- started to move Matrices to MapViewPosition as these can be shared with
MapRenderer(TileLoader) and GLRenderer. - using inverse projection to determine visible tiles and mapping screen-coordinates to model - making MapPosition not final, reuse instance to get Position in Map-/GLRender added: ScanBox scanline fill used for calculating visible tiles rename: - ShortPool -> VertexPool - tile.isActive -> isLocked
This commit is contained in:
parent
8ec405cf5c
commit
c5e3be9d2b
@ -15,7 +15,7 @@
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package org.oscim.app;
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import org.oscim.core.GeoPoint;
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import org.oscim.core.MapPosition;
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import org.oscim.view.MapPosition;
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import android.content.Context;
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import android.location.Criteria;
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@ -9,12 +9,12 @@ import org.oscim.app.filefilter.ValidRenderTheme;
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import org.oscim.app.filepicker.FilePicker;
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import org.oscim.app.preferences.EditPreferences;
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import org.oscim.core.GeoPoint;
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import org.oscim.core.MapPosition;
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import org.oscim.database.MapDatabases;
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import org.oscim.theme.InternalRenderTheme;
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import org.oscim.utils.AndroidUtils;
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import org.oscim.view.DebugSettings;
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import org.oscim.view.MapActivity;
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import org.oscim.view.MapPosition;
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import org.oscim.view.MapView;
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import android.annotation.TargetApi;
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@ -14,6 +14,8 @@
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*/
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package org.oscim.core;
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import org.oscim.view.MapPosition;
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/**
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* An implementation of the spherical Mercator projection.
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*/
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@ -17,6 +17,9 @@ package org.oscim.core;
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/**
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* A tag represents an immutable key-value pair.
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*/
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// TODO: use own stringshare method instead of internalized strings
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public class Tag {
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private static final char KEY_VALUE_SEPARATOR = '=';
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/**
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@ -65,8 +65,8 @@ public class MapDatabase implements IMapDatabase {
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private static final String CACHE_FILE = "%d-%d-%d.tile";
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private static final String SERVER_ADDR = "city.informatik.uni-bremen.de";
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// private static final String URL = "/osci/map-live/";
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private static final String URL = "/osci/oscim/";
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private static final String URL = "/osci/map-live/";
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// private static final String URL = "/osci/oscim/";
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private final static float REF_TILE_SIZE = 4096.0f;
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@ -1,17 +1,3 @@
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/*
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* Copyright 2010, 2011, 2012 mapsforge.org
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*
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* This program is free software: you can redistribute it and/or modify it under the
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* terms of the GNU Lesser General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
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* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package org.oscim.utils;
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/*
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@ -53,17 +39,21 @@ import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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/**
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* An implementation of SurfaceView that uses the dedicated surface for displaying OpenGL rendering.
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* An implementation of SurfaceView that uses the dedicated surface for
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* displaying OpenGL rendering.
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* <p>
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* A GLSurfaceView provides the following features:
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* <p>
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* <ul>
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* <li>Manages a surface, which is a special piece of memory that can be composited into the Android view system.
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* <li>Manages a surface, which is a special piece of memory that can be
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* composited into the Android view system.
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* <li>Manages an EGL display, which enables OpenGL to render into a surface.
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* <li>Accepts a user-provided Renderer object that does the actual rendering.
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* <li>Renders on a dedicated thread to decouple rendering performance from the UI thread.
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* <li>Renders on a dedicated thread to decouple rendering performance from the
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* UI thread.
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* <li>Supports both on-demand and continuous rendering.
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* <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
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* <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL
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* calls.
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* </ul>
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* <div class="special reference">
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* <h3>Developer Guides</h3>
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@ -73,15 +63,18 @@ import android.view.SurfaceView;
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* </p>
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* </div> <h3>Using GLSurfaceView</h3>
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* <p>
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* Typically you use GLSurfaceView by subclassing it and overriding one or more of the View system input event methods.
