741 lines
17 KiB
Java
741 lines
17 KiB
Java
/*
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* Copyright 2012 Hannes Janetzek
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.renderer.overlays;
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// TODO
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// 1. rewrite :)
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// 1.1 test if label is actually visible
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// 2. compare previous to current state
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// 2.1 test for new labels to be placed
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// 2.2 handle collisions
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// 3 join segments that belong to one feature
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// 4 handle zoom-level changes
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// 5 R-Tree might be handy
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//
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import org.oscim.core.MapPosition;
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import org.oscim.core.Tile;
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import org.oscim.renderer.BufferObject;
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import org.oscim.renderer.GLRenderer;
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import org.oscim.renderer.GLRenderer.Matrices;
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import org.oscim.renderer.GLState;
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import org.oscim.renderer.LineRenderer;
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import org.oscim.renderer.MapTile;
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import org.oscim.renderer.PolygonRenderer;
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import org.oscim.renderer.TextureRenderer;
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import org.oscim.renderer.TileSet;
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import org.oscim.renderer.layer.Layer;
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import org.oscim.renderer.layer.Layers;
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import org.oscim.renderer.layer.LineLayer;
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import org.oscim.renderer.layer.TextItem;
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import org.oscim.renderer.layer.TextLayer;
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import org.oscim.theme.renderinstruction.Line;
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import org.oscim.utils.FastMath;
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import org.oscim.utils.GlUtils;
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import org.oscim.utils.OBB2D;
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import org.oscim.utils.PausableThread;
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import org.oscim.view.MapView;
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import org.oscim.view.MapViewPosition;
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import android.graphics.Color;
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import android.graphics.Paint.Cap;
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import android.opengl.GLES20;
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import android.opengl.Matrix;
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import android.os.SystemClock;
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public class TextOverlay extends BasicOverlay {
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private final static String TAG = TextOverlay.class.getName();
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private final MapViewPosition mMapViewPosition;
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private TileSet mTileSet;
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private final LabelThread mThread;
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private MapPosition mTmpPos;
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// TextLayer that is updating
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private TextLayer mTmpLayer;
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// TextLayer that is ready to be added to 'layers'
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private TextLayer mNextLayer;
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// local pool, avoids synchronized TextItem.get()/release()
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private Label mPool;
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private Label mPrevLabels;
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private final float[] mTmpCoords = new float[8];
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//private HashMap<MapTile, Label> mItemMap;
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//private Label mNewLabels;
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//private final HashMap<MapTile, Link> mActiveTiles;
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class Label extends TextItem {
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TextItem item;
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//Link blocking;
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//Link blockedBy;
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// shared list of all label for a tile
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//Link siblings;
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MapTile tile;
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public byte origin;
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public int active;
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public OBB2D bbox;
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}
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// class Link {
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// Link next;
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// Link prev;
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// Label it;
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// }
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//
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// class ActiveTile {
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// MapTile tile;
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// int activeLabels;
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// Label labels;
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// }
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/* package */boolean mRun;
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class LabelThread extends PausableThread {
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@Override
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protected void doWork() {
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SystemClock.sleep(500);
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if (!mRun)
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return;
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mRun = false;
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if (updateLabels()) {
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mMapView.redrawMap(true);
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} else {
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mRun = true;
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}
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}
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@Override
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protected String getThreadName() {
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return "Labeling";
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}
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@Override
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protected boolean hasWork() {
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return mRun;
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}
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}
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private float mSquareRadius;
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private int mRelabelCnt;
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public TextOverlay(MapView mapView) {
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super(mapView);
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mMapViewPosition = mapView.getMapViewPosition();
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layers.textureLayers = new TextLayer();
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mTmpLayer = new TextLayer();
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//mActiveTiles = new HashMap<MapTile, Link>();
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mTmpPos = new MapPosition();
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mThread = new LabelThread();
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mThread.start();
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mRelabelCnt = 0;
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}
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private Label removeLabel(TextLayer tl, Label l) {
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Label tmp = l;
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l = (Label) l.next;
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TextItem.release(tmp.item);
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tl.removeText(tmp);
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tmp.next = mPool;
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mPool = tmp;
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return l;
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}
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private byte checkOverlap(TextLayer tl, Label ti) {
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for (Label lp = (Label) tl.labels; lp != null;) {
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// check bounding box
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if (!TextItem.bboxOverlaps(ti, lp, 150)) {
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lp = (Label) lp.next;
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continue;
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}
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if (lp.text == ti.text && (lp.string == ti.string || lp.string.equals(ti.string))) {
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// make strings unique, should be done only once..
