fix depth shader
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@ -107,7 +107,9 @@ public final class Shaders {
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+ "uniform vec4 u_color;"
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+ "varying float z;"
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+ "void main() {"
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+ "if (z < 0.0)"
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+ "if (z < -1.0)"
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+ " gl_FragColor = vec4(0.0, z + 2.0, 0.0, 1.0)*0.8;"
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+ "else if (z < 0.0)"
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+ " gl_FragColor = vec4(z * -1.0, 0.0, 0.0, 1.0)*0.8;"
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+ "else if (z < 1.0)"
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+ " gl_FragColor = vec4(0.0, 0.0, z, 1.0)*0.8;"
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