-use absolute x/y position and scale in MapPosition

- scale calculations look much nicer now, better always
   use 'double' unless you are sure about precision required
- finally got rid of zoomLevel relative coordinates
- cleanup MapPosition and MercatorProjection API functions
This commit is contained in:
Hannes Janetzek
2013-04-07 15:58:45 +02:00
parent a6a729244f
commit 8e01dce85e
29 changed files with 658 additions and 710 deletions

View File

@@ -35,7 +35,6 @@ import org.oscim.core.Tile;
import org.oscim.renderer.layer.Layers;
import org.oscim.renderer.overlays.RenderOverlay;
import org.oscim.theme.RenderTheme;
import org.oscim.utils.FastMath;
import org.oscim.utils.GlUtils;
import org.oscim.utils.Matrix4;
import org.oscim.view.MapView;
@@ -317,31 +316,21 @@ public class GLRenderer implements GLSurfaceView.Renderer {
for (int i = 0; i < mDrawTiles.cnt; i++)
tiles[i].isVisible = false;
// relative zoom-level, 'tiles' could not have been updated after
// zoom-level changed.
float div = FastMath.pow(pos.zoomLevel - tiles[0].zoomLevel);
int z = tiles[0].zoomLevel;
// draw additional tiles on max zoom-level:
// to make sure buildings that are half visible but
// the not ground tile are still drawn.
float scale = pos.scale;
if (scale > 2)
scale = 2;
double curScale = Tile.TILE_SIZE * pos.scale;
double tileScale = Tile.TILE_SIZE * (pos.scale / (1 << z));
// transform screen coordinates to tile coordinates
float tileScale = scale * div * Tile.TILE_SIZE;
double px = pos.x * scale;
double py = pos.y * scale;
for (int i = 0; i < 8; i += 2) {
coords[i + 0] = (float) (px + coords[i + 0]) / tileScale;
coords[i + 1] = (float) (py + coords[i + 1]) / tileScale;
coords[i + 0] = (float) ((pos.x * curScale + coords[i + 0]) / tileScale);
coords[i + 1] = (float) ((pos.y * curScale + coords[i + 1]) / tileScale);
}
// count placeholder tiles
mNumTileHolder = 0;
// check visibile tiles
mScanBox.scan(coords, tiles[0].zoomLevel);
mScanBox.scan(coords, z);
}
}
@@ -451,21 +440,23 @@ public class GLRenderer implements GLSurfaceView.Renderer {
return;
boolean tilesChanged = false;
boolean positionChanged = false;
// check if the tiles have changed...
if (serial != mDrawTiles.serial) {
mMapPosition.zoomLevel = -1;
tilesChanged = true;
// FIXME needed?
positionChanged = true;
}
// get current MapPosition, set mTileCoords (mapping of screen to model
// coordinates)
MapPosition pos = mMapPosition;
boolean positionChanged;
synchronized (mMapViewPosition) {
mMapViewPosition.updateAnimation();
positionChanged = mMapViewPosition.getMapPosition(pos);
positionChanged |= mMapViewPosition.getMapPosition(pos);
if (positionChanged)
mMapViewPosition.getMapViewProjection(mTileCoords);

