Merge pull request #534 from Gustl22/format_shader

format shaders
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Emux 2018-04-29 18:54:10 +03:00 committed by GitHub
commit b240be8ba7
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6 changed files with 12 additions and 8 deletions

View File

@ -6,7 +6,9 @@ attribute vec4 a_pos;
void main() {
gl_Position = u_mvp * a_pos;
}
$$
#ifdef GLES
precision highp float;
#endif

View File

@ -22,7 +22,9 @@ main(){
// last two bits hold the texture coordinates.
v_st = abs(mod(dir, 4.0)) - 1.0;
}
$$
#ifdef GLES
precision highp float;
#endif

View File

@ -12,6 +12,7 @@ main(){
v_st2 = clamp(a_pos.xy, 0.0, 1.0) * (4.0 / u_scale.y);
gl_Position = u_mvp * a_pos;
}
$$
#ifdef GLES

View File

@ -21,7 +21,6 @@ uniform vec2 u_pixel;
varying vec2 tex_pos;
void main(){
gl_FragColor = texture2D(u_texColor, tex_pos) * 0.8;
}