||
Triangle generates exact Delaunay triangulations, constrained Delaunay
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triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
|
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high-quality triangular meshes. The latter can be generated with no small
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or large angles, and are thus suitable for finite element analysis.
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Show Me graphically displays the contents of the geometric files used by
|
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Triangle. Show Me can also write images in PostScript form.
|
||||
|
||||
Information on the algorithms used by Triangle, including complete
|
||||
references, can be found in the comments at the beginning of the triangle.c
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source file. Another listing of these references, with PostScript copies
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of some of the papers, is available from the Web page
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||||
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||||
http://www.cs.cmu.edu/~quake/triangle.research.html
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------------------------------------------------------------------------------
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|
||||
These programs may be freely redistributed under the condition that the
|
||||
copyright notices (including the copy of this notice in the code comments
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||||
and the copyright notice printed when the `-h' switch is selected) are
|
||||
not removed, and no compensation is received. Private, research, and
|
||||
institutional use is free. You may distribute modified versions of this
|
||||
code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
|
||||
IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
|
||||
SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
|
||||
CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as
|
||||
part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
|
||||
WITH THE AUTHOR. (If you are not directly supplying this code to a
|
||||
customer, and you are instead telling them how they can obtain it for
|
||||
free, then you are not required to make any arrangement with me.)
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------------------------------------------------------------------------------
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The files included in this distribution are:
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README The file you're reading now.
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triangle.c Complete C source code for Triangle.
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showme.c Complete C source code for Show Me.
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triangle.h Include file for calling Triangle from another program.
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tricall.c Sample program that calls Triangle.
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makefile Makefile for compiling Triangle and Show Me.
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A.poly A sample input file.
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|
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Each of Triangle and Show Me is a single portable C file. The easiest way
|
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to compile them is to edit and use the included makefile. Before
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||||
compiling, read the makefile, which describes your options, and edit it
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accordingly. You should specify:
|
||||
|
||||
The source and binary directories.
|
||||
|
||||
The C compiler and level of optimization.
|
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The "correct" directories for include files (especially X include files),
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if necessary.
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||||
|
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Do you want single precision or double? (The default is double.) Do you
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want to leave out some of Triangle's features to reduce the size of the
|
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executable file? Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
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|
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If yours is not a Unix system, define the NO_TIMER symbol to remove the
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Unix-specific timing code. Also, don't try to compile Show Me; it only
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works with X Windows.
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|
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If you are compiling on an Intel x86 CPU and using gcc w/Linux or
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Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
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during compilation so that the exact arithmetic works right.
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Once you've done this, type "make" to compile the programs. Alternatively,
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the files are usually easy to compile without a makefile:
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cc -O -o triangle triangle.c -lm
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cc -O -o showme showme.c -lX11
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On some systems, the C compiler won't be able to find the X include files
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or libraries, and you'll need to specify an include path or library path:
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cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
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|
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Some processors, including Intel x86 family and possibly Motorola 68xxx
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family chips, are IEEE conformant but have extended length internal
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floating-point registers that may defeat Triangle's exact arithmetic
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routines by failing to cause enough roundoff error! Typically, there is a
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way to set these internal registers so that they are rounded off to IEEE
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single or double precision format. I believe (but I'm not certain) that
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Triangle has the right incantations for x86 chips, if you have gcc running
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under Linux (define the LINUX compiler symbol) or Microsoft C (define the
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CPU86 compiler symbol).
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If you have a different processor or operating system, or if I got the
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incantations wrong, you should check your C compiler or system manuals to
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find out how to configure these internal registers to the precision you are
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using. Otherwise, the exact arithmetic routines won't be exact at all.
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See http://www.cs.cmu.edu/~quake/robust.pc.html for details. Triangle's
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exact arithmetic hasn't a hope of working on machines like the Cray C90 or
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Y-MP, which are not IEEE conformant and have inaccurate rounding.
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Triangle and Show Me have both text and HTML documentation. The latter is
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illustrated. Find it on the Web at
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http://www.cs.cmu.edu/~quake/triangle.html
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http://www.cs.cmu.edu/~quake/showme.html
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Complete text instructions are printed by invoking each program with the
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`-h' switch:
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triangle -h
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showme -h
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The instructions are long; you'll probably want to pipe the output to
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`more' or `lpr' or redirect it to a file.
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Both programs give a short list of command line options if they are invoked
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without arguments (that is, just type `triangle' or `showme').
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Try out Triangle on the enclosed sample file, A.poly:
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triangle -p A
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showme A.poly &
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Triangle will read the Planar Straight Line Graph defined by A.poly, and
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write its constrained Delaunay triangulation to A.1.node and A.1.ele.
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Show Me will display the figure defined by A.poly. There are two buttons
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marked "ele" in the Show Me window; click on the top one. This will cause
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Show Me to load and display the triangulation.
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For contrast, try running
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triangle -pq A
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Now, click on the same "ele" button. A new triangulation will be loaded;
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this one having no angles smaller than 20 degrees.
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To see a Voronoi diagram, try this:
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cp A.poly A.node
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triangle -v A
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Click the "ele" button again. You will see the Delaunay triangulation of
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the points in A.poly, without the segments. Now click the top "voro" button.
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You will see the Voronoi diagram corresponding to that Delaunay triangulation.
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Click the "Reset" button to see the full extent of the diagram.
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------------------------------------------------------------------------------
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If you wish to call Triangle from another program, instructions for doing
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so are contained in the file `triangle.h' (but read Triangle's regular
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instructions first!). Also look at `tricall.c', which provides an example
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of how to call Triangle.
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Type "make trilibrary" to create triangle.o, a callable object file.
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Alternatively, the object file is usually easy to compile without a
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makefile:
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cc -DTRILIBRARY -O -c triangle.c
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Type "make distclean" to remove all the object and executable files created
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by make.
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||||
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------------------------------------------------------------------------------
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If you use Triangle, and especially if you use it to accomplish real work,
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I would like very much to hear from you. A short letter or email (to
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jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
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The more people I know are using this program, the more easily I can
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||||
justify spending time on improvements and on the three-dimensional
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||||
successor to Triangle, which in turn will benefit you. Also, I can put you
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on a list to receive email whenever a new version of Triangle is available.
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||||
If you use a mesh generated by Triangle or plotted by Show Me in a
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publication, please include an acknowledgment as well. And please spell
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Triangle with a capital `T'! If you want to include a citation, use
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`Jonathan Richard Shewchuk, ``Triangle: Engineering a 2D Quality Mesh
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Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
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||||
Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
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volume 1148 of Lecture Notes in Computer Science, pages 203-222,
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||||
Springer-Verlag, Berlin, May 1996. (From the First ACM Workshop on Applied
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||||
Computational Geometry.)'