View File

@@ -23,7 +23,6 @@ import static android.opengl.GLES20.glUniform1f;
import static android.opengl.GLES20.glVertexAttribPointer;
import org.oscim.core.MapPosition;
import org.oscim.generator.TileGenerator;
import org.oscim.renderer.GLRenderer.Matrices;
import org.oscim.renderer.layer.Layer;
import org.oscim.renderer.layer.Layers;
@@ -130,15 +129,17 @@ public final class LineRenderer {
//glUniformMatrix4fv(hLineMatrix[mode], 1, false, matrix, 0);
m.mvp.setAsUniform(hLineMatrix[mode]);
//int zoom = FastMath.log2((int) pos.absScale);
int zoom = pos.zoomLevel;
float scale = pos.scale;
double scale = pos.getZoomScale();
// Line scale factor for non fixed lines: Within a zoom-
// level lines would be scaled by the factor 2 by view-matrix.
// Though lines should only scale by sqrt(2). This is achieved
// by inverting scaling of extrusion vector with: width/sqrt(s).
// within one zoom-level: 1 <= s <= 2
float s = scale / div;
double s = scale / div;
float lineScale = (float) Math.sqrt(s * 2 / 2.2);
// scale factor to map one pixel on tile to one pixel on screen:
@@ -146,7 +147,7 @@ public final class LineRenderer {
float pixel = 0;
if (mode == 1)
pixel = 1.5f / s;
pixel = (float) (1.5 / s);
glUniform1f(uLineScale, pixel);
int lineMode = 0;
@@ -154,7 +155,7 @@ public final class LineRenderer {
boolean blur = false;
// dont increase scale when max is reached
boolean strokeMaxZoom = zoom > TileGenerator.STROKE_MAX_ZOOM_LEVEL;
//boolean strokeMaxZoom = zoom > TileGenerator.STROKE_MAX_ZOOM_LEVEL;
Layer l = curLayer;
for (; l != null && l.type == Layer.LINE; l = l.next) {
@@ -167,7 +168,7 @@ public final class LineRenderer {
} else if (line.fade > zoom) {
continue;
} else {
float alpha = (scale > 1.2f ? scale : 1.2f) - 1f;
float alpha = (float) (scale > 1.2 ? scale : 1.2) - 1;
GlUtils.setColor(uLineColor, line.color, alpha);
}
@@ -180,10 +181,10 @@ public final class LineRenderer {
// draw linelayers references by this outline
for (LineLayer o = ll.outlines; o != null; o = o.outlines) {
if (o.line.fixed || strokeMaxZoom) {
width = (ll.width + o.width) / s;
if (o.line.fixed /* || strokeMaxZoom */) {
width = (float) ((ll.width + o.width) / s);
} else {
width = ll.width / s + o.width / lineScale;
width = (float) (ll.width / s + o.width / lineScale);
// check min-size for outline
if (o.line.min > 0 && o.width * lineScale < o.line.min * 2)
@@ -193,7 +194,7 @@ public final class LineRenderer {
glUniform1f(uLineWidth, width * COORD_SCALE_BY_DIR_SCALE);
if (line.blur != 0) {
glUniform1f(uLineScale, 1f - (line.blur / s));
glUniform1f(uLineScale, (float) (1 - (line.blur / s)));
blur = true;
} else if (mode == 1) {
glUniform1f(uLineScale, pixel / width);
@@ -212,10 +213,10 @@ public final class LineRenderer {
}
} else {
if (line.fixed || strokeMaxZoom) {
if (line.fixed /* || strokeMaxZoom */) {
// invert scaling of extrusion vectors so that line
// width stays the same.
width = ll.width / s;
width = (float) (ll.width / s);
} else {
// reduce linear scaling of extrusion vectors so that
// line width increases by sqrt(2.2).

View File

@@ -130,7 +130,9 @@ public class LineTexRenderer {
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
float s = pos.scale / div;
float scale = (float)pos.getZoomScale();
float s = scale / div;
//GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexID[0]);
@@ -146,7 +148,7 @@ public class LineTexRenderer {
GLES20.glUniform1f(hPatternScale, (GLRenderer.COORD_SCALE * line.stipple) / ps);
GLES20.glUniform1f(hPatternWidth, line.stippleWidth);
GLES20.glUniform1f(hScale, pos.scale);
GLES20.glUniform1f(hScale, scale);
// keep line width fixed
GLES20.glUniform1f(hWidth, ll.width / s * COORD_SCALE_BY_DIR_SCALE);

View File

@@ -24,6 +24,9 @@ import org.oscim.renderer.layer.TextItem;
*/
public final class MapTile extends JobTile {
public double x;
public double y;
/**
* Tile data set by TileGenerator.
*/
@@ -73,6 +76,8 @@ public final class MapTile extends JobTile {
MapTile(int tileX, int tileY, byte zoomLevel) {
super(tileX, tileY, zoomLevel);
this.x = (double)tileX / (1 << zoomLevel);
this.y = (double)tileY / (1 << zoomLevel);
}
/**

View File

@@ -179,6 +179,8 @@ public final class PolygonRenderer {
int start = cur;
float scale = (float)pos.getZoomScale();
Layer l = layer;
for (; l != null && l.type == Layer.POLYGON; l = l.next) {
PolygonLayer pl = (PolygonLayer) l;
@@ -204,13 +206,13 @@ public final class PolygonRenderer {
// draw up to 7 layers into stencil buffer
if (cur == STENCIL_BITS - 1) {
fillPolygons(start, cur, zoom, pos.scale);
fillPolygons(start, cur, zoom, scale);
start = cur = 0;
}
}
if (cur > 0)
fillPolygons(start, cur, zoom, pos.scale);
fillPolygons(start, cur, zoom, scale);
if (clip) {
if (first) {
@@ -318,7 +320,9 @@ public final class PolygonRenderer {
glColorMask(false, false, false, false);
}
// always pass stencil test:
glStencilFunc(GL_ALWAYS, 0x00, 0x00);
//glStencilFunc(GL_ALWAYS, 0x00, 0x00);
glStencilFunc(GL_EQUAL, CLIP_BIT, CLIP_BIT);
// write to all bits
glStencilMask(0xFF);
// zero out area to draw to

