use default glCullFace

This commit is contained in:
Hannes Janetzek
2013-11-23 21:11:04 +01:00
parent 538998cb83
commit d7b3ef43d6
@@ -230,7 +230,6 @@ public class ExtrusionRenderer extends LayerRenderer {
// chances are high that one moves through a building
// with scale > 2 also draw back sides in this case.
GL.glEnable(GL20.GL_CULL_FACE);
GL.glCullFace(GL20.GL_FRONT);
}
GL.glDepthFunc(GL20.GL_LESS);
GL.glColorMask(false, false, false, false);