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||||
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||||
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||||
Jonathan Richard Shewchuk
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July 27, 2005
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302
vtm-android/jni/triangle/TriangleJni.c
Normal file
302
vtm-android/jni/triangle/TriangleJni.c
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@@ -0,0 +1,302 @@
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#include <jni.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "triangle.h"
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#include <android/log.h>
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#define printf(...) __android_log_print(ANDROID_LOG_DEBUG, "Triangle", __VA_ARGS__)
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// from www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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#if 0
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int pnpoly(int nvert, float *vert, float testx, float testy)
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{
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int i, j, c = 0;
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for (i = 0, j = (nvert-1)*2; i < nvert * 2; j = i++)
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{
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if ( ((vert[i*2+1] > testy) != (vert[j*j+1] > testy)) &&
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(testx < (vert[j*2]-vert[i*2])
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* (testy - vert[i*2+1])
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/ (vert[j*2+1]-vert[i*2+1]) + vert[i*2]) )
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c = !c;
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||||
}
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return c;
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}
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int compare_dups(const void *a, const void *b) {
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int da = *((const long*) a);
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int db = *((const long*) b);
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return (da > db) - (da < db);
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}
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void shiftSegment(TriangleIO *in, int *seg, int pos) {
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int size = (in->numberofsegments - pos - 1) * sizeof(int) * 2;
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printf("shift %d - %d %d\n", size, in->numberofsegments, pos);
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if (size > 0)
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memmove(seg, seg + 2, size);
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in->numberofsegments -= 1;
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}
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struct {
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int p1;
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int p2;
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} segment;
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#endif
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static void printPoly(TriangleIO *in) {
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// print poly format to check with triangle/showme
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printf("%d 2 0 0\n", in->numberofpoints);
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for (int j = 0; j < in->numberofpoints; j++)
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printf("%d %f %f\n", j, in->pointlist[j*2], in->pointlist[j*2+1]);
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int *seg = in->segmentlist;
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printf("%d 0\n", in->numberofsegments);
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for (int j = 0; j < in->numberofsegments; j++, seg += 2)
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printf("%d %d %d\n", j, *seg, *(seg+1));
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printf("%d 0\n", in->numberofholes);
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for (int j = 0; j < in->numberofholes; j++) {
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printf("%d %f %f\n", j, in->holelist[j*2], in->holelist[j*2+1]);
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}
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}
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jint Java_org_oscim_renderer_sublayers_ExtrusionLayer_triangulate(JNIEnv *env, jclass c,
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jfloatArray obj_points, jint pos, jint len, jint num_rings, jobject indice_buf, jint offset) {
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jshort* indices = (jshort*) (*env)->GetDirectBufferAddress(env, indice_buf);
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jboolean isCopy;
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float* orig_points = (float*) (*env)->GetPrimitiveArrayCritical(env, obj_points, &isCopy);
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if (orig_points == NULL)
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return 0;
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||||
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||||
float *points = orig_points + pos;
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||||
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||||
TriangleIO in, out;
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char buf[128];
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||||
|
||||
memset(&in, 0, sizeof(TriangleIO));
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||||
|
||||
in.numberofpoints = len >> 1;
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||||
in.pointlist = (float *) points;
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||||
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||||
// check if explicitly closed
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if (in.pointlist[0] == in.pointlist[indices[0] - 2]
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||||
&& in.pointlist[1] == in.pointlist[indices[0] - 1]) {
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||||
int point = 0;
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for (int i = 0; i < num_rings; i++) {
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||||
// remove last point in ring
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indices[i] -= 2;
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||||
int last = point + (indices[i] >> 1);
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||||
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if (in.numberofpoints - last > 1)
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||||
memmove(in.pointlist + (last * 2), in.pointlist + ((last + 1) * 2),
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(in.numberofpoints - last - 1) * 2 * sizeof(float));
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||||
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||||
in.numberofpoints--;
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||||
point = last;
|
||||
}
|
||||
}
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||||
|
||||
int dups = 0;
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||||
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||||
float *i_points = points;
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int *skip_list = NULL;
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||||
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||||
// check for duplicate vertices and keep a list
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||||
// of dups and the first occurence
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||||
for (int i = 0; i < in.numberofpoints - 1; i++) {
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||||
float x = *i_points++;
|
||||
float y = *i_points++;
|
||||
float *j_points = i_points;
|
||||
|
||||
for (int j = i + 1; j < in.numberofpoints; j++, j_points += 2) {
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||||
if ((*j_points == x) && (*(j_points + 1) == y)) {
|
||||
skip_list = realloc(skip_list, (dups + 2) * 2 * sizeof(int));
|
||||
skip_list[dups * 2 + 0] = j;
|
||||
skip_list[dups * 2 + 1] = i;
|
||||
dups++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
in.segmentlist = (int *) malloc(in.numberofpoints * 2 * sizeof(int));
|
||||
in.numberofsegments = in.numberofpoints;
|
||||
in.numberofholes = num_rings - 1;
|
||||
|
||||
int *rings = NULL;
|
||||
if (in.numberofholes > 0) {
|
||||
in.holelist = (float *) malloc(in.numberofholes * 2 * sizeof(float));
|
||||
rings = (int*) malloc(num_rings * sizeof(int));
|
||||
}
|
||||
|
||||
int *seg = in.segmentlist;
|
||||
float *hole = in.holelist;
|
||||
|
||||
// counter going through all points
|
||||
int point;
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||||
// counter going through all rings
|
||||
int ring;
|
||||
|
||||
// assign all points to segments for each ring
|
||||
for (ring = 0, point = 0; ring < num_rings; ring++, point++) {
|
||||
int len;
|
||||
int num_points = indices[ring] >> 1;
|
||||
|
||||
if (rings)
|
||||
rings[ring] = num_points;
|
||||
|
||||
// add holes: we need a point inside the hole...