View File

@@ -122,7 +122,7 @@ public final class TextureRenderer {
+ " pos = u_proj * (u_mv * vec4(vertex.xy + dir * u_scale, 0.0, 1.0));"
+ " } else {" // place as billboard
+ " vec4 center = u_mv * vec4(vertex.xy, 0.0, 1.0);"
+ " pos = u_proj * (center + vec4(dir * (coord_scale * u_swidth), 0.1, 0.0));"
+ " pos = u_proj * (center + vec4(dir * (coord_scale * u_swidth), 0.0, 0.0));"
+ " }"
+ " gl_Position = pos;"
+ " tex_c = tex_coord * div;"

View File

@@ -28,6 +28,7 @@ import org.oscim.generator.JobTile;
import org.oscim.generator.TileDistanceSort;
import org.oscim.renderer.layer.TextItem;
import org.oscim.renderer.layer.VertexPool;
import org.oscim.utils.FastMath;
import org.oscim.view.MapView;
import org.oscim.view.MapViewPosition;
@@ -42,6 +43,8 @@ import android.util.Log;
*/
public class TileManager {
static final String TAG = TileManager.class.getSimpleName();
private final static int MAX_ZOOMLEVEL = 17;
private final static int MIN_ZOOMLEVEL = 2;
// limit number tiles with new data not uploaded to GL
// TODO this should depend on the number of tiles displayed
@@ -148,10 +151,10 @@ public class TileManager {
* 2. Add not yet loaded (or loading) tiles to JobQueue.
* 3. Manage cache
*
* @param mapPosition
* @param pos
* current MapPosition
*/
public synchronized void update(MapPosition mapPosition) {
public synchronized void update(MapPosition pos) {
// clear JobQueue and set tiles to state == NONE.
// one could also append new tiles and sort in JobQueue
// but this has the nice side-effect that MapWorkers dont
@@ -162,22 +165,38 @@ public class TileManager {
// scale and translate projection to tile coordinates
// load some tiles more than currently visible (* 0.75)
float scale = mapPosition.scale * 0.75f;
float tileScale = scale * Tile.TILE_SIZE;
double px = mapPosition.x * scale;
double py = mapPosition.y * scale;
// float scale = mapPosition.scale * 0.75f;
// float tileScale = scale * Tile.TILE_SIZE;
// double px = mapPosition.x * scale;
// double py = mapPosition.y * scale;
//
// float[] coords = mTileCoords;
// mMapViewPosition.getMapViewProjection(coords);
// for (int i = 0; i < 8; i += 2) {
// coords[i + 0] = (float)(px + coords[i + 0]) / tileScale;
// coords[i + 1] = (float)(py + coords[i + 1]) / tileScale;
// }
// scale and translate projection to tile coordinates
// load some tiles more than currently visible (* 0.75)
double scale = pos.scale * 0.75f;
double curScale = Tile.TILE_SIZE * scale;
int zoomLevel = FastMath.clamp(pos.zoomLevel, MIN_ZOOMLEVEL, MAX_ZOOMLEVEL);
double tileScale = Tile.TILE_SIZE * (scale / (1 << zoomLevel));
float[] coords = mTileCoords;
mMapViewPosition.getMapViewProjection(coords);
for (int i = 0; i < 8; i += 2) {
coords[i + 0] = (float)(px + coords[i + 0]) / tileScale;
coords[i + 1] = (float)(py + coords[i + 1]) / tileScale;
coords[i + 0] = (float) ((pos.x * curScale + coords[i + 0]) / tileScale);
coords[i + 1] = (float) ((pos.y * curScale + coords[i + 1]) / tileScale);
}
// scan visible tiles. callback function calls 'addTile'
// which sets mNewTiles
mNewTiles.cnt = 0;
mScanBox.scan(coords, mapPosition.zoomLevel);
mScanBox.scan(coords, zoomLevel);
MapTile[] newTiles = mNewTiles.tiles;
MapTile[] curTiles = mCurrentTiles.tiles;
@@ -225,7 +244,7 @@ public class TileManager {
JobTile[] jobs = new JobTile[mJobs.size()];
jobs = mJobs.toArray(jobs);
updateTileDistances(jobs, jobs.length, mapPosition);
updateTileDistances(jobs, jobs.length, pos);
// sets tiles to state == LOADING
mMapView.addJobs(jobs);
@@ -237,7 +256,7 @@ public class TileManager {
if (remove > CACHE_THRESHOLD ||
mTilesForUpload > MAX_TILES_IN_QUEUE)
limitCache(mapPosition, remove);
limitCache(pos, remove);
}
// need to keep track of TileSets to clear on reset...
@@ -295,7 +314,7 @@ public class TileManager {
tile = QuadTree.getTile(x, y, zoomLevel);
if (tile == null) {
tile = new MapTile(x, y, (byte)zoomLevel);
tile = new MapTile(x, y, (byte) zoomLevel);
QuadTree.add(tile);
mJobs.add(tile);
addToCache(tile);
@@ -389,11 +408,13 @@ public class TileManager {
private static void updateTileDistances(Object[] tiles, int size, MapPosition mapPosition) {
// TODO there is probably a better quad-tree distance function
double x = mapPosition.x;
double y = mapPosition.y;
int zoom = mapPosition.zoomLevel;
int h = Tile.TILE_SIZE >> 1;
long center = h << zoom;
double x = mapPosition.x * (1 << zoom);
double y = mapPosition.y * (1 << zoom);
final float h = 0.5f;
long center = (long)(h * (1 << zoom));
for (int i = 0; i < size; i++) {
JobTile t = (JobTile) tiles[i];
@@ -405,16 +426,16 @@ public class TileManager {
dz = 0;
if (diff == 0) {
dx = (t.pixelX + h) - x;
dy = (t.pixelY + h) - y;
dx = (t.tileX + h) - x;
dy = (t.tileY + h) - y;
scale = 0.5f;
} else if (diff > 0) {
// tile zoom level is greater than current
// NB: distance increase by the factor 2
// with each zoom-level, so that children
// will be kept less likely than parent tiles.
dx = (t.pixelX + h) - x * (1 << diff);
dy = (t.pixelY + h) - y * (1 << diff);
dx = (t.tileX + h) - x * (1 << diff);
dy = (t.tileY + h) - y * (1 << diff);
// add tilesize/2 with each zoom-level
// so that children near the current
// map position but a few levels above
@@ -424,8 +445,8 @@ public class TileManager {
} else {
diff = -diff;
// tile zoom level is smaller than current
dx = (t.pixelX + h) - x / (1 << diff);
dy = (t.pixelY + h) - y / (1 << diff);
dx = (t.tileX + h) - x / (1 << diff);
dy = (t.tileY + h) - y / (1 << diff);
dz = diff * h;
scale = 0.5f * (1 << diff);
}