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ti.string = lp.string;
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// keep the label that was active earlier
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if (lp.active <= ti.active)
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return 1;
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// keep the label with longer segment
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if (lp.length < ti.length) {
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lp = removeLabel(tl, lp);
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continue;
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}
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return 2;
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}
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boolean intersect = ti.bbox.overlaps(lp.bbox);
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if (intersect) {
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if (lp.active <= ti.active)
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return 1;
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//Log.d(TAG, "intersection " + lp.string + " <> " + ti.string
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// + " at " + ti.x + ":" + ti.y);
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if (!lp.text.caption
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&& (lp.text.priority > ti.text.priority || lp.length < ti.length)) {
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lp = removeLabel(tl, lp);
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continue;
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}
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return 1;
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}
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lp = (Label) lp.next;
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}
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return 0;
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}
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private boolean nodeIsVisible(TextItem ti) {
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// rough filter
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float dist = ti.x * ti.x + ti.y * ti.y;
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if (dist > mSquareRadius)
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return false;
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return true;
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}
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private boolean wayIsVisible(TextItem ti) {
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// rough filter
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float dist = ti.x * ti.x + ti.y * ti.y;
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if (dist < mSquareRadius)
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return true;
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dist = ti.x1 * ti.x1 + ti.y1 * ti.y1;
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if (dist < mSquareRadius)
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return true;
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dist = ti.x2 * ti.x2 + ti.y2 * ti.y2;
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if (dist < mSquareRadius)
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return true;
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return false;
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}
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private Layers mDebugLayer;
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private final static float[] mDebugPoints = new float[4];
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private final float[] mMVP = new float[16];
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void addTile(MapTile t) {
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}
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private Label addToPool(Label l) {
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TextItem.release(l.item);
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l.item = null;
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Label next = (Label) l.next;
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l.next = mPool;
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mPool = l;
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return next;
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}
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private Label getLabel() {
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Label l;
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if (mPool == null)
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l = new Label();
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else {
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l = mPool;
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mPool = (Label) mPool.next;
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l.next = null;
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}
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l.active = Integer.MAX_VALUE;
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return l;
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}
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boolean updateLabels() {
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if (mTmpLayer == null)
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return false;
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// get current tiles
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mTileSet = GLRenderer.getVisibleTiles(mTileSet);
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if (mTileSet.cnt == 0)
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return false;
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// reuse text layer
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TextLayer tl = mTmpLayer;
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mTmpLayer = null;
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//mNewLabels = null;
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Layers dbg = null;
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if (mMapView.getDebugSettings().debugLabels)
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dbg = new Layers();
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float[] coords = mTmpCoords;
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MapPosition pos = mTmpPos;
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synchronized (mMapViewPosition) {
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mMapViewPosition.getMapPosition(pos);
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mMapViewPosition.getMapViewProjection(coords);
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mMapViewPosition.getMatrix(null, null, mMVP);
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}
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int mw = (mMapView.getWidth() + Tile.TILE_SIZE) / 2;
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int mh = (mMapView.getHeight() + Tile.TILE_SIZE) / 2;
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mSquareRadius = mw * mw + mh * mh;
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// mTiles might be from another zoomlevel than the current:
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// this scales MapPosition to the zoomlevel of mTiles...