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* If your application does not need to override event methods then GLSurfaceView can be used as-is. For the most part
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* GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing. For example, unlike a
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* regular View, drawing is delegated to a separate Renderer object which is registered with the GLSurfaceView using the
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* {@link #setRenderer(Renderer)} call.
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* Typically you use GLSurfaceView by subclassing it and overriding one or more
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* of the View system input event methods. If your application does not need to
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* override event methods then GLSurfaceView can be used as-is. For the most
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* part GLSurfaceView behavior is customized by calling "set" methods rather
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* than by subclassing. For example, unlike a regular View, drawing is delegated
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* to a separate Renderer object which is registered with the GLSurfaceView
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* using the {@link #setRenderer(Renderer)} call.
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* <p>
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* <h3>Initializing GLSurfaceView</h3> All you have to do to initialize a GLSurfaceView is call
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* {@link #setRenderer(Renderer)}. However, if desired, you can modify the default behavior of GLSurfaceView by calling
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* one or more of these methods before calling setRenderer:
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* <h3>Initializing GLSurfaceView</h3> All you have to do to initialize a
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* GLSurfaceView is call {@link #setRenderer(Renderer)}. However, if desired,
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* you can modify the default behavior of GLSurfaceView by calling one or more
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* of these methods before calling setRenderer:
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* <ul>
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* <li>{@link #setDebugFlags(int)}
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* <li>{@link #setEGLConfigChooser(boolean)}
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@ -90,43 +83,54 @@ import android.view.SurfaceView;
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* <li>{@link #setGLWrapper(GLWrapper)}
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* </ul>
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* <p>
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* <h4>Specifying the android.view.Surface</h4> By default GLSurfaceView will create a PixelFormat.RGB_565 format
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* surface. If a translucent surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). The exact format
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* of a TRANSLUCENT surface is device dependent, but it will be a 32-bit-per-pixel surface with 8 bits per component.
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* <h4>Specifying the android.view.Surface</h4> By default GLSurfaceView will
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* create a PixelFormat.RGB_565 format surface. If a translucent surface is
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* required, call getHolder().setFormat(PixelFormat.TRANSLUCENT). The exact
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* format of a TRANSLUCENT surface is device dependent, but it will be a
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* 32-bit-per-pixel surface with 8 bits per component.
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* <p>
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* <h4>Choosing an EGL Configuration</h4> A given Android device may support multiple EGLConfig rendering
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* configurations. The available configurations may differ in how may channels of data are present, as well as how many
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* bits are allocated to each channel. Therefore, the first thing GLSurfaceView has to do when starting to render is
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* choose what EGLConfig to use.
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* <h4>Choosing an EGL Configuration</h4> A given Android device may support
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* multiple EGLConfig rendering configurations. The available configurations may
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* differ in how may channels of data are present, as well as how many bits are
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* allocated to each channel. Therefore, the first thing GLSurfaceView has to do
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* when starting to render is choose what EGLConfig to use.
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* <p>
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* By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel format, with at least a 16-bit depth buffer
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* and no stencil.
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* By default GLSurfaceView chooses a EGLConfig that has an RGB_565 pixel
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* format, with at least a 16-bit depth buffer and no stencil.
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* <p>
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* If you would prefer a different EGLConfig you can override the default behavior by calling one of the
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* setEGLConfigChooser methods.
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* If you would prefer a different EGLConfig you can override the default
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* behavior by calling one of the setEGLConfigChooser methods.
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* <p>
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* <h4>Debug Behavior</h4> You can optionally modify the behavior of GLSurfaceView by calling one or more of the
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* debugging methods {@link #setDebugFlags(int)}, and {@link #setGLWrapper}. These methods may be called before and/or
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* after setRenderer, but typically they are called before setRenderer so that they take effect immediately.
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* <h4>Debug Behavior</h4> You can optionally modify the behavior of
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* GLSurfaceView by calling one or more of the debugging methods
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* {@link #setDebugFlags(int)}, and {@link #setGLWrapper}. These methods may be
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* called before and/or after setRenderer, but typically they are called before
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* setRenderer so that they take effect immediately.