View File

@@ -19,6 +19,7 @@ import static android.opengl.GLES20.glStencilMask;
import static org.oscim.generator.JobTile.STATE_READY;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer.Matrices;
import org.oscim.renderer.layer.Layer;
import org.oscim.utils.FastMath;
@@ -68,21 +69,25 @@ public class TileRenderer {
drawTile(t, pos);
}
double scale = pos.getZoomScale();
// Draw parent or children as proxy for visibile tiles that dont
// have data yet. Proxies are clipped to the region where nothing
// was drawn to depth buffer.
// TODO draw proxies for placeholder
for (int i = 0; i < tileCnt; i++) {
MapTile t = tiles[i];
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
drawProxyTile(t, pos, true);
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null)){
boolean preferParent = (scale > 1.5) || (pos.zoomLevel - t.zoomLevel < 0);
drawProxyTile(t, pos, true, preferParent);
}
}
// Draw grandparents
for (int i = 0; i < tileCnt; i++) {
MapTile t = tiles[i];
if (t.isVisible && (t.state != STATE_READY) && (t.holder == null))
drawProxyTile(t, pos, false);
drawProxyTile(t, pos, false, false);
}
// make sure stencil buffer write is disabled
@@ -116,13 +121,18 @@ public class TileRenderer {
GLES20.glBindBuffer(GL_ARRAY_BUFFER, t.layers.vbo.id);
// place tile relative to map position
float div = FastMath.pow(tile.zoomLevel - pos.zoomLevel);
float x = (float) (tile.pixelX - pos.x * div);
float y = (float) (tile.pixelY - pos.y * div);
float scale = pos.scale / div;
int z = tile.zoomLevel;
float div = FastMath.pow(z - pos.zoomLevel);
double curScale = Tile.TILE_SIZE * pos.scale;
double scale = (pos.scale / (1 << z));
float x = (float) ((tile.x - pos.x) * curScale);
float y = (float) ((tile.y - pos.y) * curScale);
Matrices m = mMatrices;
m.mvp.setTransScale(x * scale, y * scale, scale / GLRenderer.COORD_SCALE);
m.mvp.setTransScale(x, y, (float)(scale / GLRenderer.COORD_SCALE));
m.mvp.multiplyMM(mProjMatrix, m.mvp);
@@ -168,7 +178,8 @@ public class TileRenderer {
}
// clear clip-region and could also draw 'fade-effect'
PolygonRenderer.drawOver(m, true, 0x22000000);
//PolygonRenderer.drawOver(m, true, 0x22000000);
PolygonRenderer.drawOver(m, false, 0);
}
private static int drawProxyChild(MapTile tile, MapPosition pos) {
@@ -187,12 +198,14 @@ public class TileRenderer {
return drawn;
}
private static void drawProxyTile(MapTile tile, MapPosition pos, boolean parent) {
int diff = pos.zoomLevel - tile.zoomLevel;
// just FIXME!
private static void drawProxyTile(MapTile tile, MapPosition pos, boolean parent, boolean preferParent) {
//int diff = pos.zoomLevel - tile.zoomLevel;
QuadTree r = tile.rel;
MapTile proxy;
if (pos.scale > 1.5f || diff < 0) {
if (!preferParent) {
// prefer drawing children
if (drawProxyChild(tile, pos) == 4)
return;

