Merge pull request #534 from Gustl22/format_shader

format shaders
This commit is contained in:
Emux 2018-04-29 18:54:10 +03:00 committed by GitHub
commit b240be8ba7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 12 additions and 8 deletions

View File

@ -6,7 +6,9 @@ attribute vec4 a_pos;
void main() { void main() {
gl_Position = u_mvp * a_pos; gl_Position = u_mvp * a_pos;
} }
$$ $$
#ifdef GLES #ifdef GLES
precision highp float; precision highp float;
#endif #endif

View File

@ -22,7 +22,9 @@ main(){
// last two bits hold the texture coordinates. // last two bits hold the texture coordinates.
v_st = abs(mod(dir, 4.0)) - 1.0; v_st = abs(mod(dir, 4.0)) - 1.0;
} }
$$ $$
#ifdef GLES #ifdef GLES
precision highp float; precision highp float;
#endif #endif

View File

@ -12,6 +12,7 @@ main(){
v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y); v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);
gl_Position = u_mvp * a_pos; gl_Position = u_mvp * a_pos;
} }
$$ $$
#ifdef GLES #ifdef GLES

View File

@ -21,7 +21,6 @@ uniform vec2 u_pixel;
varying vec2 tex_pos; varying vec2 tex_pos;
void main(){ void main(){
gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8; gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8;
} }