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* <p>
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* <h4>Setting a Renderer</h4> Finally, you must call {@link #setRenderer} to register a {@link Renderer}. The renderer
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* is responsible for doing the actual OpenGL rendering.
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* <h4>Setting a Renderer</h4> Finally, you must call {@link #setRenderer} to
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* register a {@link Renderer}. The renderer is responsible for doing the actual
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* OpenGL rendering.
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* <p>
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* <h3>Rendering Mode</h3> Once the renderer is set, you can control whether the renderer draws continuously or
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* on-demand by calling {@link #setRenderMode}. The default is continuous rendering.
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* <h3>Rendering Mode</h3> Once the renderer is set, you can control whether the
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* renderer draws continuously or on-demand by calling {@link #setRenderMode}.
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* The default is continuous rendering.
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* <p>
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* <h3>Activity Life-cycle</h3> A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView
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* clients are required to call {@link #onPause()} when the activity pauses and {@link #onResume()} when the activity
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* resumes. These calls allow GLSurfaceView to pause and resume the rendering thread, and also allow GLSurfaceView to
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* release and recreate the OpenGL display.
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* <h3>Activity Life-cycle</h3> A GLSurfaceView must be notified when the
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* activity is paused and resumed. GLSurfaceView clients are required to call
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* {@link #onPause()} when the activity pauses and {@link #onResume()} when the
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* activity resumes. These calls allow GLSurfaceView to pause and resume the
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* rendering thread, and also allow GLSurfaceView to release and recreate the
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* OpenGL display.
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* <p>
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* <h3>Handling events</h3>
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* <p>
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* To handle an event you will typically subclass GLSurfaceView and override the appropriate method, just as you would
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* with any other View. However, when handling the event, you may need to communicate with the Renderer object that's
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* running in the rendering thread. You can do this using any standard Java cross-thread communication mechanism. In
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* addition, one relatively easy way to communicate with your renderer is to call {@link #queueEvent(Runnable)}. For
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* example:
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* To handle an event you will typically subclass GLSurfaceView and override the
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* appropriate method, just as you would with any other View. However, when
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* handling the event, you may need to communicate with the Renderer object
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* that's running in the rendering thread. You can do this using any standard
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* Java cross-thread communication mechanism. In addition, one relatively easy
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* way to communicate with your renderer is to call
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* {@link #queueEvent(Runnable)}. For example:
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*
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* <pre class="prettyprint">
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* class MyGLSurfaceView extends GLSurfaceView {
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@ -154,9 +158,6 @@ import android.view.SurfaceView;
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* }
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*
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*
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*
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*
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*
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* </pre>
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*/
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public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
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@ -169,7 +170,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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private final static boolean LOG_RENDERER_DRAW_FRAME = false;
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private final static boolean LOG_EGL = false;
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/**
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* The renderer only renders when the surface is created, or when {@link #requestRender} is called.
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* The renderer only renders when the surface is created, or when
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* {@link #requestRender} is called.
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*
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* @see #getRenderMode()
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* @see #setRenderMode(int)
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@ -185,8 +187,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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public final static int RENDERMODE_CONTINUOUSLY = 1;
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/**
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* Check glError() after every GL call and throw an exception if glError indicates that an error has occurred. This
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* can be used to help track down which OpenGL ES call is causing an error.
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* Check glError() after every GL call and throw an exception if glError
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* indicates that an error has occurred. This can be used to help track down
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* which OpenGL ES call is causing an error.
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*
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* @see #getDebugFlags
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* @see #setDebugFlags
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@ -194,7 +197,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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public final static int DEBUG_CHECK_GL_ERROR = 1;
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/**
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* Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
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* Log GL calls to the system log at "verbose" level with tag
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* "GLSurfaceView".
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*
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* @see #getDebugFlags
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* @see #setDebugFlags
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@ -202,8 +206,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
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public final static int DEBUG_LOG_GL_CALLS = 2;
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/**
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* Standard View constructor. In order to render something, you must call {@link #setRenderer} to register a
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||||
* renderer.
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||||
* Standard View constructor. In order to render something, you must call
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||||
* {@link #setRenderer} to register a renderer.