|
||||
// this is just a heuristic, assuming that two
|
||||
// 'parallel' lines have a distance of at least
|
||||
// 1 unit. you'll notice when things went wrong
|
||||
// when the hole is rendered instead of the poly
|
||||
if (ring > 0) {
|
||||
int k = point * 2;
|
||||
|
||||
float nx = in.pointlist[k++];
|
||||
float ny = in.pointlist[k++];
|
||||
|
||||
float cx, cy, vx, vy;
|
||||
|
||||
// try to find a large enough segment
|
||||
for (len = (point + num_points) * 2; k < len;) {
|
||||
cx = nx;
|
||||
cy = ny;
|
||||
|
||||
nx = in.pointlist[k++];
|
||||
ny = in.pointlist[k++];
|
||||
|
||||
vx = nx - cx;
|
||||
vy = ny - cy;
|
||||
|
||||
if (vx > 4 || vx < -4 || vy > 4 || vy < -4)
|
||||
break;
|
||||
}
|
||||
|
||||
float a = sqrt(vx * vx + vy * vy);
|
||||
|
||||
float ux = -vy / a;
|
||||
float uy = vx / a;
|
||||
|
||||
float centerx = cx + vx / 2.0 - (ux * 0.1);
|
||||
float centery = cy + vy / 2.0 - (uy * 0.1);
|
||||
|
||||
*hole++ = centerx;
|
||||
*hole++ = centery;
|
||||
}
|
||||
|
||||
// close ring
|
||||
int last = point + (num_points - 1);
|
||||
*seg++ = last;
|
||||
*seg++ = point;
|
||||
|
||||
for (len = point + num_points - 1; point < len; point++) {
|
||||
*seg++ = point;
|
||||
*seg++ = point + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (dups) {
|
||||
for (int i = 0; i < dups; i++) {
|
||||
printf("duplicate points at %d, %d: %f,%f\n",
|
||||
skip_list[i*2], skip_list[i*2+1],
|
||||
in.pointlist[skip_list[i*2+1]*2],
|
||||
in.pointlist[skip_list[i*2+1]*2+1]);
|
||||
}
|
||||
printPoly(&in);
|
||||
|
||||
// replace duplicate positions with first occurence
|
||||
for (int i = 0; i < dups; i++) {
|
||||
// position of the duplicate vertex
|
||||
int pos = skip_list[i * 2] - i;
|
||||
// first vertex
|
||||
int replacement = skip_list[i * 2 + 1];
|
||||
|
||||
seg = in.segmentlist;
|
||||
for (int j = 0; j < in.numberofsegments * 2; j++, seg++) {
|
||||
if (*seg == pos) {
|
||||
printf("%d: %d <- %d", j, pos, replacement);
|
||||
*seg = replacement;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
memset(&out, 0, sizeof(TriangleIO));
|
||||
out.trianglelist = (INDICE*) indices;
|
||||
|
||||
// p - use polygon input, for CDT
|
||||
// z - zero offset array offsets...
|
||||
// P - no poly output
|
||||
// N - no node output
|
||||
// B - no bound output
|
||||
// Q - be quiet!
|
||||
|
||||
TriangleOptions opt;
|
||||
memset(&opt, 0, sizeof(TriangleOptions));
|
||||
|
||||
opt.dwyer = 1;
|
||||
opt.steiner = -1;
|
||||
opt.order = 1;
|
||||
opt.maxarea = -1.0;
|
||||
|
||||
opt.poly = 1;
|
||||
opt.usesegments = 1;
|
||||
opt.nopolywritten = 1;
|
||||
opt.nonodewritten = 1;
|
||||
opt.nobound = 1;
|
||||
opt.quiet = 1;
|
||||
|
||||
triangulate(&opt, &in, &out, (TriangleIO *) NULL);
|
||||
|
||||
if (in.numberofpoints < out.numberofpoints) {
|
||||
// TODO rerun with 'nonodewritten = 0'
|
||||
printf( "polygon input is bad! points in:%d out%d\n", in.numberofpoints, out.numberofpoints);
|
||||
out.numberoftriangles = 0;
|
||||
}
|
||||
else {
|
||||
// scale to stride and add offset
|
||||
short stride = 2;
|
||||
|
||||
if (offset < 0)
|
||||
offset = 0;
|
||||
|
||||
INDICE *tri = out.trianglelist;
|
||||
|
||||
for (int n = out.numberoftriangles * 3; n > 0; n--)
|
||||
*tri++ = *tri * stride + offset;
|
||||
|
||||
// when a ring has an odd number of points one (or rather two)
|
||||
// additional vertices will be added. so the following rings
|
||||
// needs extra offset...
|
||||
int start = offset;
|
||||
for (int j = 0, m = in.numberofholes; j < m; j++) {
|
||||
start += rings[j] * stride;
|
||||
|
||||
// even number of points?
|
||||
if (!(rings[j] & 1))
|
||||
continue;
|
||||
|
||||
tri = out.trianglelist;
|
||||
int n = out.numberoftriangles * 3;
|
||||
|
||||
for (; n-- > 0; tri++)
|
||||
if (*tri >= start)
|
||||
*tri += stride;
|
||||
|
||||
start += stride;
|
||||
}
|
||||
}
|
||||
|
||||
(*env)->ReleasePrimitiveArrayCritical(env, obj_points, orig_points, JNI_ABORT);
|
||||
|
||||
free(in.segmentlist);
|
||||
free(in.holelist);
|
||||
free(rings);
|
||||
free(skip_list);
|
||||
|
||||
return out.numberoftriangles;
|
||||
}
|
||||
7388
vtm-android/jni/triangle/triangle.c
Normal file
7388
vtm-android/jni/triangle/triangle.c
Normal file
File diff suppressed because it is too large
Load Diff
360
vtm-android/jni/triangle/triangle.h
Normal file
360
vtm-android/jni/triangle/triangle.h
Normal file
@@ -0,0 +1,360 @@
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (triangle.h) */
|
||||
/* */
|
||||
/* Include file for programs that call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 28, 2005 */
|
||||
/* */
|
||||
/* Copyright 1996, 2005 */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* How to call Triangle from another program */
|
||||
/* */
|
||||
/* */
|
||||
/* If you haven't read Triangle's instructions (run "triangle -h" to read */
|
||||
/* them), you won't understand what follows. */
|
||||
/* */
|
||||
/* Triangle must be compiled into an object file (triangle.o) with the */
|
||||
/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
|
||||
/* switch). The makefile included with Triangle will do this for you if */
|
||||
/* you run "make trilibrary". The resulting object file can be called via */
|
||||
/* the procedure triangulate(). */
|
||||
/* */
|
||||
/* If the size of the object file is important to you, you may wish to */
|
||||
/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
|
||||
/* of all features that are primarily of research interest. Specifically, */
|
||||
/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
|
||||
/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
|
||||
/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
|
||||
/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
|
||||
/* */
|
||||
/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
|
||||
/* made in the makefile or in triangle.c itself. Putting these definitions */
|
||||
/* in this file (triangle.h) will not create the desired effect. */
|
||||
/* */
|
||||
/* */
|
||||
/* The calling convention for triangulate() follows. */
|
||||
/* */
|
||||
/* void triangulate(triswitches, in, out, vorout) */
|
||||
/* char *triswitches; */
|
||||
/* struct triangulateio *in; */
|
||||
/* struct triangulateio *out; */
|
||||
/* struct triangulateio *vorout; */
|
||||
/* */
|
||||
/* `triswitches' is a string containing the command line switches you wish */
|
||||
/* to invoke. No initial dash is required. Some suggestions: */
|
||||
/* */
|
||||
/* - You'll probably find it convenient to use the `z' switch so that */
|
||||
/* points (and other items) are numbered from zero. This simplifies */
|
||||
/* indexing, because the first item of any type always starts at index */
|
||||
/* [0] of the corresponding array, whether that item's number is zero or */
