mv TextOverlayExp to TextOverlay
This commit is contained in:
parent
e1ce1b056b
commit
9b54d81dab
@ -14,7 +14,7 @@
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*/
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package org.oscim.overlay;
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import org.oscim.renderer.overlays.TextOverlayExp;
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import org.oscim.renderer.overlays.TextOverlay;
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import org.oscim.view.MapView;
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import android.util.Log;
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@ -25,11 +25,11 @@ import android.view.MotionEvent;
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*/
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public class LabelingOverlay extends Overlay {
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private final static String TAG = LabelingOverlay.class.getName();
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final TextOverlayExp mTextLayer;
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final TextOverlay mTextLayer;
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public LabelingOverlay(MapView mapView) {
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super();
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mTextLayer = new TextOverlayExp(mapView);
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mTextLayer = new TextOverlay(mapView);
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mLayer = mTextLayer;
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}
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@ -1,5 +1,5 @@
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/*
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* Copyright 2013 Hannes Janetzek
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* Copyright 2012 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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@ -28,9 +28,14 @@ package org.oscim.renderer.overlays;
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.renderer.BufferObject;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.LineRenderer;
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import org.oscim.renderer.MapTile;
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import org.oscim.renderer.PolygonRenderer;
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import org.oscim.renderer.TextureRenderer;
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import org.oscim.renderer.TileSet;
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import org.oscim.renderer.layer.Layer;
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import org.oscim.renderer.layer.Layers;
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@ -39,30 +44,30 @@ import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.TextLayer;
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import org.oscim.theme.renderinstruction.Line;
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import org.oscim.utils.FastMath;
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import org.oscim.utils.GeometryUtils;
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import org.oscim.utils.GlUtils;
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import org.oscim.utils.OBB2D;
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import org.oscim.utils.PausableThread;
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import org.oscim.view.MapView;
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import org.oscim.view.MapViewPosition;
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import android.graphics.Color;
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import android.graphics.Paint.Cap;
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import android.opengl.GLES20;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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import android.util.Log;
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/**
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* @author Hannes Janetzek
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*/
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public class TextOverlay extends BasicOverlay {
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private final static String TAG = TextOverlay.class.getName();
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private TileSet mTiles;
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private final MapViewPosition mMapViewPosition;
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private TileSet mTileSet;
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private final LabelThread mThread;
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private MapPosition mWorkPos;
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private MapPosition mTmpPos;
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// TextLayer that is updating
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private TextLayer mTmpLayer;
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// TextLayer that is ready to be added to 'layers'
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private TextLayer mCurLayer;
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private TextLayer mNextLayer;
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// local pool, avoids synchronized TextItem.get()/release()
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@ -90,9 +95,10 @@ public class TextOverlay extends BasicOverlay {
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public OBB2D bbox;
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}
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// class Conflict {
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// Conflict next;
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// Label other;
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// class Link {
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// Link next;
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// Link prev;
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// Label it;
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// }
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//
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// class ActiveTile {
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@ -102,19 +108,22 @@ public class TextOverlay extends BasicOverlay {
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// }
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/* package */boolean mRun;
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/* package */boolean mRerun;
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class LabelThread extends PausableThread {
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@Override
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protected void doWork() {
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SystemClock.sleep(400);
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SystemClock.sleep(500);
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if (!mRun)
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return;
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mRun = false;
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updateLabels();
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mMapView.redrawMap(false);
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if (updateLabels()) {
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mMapView.redrawMap(true);
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} else {
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mRun = true;
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}
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}
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@Override
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@ -124,264 +133,389 @@ public class TextOverlay extends BasicOverlay {
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@Override
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protected boolean hasWork() {
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return mRun || mRerun;
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return mRun;
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}
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}
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private float mSquareRadius;
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private int mRelabelCnt;
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public TextOverlay(MapView mapView) {
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super(mapView);
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mMapViewPosition = mapView.getMapViewPosition();
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mWorkPos = new MapPosition();
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layers.textureLayers = new TextLayer();
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mTmpLayer = new TextLayer();
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//mActiveTiles = new HashMap<MapTile, Link>();
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mTmpPos = new MapPosition();
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mThread = new LabelThread();
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mThread.start();
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mRelabelCnt = 0;
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}
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private TextItem mPool;
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private Label removeLabel(TextLayer tl, Label l) {
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Label tmp = l;
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l = (Label) l.next;
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private byte checkOverlap(TextLayer tl, TextItem ti) {
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TextItem.release(tmp.item);
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tl.removeText(tmp);
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for (TextItem lp = tl.labels; lp != null;) {
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if (lp.text.caption) {
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lp = lp.next;
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continue;
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}
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tmp.next = mPool;
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mPool = tmp;
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return l;
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}
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private byte checkOverlap(TextLayer tl, Label ti) {
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for (Label lp = (Label) tl.labels; lp != null;) {
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// check bounding box
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if (!TextItem.bboxOverlaps(ti, lp, 80)) {
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lp = lp.next;
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if (!TextItem.bboxOverlaps(ti, lp, 150)) {
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lp = (Label) lp.next;
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continue;
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}
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if (lp.text == ti.text && (lp.string == ti.string || lp.string.equals(ti.string))) {
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// make strings unique
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// make strings unique, should be done only once..
