RenderBuckets: optimization
- start search from current when searched level is greater than current
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@@ -196,6 +196,9 @@ public class RenderBuckets extends TileData {
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/* insert new bucket at start */
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b = null;
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} else {
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if (mCurBucket != null && level > mCurBucket.level)
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b = mCurBucket;
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while (true) {
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/* found bucket */
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if (b.level == level) {
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