|
||||
/* one. */
|
||||
/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
|
||||
/* but you can take advantage of Triangle's printed output (including the */
|
||||
/* `V' switch) while debugging. */
|
||||
/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
|
||||
/* then the output points will be identical to the input points, except */
|
||||
/* possibly for the boundary markers. If you don't need the boundary */
|
||||
/* markers, you should use the `N' (no nodes output) switch to save */
|
||||
/* memory. (If you do need boundary markers, but need to save memory, a */
|
||||
/* good nasty trick is to set out->pointlist equal to in->pointlist */
|
||||
/* before calling triangulate(), so that Triangle overwrites the input */
|
||||
/* points with identical copies.) */
|
||||
/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
|
||||
/* have no effect when Triangle is compiled with TRILIBRARY defined. */
|
||||
/* */
|
||||
/* `in', `out', and `vorout' are descriptions of the input, the output, */
|
||||
/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
|
||||
/* `vorout' may be NULL. `in' and `out' may never be NULL. */
|
||||
/* */
|
||||
/* Certain fields of the input and output structures must be initialized, */
|
||||
/* as described below. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* The `triangulateio' structure. */
|
||||
/* */
|
||||
/* Used to pass data into and out of the triangulate() procedure. */
|
||||
/* */
|
||||
/* */
|
||||
/* Arrays are used to store points, triangles, markers, and so forth. In */
|
||||
/* all cases, the first item in any array is stored starting at index [0]. */
|
||||
/* However, that item is item number `1' unless the `z' switch is used, in */
|
||||
/* which case it is item number `0'. Hence, you may find it easier to */
|
||||
/* index points (and triangles in the neighbor list) if you use the `z' */
|
||||
/* switch. Unless, of course, you're calling Triangle from a Fortran */
|
||||
/* program. */
|
||||
/* */
|
||||
/* Description of fields (except the `numberof' fields, which are obvious): */
|
||||
/* */
|
||||
/* `pointlist': An array of point coordinates. The first point's x */
|
||||
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
||||
/* by the coordinates of the remaining points. Each point occupies two */
|
||||
/* REALs. */
|
||||
/* `pointattributelist': An array of point attributes. Each point's */
|
||||
/* attributes occupy `numberofpointattributes' REALs. */
|
||||
/* `pointmarkerlist': An array of point markers; one int per point. */
|
||||
/* */
|
||||
/* `trianglelist': An array of triangle corners. The first triangle's */
|
||||
/* first corner is at index [0], followed by its other two corners in */
|
||||
/* counterclockwise order, followed by any other nodes if the triangle */
|
||||
/* represents a nonlinear element. Each triangle occupies */
|
||||
/* `numberofcorners' ints. */
|
||||
/* `triangleattributelist': An array of triangle attributes. Each */
|
||||
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
||||
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
||||
/* triangle. Input only. */
|
||||
/* `neighborlist': An array of triangle neighbors; three ints per */
|
||||
/* triangle. Output only. */
|
||||
/* */
|
||||
/* `segmentlist': An array of segment endpoints. The first segment's */
|
||||
/* endpoints are at indices [0] and [1], followed by the remaining */
|
||||
/* segments. Two ints per segment. */
|
||||
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
||||
/* */
|
||||
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
||||
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
||||
/* REALs per hole. Input only, although the pointer is copied to the */
|
||||
/* output structure for your convenience. */
|
||||
/* */
|
||||
/* `regionlist': An array of regional attributes and area constraints. */
|
||||
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
||||
/* followed by the regional attribute at index [2], followed by the */
|
||||
/* maximum area at index [3], followed by the remaining area constraints. */
|
||||
/* Four REALs per area constraint. Note that each regional attribute is */
|
||||
/* used only if you select the `A' switch, and each area constraint is */
|
||||
/* used only if you select the `a' switch (with no number following), but */
|
||||
/* omitting one of these switches does not change the memory layout. */
|
||||
/* Input only, although the pointer is copied to the output structure for */
|
||||
/* your convenience. */
|
||||
/* */
|
||||
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
||||
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
||||
/* edge. Output only. */
|
||||
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
||||
/* only. */
|
||||
/* `normlist': An array of normal vectors, used for infinite rays in */
|
||||
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
||||
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
||||
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
||||
/* zero vector. Two REALs per edge. Output only. */
|
||||
/* */
|
||||
/* */
|
||||
/* Any input fields that Triangle will examine must be initialized. */
|
||||
/* Furthermore, for each output array that Triangle will write to, you */
|
||||
/* must either provide space by setting the appropriate pointer to point */
|
||||
/* to the space you want the data written to, or you must initialize the */
|
||||
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
||||
/* The latter option is preferable, because Triangle always knows exactly */
|
||||
/* how much space to allocate. The former option is provided mainly for */
|
||||
/* people who need to call Triangle from Fortran code, though it also makes */
|
||||
/* possible some nasty space-saving tricks, like writing the output to the */
|
||||
/* same arrays as the input. */
|
||||
/* */
|
||||
/* Triangle will not free() any input or output arrays, including those it */
|
||||
/* allocates itself; that's up to you. You should free arrays allocated by */
|
||||
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
||||
/* trifree() just calls the standard free() library procedure, but */
|
||||
/* applications that call triangulate() may replace trimalloc() and */
|
||||
/* trifree() in triangle.c to use specialized memory allocators.) */
|
||||
/* */
|
||||
/* Here's a guide to help you decide which fields you must initialize */
|
||||
/* before you call triangulate(). */
|
||||
/* */
|
||||
/* `in': */
|
||||
/* */
|
||||
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
||||
/* and `numberofpointattributes' must be properly set. */
|
||||
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. If */
|
||||
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* point to a list of point attributes. */