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ti.string = lp.string;
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Log.d(TAG, "overlap, same label in bbox " + lp.string
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+ " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
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return 3;
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}
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// keep the label that was active earlier
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if (lp.active <= ti.active)
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return 1;
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if (!TextItem.bboxOverlaps(ti, lp, 10)) {
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lp = lp.next;
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continue;
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}
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byte intersect = GeometryUtils.linesIntersect(
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ti.x1, ti.y1, ti.x2, ti.y2,
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lp.x1, lp.y1, lp.x2, lp.y2);
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if (intersect != 0) {
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//Log.d(TAG, "overlap " + lp.string + " <> " + ti.string
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//+ " at " + ti.x + ":" + ti.y);
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if ((lp.n1 != null && lp.n1 == ti.n2) ||
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(lp.n2 != null && lp.n2 == ti.n1)) {
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//Log.d(TAG, "overlap with adjacent label " + lp.string
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// + " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
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return intersect;
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}
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if ((ti.n1 != null || ti.n2 != null) && (lp.n1 == null && lp.n2 == null)) {
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Log.d(TAG, "overlap, other is unique " + lp.string + " " + ti.string
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+ " at " + ti.x + ":" + ti.y + ", " + lp.x + ":" + lp.y);
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return intersect;
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}
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// just to make it more deterministic
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if (lp.x > ti.x) {
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//Log.d(TAG, "drop " + lp.string);
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TextItem tmp = lp;
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lp = lp.next;
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tl.removeText(tmp);
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tmp.next = mPool;
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mPool = tmp;
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// keep the label with longer segment
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if (lp.length < ti.length) {
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lp = removeLabel(tl, lp);
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continue;
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}
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return intersect;
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return 2;
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}
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lp = lp.next;
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boolean intersect = ti.bbox.overlaps(lp.bbox);
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if (intersect) {
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if (lp.active <= ti.active)
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return 1;
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//Log.d(TAG, "intersection " + lp.string + " <> " + ti.string
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// + " at " + ti.x + ":" + ti.y);
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if (!lp.text.caption
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&& (lp.text.priority > ti.text.priority || lp.length < ti.length)) {
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lp = removeLabel(tl, lp);
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continue;
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}
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return 1;
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}
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lp = (Label) lp.next;
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}
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return 0;
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}
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private final Layers mDebugLayer = null; //new Layers();
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private boolean nodeIsVisible(TextItem ti) {
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// rough filter
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float dist = ti.x * ti.x + ti.y * ti.y;
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if (dist > mSquareRadius)
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return false;
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void updateLabels() {
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mTiles = mMapView.getTileManager().getActiveTiles(mTiles);
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return true;
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}
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// Log.d("...", "relabel " + mRerun + " " + x + " " + y);
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if (mTiles.cnt == 0)
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return;
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private boolean wayIsVisible(TextItem ti) {
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// rough filter
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float dist = ti.x * ti.x + ti.y * ti.y;
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if (dist < mSquareRadius)
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return true;
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mMapView.getMapViewPosition().getMapPosition(mWorkPos);
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dist = ti.x1 * ti.x1 + ti.y1 * ti.y1;
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if (dist < mSquareRadius)
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return true;
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TextLayer tl = mWorkLayer;
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dist = ti.x2 * ti.x2 + ti.y2 * ti.y2;
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if (dist < mSquareRadius)
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return true;
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if (tl == null)
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tl = new TextLayer();
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return false;
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}
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private Layers mDebugLayer;
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private final static float[] mDebugPoints = new float[4];
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private final float[] mMVP = new float[16];
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void addTile(MapTile t) {
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}
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private Label addToPool(Label l) {
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TextItem.release(l.item);
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l.item = null;
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Label next = (Label) l.next;
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l.next = mPool;
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mPool = l;
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return next;
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}
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private Label getLabel() {
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Label l;
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if (mPool == null)
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l = new Label();
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else {
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l = mPool;
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mPool = (Label) mPool.next;
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l.next = null;
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}
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l.active = Integer.MAX_VALUE;