View File

@@ -46,35 +46,36 @@ public abstract class BasicOverlay extends RenderOverlay {
* use synchronized when modifying layers
*/
@Override
public synchronized void render(MapPosition pos, Matrices m) {
public synchronized void render(MapPosition curPos, Matrices m) {
MapPosition pos = mMapPosition;
float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
float div = FastMath.pow(pos.zoomLevel - curPos.zoomLevel);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
GLState.test(false, false);
if (layers.baseLayers != null) {
setMatrix(pos, m, true);
setMatrix(curPos, m, true);
for (Layer l = layers.baseLayers; l != null;) {
switch (l.type) {
case Layer.POLYGON:
l = PolygonRenderer.draw(pos, l, m, true, false);
l = PolygonRenderer.draw(curPos, l, m, true, false);
break;
case Layer.LINE:
l = LineRenderer.draw(layers, l, pos, m, div, 0);
l = LineRenderer.draw(layers, l, curPos, m, div, 0);
break;
case Layer.TEXLINE:
l = LineTexRenderer.draw(layers, l, pos, m, div);
l = LineTexRenderer.draw(layers, l, curPos, m, div);
break;
}
}
}
if (layers.textureLayers != null) {
setMatrix(pos, m, false);
setMatrix(curPos, m, false);
float scale = (mMapPosition.scale / pos.scale) * div;
float scale = (float)(pos.scale / curPos.scale);
for (Layer l = layers.textureLayers; l != null;) {
l = TextureRenderer.draw(l, scale, m);