|
||||
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
||||
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
||||
/* `numberoftriangleattributes' must be properly set. If */
|
||||
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
||||
/* must point to a list of triangle attributes. If the `a' switch is */
|
||||
/* used (with no number following), `trianglearealist' must point to a */
|
||||
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
||||
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
||||
/* segments, `numberofsegments' must be properly set, and */
|
||||
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. */
|
||||
/* - If the `p' switch is used without the `r' switch, then */
|
||||
/* `numberofholes' and `numberofregions' must be properly set. If */
|
||||
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
||||
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
||||
/* a list of region constraints. */
|
||||
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
||||
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
||||
/* nonetheless get away with not initializing them if the `r' switch is */
|
||||
/* used.) */
|
||||
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
||||
/* ignored. */
|
||||
/* */
|
||||
/* `out': */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
||||
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
||||
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
||||
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* be initialized. */
|
||||
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
||||
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
||||
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
||||
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
||||
/* initialized. `trianglearealist' may be ignored. */
|
||||
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
||||
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
||||
/* initialized under these circumstances unless the `B' switch is used. */
|
||||
/* - `edgelist' must be initialized if the `e' switch is used. */
|
||||
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
||||
/* the `B' switch is not. */
|
||||
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
||||
/* */
|
||||
/* `vorout' (only needed if `v' switch is used): */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
||||
/* is not zero, `pointattributelist' must be initialized. */
|
||||
/* `pointmarkerlist' may be ignored. */
|
||||
/* - `edgelist' and `normlist' must both be initialized. */
|
||||
/* `edgemarkerlist' may be ignored. */
|
||||
/* - Everything else may be ignored. */
|
||||
/* */
|
||||
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
||||
/* will depend, in an obvious way, on the choice of switches used. Note */
|
||||
/* that when the `p' switch is used, the pointers `holelist' and */
|
||||
/* `regionlist' are copied from `in' to `out', but no new space is */
|
||||
/* allocated; be careful that you don't free() the same array twice. On */
|
||||
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
||||
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
||||
/* switch is used, `out->pointlist' remains uninitialized. */
|
||||
/* */
|
||||
/* All of the meaningful `numberof' fields will be properly set; for */
|
||||
/* instance, `numberofedges' will represent the number of edges in the */
|
||||
/* triangulation whether or not the edges were written. If segments are */
|
||||
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
#define SINGLE
|
||||
|
||||
#ifdef SINGLE
|
||||
#define REAL float
|
||||
#else /* not SINGLE */
|
||||
#define REAL double
|
||||
#endif /* not SINGLE */
|
||||
|
||||
#define INDICE unsigned short
|
||||
|
||||
typedef struct triangulateio TriangleIO;
|
||||
|
||||
struct triangulateio {
|
||||
REAL *pointlist; /* In / out */
|
||||
REAL *pointattributelist; /* In / out */
|
||||
int *pointmarkerlist; /* In / out */
|
||||
int numberofpoints; /* In / out */
|
||||
int numberofpointattributes; /* In / out */
|
||||
|
||||
INDICE *trianglelist; /* In / out */
|
||||
REAL *triangleattributelist; /* In / out */
|
||||
REAL *trianglearealist; /* In only */
|
||||
int *neighborlist; /* Out only */
|
||||
int numberoftriangles; /* In / out */
|
||||
int numberofcorners; /* In / out */
|
||||
int numberoftriangleattributes; /* In / out */
|
||||
|
||||
int *segmentlist; /* In / out */
|
||||
int *segmentmarkerlist; /* In / out */
|
||||
int numberofsegments; /* In / out */
|
||||
|
||||
REAL *holelist; /* In / pointer to array copied out */
|
||||
int numberofholes; /* In / copied out */
|
||||
|
||||
REAL *regionlist; /* In / pointer to array copied out */
|
||||
int numberofregions; /* In / copied out */
|
||||
|
||||
int *edgelist; /* Out only */
|
||||
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
||||
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
||||
int numberofedges; /* Out only */
|
||||
};
|
||||
|
||||
/* Data structure for command line switches and file names. This structure
|
||||
/* is used (instead of global variables) to allow reentrancy.
|
||||
|
||||
* Switches for the triangulator.
|
||||
* poly: -p switch.
|
||||
* refine: -r switch.
|
||||
* quality: -q switch.
|
||||
* minangle: minimum angle bound, specified after -q switch.
|
||||
* goodangle: cosine squared of minangle.
|
||||
* offconstant: constant used to place off-center Steiner points.
|
||||
* vararea: -a switch without number.
|
||||
* fixedarea: -a switch with number.
|
||||
* maxarea: maximum area bound, specified after -a switch.
|
||||
* usertest: -u switch.
|
||||
* regionattrib: -A switch.
|
||||
* convex: -c switch.
|
||||
* weighted: 1 for -w switch, 2 for -W switch.
|
||||
* jettison: -j switch
|
||||
* firstnumber: inverse of -z switch. All items are numbered starting
|
||||
* from `firstnumber'.
|
||||
* edgesout: -e switch.
|
||||
* voronoi: -v switch.
|
||||
* neighbors: -n switch.
|
||||
* geomview: -g switch.
|
||||
* nobound: -B switch.
|
||||
* nopolywritten: -P switch.
|
||||
* nonodewritten: -N switch.
|
||||
* noelewritten: -E switch.
|
||||
* noiterationnum: -I switch.
|
||||
* noholes: -O switch.
|
||||
* noexact: -X switch.
|
||||
* order: element order, specified after -o switch.
|
||||
* nobisect: count of how often -Y switch is selected.
|
||||
* steiner: maximum number of Steiner points, specified after -S switch.
|
||||
* incremental: -i switch. sweepline: -F switch.
|
||||
* dwyer: inverse of -l switch.
|
||||
* splitseg: -s switch.
|
||||
* conformdel: -D switch. docheck: -C switch.
|
||||
* quiet: -Q switch. verbose: count of how often -V switch is selected.
|
||||
* usesegments: -p, -r, -q, or -c switch; determines whether segments are
|
||||
* used at all.
