throw exception when layer type is invalid
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@ -167,6 +167,9 @@ public class ElementLayers {
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else if (type == RenderElement.MESH)
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renderElement = new MeshLayer(level);
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if (renderElement == null)
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throw new IllegalArgumentException();
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if (l == null) {
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// insert at start
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renderElement.next = baseLayers;
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@ -182,8 +185,8 @@ public class ElementLayers {
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// check if found layer matches requested type
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Log.d(TAG, "BUG wrong layer " + renderElement.type + " " + type +
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" on layer " + renderElement.level);
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// TODO throw exception
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return null;
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throw new IllegalArgumentException();
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}
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mCurLayer = renderElement;
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