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return l;
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}
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boolean updateLabels() {
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if (mTmpLayer == null)
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return false;
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// get current tiles
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mTileSet = GLRenderer.getVisibleTiles(mTileSet);
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if (mTileSet.cnt == 0)
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return false;
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// reuse text layer
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TextLayer tl = mTmpLayer;
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mTmpLayer = null;
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//mNewLabels = null;
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Layers dbg = null;
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if (mMapView.getDebugSettings().debugLabels)
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dbg = new Layers();
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float[] coords = mTmpCoords;
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MapPosition pos = mTmpPos;
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synchronized (mMapViewPosition) {
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mMapViewPosition.getMapPosition(pos);
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mMapViewPosition.getMapViewProjection(coords);
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mMapViewPosition.getMatrix(null, null, mMVP);
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}
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int mw = (mMapView.getWidth() + Tile.TILE_SIZE) / 2;
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int mh = (mMapView.getHeight() + Tile.TILE_SIZE) / 2;
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mSquareRadius = mw * mw + mh * mh;
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// mTiles might be from another zoomlevel than the current:
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// this scales MapPosition to the zoomlevel of mTiles...
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// TODO create a helper function in MapPosition
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int diff = mTiles.tiles[0].zoomLevel - mWorkPos.zoomLevel;
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MapTile[] tiles = mTileSet.tiles;
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int diff = tiles[0].zoomLevel - pos.zoomLevel;
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float div = FastMath.pow(diff);
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float scale = pos.scale * div;
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// only relabel when tiles belong to the current zoomlevel or its parent
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if (diff > 1 || diff < -2) {
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// pass back the current layer
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synchronized (this) {
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Log.d(TAG, "drop labels: diff " + diff);
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mCurLayer = tl;
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}
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return;
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}
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float scale = mWorkPos.scale;
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double angle = Math.toRadians(mWorkPos.angle);
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double angle = Math.toRadians(pos.angle);
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float cos = (float) Math.cos(angle);
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float sin = (float) Math.sin(angle);
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int maxx = Tile.TILE_SIZE << (mWorkPos.zoomLevel - 1);
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int maxx = Tile.TILE_SIZE << (pos.zoomLevel - 1);
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MapTile[] tiles = mTiles.tiles;
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TextItem ti2 = null;
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Label l = null;
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if (mDebugLayer != null) {
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mDebugLayer.clear();
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LineLayer ll = (LineLayer) mDebugLayer.getLayer(0, Layer.LINE);
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ll.line = new Line(Color.BLUE, 1, Cap.BUTT);
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ll.width = 2;
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ll = (LineLayer) mDebugLayer.getLayer(3, Layer.LINE);
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ll.line = new Line(Color.YELLOW, 1, Cap.BUTT);
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ll.width = 2;
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ll = (LineLayer) mDebugLayer.getLayer(1, Layer.LINE);
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ll.line = new Line(Color.RED, 1, Cap.BUTT);
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ll.width = 2;
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ll = (LineLayer) mDebugLayer.getLayer(2, Layer.LINE);
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ll.line = new Line(Color.GREEN, 1, Cap.BUTT);
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ll.width = 2;
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}
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// TODO more sophisticated placement :)
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for (int i = 0, n = mTiles.cnt; i < n; i++) {
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MapTile t = tiles[i];
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if (!t.isVisible)
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if (dbg != null)
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addDebugLayers(dbg);
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mRelabelCnt++;
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for (l = mPrevLabels; l != null;) {
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// transform screen coordinates to tile coordinates
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float s = FastMath.pow(l.tile.zoomLevel - pos.zoomLevel);
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float sscale = pos.scale / s;
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if (l.width > l.length * sscale) {
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//Log.d(TAG, "- scale " + lp + " " + s + " " + sscale + " " + lp.length + " " + lp.width);
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l = addToPool(l);
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continue;
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}
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// Log.d(TAG, "add: " + t);
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float dx = (float) (t.pixelX - mWorkPos.x);
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float dy = (float) (t.pixelY - mWorkPos.y);
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float dx = (float) (l.tile.pixelX - pos.x * s);
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float dy = (float) (l.tile.pixelY - pos.y * s);
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// flip around date-line
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if (dx > maxx) {
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if (dx > maxx)
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dx = dx - maxx * 2;
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} else if (dx < -maxx) {
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else if (dx < -maxx)
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dx = dx + maxx * 2;
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l.move(l.item, dx, dy, sscale);
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if (!l.text.caption) {
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// set line endpoints relative to view to be able to
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// check intersections with label from other tiles
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float width = (l.item.x2 - l.item.x1) / 2f;
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float height = (l.item.y2 - l.item.y1) / 2f;
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l.x2 = (l.x + width);
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l.x1 = (l.x - width);
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l.y2 = (l.y + height);
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l.y1 = (l.y - height);
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if (!wayIsVisible(l)) {
