fix clipping when drawing proxies

This commit is contained in:
Hannes Janetzek
2013-10-09 01:52:20 +02:00
parent 885eec73d5
commit bf7d5569e9
@@ -247,7 +247,6 @@ public final class PolygonRenderer {
if (drawClipped) {
first = false;
drawClipped = false;
// do not modify depth buffer anymore
glDepthMask(false);
// only draw to this tile