View File

@@ -19,6 +19,7 @@ import java.nio.ByteOrder;
import java.nio.ShortBuffer;
import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.generator.JobTile;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLRenderer.Matrices;
@@ -26,7 +27,6 @@ import org.oscim.renderer.GLState;
import org.oscim.renderer.MapTile;
import org.oscim.renderer.TileSet;
import org.oscim.renderer.layer.ExtrusionLayer;
import org.oscim.utils.FastMath;
import org.oscim.utils.GlUtils;
import org.oscim.view.MapView;
@@ -173,7 +173,7 @@ public class ExtrusionOverlay extends RenderOverlay {
MapTile[] tiles = mTiles;
float div = FastMath.pow(tiles[0].zoomLevel - pos.zoomLevel);
//float div = FastMath.pow(tiles[0].zoomLevel - pos.zoomLevel);
int shaderMode = 1;
int uExtAlpha = hAlpha[shaderMode];
@@ -195,7 +195,7 @@ public class ExtrusionOverlay extends RenderOverlay {
for (int i = 0; i < mTileCnt; i++) {
ExtrusionLayer el = (ExtrusionLayer) tiles[i].layers.extrusionLayers;
setMatrix(pos, m, tiles[i], div, 0);
setMatrix(pos, m, tiles[i], 0);
m.mvp.setAsUniform(uExtMatrix);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, el.mIndicesBufferID);
@@ -230,7 +230,7 @@ public class ExtrusionOverlay extends RenderOverlay {
GLState.useProgram(shaderProgram[shaderMode]);
GLState.enableVertexArrays(uExtVertexPosition, -1);
if (pos.scale < 2) {
if (pos.scale < (1 << 18)) {
// chances are high that one moves through a building
// with scale > 2 also draw back sides in this case.
GLES20.glEnable(GLES20.GL_CULL_FACE);
@@ -247,7 +247,7 @@ public class ExtrusionOverlay extends RenderOverlay {
MapTile t = tiles[i];
ExtrusionLayer el = (ExtrusionLayer) t.layers.extrusionLayers;
int d = GLRenderer.depthOffset(t) * 10;
setMatrix(pos, m, t, div, d);
setMatrix(pos, m, t, d);
m.mvp.setAsUniform(uExtMatrix);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, el.mIndicesBufferID);
@@ -273,7 +273,7 @@ public class ExtrusionOverlay extends RenderOverlay {
GLES20.glDepthFunc(GLES20.GL_EQUAL);
int d = GLRenderer.depthOffset(t) * 10;
setMatrix(pos, m, t, div, d);
setMatrix(pos, m, t, d);
m.mvp.setAsUniform(uExtMatrix);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, el.mIndicesBufferID);
@@ -316,19 +316,28 @@ public class ExtrusionOverlay extends RenderOverlay {
tiles[i] = null;
}
if (pos.scale < 2)
if (pos.scale < (1 << 18))
GLES20.glDisable(GLES20.GL_CULL_FACE);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
}
private static void setMatrix(MapPosition mapPosition, Matrices m,
MapTile tile, float div, int delta) {
private static void setMatrix(MapPosition pos, Matrices m,
MapTile tile, int delta) {
float x = (float) (tile.pixelX - mapPosition.x * div);
float y = (float) (tile.pixelY - mapPosition.y * div);
float scale = mapPosition.scale / div;
int z = tile.zoomLevel;
double curScale = Tile.TILE_SIZE * pos.scale;
float scale = (float)(pos.scale / (1 << z));
m.mvp.setTransScale(x * scale, y * scale, scale / GLRenderer.COORD_SCALE);
float x = (float) ((tile.x - pos.x) * curScale);
float y = (float) ((tile.y - pos.y) * curScale);
m.mvp.setTransScale(x, y, scale / GLRenderer.COORD_SCALE);
// float x = (float) (tile.pixelX - mapPosition.x * div);
// float y = (float) (tile.pixelY - mapPosition.y * div);
// float scale = mapPosition.scale / div;
//
// m.mvp.setTransScale(x * scale, y * scale, scale / GLRenderer.COORD_SCALE);
// scale height
m.mvp.setValue(10, scale / 10);

View File

@@ -93,7 +93,6 @@ public class GridOverlay extends BasicOverlay {
}
}
tl.prepare();
layers.textureLayers = tl;
}
@@ -101,30 +100,28 @@ public class GridOverlay extends BasicOverlay {
private int mCurY = -1;
private int mCurZ = -1;
private boolean finished;
@Override
public synchronized void update(MapPosition curPos, boolean positionChanged,
boolean tilesChanged, Matrices matrices) {
mMapPosition.copy(curPos);
int z = 1 << curPos.zoomLevel;
// fix map position to tile coordinates
float size = Tile.TILE_SIZE;
int x = (int) (mMapPosition.x / size);
int y = (int) (mMapPosition.y / size);
mMapPosition.x = x * size;
mMapPosition.y = y * size;
if (!finished)
mMapPosition.scale = 1;
int x = (int) (curPos.x * z);
int y = (int) (curPos.y * z);
// update layers when map moved by at least one tile
if (x != mCurX || y != mCurY || mMapPosition.zoomLevel != mCurZ) {
if (x != mCurX || y != mCurY || z != mCurZ) {
MapPosition pos = mMapPosition;
pos.copy(curPos);
pos.x = (double) x / z;
pos.y = (double) y / z;
pos.scale = z;
mCurX = x;
mCurY = y;
mCurZ = mMapPosition.zoomLevel;
mCurZ = z;
layers.clear();
@@ -134,9 +131,7 @@ public class GridOverlay extends BasicOverlay {
ll.addLine(mPoints, mIndex, false);
addLabels(x, y, mCurZ);
newData = true;
finished = false;
}
}
}