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l = addToPool(l);
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continue;
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}
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byte overlaps = -1;
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l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
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overlaps = checkOverlap(tl, l);
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if (dbg != null)
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addDebugBox(dbg, l, l.item, overlaps, true, sscale);
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if (overlaps == 0) {
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Label tmp = l;
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l = (Label) l.next;
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tmp.next = null;
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tl.addText(tmp);
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continue;
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}
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}
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dx *= scale;
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dy *= scale;
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l = addToPool(l);
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}
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/* add way labels */
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for (int i = 0, n = mTileSet.cnt; i < n; i++) {
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MapTile t = tiles[i];
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|
||||
float dx = (float) (t.pixelX - pos.x);
|
||||
float dy = (float) (t.pixelY - pos.y);
|
||||
|
||||
// flip around date-line
|
||||
if (dx > maxx)
|
||||
dx = dx - maxx * 2;
|
||||
else if (dx < -maxx)
|
||||
dx = dx + maxx * 2;
|
||||
|
||||
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
|
||||
|
||||
// acquire a TextItem to add to TextLayer
|
||||
if (ti2 == null) {
|
||||
if (mPool == null)
|
||||
ti2 = TextItem.get();
|
||||
else {
|
||||
ti2 = mPool;
|
||||
mPool = mPool.next;
|
||||
ti2.next = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (ti.text.caption) {
|
||||
ti2.move(ti, dx, dy, scale);
|
||||
int tx = (int) (ti2.x);
|
||||
int ty = (int) (ti2.y);
|
||||
int tw = (int) (ti2.width / 2);
|
||||
int th = (int) (ti2.text.fontHeight / 2);
|
||||
|
||||
boolean overlaps = false;
|
||||
for (TextItem lp = tl.labels; lp != null;) {
|
||||
int px = (int) (lp.x);
|
||||
int py = (int) (lp.y);
|
||||
int ph = (int) (lp.text.fontHeight / 2);
|
||||
int pw = (int) (lp.width / 2);
|
||||
|
||||
if ((tx - tw) < (px + pw)
|
||||
&& (px - pw) < (tx + tw)
|
||||
&& (ty - th) < (py + ph)
|
||||
&& (py - ph) < (ty + th)) {
|
||||
|
||||
overlaps = true;
|
||||
break;
|
||||
}
|
||||
lp = lp.next;
|
||||
}
|
||||
if (!overlaps) {
|
||||
tl.addText(ti2);
|
||||
ti2 = null;
|
||||
}
|
||||
|
||||
if (ti.text.caption)
|
||||
continue;
|
||||
}
|
||||
|
||||
/* text is way label */
|
||||
// acquire a TextItem to add to TextLayer
|
||||
if (l == null)
|
||||
l = getLabel();
|
||||
|
||||
// check if path at current scale is long enough for text
|
||||
if (mDebugLayer == null && ti.width > ti.length * scale)
|
||||
if (dbg == null && ti.width > ti.length * scale)
|
||||
continue;
|
||||
|
||||
l.clone(ti);
|
||||
l.move(ti, dx, dy, scale);
|
||||
|
||||
// set line endpoints relative to view to be able to
|
||||
// check intersections with label from other tiles
|
||||
float width = (ti.x2 - ti.x1) / 2f;
|
||||
float height = (ti.y2 - ti.y1) / 2f;
|
||||
l.bbox = null;
|
||||
l.x1 = (l.x - width);
|
||||
l.y1 = (l.y - height);
|
||||
l.x2 = (l.x + width);
|
||||
l.y2 = (l.y + height);
|
||||
|
||||
ti2.move(ti, dx, dy, scale);
|
||||
ti2.x2 = (ti2.x + width);
|
||||
ti2.x1 = (ti2.x - width);
|
||||
ti2.y2 = (ti2.y + height);
|
||||
ti2.y1 = (ti2.y - height);
|
||||
if (!wayIsVisible(l))
|
||||
continue;
|
||||
|
||||
byte overlaps = checkOverlap(tl, ti2);
|
||||
byte overlaps = -1;
|
||||
|
||||
if (mDebugLayer != null) {
|
||||
if (l.bbox == null)
|
||||
l.bbox = new OBB2D(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
|
||||
else
|
||||
l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
|
||||
|
||||
LineLayer ll;
|
||||
if (ti.width > ti.length * scale) {
|
||||
ll = (LineLayer) mDebugLayer.getLayer(1, Layer.LINE);
|
||||
overlaps = 3;
|
||||
}
|
||||
else if (overlaps == 1)
|
||||
ll = (LineLayer) mDebugLayer.getLayer(0, Layer.LINE);
|
||||
else if (overlaps == 2)
|
||||
ll = (LineLayer) mDebugLayer.getLayer(3, Layer.LINE);
|
||||
else
|
||||
ll = (LineLayer) mDebugLayer.getLayer(2, Layer.LINE);
|
||||
if (dbg == null || ti.width < ti.length * scale)
|
||||
overlaps = checkOverlap(tl, l);
|
||||
|
||||
float[] points = new float[4];
|
||||
short[] indices = { 4 };
|
||||
points[0] = ti2.x1 / scale;
|
||||
points[1] = ti2.y1 / scale;
|
||||
points[2] = ti2.x2 / scale;
|
||||
points[3] = ti2.y2 / scale;
|
||||
ll.addLine(points, indices, false);
|
||||
}
|
||||
if (dbg != null)
|
||||
addDebugBox(dbg, l, ti, overlaps, false, scale);
|
||||
|
||||
if (overlaps == 0) {
|
||||
tl.addText(ti2);
|
||||
ti2 = null;
|
||||
tl.addText(l);
|
||||
l.item = TextItem.copy(ti);
|
||||
l.tile = t;
|
||||
l.active = mRelabelCnt;
|
||||
l = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (TextItem ti = tl.labels; ti != null; ti = ti.next) {
|
||||
// scale back to fixed zoom-level. could be done in setMatrix
|
||||
ti.x /= scale;
|
||||
ti.y /= scale;
|
||||
/* add caption */
|
||||
for (int i = 0, n = mTileSet.cnt; i < n; i++) {
|
||||
|
||||
MapTile t = tiles[i];
|
||||
|
||||
float dx = (float) (t.pixelX - pos.x);
|
||||
float dy = (float) (t.pixelY - pos.y);
|
||||
|
||||
// flip around date-line
|
||||
if (dx > maxx)
|
||||
dx = dx - maxx * 2;
|
||||
else if (dx < -maxx)
|
||||
dx = dx + maxx * 2;
|
||||
|
||||
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
|
||||
if (!ti.text.caption)
|
||||
continue;
|
||||
|
||||
// acquire a TextItem to add to TextLayer
|
||||
if (l == null)
|
||||
l = getLabel();
|
||||
|
||||
l.clone(ti);
|
||||
l.move(ti, dx, dy, scale);
|
||||
if (!nodeIsVisible(l))
|
||||
continue;
|
||||
|
||||
//l.setAxisAlignedBBox();
|
||||
|
||||
if (l.bbox == null)
|
||||
l.bbox = new OBB2D();
|
||||
|
||||
l.bbox.setNormalized(l.x, l.y, cos, -sin, l.width + 6,
|
||||
l.text.fontHeight + 6);
|
||||
|
||||
boolean overlaps = false;
|
||||
for (Label lp = (Label) tl.labels; lp != null; lp = (Label) lp.next) {
|
||||
|
||||
if (l.bbox.overlaps(lp.bbox)) {
|
||||
//Log.d(TAG, "overlap > " + ti2.string + " " + lp.string);
|
||||
//if (TextItem.bboxOverlaps(ti2, lp, 4)) {
|
||||
overlaps = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!overlaps) {
|
||||
tl.addText(l);
|
||||
l.item = TextItem.copy(ti);
|
||||
l.tile = t;
|
||||
l.active = mRelabelCnt;
|
||||
l = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Label ti = (Label) tl.labels; ti != null; ti = (Label) ti.next) {
|
||||
|
||||
if (ti.text.caption)
|
||||
continue;
|
||||
@ -398,66 +532,176 @@ public class TextOverlay extends BasicOverlay {
|
||||
}
|
||||
}
|
||||
|
||||
// release temporarily used TextItems
|
||||
if (ti2 != null) {
|
||||
ti2.next = mPool;
|
||||
mPool = ti2;
|
||||
}
|
||||
if (mPool != null) {
|
||||
TextItem.release(mPool);
|
||||
mPool = null;
|
||||
// keep temporarily used Label
|
||||
if (l != null) {
|
||||
l.next = mPool;
|
||||
mPool = l;
|
||||
}
|
||||
|
||||
// draw text to bitmaps and create vertices
|
||||
tl.prepare();
|
||||
|
||||
// everything synchronized?
|
||||
// after 'prepare' TextLayer does not need TextItems any longer
|
||||
mPrevLabels = (Label) tl.labels;
|
||||
tl.labels = null;
|
||||
|
||||
// remove tile locks
|
||||
GLRenderer.releaseTiles(mTileSet);
|
||||
|
||||
// pass new labels for rendering
|
||||
synchronized (this) {
|
||||
mCurLayer = tl;
|
||||
mNextLayer = tl;
|
||||
mDebugLayer = dbg;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void addDebugBox(Layers dbg, Label l, TextItem ti, int overlaps, boolean prev,
|
||||
float scale) {
|
||||
|
||||
LineLayer ll;
|
||||
if (prev) {
|
||||
if (overlaps == 1)
|
||||
ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
|
||||
else
|
||||
ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
|
||||
|
||||
} else {
|
||||
if (ti.width > ti.length * scale) {
|
||||
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
||||
overlaps = 3;
|
||||
}
|
||||
else if (overlaps == 1)
|
||||
ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
||||
else if (overlaps == 2)
|
||||
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
||||
else
|
||||
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
||||
}
|
||||
float[] points = mDebugPoints;
|
||||
float width = (ti.x2 - ti.x1) / 2f;
|
||||
float height = (ti.y2 - ti.y1) / 2f;
|
||||
points[0] = (l.x - width * scale);
|
||||
points[1] = (l.y - height * scale);