|
||||
*
|
||||
* Read the instructions to find out the meaning of these switches. */
|
||||
|
||||
typedef struct behavior TriangleOptions;
|
||||
|
||||
struct behavior {
|
||||
int poly, refine, quality, vararea, fixedarea, usertest;
|
||||
int regionattrib, convex, weighted, jettison;
|
||||
int firstnumber;
|
||||
int edgesout, voronoi, neighbors, geomview;
|
||||
int nobound, nopolywritten, nonodewritten, noelewritten, noiterationnum;
|
||||
int noholes, noexact, conformdel;
|
||||
int incremental, sweepline, dwyer;
|
||||
int splitseg;
|
||||
int docheck;
|
||||
int quiet, verbose;
|
||||
int usesegments;
|
||||
int order;
|
||||
int nobisect;
|
||||
int steiner;REAL minangle, goodangle, offconstant;REAL maxarea;
|
||||
|
||||
};
|
||||
void parsecommandline(int argc, char **argv, struct behavior *b);
|
||||
void triangulate(struct behavior *, struct triangulateio *, struct triangulateio *,
|
||||
struct triangulateio *);
|
||||
|
||||
441
vtm-android/jni/triangle/triangle_dbg.c
Normal file
441
vtm-android/jni/triangle/triangle_dbg.c
Normal file
@@ -0,0 +1,441 @@
|
||||
#include "triangle_private.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* quality_statistics() Print statistics about the quality of the mesh. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void quality_statistics(struct mesh *m, struct behavior *b) {
|
||||
struct otri triangleloop;
|
||||
vertex p[3];
|
||||
REAL cossquaretable[8];
|
||||
REAL ratiotable[16];
|
||||
REAL dx[3], dy[3];
|
||||
REAL edgelength[3];
|
||||
REAL dotproduct;
|
||||
REAL cossquare;
|
||||
REAL triarea;
|
||||
REAL shortest, longest;
|
||||
REAL trilongest2;
|
||||
REAL smallestarea, biggestarea;
|
||||
REAL triminaltitude2;
|
||||
REAL minaltitude;
|
||||
REAL triaspect2;
|
||||
REAL worstaspect;
|
||||
REAL smallestangle, biggestangle;
|
||||
REAL radconst, degconst;
|
||||
int angletable[18];
|
||||
int aspecttable[16];
|
||||
int aspectindex;
|
||||
int tendegree;
|
||||
int acutebiggest;
|
||||
int i, ii, j, k;
|
||||
|
||||
printf("Mesh quality statistics:\n\n");
|
||||
radconst = PI / 18.0;
|
||||
degconst = 180.0 / PI;
|
||||
for (i = 0; i < 8; i++) {
|
||||
cossquaretable[i] = cos(radconst * (REAL) (i + 1));
|
||||
cossquaretable[i] = cossquaretable[i] * cossquaretable[i];
|
||||
}
|
||||
for (i = 0; i < 18; i++) {
|
||||
angletable[i] = 0;
|
||||
}
|
||||
|
||||
ratiotable[0] = 1.5;
|
||||
ratiotable[1] = 2.0;
|
||||
ratiotable[2] = 2.5;
|
||||
ratiotable[3] = 3.0;
|
||||
ratiotable[4] = 4.0;
|
||||
ratiotable[5] = 6.0;
|
||||
ratiotable[6] = 10.0;
|
||||
ratiotable[7] = 15.0;
|
||||
ratiotable[8] = 25.0;
|
||||
ratiotable[9] = 50.0;
|
||||
ratiotable[10] = 100.0;
|
||||
ratiotable[11] = 300.0;
|
||||
ratiotable[12] = 1000.0;
|
||||
ratiotable[13] = 10000.0;
|
||||
ratiotable[14] = 100000.0;
|
||||
ratiotable[15] = 0.0;
|
||||
for (i = 0; i < 16; i++) {
|
||||
aspecttable[i] = 0;
|
||||
}
|
||||
|
||||
worstaspect = 0.0;
|
||||
minaltitude = m->xmax - m->xmin + m->ymax - m->ymin;
|
||||
minaltitude = minaltitude * minaltitude;
|
||||
shortest = minaltitude;
|
||||
longest = 0.0;
|
||||
smallestarea = minaltitude;
|
||||
biggestarea = 0.0;
|
||||
worstaspect = 0.0;
|
||||
smallestangle = 0.0;
|
||||
biggestangle = 2.0;
|
||||
acutebiggest = 1;
|
||||
|
||||
traversalinit(&m->triangles);
|
||||
triangleloop.tri = triangletraverse(m);
|
||||
triangleloop.orient = 0;
|
||||
while (triangleloop.tri != (triangle *) NULL) {
|
||||
org(triangleloop, p[0]);
|
||||
dest(triangleloop, p[1]);
|
||||
apex(triangleloop, p[2]);
|
||||
trilongest2 = 0.0;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
j = plus1mod3[i];
|
||||
k = minus1mod3[i];
|
||||
dx[i] = p[j][0] - p[k][0];
|
||||
dy[i] = p[j][1] - p[k][1];
|
||||
edgelength[i] = dx[i] * dx[i] + dy[i] * dy[i];
|
||||
if (edgelength[i] > trilongest2) {
|
||||
trilongest2 = edgelength[i];
|
||||
}
|
||||
if (edgelength[i] > longest) {
|
||||
longest = edgelength[i];
|
||||
}
|
||||
if (edgelength[i] < shortest) {
|
||||
shortest = edgelength[i];
|
||||
}
|
||||
}
|
||||
|
||||
triarea = counterclockwise(m, b, p[0], p[1], p[2]);
|
||||
if (triarea < smallestarea) {
|
||||
smallestarea = triarea;
|
||||
}
|
||||
if (triarea > biggestarea) {
|
||||
biggestarea = triarea;
|
||||
}
|
||||
triminaltitude2 = triarea * triarea / trilongest2;
|
||||
if (triminaltitude2 < minaltitude) {
|
||||
minaltitude = triminaltitude2;
|
||||
}
|
||||
triaspect2 = trilongest2 / triminaltitude2;
|
||||
if (triaspect2 > worstaspect) {
|
||||
worstaspect = triaspect2;
|
||||
}
|
||||
aspectindex = 0;
|
||||
while ((triaspect2 > ratiotable[aspectindex] * ratiotable[aspectindex]) && (aspectindex < 15)) {
|
||||
aspectindex++;
|
||||
}
|
||||
aspecttable[aspectindex]++;
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
j = plus1mod3[i];
|
||||
k = minus1mod3[i];
|
||||
dotproduct = dx[j] * dx[k] + dy[j] * dy[k];
|
||||
cossquare = dotproduct * dotproduct / (edgelength[j] * edgelength[k]);
|
||||
tendegree = 8;
|
||||
for (ii = 7; ii >= 0; ii--) {
|
||||
if (cossquare > cossquaretable[ii]) {
|
||||
tendegree = ii;
|
||||
}
|
||||
}
|
||||
if (dotproduct <= 0.0) {
|
||||
angletable[tendegree]++;
|
||||
if (cossquare > smallestangle) {
|
||||
smallestangle = cossquare;
|
||||
}
|
||||
if (acutebiggest && (cossquare < biggestangle)) {
|
||||
biggestangle = cossquare;
|
||||
}
|
||||
}
|
||||
else {
|
||||
angletable[17 - tendegree]++;
|
||||
if (acutebiggest || (cossquare > biggestangle)) {
|
||||
biggestangle = cossquare;
|
||||
acutebiggest = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