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*
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* @param context
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* ...
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*/
|
||||
public GLSurfaceView(Context context) {
|
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super(context);
|
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@ -211,8 +218,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Standard View constructor. In order to render something, you must call {@link #setRenderer} to register a
|
||||
* renderer.
|
||||
* Standard View constructor. In order to render something, you must call
|
||||
* {@link #setRenderer} to register a renderer.
|
||||
*
|
||||
* @param context
|
||||
* ....
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||||
* @param attrs
|
||||
* ...
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||||
*/
|
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public GLSurfaceView(Context context, AttributeSet attrs) {
|
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super(context, attrs);
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@ -247,9 +259,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
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}
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/**
|
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* Set the glWrapper. If the glWrapper is not null, its {@link GLWrapper#wrap(GL)} method is called whenever a
|
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* surface is created. A GLWrapper can be used to wrap the GL object that's passed to the renderer. Wrapping a GL
|
||||
* object enables examining and modifying the behavior of the GL calls made by the renderer.
|
||||
* Set the glWrapper. If the glWrapper is not null, its
|
||||
* {@link GLWrapper#wrap(GL)} method is called whenever a surface is
|
||||
* created. A GLWrapper can be used to wrap the GL object that's passed to
|
||||
* the renderer. Wrapping a GL object enables examining and modifying the
|
||||
* behavior of the GL calls made by the renderer.
|
||||
* <p>
|
||||
* Wrapping is typically used for debugging purposes.
|
||||
* <p>
|
||||
@ -263,8 +277,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
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}
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||||
|
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/**
|
||||
* Set the debug flags to a new value. The value is constructed by OR-together zero or more of the DEBUG_CHECK_*
|
||||
* constants. The debug flags take effect whenever a surface is created. The default value is zero.
|
||||
* Set the debug flags to a new value. The value is constructed by
|
||||
* OR-together zero or more of the DEBUG_CHECK_* constants. The debug flags
|
||||
* take effect whenever a surface is created. The default value is zero.
|
||||
*
|
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* @param debugFlags
|
||||
* the new debug flags
|
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@ -285,15 +300,18 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
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/**
|
||||
* Control whether the EGL context is preserved when the GLSurfaceView is paused and resumed.
|
||||
* Control whether the EGL context is preserved when the GLSurfaceView is
|
||||
* paused and resumed.
|
||||
* <p>
|
||||
* If set to true, then the EGL context may be preserved when the GLSurfaceView is paused. Whether the EGL context
|
||||
* is actually preserved or not depends upon whether the Android device that the program is running on can support
|
||||
* an arbitrary number of EGL contexts or not. Devices that can only support a limited number of EGL contexts must
|
||||
* release the EGL context in order to allow multiple applications to share the GPU.
|
||||
* If set to true, then the EGL context may be preserved when the
|
||||
* GLSurfaceView is paused. Whether the EGL context is actually preserved or
|
||||
* not depends upon whether the Android device that the program is running
|
||||
* on can support an arbitrary number of EGL contexts or not. Devices that
|
||||
* can only support a limited number of EGL contexts must release the EGL
|
||||
* context in order to allow multiple applications to share the GPU.
|
||||
* <p>
|
||||
* If set to false, the EGL context will be released when the GLSurfaceView is paused, and recreated when the
|
||||
* GLSurfaceView is resumed.
|
||||
* If set to false, the EGL context will be released when the GLSurfaceView
|
||||
* is paused, and recreated when the GLSurfaceView is resumed.
|
||||
* <p>
|
||||
* The default is false.
|
||||
*
|
||||
@ -312,19 +330,22 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the renderer associated with this view. Also starts the thread that will call the renderer, which in turn
|
||||
* causes the rendering to start.
|
||||
* Set the renderer associated with this view. Also starts the thread that
|
||||
* will call the renderer, which in turn causes the rendering to start.
|
||||
* <p>
|
||||
* This method should be called once and only once in the life-cycle of a GLSurfaceView.