|
||||
points[2] = (l.x + width * scale);
|
||||
points[3] = (l.y + height * scale);
|
||||
ll.addLine(points, null, false);
|
||||
|
||||
if (l.bbox != null && overlaps != 3) {
|
||||
ll.addLine(l.bbox.corner, null, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void addDebugLayers(Layers dbg) {
|
||||
dbg.clear();
|
||||
LineLayer ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
||||
ll.line = new Line((Color.BLUE & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
||||
ll.line = new Line((Color.YELLOW & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
||||
ll.line = new Line((Color.RED & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
||||
ll.line = new Line((Color.GREEN & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
|
||||
ll.line = new Line((Color.CYAN & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
|
||||
ll.line = new Line((Color.MAGENTA & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void update(MapPosition curPos, boolean positionChanged,
|
||||
boolean tilesChanged) {
|
||||
// Log.d("...", "update " + tilesChanged + " " + positionChanged);
|
||||
if (mHolding)
|
||||
return;
|
||||
|
||||
if (mCurLayer != null) {
|
||||
if (mNextLayer != null) {
|
||||
// keep text layer, not recrating its canvas each time
|
||||
mWorkLayer = (TextLayer) layers.textureLayers;
|
||||
mTmpLayer = (TextLayer) layers.textureLayers;
|
||||
|
||||
// clear textures and text items from previous layer
|
||||
layers.clear();
|
||||
|
||||
if (mDebugLayer != null) {
|
||||
layers.baseLayers = mDebugLayer.baseLayers;
|
||||
mDebugLayer.baseLayers = null;
|
||||
mDebugLayer = null;
|
||||
}
|
||||
|
||||
// set new TextLayer to be uploaded and used
|
||||
layers.textureLayers = mCurLayer;
|
||||
|
||||
mCurLayer = null;
|
||||
// set new TextLayer to be uploaded and rendered
|
||||
layers.textureLayers = mNextLayer;
|
||||
|
||||
// make the 'labeled' MapPosition current
|
||||
MapPosition tmp = mMapPosition;
|
||||
mMapPosition = mWorkPos;
|
||||
mWorkPos = tmp;
|
||||
mMapPosition = mTmpPos;
|
||||
mTmpPos = tmp;
|
||||
|
||||
// TODO should return true instead
|
||||
newData = true;
|
||||
mNextLayer = null;
|
||||
if (!(positionChanged || tilesChanged))
|
||||
return;
|
||||
}
|
||||
|
||||
if (tilesChanged || positionChanged) {
|
||||
if (!mRun) {
|
||||
mRun = true;
|
||||
synchronized (mThread) {
|
||||
mThread.notify();
|
||||
if (mHolding)
|
||||
return;
|
||||
|
||||
if (!mRun) {
|
||||
mRun = true;
|
||||
synchronized (mThread) {
|
||||
mThread.notify();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compile() {
|
||||
int newSize = layers.getSize();
|
||||
|
||||
if (newSize == 0) {
|
||||
isReady = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (layers.vbo == null) {
|
||||
layers.vbo = BufferObject.get(0);
|
||||
}
|
||||
|
||||
if (newSize > 0) {
|
||||
if (GLRenderer.uploadLayers(layers, newSize, true))
|
||||
isReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void render(MapPosition pos, Matrices m) {
|
||||
float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
|
||||
GLState.test(false, false);
|
||||
|
||||
if (layers.baseLayers != null) {
|
||||
setMatrix(pos, m, true);
|
||||
|
||||
for (Layer l = layers.baseLayers; l != null;) {
|
||||
if (l.type == Layer.POLYGON) {
|
||||
l = PolygonRenderer.draw(pos, l, m.mvp, true, false);
|
||||
} else {
|
||||
float scale = pos.scale * div;
|
||||
l = LineRenderer.draw(layers, l, pos, m.mvp, scale, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setMatrix(pos, m);
|
||||
for (Layer l = layers.textureLayers; l != null;) {
|
||||
float scale = (mMapPosition.scale / pos.scale) * div;
|
||||
|
||||
l = TextureRenderer.draw(l, scale, m.proj, m.mvp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -478,6 +722,9 @@ public class TextOverlay extends BasicOverlay {
|
||||
|
||||
private boolean mHolding;
|
||||
|
||||
/**
|
||||
* @param enable layer updates
|
||||
*/
|
||||
public synchronized void hold(boolean enable) {
|
||||
// mHolding = enable;
|
||||
// if (!enable && !mRun) {
|
||||
@ -485,6 +732,7 @@ public class TextOverlay extends BasicOverlay {
|
||||
// synchronized (mThread) {
|
||||
// mThread.notify();
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// mRun = false;
|
||||
// }
|
||||
|
||||
@ -1,740 +0,0 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package org.oscim.renderer.overlays;
|
||||
|
||||
// TODO
|
||||
// 1. rewrite :)
|
||||
// 1.1 test if label is actually visible
|
||||
// 2. compare previous to current state
|
||||
// 2.1 test for new labels to be placed
|
||||
// 2.2 handle collisions
|
||||
// 3 join segments that belong to one feature
|
||||
// 4 handle zoom-level changes
|
||||
// 5 R-Tree might be handy
|
||||
//
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.renderer.BufferObject;
|
||||
import org.oscim.renderer.GLRenderer;
|
||||
import org.oscim.renderer.GLRenderer.Matrices;
|
||||
import org.oscim.renderer.GLState;
|
||||
import org.oscim.renderer.LineRenderer;
|
||||
import org.oscim.renderer.MapTile;
|
||||
import org.oscim.renderer.PolygonRenderer;
|
||||
import org.oscim.renderer.TextureRenderer;
|
||||
import org.oscim.renderer.TileSet;
|
||||
import org.oscim.renderer.layer.Layer;
|
||||
import org.oscim.renderer.layer.Layers;
|
||||
import org.oscim.renderer.layer.LineLayer;
|
||||
import org.oscim.renderer.layer.TextItem;
|
||||
import org.oscim.renderer.layer.TextLayer;
|
||||
import org.oscim.theme.renderinstruction.Line;
|
||||
import org.oscim.utils.FastMath;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.utils.OBB2D;
|
||||
import org.oscim.utils.PausableThread;
|
||||
import org.oscim.view.MapView;
|
||||
import org.oscim.view.MapViewPosition;
|
||||
|
||||
import android.graphics.Color;
|
||||
import android.graphics.Paint.Cap;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.Matrix;
|
||||
import android.os.SystemClock;
|
||||
|
||||
public class TextOverlayExp extends BasicOverlay {
|
||||
private final static String TAG = TextOverlayExp.class.getName();
|
||||
|
||||
private final MapViewPosition mMapViewPosition;
|
||||
private TileSet mTileSet;
|
||||
private final LabelThread mThread;
|
||||
|
||||
private MapPosition mTmpPos;
|
||||
|
||||
// TextLayer that is updating
|
||||
private TextLayer mTmpLayer;
|
||||
// TextLayer that is ready to be added to 'layers'
|
||||
private TextLayer mNextLayer;
|
||||
|
||||
// local pool, avoids synchronized TextItem.get()/release()
|
||||
private Label mPool;
|
||||
private Label mPrevLabels;
|
||||
|
||||
private final float[] mTmpCoords = new float[8];
|
||||
|
||||
//private HashMap<MapTile, Label> mItemMap;
|
||||
//private Label mNewLabels;
|
||||
//private final HashMap<MapTile, Link> mActiveTiles;
|
||||
|
||||
class Label extends TextItem {
|
||||
TextItem item;
|
||||
|
||||
//Link blocking;
|
||||
//Link blockedBy;
|
||||
// shared list of all label for a tile
|
||||
//Link siblings;
|
||||
|
||||
MapTile tile;
|
||||
|
||||
public byte origin;
|
||||
public int active;
|
||||
public OBB2D bbox;
|
||||
}
|
||||
|
||||
// class Link {
|
||||
// Link next;
|
||||
// Link prev;
|
||||
// Label it;
|
||||
// }
|
||||
//
|
||||
// class ActiveTile {
|
||||
// MapTile tile;
|
||||
// int activeLabels;
|
||||
// Label labels;
|
||||
// }
|
||||
|
||||
/* package */boolean mRun;
|
||||
|
||||
class LabelThread extends PausableThread {
|
||||
|
||||
@Override
|
||||
protected void doWork() {
|
||||
SystemClock.sleep(500);
|
||||
if (!mRun)
|
||||
return;
|
||||
|
||||
mRun = false;
|
||||
|
||||
if (updateLabels()) {
|
||||
mMapView.redrawMap(true);
|
||||
} else {
|
||||
mRun = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String getThreadName() {
|
||||
return "Labeling";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean hasWork() {
|
||||
return mRun;
|
||||
}
|
||||
}
|
||||
|
||||
private float mSquareRadius;
|
||||
private int mRelabelCnt;
|
||||
|
||||
public TextOverlayExp(MapView mapView) {
|
||||
super(mapView);
|
||||
mMapViewPosition = mapView.getMapViewPosition();
|
||||
|
||||
layers.textureLayers = new TextLayer();
|
||||
mTmpLayer = new TextLayer();
|
||||
//mActiveTiles = new HashMap<MapTile, Link>();
|
||||
mTmpPos = new MapPosition();
|
||||
mThread = new LabelThread();
|
||||
mThread.start();
|
||||
|
||||
mRelabelCnt = 0;
|
||||
}
|
||||
|
||||
private Label removeLabel(TextLayer tl, Label l) {
|
||||
Label tmp = l;
|
||||
l = (Label) l.next;
|
||||
|
||||
TextItem.release(tmp.item);
|
||||
tl.removeText(tmp);
|
||||
|
||||
tmp.next = mPool;
|
||||
mPool = tmp;
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
private byte checkOverlap(TextLayer tl, Label ti) {
|
||||
|
||||
for (Label lp = (Label) tl.labels; lp != null;) {
|
||||
|
||||
// check bounding box
|
||||
if (!TextItem.bboxOverlaps(ti, lp, 150)) {
|
||||
lp = (Label) lp.next;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (lp.text == ti.text && (lp.string == ti.string || lp.string.equals(ti.string))) {
|
||||
|
||||
// make strings unique, should be done only once..