triangleloop.tri = triangletraverse(m);
|
||||
}
|
||||
|
||||
shortest = sqrt(shortest);
|
||||
longest = sqrt(longest);
|
||||
minaltitude = sqrt(minaltitude);
|
||||
worstaspect = sqrt(worstaspect);
|
||||
smallestarea *= 0.5;
|
||||
biggestarea *= 0.5;
|
||||
if (smallestangle >= 1.0) {
|
||||
smallestangle = 0.0;
|
||||
}
|
||||
else {
|
||||
smallestangle = degconst * acos(sqrt(smallestangle));
|
||||
}
|
||||
if (biggestangle >= 1.0) {
|
||||
biggestangle = 180.0;
|
||||
}
|
||||
else {
|
||||
if (acutebiggest) {
|
||||
biggestangle = degconst * acos(sqrt(biggestangle));
|
||||
}
|
||||
else {
|
||||
biggestangle = 180.0 - degconst * acos(sqrt(biggestangle));
|
||||
}
|
||||
}
|
||||
|
||||
printf(" Smallest area: %16.5g | Largest area: %16.5g\n", smallestarea, biggestarea);
|
||||
printf(" Shortest edge: %16.5g | Longest edge: %16.5g\n", shortest, longest);
|
||||
printf(
|
||||
" Shortest altitude: %12.5g | Largest aspect ratio: %8.5g\n\n", minaltitude, worstaspect);
|
||||
|
||||
printf(" Triangle aspect ratio histogram:\n");
|
||||
printf(
|
||||
" 1.1547 - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n", ratiotable[0], aspecttable[0], ratiotable[7], ratiotable[8], aspecttable[8]);
|
||||
for (i = 1; i < 7; i++) {
|
||||
printf(
|
||||
" %6.6g - %-6.6g : %8d | %6.6g - %-6.6g : %8d\n", ratiotable[i - 1], ratiotable[i], aspecttable[i], ratiotable[i + 7], ratiotable[i + 8], aspecttable[i + 8]);
|
||||
}
|
||||
printf(
|
||||
" %6.6g - %-6.6g : %8d | %6.6g - : %8d\n", ratiotable[6], ratiotable[7], aspecttable[7], ratiotable[14], aspecttable[15]);
|
||||
printf(" (Aspect ratio is longest edge divided by shortest altitude)\n\n");
|
||||
|
||||
printf(" Smallest angle: %15.5g | Largest angle: %15.5g\n\n", smallestangle, biggestangle);
|
||||
|
||||
printf(" Angle histogram:\n");
|
||||
for (i = 0; i < 9; i++) {
|
||||
printf(
|
||||
" %3d - %3d degrees: %8d | %3d - %3d degrees: %8d\n", i * 10, i * 10 + 10, angletable[i], i * 10 + 90, i * 10 + 100, angletable[i + 9]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* statistics() Print all sorts of cool facts. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void statistics(struct mesh *m, struct behavior *b) {
|
||||
printf("\nStatistics:\n\n");
|
||||
printf(" Input vertices: %d\n", m->invertices);
|
||||
if (b->refine) {
|
||||
printf(" Input triangles: %d\n", m->inelements);
|
||||
}
|
||||
if (b->poly) {
|
||||
printf(" Input segments: %d\n", m->insegments);
|
||||
if (!b->refine) {
|
||||
printf(" Input holes: %d\n", m->holes);
|
||||
}
|
||||
}
|
||||
|
||||
printf("\n Mesh vertices: %ld\n", m->vertices.items - m->undeads);
|
||||
printf(" Mesh triangles: %ld\n", m->triangles.items);
|
||||
printf(" Mesh edges: %ld\n", m->edges);
|
||||
printf(" Mesh exterior boundary edges: %ld\n", m->hullsize);
|
||||
if (b->poly || b->refine) {
|
||||
printf(" Mesh interior boundary edges: %ld\n", m->subsegs.items - m->hullsize);
|
||||
printf(" Mesh subsegments (constrained edges): %ld\n", m->subsegs.items);
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
if (b->verbose) {
|
||||
quality_statistics(m, b);
|
||||
printf("Memory allocation statistics:\n\n");
|
||||
printf(" Maximum number of vertices: %ld\n", m->vertices.maxitems);
|
||||
printf(" Maximum number of triangles: %ld\n", m->triangles.maxitems);
|
||||
if (m->subsegs.maxitems > 0) {
|
||||
printf(" Maximum number of subsegments: %ld\n", m->subsegs.maxitems);
|
||||
}
|
||||
if (m->viri.maxitems > 0) {
|
||||
printf(" Maximum number of viri: %ld\n", m->viri.maxitems);
|
||||
}
|
||||
if (m->badsubsegs.maxitems > 0) {
|
||||
printf(" Maximum number of encroached subsegments: %ld\n", m->badsubsegs.maxitems);
|
||||
}
|
||||
if (m->badtriangles.maxitems > 0) {
|
||||
printf(" Maximum number of bad triangles: %ld\n", m->badtriangles.maxitems);
|
||||
}
|
||||
if (m->flipstackers.maxitems > 0) {
|
||||
printf(" Maximum number of stacked triangle flips: %ld\n", m->flipstackers.maxitems);
|
||||
}
|
||||
if (m->splaynodes.maxitems > 0) {
|
||||
printf(" Maximum number of splay tree nodes: %ld\n", m->splaynodes.maxitems);
|
||||
}
|
||||
printf(
|
||||
" Approximate heap memory use (bytes): %ld\n\n", m->vertices.maxitems * m->vertices.itembytes + m->triangles.maxitems * m->triangles.itembytes + m->subsegs.maxitems * m->subsegs.itembytes + m->viri.maxitems * m->viri.itembytes + m->badsubsegs.maxitems * m->badsubsegs.itembytes + m->badtriangles.maxitems * m->badtriangles.itembytes + m->flipstackers.maxitems * m->flipstackers.itembytes + m->splaynodes.maxitems * m->splaynodes.itembytes);
|
||||
|
||||
printf("Algorithmic statistics:\n\n");
|
||||
if (!b->weighted) {
|
||||
printf(" Number of incircle tests: %ld\n", m->incirclecount);
|
||||
}
|
||||
else {
|
||||
printf(" Number of 3D orientation tests: %ld\n", m->orient3dcount);
|
||||
}
|
||||
printf(" Number of 2D orientation tests: %ld\n", m->counterclockcount);
|
||||
if (m->hyperbolacount > 0) {
|
||||
printf(" Number of right-of-hyperbola tests: %ld\n", m->hyperbolacount);
|
||||
}
|
||||
if (m->circletopcount > 0) {
|
||||
printf(" Number of circle top computations: %ld\n", m->circletopcount);
|
||||
}
|
||||
if (m->circumcentercount > 0) {
|
||||
printf(" Number of triangle circumcenter computations: %ld\n", m->circumcentercount);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
/********* Debugging routines begin here *********/
|
||||
/** **/
|
||||
/** **/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* printtriangle() Print out the details of an oriented triangle. */
|
||||
/* */
|
||||