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// TODO create a helper function in MapPosition
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MapTile[] tiles = mTileSet.tiles;
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int diff = tiles[0].zoomLevel - pos.zoomLevel;
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float div = FastMath.pow(diff);
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float scale = pos.scale * div;
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double angle = Math.toRadians(pos.angle);
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float cos = (float) Math.cos(angle);
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float sin = (float) Math.sin(angle);
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int maxx = Tile.TILE_SIZE << (pos.zoomLevel - 1);
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Label l = null;
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if (dbg != null)
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addDebugLayers(dbg);
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mRelabelCnt++;
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for (l = mPrevLabels; l != null;) {
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// transform screen coordinates to tile coordinates
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float s = FastMath.pow(l.tile.zoomLevel - pos.zoomLevel);
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float sscale = pos.scale / s;
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if (l.width > l.length * sscale) {
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//Log.d(TAG, "- scale " + lp + " " + s + " " + sscale + " " + lp.length + " " + lp.width);
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l = addToPool(l);
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continue;
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}
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float dx = (float) (l.tile.pixelX - pos.x * s);
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float dy = (float) (l.tile.pixelY - pos.y * s);
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// flip around date-line
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if (dx > maxx)
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dx = dx - maxx * 2;
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else if (dx < -maxx)
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dx = dx + maxx * 2;
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l.move(l.item, dx, dy, sscale);
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if (!l.text.caption) {
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// set line endpoints relative to view to be able to
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// check intersections with label from other tiles
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float width = (l.item.x2 - l.item.x1) / 2f;
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float height = (l.item.y2 - l.item.y1) / 2f;
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l.x2 = (l.x + width);
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l.x1 = (l.x - width);
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l.y2 = (l.y + height);
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l.y1 = (l.y - height);
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if (!wayIsVisible(l)) {
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l = addToPool(l);
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continue;
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}
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byte overlaps = -1;
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l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
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overlaps = checkOverlap(tl, l);
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if (dbg != null)
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addDebugBox(dbg, l, l.item, overlaps, true, sscale);
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if (overlaps == 0) {
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Label tmp = l;
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l = (Label) l.next;
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tmp.next = null;
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tl.addText(tmp);
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continue;
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}
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}
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l = addToPool(l);
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}
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/* add way labels */
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for (int i = 0, n = mTileSet.cnt; i < n; i++) {
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MapTile t = tiles[i];
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float dx = (float) (t.pixelX - pos.x);
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float dy = (float) (t.pixelY - pos.y);
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// flip around date-line
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if (dx > maxx)
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dx = dx - maxx * 2;
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else if (dx < -maxx)
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dx = dx + maxx * 2;
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for (TextItem ti = t.labels; ti != null; ti = ti.next) {
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if (ti.text.caption)
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continue;
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// acquire a TextItem to add to TextLayer
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if (l == null)
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l = getLabel();
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// check if path at current scale is long enough for text
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if (dbg == null && ti.width > ti.length * scale)
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continue;
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l.clone(ti);
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l.move(ti, dx, dy, scale);
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// set line endpoints relative to view to be able to
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// check intersections with label from other tiles