|
||||
* This method should be called once and only once in the life-cycle of a
|
||||
* GLSurfaceView.
|
||||
* <p>
|
||||
* The following GLSurfaceView methods can only be called <em>before</em> setRenderer is called:
|
||||
* The following GLSurfaceView methods can only be called <em>before</em>
|
||||
* setRenderer is called:
|
||||
* <ul>
|
||||
* <li>{@link #setEGLConfigChooser(boolean)}
|
||||
* <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
|
||||
* <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
|
||||
* </ul>
|
||||
* <p>
|
||||
* The following GLSurfaceView methods can only be called <em>after</em> setRenderer is called:
|
||||
* The following GLSurfaceView methods can only be called <em>after</em>
|
||||
* setRenderer is called:
|
||||
* <ul>
|
||||
* <li>{@link #getRenderMode()}
|
||||
* <li>{@link #onPause()}
|
||||
@ -356,10 +377,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
/**
|
||||
* Install a custom EGLContextFactory.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* If this method is not called, then by default a context will be created with no shared context and with a null
|
||||
* attribute list.
|
||||
* If this method is not called, then by default a context will be created
|
||||
* with no shared context and with a null attribute list.
|
||||
*/
|
||||
public void setEGLContextFactory(EGLContextFactory factory) {
|
||||
checkRenderThreadState();
|
||||
@ -369,9 +391,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
/**
|
||||
* Install a custom EGLWindowSurfaceFactory.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* If this method is not called, then by default a window surface will be created with a null attribute list.
|
||||
* If this method is not called, then by default a window surface will be
|
||||
* created with a null attribute list.
|
||||
*/
|
||||
public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
|
||||
checkRenderThreadState();
|
||||
@ -381,10 +405,12 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
/**
|
||||
* Install a custom EGLConfigChooser.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* If no setEGLConfigChooser method is called, then by default the view will choose an EGLConfig that is compatible
|
||||
* with the current android.view.Surface, with a depth buffer depth of at least 16 bits.
|
||||
* If no setEGLConfigChooser method is called, then by default the view will
|
||||
* choose an EGLConfig that is compatible with the current
|
||||
* android.view.Surface, with a depth buffer depth of at least 16 bits.
|
||||
*
|
||||
* @param configChooser
|
||||
*/
|
||||
@ -394,13 +420,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Install a config chooser which will choose a config as close to 16-bit RGB as possible, with or without an
|
||||
* optional depth buffer as close to 16-bits as possible.
|
||||
* Install a config chooser which will choose a config as close to 16-bit
|
||||
* RGB as possible, with or without an optional depth buffer as close to
|
||||
* 16-bits as possible.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* If no setEGLConfigChooser method is called, then by default the view will choose an RGB_565 surface with a depth
|
||||
* buffer depth of at least 16 bits.
|
||||
* If no setEGLConfigChooser method is called, then by default the view will
|
||||
* choose an RGB_565 surface with a depth buffer depth of at least 16 bits.
|
||||
*
|
||||
* @param needDepth
|
||||
*/
|
||||
@ -409,13 +437,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Install a config chooser which will choose a config with at least the specified depthSize and stencilSize, and
|
||||
* exactly the specified redSize, greenSize, blueSize and alphaSize.
|
||||
* Install a config chooser which will choose a config with at least the
|
||||
* specified depthSize and stencilSize, and exactly the specified redSize,
|
||||
* greenSize, blueSize and alphaSize.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* If no setEGLConfigChooser method is called, then by default the view will choose an RGB_565 surface with a depth
|
||||
* buffer depth of at least 16 bits.
|
||||
* If no setEGLConfigChooser method is called, then by default the view will
|
||||
* choose an RGB_565 surface with a depth buffer depth of at least 16 bits.
|
||||
*/
|
||||
public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
|
||||
int alphaSize, int depthSize, int stencilSize) {
|
||||
@ -424,7 +454,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Inform the default EGLContextFactory and default EGLConfigChooser which EGLContext client version to pick.
|
||||
* Inform the default EGLContextFactory and default EGLConfigChooser which
|
||||
* EGLContext client version to pick.