|
||||
ti.string = lp.string;
|
||||
|
||||
// keep the label that was active earlier
|
||||
if (lp.active <= ti.active)
|
||||
return 1;
|
||||
|
||||
// keep the label with longer segment
|
||||
if (lp.length < ti.length) {
|
||||
lp = removeLabel(tl, lp);
|
||||
continue;
|
||||
}
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
boolean intersect = ti.bbox.overlaps(lp.bbox);
|
||||
|
||||
if (intersect) {
|
||||
|
||||
if (lp.active <= ti.active)
|
||||
return 1;
|
||||
|
||||
//Log.d(TAG, "intersection " + lp.string + " <> " + ti.string
|
||||
// + " at " + ti.x + ":" + ti.y);
|
||||
|
||||
if (!lp.text.caption
|
||||
&& (lp.text.priority > ti.text.priority || lp.length < ti.length)) {
|
||||
|
||||
lp = removeLabel(tl, lp);
|
||||
continue;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
lp = (Label) lp.next;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
private boolean nodeIsVisible(TextItem ti) {
|
||||
// rough filter
|
||||
float dist = ti.x * ti.x + ti.y * ti.y;
|
||||
if (dist > mSquareRadius)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean wayIsVisible(TextItem ti) {
|
||||
// rough filter
|
||||
float dist = ti.x * ti.x + ti.y * ti.y;
|
||||
if (dist < mSquareRadius)
|
||||
return true;
|
||||
|
||||
dist = ti.x1 * ti.x1 + ti.y1 * ti.y1;
|
||||
if (dist < mSquareRadius)
|
||||
return true;
|
||||
|
||||
dist = ti.x2 * ti.x2 + ti.y2 * ti.y2;
|
||||
if (dist < mSquareRadius)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private Layers mDebugLayer;
|
||||
private final static float[] mDebugPoints = new float[4];
|
||||
private final float[] mMVP = new float[16];
|
||||
|
||||
void addTile(MapTile t) {
|
||||
|
||||
}
|
||||
|
||||
private Label addToPool(Label l) {
|
||||
TextItem.release(l.item);
|
||||
l.item = null;
|
||||
|
||||
Label next = (Label) l.next;
|
||||
l.next = mPool;
|
||||
mPool = l;
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
private Label getLabel() {
|
||||
Label l;
|
||||
|
||||
if (mPool == null)
|
||||
l = new Label();
|
||||
else {
|
||||
l = mPool;
|
||||
mPool = (Label) mPool.next;
|
||||
l.next = null;
|
||||
}
|
||||
l.active = Integer.MAX_VALUE;
|
||||
|
||||
return l;
|
||||
}
|
||||
|
||||
boolean updateLabels() {
|
||||
if (mTmpLayer == null)
|
||||
return false;
|
||||
|
||||
// get current tiles
|
||||
mTileSet = GLRenderer.getVisibleTiles(mTileSet);
|
||||
|
||||
if (mTileSet.cnt == 0)
|
||||
return false;
|
||||
|
||||
// reuse text layer
|
||||
TextLayer tl = mTmpLayer;
|
||||
mTmpLayer = null;
|
||||
|
||||
//mNewLabels = null;
|
||||
|
||||
Layers dbg = null;
|
||||
if (mMapView.getDebugSettings().debugLabels)
|
||||
dbg = new Layers();
|
||||
|
||||
float[] coords = mTmpCoords;
|
||||
MapPosition pos = mTmpPos;
|
||||
|
||||
synchronized (mMapViewPosition) {
|
||||
mMapViewPosition.getMapPosition(pos);
|
||||
mMapViewPosition.getMapViewProjection(coords);
|
||||
mMapViewPosition.getMatrix(null, null, mMVP);
|
||||
}
|
||||
int mw = (mMapView.getWidth() + Tile.TILE_SIZE) / 2;
|
||||
int mh = (mMapView.getHeight() + Tile.TILE_SIZE) / 2;
|
||||
mSquareRadius = mw * mw + mh * mh;
|
||||
|
||||
// mTiles might be from another zoomlevel than the current:
|
||||
// this scales MapPosition to the zoomlevel of mTiles...