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float width = (ti.x2 - ti.x1) / 2f;
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float height = (ti.y2 - ti.y1) / 2f;
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l.bbox = null;
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l.x1 = (l.x - width);
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l.y1 = (l.y - height);
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l.x2 = (l.x + width);
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l.y2 = (l.y + height);
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if (!wayIsVisible(l))
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continue;
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byte overlaps = -1;
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if (l.bbox == null)
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l.bbox = new OBB2D(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
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else
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l.bbox.set(l.x, l.y, l.x1, l.y1, l.width + 5, l.text.fontHeight + 5);
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if (dbg == null || ti.width < ti.length * scale)
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overlaps = checkOverlap(tl, l);
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if (dbg != null)
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addDebugBox(dbg, l, ti, overlaps, false, scale);
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if (overlaps == 0) {
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tl.addText(l);
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l.item = TextItem.copy(ti);
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l.tile = t;
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l.active = mRelabelCnt;
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l = null;
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}
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}
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}
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/* add caption */
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for (int i = 0, n = mTileSet.cnt; i < n; i++) {
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MapTile t = tiles[i];
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float dx = (float) (t.pixelX - pos.x);
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float dy = (float) (t.pixelY - pos.y);
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// flip around date-line
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if (dx > maxx)
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dx = dx - maxx * 2;
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else if (dx < -maxx)
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dx = dx + maxx * 2;
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for (TextItem ti = t.labels; ti != null; ti = ti.next) {
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if (!ti.text.caption)
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continue;
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// acquire a TextItem to add to TextLayer
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if (l == null)
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l = getLabel();
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l.clone(ti);
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l.move(ti, dx, dy, scale);
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if (!nodeIsVisible(l))
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continue;
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//l.setAxisAlignedBBox();
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if (l.bbox == null)
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l.bbox = new OBB2D();
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l.bbox.setNormalized(l.x, l.y, cos, -sin, l.width + 6,
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l.text.fontHeight + 6);
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boolean overlaps = false;
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for (Label lp = (Label) tl.labels; lp != null; lp = (Label) lp.next) {
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if (l.bbox.overlaps(lp.bbox)) {
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//Log.d(TAG, "overlap > " + ti2.string + " " + lp.string);
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//if (TextItem.bboxOverlaps(ti2, lp, 4)) {
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overlaps = true;
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break;
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}
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}
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if (!overlaps) {
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tl.addText(l);
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l.item = TextItem.copy(ti);
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l.tile = t;
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l.active = mRelabelCnt;
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l = null;
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}
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}
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}
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for (Label ti = (Label) tl.labels; ti != null; ti = (Label) ti.next) {
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if (ti.text.caption)
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continue;
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// flip label upside-down
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if (cos * (ti.x2 - ti.x1) - sin * (ti.y2 - ti.y1) < 0) {
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float tmp = ti.x1;
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ti.x1 = ti.x2;
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ti.x2 = tmp;
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tmp = ti.y1;
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ti.y1 = ti.y2;
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ti.y2 = tmp;
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}
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}
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// keep temporarily used Label
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if (l != null) {
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l.next = mPool;
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mPool = l;