|
||||
* <p>
|
||||
* Use this method to create an OpenGL ES 2.0-compatible context. Example:
|
||||
*
|
||||
@ -436,19 +467,24 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
* }
|
||||
* </pre>
|
||||
* <p>
|
||||
* Note: Activities which require OpenGL ES 2.0 should indicate this by setting @lt;uses-feature
|
||||
* android:glEsVersion="0x00020000" /> in the activity's AndroidManifest.xml file.
|
||||
* Note: Activities which require OpenGL ES 2.0 should indicate this by
|
||||
* setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the
|
||||
* activity's AndroidManifest.xml file.
|
||||
* <p>
|
||||
* If this method is called, it must be called before {@link #setRenderer(Renderer)} is called.
|
||||
* If this method is called, it must be called before
|
||||
* {@link #setRenderer(Renderer)} is called.
|
||||
* <p>
|
||||
* This method only affects the behavior of the default EGLContexFactory and the default EGLConfigChooser. If
|
||||
* {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied EGLContextFactory is
|
||||
* responsible for creating an OpenGL ES 2.0-compatible context. If {@link #setEGLConfigChooser(EGLConfigChooser)}
|
||||
* has been called, then the supplied EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible
|
||||
* config.
|
||||
* This method only affects the behavior of the default EGLContexFactory and
|
||||
* the default EGLConfigChooser. If
|
||||
* {@link #setEGLContextFactory(EGLContextFactory)} has been called, then
|
||||
* the supplied EGLContextFactory is responsible for creating an OpenGL ES
|
||||
* 2.0-compatible context. If {@link #setEGLConfigChooser(EGLConfigChooser)}
|
||||
* has been called, then the supplied EGLConfigChooser is responsible for
|
||||
* choosing an OpenGL ES 2.0-compatible config.
|
||||
*
|
||||
* @param version
|
||||
* The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
|
||||
* The EGLContext client version to choose. Use 2 for OpenGL ES
|
||||
* 2.0
|
||||
*/
|
||||
public void setEGLContextClientVersion(int version) {
|
||||
checkRenderThreadState();
|
||||
@ -456,12 +492,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the rendering mode. When renderMode is RENDERMODE_CONTINUOUSLY, the renderer is called repeatedly to
|
||||
* re-render the scene. When renderMode is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface is
|
||||
* created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
|
||||
* Set the rendering mode. When renderMode is RENDERMODE_CONTINUOUSLY, the
|
||||
* renderer is called repeatedly to re-render the scene. When renderMode is
|
||||
* RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface is
|
||||
* created, or when {@link #requestRender} is called. Defaults to
|
||||
* RENDERMODE_CONTINUOUSLY.
|
||||
* <p>
|
||||
* Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance by allowing the GPU and CPU
|
||||
* to idle when the view does not need to be updated.
|
||||
* Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system
|
||||
* performance by allowing the GPU and CPU to idle when the view does not
|
||||
* need to be updated.
|
||||
* <p>
|
||||
* This method can only be called after {@link #setRenderer(Renderer)}
|
||||
*
|
||||
@ -475,7 +514,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current rendering mode. May be called from any thread. Must not be called before a renderer has been set.
|
||||
* Get the current rendering mode. May be called from any thread. Must not
|
||||
* be called before a renderer has been set.
|
||||
*
|
||||
* @return the current rendering mode.
|
||||
* @see #RENDERMODE_CONTINUOUSLY
|
||||
@ -486,25 +526,26 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Request that the renderer render a frame. This method is typically used when the render mode has been set to
|
||||
* {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. May be called from any thread. Must
|
||||
* not be called before a renderer has been set.
|
||||
* Request that the renderer render a frame. This method is typically used
|
||||
* when the render mode has been set to {@link #RENDERMODE_WHEN_DIRTY}, so
|
||||
* that frames are only rendered on demand. May be called from any thread.
|
||||
* Must not be called before a renderer has been set.
|
||||
*/
|
||||
public void requestRender() {
|
||||
mGLThread.requestRender();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients
|
||||
* of GLSurfaceView.