|
||||
// TODO create a helper function in MapPosition
|
||||
MapTile[] tiles = mTileSet.tiles;
|
||||
int diff = tiles[0].zoomLevel - pos.zoomLevel;
|
||||
float div = FastMath.pow(diff);
|
||||
float scale = pos.scale * div;
|
||||
|
||||
double angle = Math.toRadians(pos.angle);
|
||||
float cos = (float) Math.cos(angle);
|
||||
float sin = (float) Math.sin(angle);
|
||||
|
||||
int maxx = Tile.TILE_SIZE << (pos.zoomLevel - 1);
|
||||
|
||||
Label l = null;
|
||||
|
||||
if (dbg != null)
|
||||
addDebugLayers(dbg);
|
||||
|
||||
mRelabelCnt++;
|
||||
|
||||
for (l = mPrevLabels; l != null;) {
|
||||
|
||||
// transform screen coordinates to tile coordinates
|
||||
float s = FastMath.pow(l.tile.zoomLevel - pos.zoomLevel);
|
||||
float sscale = pos.scale / s;
|
||||
|
||||
if (l.width > l.length * sscale) {
|
||||
//Log.d(TAG, "- scale " + lp + " " + s + " " + sscale + " " + lp.length + " " + lp.width);
|
||||
l = addToPool(l);
|
||||
continue;
|
||||
}
|
||||
|
||||
float dx = (float) (l.tile.pixelX - pos.x * s);
|
||||
float dy = (float) (l.tile.pixelY - pos.y * s);
|
||||
|
||||
// flip around date-line
|
||||
if (dx > maxx)
|
||||
dx = dx - maxx * 2;
|
||||
else if (dx < -maxx)
|
||||
dx = dx + maxx * 2;
|
||||
|
||||
l.move(l.item, dx, dy, sscale);
|
||||
|
||||
if (!l.text.caption) {
|
||||
// set line endpoints relative to view to be able to
|
||||
// check intersections with label from other tiles
|
||||
float width = (l.item.x2 - l.item.x1) / 2f;
|
||||
float height = (l.item.y2 - l.item.y1) / 2f;
|
||||
|
||||
l.x2 = (l.x + width);
|
||||
l.x1 = (l.x - width);
|
||||
l.y2 = (l.y + height);
|
||||
l.y1 = (l.y - height);
|
||||
|
||||
if (!wayIsVisible(l)) {
|
||||
l = addToPool(l);
|
||||
continue;
|
||||
}
|
||||
|
||||
byte overlaps = -1;
|
||||
|
||||
l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
|
||||
|
||||
overlaps = checkOverlap(tl, l);
|
||||
|
||||
if (dbg != null)
|
||||
addDebugBox(dbg, l, l.item, overlaps, true, sscale);
|
||||
|
||||
if (overlaps == 0) {
|
||||
|
||||
Label tmp = l;
|
||||
l = (Label) l.next;
|
||||
|
||||
tmp.next = null;
|
||||
tl.addText(tmp);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
l = addToPool(l);
|
||||
}
|
||||
|
||||
/* add way labels */
|
||||
for (int i = 0, n = mTileSet.cnt; i < n; i++) {
|
||||
|
||||
MapTile t = tiles[i];
|
||||
|
||||
float dx = (float) (t.pixelX - pos.x);
|
||||
float dy = (float) (t.pixelY - pos.y);
|
||||
|
||||
// flip around date-line
|
||||
if (dx > maxx)
|
||||
dx = dx - maxx * 2;
|
||||
else if (dx < -maxx)
|
||||
dx = dx + maxx * 2;
|
||||
|
||||
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
|
||||
|
||||
if (ti.text.caption)
|
||||
continue;
|
||||
|
||||
// acquire a TextItem to add to TextLayer
|
||||
if (l == null)
|
||||
l = getLabel();
|
||||
|
||||
// check if path at current scale is long enough for text
|
||||
if (dbg == null && ti.width > ti.length * scale)
|
||||
continue;
|
||||
|
||||
l.clone(ti);
|
||||
l.move(ti, dx, dy, scale);
|
||||
|
||||
// set line endpoints relative to view to be able to
|
||||
// check intersections with label from other tiles
|
||||
float width = (ti.x2 - ti.x1) / 2f;
|
||||
float height = (ti.y2 - ti.y1) / 2f;
|
||||
l.bbox = null;
|
||||
l.x1 = (l.x - width);
|
||||
l.y1 = (l.y - height);
|
||||
l.x2 = (l.x + width);
|
||||
l.y2 = (l.y + height);
|
||||
|
||||
if (!wayIsVisible(l))
|
||||
continue;
|
||||
|
||||
byte overlaps = -1;
|
||||
|
||||
if (l.bbox == null)
|
||||
l.bbox = new OBB2D(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
|
||||
else
|
||||
l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
|
||||
|
||||
if (dbg == null || ti.width < ti.length * scale)
|
||||
overlaps = checkOverlap(tl, l);
|
||||
|
||||
if (dbg != null)
|
||||
addDebugBox(dbg, l, ti, overlaps, false, scale);
|
||||
|
||||
if (overlaps == 0) {
|
||||
tl.addText(l);
|
||||
l.item = TextItem.copy(ti);
|
||||
l.tile = t;
|
||||
l.active = mRelabelCnt;
|
||||
l = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* add caption */
|
||||
for (int i = 0, n = mTileSet.cnt; i < n; i++) {
|
||||
|
||||
MapTile t = tiles[i];
|
||||
|
||||
float dx = (float) (t.pixelX - pos.x);
|
||||
float dy = (float) (t.pixelY - pos.y);
|
||||
|
||||
// flip around date-line
|
||||
if (dx > maxx)
|
||||
dx = dx - maxx * 2;
|
||||
else if (dx < -maxx)
|
||||
dx = dx + maxx * 2;
|
||||
|
||||
for (TextItem ti = t.labels; ti != null; ti = ti.next) {
|
||||
if (!ti.text.caption)
|
||||
continue;
|
||||
|
||||
// acquire a TextItem to add to TextLayer
|
||||
if (l == null)
|
||||
l = getLabel();
|
||||
|
||||
l.clone(ti);
|
||||
l.move(ti, dx, dy, scale);
|
||||
if (!nodeIsVisible(l))
|
||||
continue;
|
||||
|
||||
//l.setAxisAlignedBBox();
|
||||
|
||||
if (l.bbox == null)
|
||||
l.bbox = new OBB2D();
|
||||
|
||||
l.bbox.setNormalized(l.x, l.y, cos, -sin, l.width + 6,
|
||||
l.text.fontHeight + 6);
|
||||
|
||||
boolean overlaps = false;
|
||||
for (Label lp = (Label) tl.labels; lp != null; lp = (Label) lp.next) {
|
||||
|
||||
if (l.bbox.overlaps(lp.bbox)) {
|
||||
//Log.d(TAG, "overlap > " + ti2.string + " " + lp.string);
|
||||
//if (TextItem.bboxOverlaps(ti2, lp, 4)) {
|
||||
overlaps = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!overlaps) {
|
||||
tl.addText(l);
|
||||
l.item = TextItem.copy(ti);
|
||||
l.tile = t;
|
||||
l.active = mRelabelCnt;
|
||||
l = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (Label ti = (Label) tl.labels; ti != null; ti = (Label) ti.next) {
|
||||
|
||||
if (ti.text.caption)
|
||||
continue;
|
||||
|
||||
// flip label upside-down
|
||||
if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
|
||||
float tmp = ti.x1;
|
||||
ti.x1 = ti.x2;
|
||||
ti.x2 = tmp;
|
||||
|
||||
tmp = ti.y1;
|
||||
ti.y1 = ti.y2;
|
||||