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}
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// draw text to bitmaps and create vertices
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tl.prepare();
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// after 'prepare' TextLayer does not need TextItems any longer
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mPrevLabels = (Label) tl.labels;
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tl.labels = null;
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// remove tile locks
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GLRenderer.releaseTiles(mTileSet);
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// pass new labels for rendering
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synchronized (this) {
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mNextLayer = tl;
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mDebugLayer = dbg;
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}
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return true;
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}
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private static void addDebugBox(Layers dbg, Label l, TextItem ti, int overlaps, boolean prev,
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float scale) {
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|
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LineLayer ll;
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if (prev) {
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if (overlaps == 1)
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ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
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else
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ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
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} else {
|
|
if (ti.width > ti.length * scale) {
|
|
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
|
overlaps = 3;
|
|
}
|
|
else if (overlaps == 1)
|
|
ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
|
else if (overlaps == 2)
|
|
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
|
else
|
|
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
|
}
|
|
float[] points = mDebugPoints;
|
|
float width = (ti.x2 - ti.x1) / 2f;
|
|
float height = (ti.y2 - ti.y1) / 2f;
|
|
points[0] = (l.x - width * scale);
|
|
points[1] = (l.y - height * scale);
|
|
points[2] = (l.x + width * scale);
|
|
points[3] = (l.y + height * scale);
|
|
ll.addLine(points, null, false);
|
|
|
|
if (l.bbox != null && overlaps != 3) {
|
|
ll.addLine(l.bbox.corner, null, true);
|
|
}
|
|
}
|
|
|
|
private static void addDebugLayers(Layers dbg) {
|
|
dbg.clear();
|
|
LineLayer ll = (LineLayer) dbg.getLayer(0, Layer.LINE);
|
|
ll.line = new Line((Color.BLUE & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
ll = (LineLayer) dbg.getLayer(3, Layer.LINE);
|
|
ll.line = new Line((Color.YELLOW & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
ll = (LineLayer) dbg.getLayer(1, Layer.LINE);
|
|
ll.line = new Line((Color.RED & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
ll = (LineLayer) dbg.getLayer(2, Layer.LINE);
|
|
ll.line = new Line((Color.GREEN & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
ll = (LineLayer) dbg.getLayer(4, Layer.LINE);
|
|
ll.line = new Line((Color.CYAN & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
ll = (LineLayer) dbg.getLayer(5, Layer.LINE);
|
|
ll.line = new Line((Color.MAGENTA & 0xaaffffff), 1, Cap.BUTT);
|
|
ll.width = 2;
|
|
}
|
|
|
|
@Override
|
|
public synchronized void update(MapPosition curPos, boolean positionChanged,
|
|
boolean tilesChanged) {
|
|
|
|
if (mNextLayer != null) {
|
|
// keep text layer, not recrating its canvas each time
|
|
mTmpLayer = (TextLayer) layers.textureLayers;
|
|
|
|
// clear textures and text items from previous layer
|
|
layers.clear();
|
|
|
|
if (mDebugLayer != null) {
|
|
layers.baseLayers = mDebugLayer.baseLayers;
|
|
mDebugLayer = null;
|
|
}
|
|
|
|
// set new TextLayer to be uploaded and rendered
|
|
layers.textureLayers = mNextLayer;
|
|
|
|
// make the 'labeled' MapPosition current
|
|
MapPosition tmp = mMapPosition;
|
|
mMapPosition = mTmpPos;
|
|
mTmpPos = tmp;
|
|
|
|
newData = true;
|
|
mNextLayer = null;
|
|
if (!(positionChanged || tilesChanged))
|
|
return;
|
|
}
|
|
|
|
if (mHolding)
|
|
return;
|
|
|
|
if (!mRun) {
|
|
mRun = true;
|
|
synchronized (mThread) {
|
|
mThread.notify();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void compile() {
|
|
int newSize = layers.getSize();
|
|
|
|
if (newSize == 0) {
|
|
isReady = false;
|
|
return;
|
|
}
|
|
|
|
if (layers.vbo == null) {
|
|
layers.vbo = BufferObject.get(0);
|
|
}
|
|
|
|
if (newSize > 0) {
|
|
if (GLRenderer.uploadLayers(layers, newSize, true))
|
|
isReady = true;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public synchronized void render(MapPosition pos, Matrices m) {
|
|
float div = FastMath.pow(mMapPosition.zoomLevel - pos.zoomLevel);
|
|
|
|
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, layers.vbo.id);
|
|
GLState.test(false, false);
|
|
|
|
if (layers.baseLayers != null) {
|
|
setMatrix(pos, m, true);
|
|
|
|
for (Layer l = layers.baseLayers; l != null;) {
|
|
if (l.type == Layer.POLYGON) {
|
|
l = PolygonRenderer.draw(pos, l, m.mvp, true, false);
|
|
} else {
|
|
float scale = pos.scale * div;
|
|
l = LineRenderer.draw(layers, l, pos, m.mvp, scale, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
setMatrix(pos, m);
|
|
for (Layer l = layers.textureLayers; l != null;) {
|
|
float scale = (mMapPosition.scale / pos.scale) * div;
|
|
|
|
l = TextureRenderer.draw(l, scale, m.proj, m.mvp);
|
|
}
|
|
|
|
}
|
|
|
|
@Override
|
|
protected void setMatrix(MapPosition curPos, Matrices m) {
|
|
MapPosition oPos = mMapPosition;
|
|
|
|
float div = FastMath.pow(oPos.zoomLevel - curPos.zoomLevel);
|
|
float x = (float) (oPos.x - curPos.x * div);
|
|
float y = (float) (oPos.y - curPos.y * div);
|
|
|
|
float scale = (curPos.scale / mMapPosition.scale) / div;
|
|
float s = curPos.scale / div;
|
|
GlUtils.setMatrix(m.mvp, x * s, y * s,
|
|
scale / GLRenderer.COORD_SCALE);
|
|
|
|
Matrix.multiplyMM(m.mvp, 0, m.view, 0, m.mvp, 0);
|
|
}
|
|
|
|
private boolean mHolding;
|
|
|
|
/**
|
|
* @param enable layer updates
|
|
*/
|
|
public synchronized void hold(boolean enable) {
|
|
// mHolding = enable;
|
|
// if (!enable && !mRun) {
|
|
// mRun = true;
|
|
// synchronized (mThread) {
|
|
// mThread.notify();
|
|
// }
|
|
// }
|
|
// } else {
|
|
// mRun = false;
|
|
// }
|
|
}
|
|
}
|