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not
|
||||
* normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
public void surfaceCreated(SurfaceHolder holder) {
|
||||
mGLThread.surfaceCreated();
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients
|
||||
* of GLSurfaceView.
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not
|
||||
* normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
public void surfaceDestroyed(SurfaceHolder holder) {
|
||||
// Surface will be destroyed when we return
|
||||
@ -512,33 +553,37 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not normally called or subclassed by clients
|
||||
* of GLSurfaceView.
|
||||
* This method is part of the SurfaceHolder.Callback interface, and is not
|
||||
* normally called or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
|
||||
mGLThread.onWindowResize(w, h);
|
||||
}
|
||||
|
||||
/**
|
||||
* Inform the view that the activity is paused. The owner of this view must call this method when the activity is
|
||||
* paused. Calling this method will pause the rendering thread. Must not be called before a renderer has been set.
|
||||
* Inform the view that the activity is paused. The owner of this view must
|
||||
* call this method when the activity is paused. Calling this method will
|
||||
* pause the rendering thread. Must not be called before a renderer has been
|
||||
* set.
|
||||
*/
|
||||
public void onPause() {
|
||||
mGLThread.onPause();
|
||||
}
|
||||
|
||||
/**
|
||||
* Inform the view that the activity is resumed. The owner of this view must call this method when the activity is
|
||||
* resumed. Calling this method will recreate the OpenGL display and resume the rendering thread. Must not be called
|
||||
* before a renderer has been set.
|
||||
* Inform the view that the activity is resumed. The owner of this view must
|
||||
* call this method when the activity is resumed. Calling this method will
|
||||
* recreate the OpenGL display and resume the rendering thread. Must not be
|
||||
* called before a renderer has been set.
|
||||
*/
|
||||
public void onResume() {
|
||||
mGLThread.onResume();
|
||||
}
|
||||
|
||||
/**
|
||||
* Queue a runnable to be run on the GL rendering thread. This can be used to communicate with the Renderer on the
|
||||
* rendering thread. Must not be called before a renderer has been set.
|
||||
* Queue a runnable to be run on the GL rendering thread. This can be used
|
||||
* to communicate with the Renderer on the rendering thread. Must not be
|
||||
* called before a renderer has been set.
|
||||
*
|
||||
* @param r
|
||||
* the runnable to be run on the GL rendering thread.
|
||||
@ -548,8 +593,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used as part of the View class and is not normally called or subclassed by clients of
|
||||
* GLSurfaceView.
|
||||
* This method is used as part of the View class and is not normally called
|
||||
* or subclassed by clients of GLSurfaceView.
|
||||
*/
|
||||
@Override
|
||||
protected void onAttachedToWindow() {
|
||||
@ -572,8 +617,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used as part of the View class and is not normally called or subclassed by clients of
|
||||
* GLSurfaceView. Must not be called before a renderer has been set.
|
||||
* This method is used as part of the View class and is not normally called
|
||||
* or subclassed by clients of GLSurfaceView. Must not be called before a
|
||||
* renderer has been set.
|
||||
*/
|
||||
@Override
|
||||
protected void onDetachedFromWindow() {
|
||||
@ -592,10 +638,12 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
/**
|
||||
* An interface used to wrap a GL interface.
|
||||
* <p>
|
||||
* Typically used for implementing debugging and tracing on top of the default GL interface. You would typically use
|
||||
* this by creating your own class that implemented all the GL methods by delegating to another GL instance. Then
|
||||
* you could add your own behavior before or after calling the delegate. All the GLWrapper would do was instantiate
|
||||
* and return the wrapper GL instance:
|
||||
* Typically used for implementing debugging and tracing on top of the
|
||||
* default GL interface. You would typically use this by creating your own
|
||||
* class that implemented all the GL methods by delegating to another GL
|
||||
* instance. Then you could add your own behavior before or after calling
|
||||
* the delegate. All the GLWrapper would do was instantiate and return the
|
||||
* wrapper GL instance:
|
||||
*
|
||||
* <pre class="prettyprint">
|
||||
* class MyGLWrapper implements GLWrapper {
|
||||
@ -616,13 +664,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
*
|
||||
* @param gl
|
||||
* a GL interface that is to be wrapped.