View File

@@ -18,7 +18,6 @@ import org.oscim.core.MapPosition;
import org.oscim.core.Tile;
import org.oscim.renderer.GLRenderer;
import org.oscim.renderer.GLRenderer.Matrices;
import org.oscim.utils.FastMath;
import org.oscim.view.MapView;
public abstract class RenderOverlay {
@@ -51,7 +50,8 @@ public abstract class RenderOverlay {
* true when current tiles changed
* @param matrices TODO
*/
public abstract void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged, Matrices matrices);
public abstract void update(MapPosition curPos, boolean positionChanged, boolean tilesChanged,
Matrices matrices);
/**
* called 2. compile everything for drawing
@@ -70,44 +70,40 @@ public abstract class RenderOverlay {
public abstract void render(MapPosition pos, Matrices m);
/**
* Utility: set m.mvp matrix relative to the difference of current MapPosition
* Utility: set m.mvp matrix relative to the difference of current
* MapPosition
* and the last updated Overlay MapPosition
*
* @param curPos ...
* @param m ...
* @param curPos
* current MapPosition
* @param m
* current Matrices
* @param project
* apply view and projection, or just view otherwise
* apply view and projection, or just view otherwise
*/
protected void setMatrix(MapPosition curPos, Matrices m, boolean project) {
MapPosition oPos = mMapPosition;
float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
double tileScale = Tile.TILE_SIZE * curPos.scale;
// translate relative to map center
float x = (float) (oPos.x - curPos.x * div);
float y = (float) (oPos.y - curPos.y * div);
double x = oPos.x - curPos.x;
double y = oPos.y - curPos.y;
// flip around date-line
float max = (Tile.TILE_SIZE << oPos.zoomLevel);
if (x < -max / 2)
x = max + x;
else if (x > max / 2)
x = x - max;
// wrap around date-line
while (x < 0)
x += 1.0;
while (x > 1)
x -= 1.0;
// scale to current tile world coordinates
float scale = curPos.scale / div;
// set scale to be relative to current scale
float s = (curPos.scale / oPos.scale) / div;
m.mvp.setTransScale(x * scale, y * scale,
s / GLRenderer.COORD_SCALE);
m.mvp.setTransScale((float) (x * tileScale), (float) (y * tileScale),
(float) ((curPos.scale / oPos.scale) / GLRenderer.COORD_SCALE));
m.mvp.multiplyMM(project ? m.viewproj : m.view, m.mvp);
}
/**
* Utility: set m.mvp matrix relative to the difference of current MapPosition
* Utility: set m.mvp matrix relative to the difference of current
* MapPosition
* and the last updated Overlay MapPosition and add m.viewproj
*
* @param curPos ...
@@ -116,13 +112,4 @@ public abstract class RenderOverlay {
protected void setMatrix(MapPosition curPos, Matrices m) {
setMatrix(curPos, m, true);
}
// /**
// * Utility: update mMapPosition
// *
// * @return true if position has changed
// */
// protected boolean updateMapPosition() {
// return mMapView.getMapViewPosition().getMapPosition(mMapPosition);
// }
}

