fix way too much z-offset used for roof outline
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@ -293,7 +293,7 @@ public class ExtrusionOverlay extends RenderOverlay {
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// drawing gl_lines with the same coordinates does not result in
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// drawing gl_lines with the same coordinates does not result in
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// same depth values as polygons, so add offset and draw gl_lequal:
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// same depth values as polygons, so add offset and draw gl_lequal:
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GLES20.glDepthFunc(GLES20.GL_LEQUAL);
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GLES20.glDepthFunc(GLES20.GL_LEQUAL);
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GlUtils.addOffsetM(mv, 1000);
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GlUtils.addOffsetM(mv, 100);
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GLES20.glUniformMatrix4fv(uExtMatrix, 1, false, mv, 0);
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GLES20.glUniformMatrix4fv(uExtMatrix, 1, false, mv, 0);
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GLES20.glUniform1i(uExtMode, 3);
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GLES20.glUniform1i(uExtMode, 3);
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