/* I originally wrote this procedure to simplify debugging; it can be */
|
||||
/* called directly from the debugger, and presents information about an */
|
||||
/* oriented triangle in digestible form. It's also used when the */
|
||||
/* highest level of verbosity (`-VVV') is specified. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void printtriangle(struct mesh *m, struct behavior *b, struct otri *t) {
|
||||
struct otri printtri;
|
||||
struct osub printsh;
|
||||
vertex printvertex;
|
||||
|
||||
printf("triangle x%lx with orientation %d:\n", (unsigned long) t->tri, t->orient);
|
||||
decode(t->tri[0], printtri);
|
||||
if (printtri.tri == m->dummytri) {
|
||||
printf(" [0] = Outer space\n");
|
||||
}
|
||||
else {
|
||||
printf(" [0] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
||||
}
|
||||
decode(t->tri[1], printtri);
|
||||
if (printtri.tri == m->dummytri) {
|
||||
printf(" [1] = Outer space\n");
|
||||
}
|
||||
else {
|
||||
printf(" [1] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
||||
}
|
||||
decode(t->tri[2], printtri);
|
||||
if (printtri.tri == m->dummytri) {
|
||||
printf(" [2] = Outer space\n");
|
||||
}
|
||||
else {
|
||||
printf(" [2] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
||||
}
|
||||
|
||||
org(*t, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Origin[%d] = NULL\n", (t->orient + 1) % 3 + 3);
|
||||
else
|
||||
printf(
|
||||
" Origin[%d] = x%lx (%.12g, %.12g)\n", (t->orient + 1) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
dest(*t, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Dest [%d] = NULL\n", (t->orient + 2) % 3 + 3);
|
||||
else
|
||||
printf(
|
||||
" Dest [%d] = x%lx (%.12g, %.12g)\n", (t->orient + 2) % 3 + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
apex(*t, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Apex [%d] = NULL\n", t->orient + 3);
|
||||
else
|
||||
printf(
|
||||
" Apex [%d] = x%lx (%.12g, %.12g)\n", t->orient + 3, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
|
||||
if (b->usesegments) {
|
||||
sdecode(t->tri[6], printsh);
|
||||
if (printsh.ss != m->dummysub) {
|
||||
printf(" [6] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
||||
}
|
||||
sdecode(t->tri[7], printsh);
|
||||
if (printsh.ss != m->dummysub) {
|
||||
printf(" [7] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
||||
}
|
||||
sdecode(t->tri[8], printsh);
|
||||
if (printsh.ss != m->dummysub) {
|
||||
printf(" [8] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
||||
}
|
||||
}
|
||||
|
||||
if (b->vararea) {
|
||||
printf(" Area constraint: %.4g\n", areabound(*t));
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* printsubseg() Print out the details of an oriented subsegment. */
|
||||
/* */
|
||||
/* I originally wrote this procedure to simplify debugging; it can be */
|
||||
/* called directly from the debugger, and presents information about an */
|
||||
/* oriented subsegment in digestible form. It's also used when the highest */
|
||||
/* level of verbosity (`-VVV') is specified. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void printsubseg(struct mesh *m, struct behavior *b, struct osub *s) {
|
||||
struct osub printsh;
|
||||
struct otri printtri;
|
||||
vertex printvertex;
|
||||
|
||||
printf(
|
||||
"subsegment x%lx with orientation %d and mark %d:\n", (unsigned long) s->ss, s->ssorient, mark(*s));
|
||||
sdecode(s->ss[0], printsh);
|
||||
if (printsh.ss == m->dummysub) {
|
||||
printf(" [0] = No subsegment\n");
|
||||
}
|
||||
else {
|
||||
printf(" [0] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
||||
}
|
||||
sdecode(s->ss[1], printsh);
|
||||
if (printsh.ss == m->dummysub) {
|
||||
printf(" [1] = No subsegment\n");
|
||||
}
|
||||
else {
|
||||
printf(" [1] = x%lx %d\n", (unsigned long) printsh.ss, printsh.ssorient);
|
||||
}
|
||||
|
||||
sorg(*s, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Origin[%d] = NULL\n", 2 + s->ssorient);
|
||||
else
|
||||
printf(
|
||||
" Origin[%d] = x%lx (%.12g, %.12g)\n", 2 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
sdest(*s, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Dest [%d] = NULL\n", 3 - s->ssorient);
|
||||
else
|
||||
printf(
|
||||
" Dest [%d] = x%lx (%.12g, %.12g)\n", 3 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
|
||||
decode(s->ss[6], printtri);
|
||||
if (printtri.tri == m->dummytri) {
|
||||
printf(" [6] = Outer space\n");
|
||||
}
|
||||
else {
|
||||
printf(" [6] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
||||
}
|
||||
decode(s->ss[7], printtri);
|
||||
if (printtri.tri == m->dummytri) {
|
||||
printf(" [7] = Outer space\n");
|
||||
}
|
||||
else {
|
||||
printf(" [7] = x%lx %d\n", (unsigned long) printtri.tri, printtri.orient);
|
||||
}
|
||||
|
||||
segorg(*s, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Segment origin[%d] = NULL\n", 4 + s->ssorient);
|
||||
else
|
||||
printf(
|
||||
" Segment origin[%d] = x%lx (%.12g, %.12g)\n", 4 + s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
segdest(*s, printvertex);
|
||||
if (printvertex == (vertex) NULL)
|
||||
printf(" Segment dest [%d] = NULL\n", 5 - s->ssorient);
|
||||
else
|
||||
printf(
|
||||
" Segment dest [%d] = x%lx (%.12g, %.12g)\n", 5 - s->ssorient, (unsigned long) printvertex, printvertex[0], printvertex[1]);
|
||||
}
|
||||
|
||||
/** **/
|
||||
/** **/
|
||||
/********* Debugging routines end here *********/
|
||||
1067
vtm-android/jni/triangle/triangle_private.h
Normal file
1067
vtm-android/jni/triangle/triangle_private.h
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user