View File

@@ -246,6 +246,7 @@ public class TextOverlay extends BasicOverlay {
private Layers mDebugLayer;
private final static float[] mDebugPoints = new float[4];
//private final Matrix4 mMVP = new Matrix4();
//void addTile(MapTile t) {
@@ -313,9 +314,15 @@ public class TextOverlay extends BasicOverlay {
// this scales MapPosition to the zoomlevel of mTiles...
// TODO create a helper function in MapPosition
MapTile[] tiles = mTileSet.tiles;
//int zoom = tiles[0].zoomLevel;
int diff = tiles[0].zoomLevel - pos.zoomLevel;
float div = FastMath.pow(diff);
float scale = pos.scale * div;
double scale = pos.getZoomScale() * div;
//float scale = (float)(pos.absScale / (1 << zoom) );
double angle = Math.toRadians(pos.angle);
float cos = (float) Math.cos(angle);
@@ -330,11 +337,17 @@ public class TextOverlay extends BasicOverlay {
mRelabelCnt++;
double tileX = (pos.x * (Tile.TILE_SIZE << pos.zoomLevel));
double tileY = (pos.y * (Tile.TILE_SIZE << pos.zoomLevel));
for (l = mPrevLabels; l != null;) {
// transform screen coordinates to tile coordinates
float s = FastMath.pow(l.tile.zoomLevel - pos.zoomLevel);
float sscale = pos.scale / s;
//float sscale = (float)((1 << l.tile.zoomLevel) / pos.absScale);
float sscale = (float) (pos.getZoomScale() / s);
if (l.width > l.length * sscale) {
//Log.d(TAG, "- scale " + lp + " " + s + " " + sscale + " " + lp.length + " " + lp.width);
@@ -342,8 +355,8 @@ public class TextOverlay extends BasicOverlay {
continue;
}
float dx = (float) (l.tile.pixelX - pos.x * s);
float dy = (float) (l.tile.pixelY - pos.y * s);
float dx = (float) (l.tile.tileX * Tile.TILE_SIZE - tileX * s);
float dy = (float) (l.tile.tileY * Tile.TILE_SIZE - tileY * s);
// flip around date-line
if (dx > maxx)
@@ -399,8 +412,8 @@ public class TextOverlay extends BasicOverlay {
if (t.state != JobTile.STATE_READY)
continue;
float dx = (float) (t.pixelX - pos.x);
float dy = (float) (t.pixelY - pos.y);
float dx = (float) (t.tileX * Tile.TILE_SIZE - tileX);
float dy = (float) (t.tileY * Tile.TILE_SIZE - tileY);
// flip around date-line
if (dx > maxx)
@@ -422,7 +435,7 @@ public class TextOverlay extends BasicOverlay {
continue;
l.clone(ti);
l.move(ti, dx, dy, scale);
l.move(ti, dx, dy, (float) scale);
// set line endpoints relative to view to be able to
// check intersections with label from other tiles
@@ -448,7 +461,7 @@ public class TextOverlay extends BasicOverlay {
overlaps = checkOverlap(tl, l);
if (dbg != null)
addDebugBox(dbg, l, ti, overlaps, false, scale);
addDebugBox(dbg, l, ti, overlaps, false, (float) scale);
if (overlaps == 0) {
tl.addText(l);
@@ -466,8 +479,8 @@ public class TextOverlay extends BasicOverlay {
if (t.state != JobTile.STATE_READY)
continue;
float dx = (float) (t.pixelX - pos.x);
float dy = (float) (t.pixelY - pos.y);
float dx = (float) (t.tileX * Tile.TILE_SIZE - tileX);
float dy = (float) (t.tileY * Tile.TILE_SIZE - tileY);
// flip around date-line
if (dx > maxx)
@@ -484,7 +497,7 @@ public class TextOverlay extends BasicOverlay {
l = getLabel();
l.clone(ti);
l.move(ti, dx, dy, scale);
l.move(ti, dx, dy, (float) scale);
if (!nodeIsVisible(l))
continue;
@@ -678,7 +691,7 @@ public class TextOverlay extends BasicOverlay {
@Override
public synchronized void render(MapPosition pos, Matrices m) {
float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
//float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
GLState.test(false, false);
@@ -690,7 +703,10 @@ public class TextOverlay extends BasicOverlay {
if (l.type == Layer.POLYGON) {
l = PolygonRenderer.draw(pos, l, m, true, false);
} else {
float scale = pos.scale * div;
//float scale = pos.getScale() * div;
float scale = (float) ((1 << mMapPosition.zoomLevel) / pos.scale);
l = LineRenderer.draw(layers, l, pos, m, scale, 0);
}
}
@@ -698,7 +714,8 @@ public class TextOverlay extends BasicOverlay {
setMatrix(pos, m);
for (Layer l = layers.textureLayers; l != null;) {
float scale = (mMapPosition.scale / pos.scale) * div;
float scale = (float) (mMapPosition.scale / pos.scale);
//float scale = (mMapPosition.getScale() / pos.getScale()) * div;
l = TextureRenderer.draw(l, scale, m);
}
@@ -709,14 +726,22 @@ public class TextOverlay extends BasicOverlay {
protected void setMatrix(MapPosition curPos, Matrices m) {
MapPosition oPos = mMapPosition;
float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
float x = (float) (oPos.x - curPos.x * div);
float y = (float) (oPos.y - curPos.y * div);
double tileScale = Tile.TILE_SIZE * curPos.scale;
double scale = (curPos.scale / oPos.scale);
float scale = (curPos.scale / mMapPosition.scale) / div;
float s = curPos.scale / div;
m.mvp.setTransScale(x * s, y * s,
scale / GLRenderer.COORD_SCALE);
float x = (float) ((oPos.x - curPos.x) * tileScale);
float y = (float) ((oPos.y - curPos.y) * tileScale);
m.mvp.setTransScale(x, y, (float) (scale / GLRenderer.COORD_SCALE));
// float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
// float x = (float) (oPos.x - curPos.x * div);
// float y = (float) (oPos.y - curPos.y * div);
//
// float scale = (curPos.getScale() / oPos.getScale()) / div;
// float s = curPos.getScale() / div;
// m.mvp.setTransScale(x * s, y * s,
// scale / GLRenderer.COORD_SCALE);
m.mvp.multiplyMM(m.view, m.mvp);
}