ti.y2 = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
// keep temporarily used Label
|
||||
if (l != null) {
|
||||
l.next = mPool;
|
||||
mPool = l;
|
||||
}
|
||||
|
||||
// draw text to bitmaps and create vertices
|
||||
tl.prepare();
|
||||
|
||||
// after 'prepare' TextLayer does not need TextItems any longer
|
||||
mPrevLabels = (Label) tl.labels;
|
||||
tl.labels = null;
|
||||
|
||||
// remove tile locks
|
||||
GLRenderer.releaseTiles(mTileSet);
|
||||
|
||||
// pass new labels for rendering
|
||||
synchronized (this) {
|
||||
mNextLayer = tl;
|
||||
mDebugLayer = dbg;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void addDebugBox(Layers dbg, Label l, TextItem ti, int overlaps, boolean prev,
|
||||
float scale) {
|
||||
|
||||
LineLayer ll;
|
||||
if (prev) {
|
||||
if (overlaps == 1)
|
||||
ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
|
||||
else
|
||||
ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
|
||||
|
||||
} else {
|
||||
if (ti.width > ti.length * scale) {
|
||||
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
||||
overlaps = 3;
|
||||
}
|
||||
else if (overlaps == 1)
|
||||
ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
||||
else if (overlaps == 2)
|
||||
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
||||
else
|
||||
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
||||
}
|
||||
float[] points = mDebugPoints;
|
||||
float width = (ti.x2 - ti.x1) / 2f;
|
||||
float height = (ti.y2 - ti.y1) / 2f;
|
||||
points[0] = (l.x - width * scale);
|
||||
points[1] = (l.y - height * scale);
|
||||
points[2] = (l.x + width * scale);
|
||||
points[3] = (l.y + height * scale);
|
||||
ll.addLine(points, null, false);
|
||||
|
||||
if (l.bbox != null && overlaps != 3) {
|
||||
ll.addLine(l.bbox.corner, null, true);
|
||||
}
|
||||
}
|
||||
|
||||
private static void addDebugLayers(Layers dbg) {
|
||||
dbg.clear();
|
||||
LineLayer ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
||||
ll.line = new Line((Color.BLUE & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
||||
ll.line = new Line((Color.YELLOW & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
||||
ll.line = new Line((Color.RED & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
||||
ll.line = new Line((Color.GREEN & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
|
||||
ll.line = new Line((Color.CYAN & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
|
||||
ll.line = new Line((Color.MAGENTA & 0xaaffffff), 1, Cap.BUTT);
|
||||
ll.width = 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void update(MapPosition curPos, boolean positionChanged,
|
||||
boolean tilesChanged) {
|
||||
|
||||
if (mNextLayer != null) {
|
||||
// keep text layer, not recrating its canvas each time
|
||||
mTmpLayer = (TextLayer) layers.textureLayers;
|
||||
|
||||
// clear textures and text items from previous layer
|
||||
layers.clear();
|
||||
|
||||
if (mDebugLayer != null) {
|
||||
layers.baseLayers = mDebugLayer.baseLayers;
|
||||
mDebugLayer = null;
|
||||
}
|
||||
|
||||
// set new TextLayer to be uploaded and rendered
|
||||
layers.textureLayers = mNextLayer;
|
||||
|
||||
// make the 'labeled' MapPosition current
|
||||
MapPosition tmp = mMapPosition;
|
||||
mMapPosition = mTmpPos;
|
||||
mTmpPos = tmp;
|
||||
|
||||
newData = true;
|
||||
mNextLayer = null;
|
||||
if (!(positionChanged || tilesChanged))
|
||||
return;
|
||||
}
|
||||
|
||||
if (mHolding)
|
||||
return;
|
||||
|
||||
if (!mRun) {
|
||||
mRun = true;
|
||||
synchronized (mThread) {
|
||||
mThread.notify();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void compile() {
|
||||
int newSize = layers.getSize();
|
||||
|
||||
if (newSize == 0) {
|
||||
isReady = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (layers.vbo == null) {
|
||||
layers.vbo = BufferObject.get(0);
|
||||
}
|
||||
|
||||
if (newSize > 0) {
|
||||
if (GLRenderer.uploadLayers(layers, newSize, true))
|
||||
isReady = true;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public synchronized void render(MapPosition pos, Matrices m) {
|
||||
float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
|
||||
GLState.test(false, false);
|
||||
|
||||
if (layers.baseLayers != null) {
|
||||
setMatrix(pos, m, true);
|
||||
|
||||
for (Layer l = layers.baseLayers; l != null;) {
|
||||
if (l.type == Layer.POLYGON) {
|
||||
l = PolygonRenderer.draw(pos, l, m.mvp, true, false);
|
||||
} else {
|
||||
float scale = pos.scale * div;
|
||||
l = LineRenderer.draw(layers, l, pos, m.mvp, scale, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setMatrix(pos, m);
|
||||
for (Layer l = layers.textureLayers; l != null;) {
|
||||
float scale = (mMapPosition.scale / pos.scale) * div;
|
||||
|
||||
l = TextureRenderer.draw(l, scale, m.proj, m.mvp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setMatrix(MapPosition curPos, Matrices m) {
|
||||
MapPosition oPos = mMapPosition;
|
||||
|
||||
float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
|
||||
float x = (float) (oPos.x - curPos.x * div);
|
||||
float y = (float) (oPos.y - curPos.y * div);
|
||||
|
||||
float scale = (curPos.scale / mMapPosition.scale) / div;
|
||||
float s = curPos.scale / div;
|
||||
GlUtils.setMatrix(m.mvp, x * s, y * s,
|
||||
scale / GLRenderer.COORD_MULTIPLIER);
|
||||
|
||||
Matrix.multiplyMM(m.mvp, 0, m.view, 0, m.mvp, 0);
|
||||
}
|
||||
|
||||
private boolean mHolding;
|
||||
|
||||
/**
|
||||
* @param enable layer updates
|
||||
*/
|
||||
public synchronized void hold(boolean enable) {
|
||||
// mHolding = enable;
|
||||
// if (!enable && !mRun) {
|
||||
// mRun = true;
|
||||
// synchronized (mThread) {
|
||||
// mThread.notify();
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// mRun = false;
|
||||
// }
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user