|
||||
* @return either the input argument or another GL object that wraps the input argument.
|
||||
* @return either the input argument or another GL object that wraps the
|
||||
* input argument.
|
||||
*/
|
||||
GL wrap(GL gl);
|
||||
}
|
||||
|
||||
/**
|
||||
* An interface for customizing the eglCreateContext and eglDestroyContext calls.
|
||||
* An interface for customizing the eglCreateContext and eglDestroyContext
|
||||
* calls.
|
||||
* <p>
|
||||
* This interface must be implemented by clients wishing to call
|
||||
* {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
|
||||
@ -633,9 +683,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
|
||||
}
|
||||
|
||||
private class DefaultContextFactory implements EGLContextFactory {
|
||||
private final class DefaultContextFactory implements EGLContextFactory {
|
||||
private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
||||
|
||||
@Override
|
||||
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
|
||||
int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
|
||||
EGL10.EGL_NONE };
|
||||
@ -644,6 +695,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
mEGLContextClientVersion != 0 ? attrib_list : null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroyContext(EGL10 egl, EGLDisplay display,
|
||||
EGLContext context) {
|
||||
if (!egl.eglDestroyContext(display, context)) {
|
||||
@ -659,13 +711,22 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
|
||||
* An interface for customizing the eglCreateWindowSurface and
|
||||
* eglDestroySurface calls.
|
||||
* <p>
|
||||
* This interface must be implemented by clients wishing to call
|
||||
* {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
|
||||
*/
|
||||
public interface EGLWindowSurfaceFactory {
|
||||
/**
|
||||
* @param egl
|
||||
* ...
|
||||
* @param display
|
||||
* ...
|
||||
* @param config
|
||||
* ...
|
||||
* @param nativeWindow
|
||||
* ...
|
||||
* @return null if the surface cannot be constructed.
|
||||
*/
|
||||
EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
|
||||
@ -676,6 +737,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
|
||||
private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
|
||||
|
||||
@Override
|
||||
public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
|
||||
EGLConfig config, Object nativeWindow) {
|
||||
EGLSurface result = null;
|
||||
@ -683,7 +745,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
|
||||
} catch (IllegalArgumentException e) {
|
||||
// This exception indicates that the surface flinger surface
|
||||
// is not valid. This can happen if the surface flinger surface has
|
||||
// is not valid. This can happen if the surface flinger surface
|
||||
// has
|
||||
// been torn down, but the application has not yet been
|
||||
// notified via SurfaceHolder.Callback.surfaceDestroyed.
|
||||
// In theory the application should be notified first,
|
||||
@ -693,6 +756,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void destroySurface(EGL10 egl, EGLDisplay display,
|
||||
EGLSurface surface) {
|
||||
egl.eglDestroySurface(display, surface);
|
||||
@ -705,6 +769,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
mConfigSpec = filterConfigSpec(configSpec);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
||||
int[] num_config = new int[1];
|
||||
if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
|
||||
@ -741,7 +806,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
return configSpec;
|
||||
}
|
||||
/*
|
||||
* We know none of the subclasses define EGL_RENDERABLE_TYPE. And we know the configSpec is well formed.
|
||||
* We know none of the subclasses define EGL_RENDERABLE_TYPE. And we
|
||||
* know the configSpec is well formed.
|
||||
*/
|
||||
int len = configSpec.length;
|
||||
int[] newConfigSpec = new int[len + 2];
|
||||
@ -754,8 +820,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Choose a configuration with exactly the specified r,g,b,a sizes, and at least the specified depth and stencil
|
||||
* sizes.
|
||||
* Choose a configuration with exactly the specified r,g,b,a sizes, and at
|
||||
* least the specified depth and stencil sizes.
|
||||
*/
|
||||
private class ComponentSizeChooser extends BaseConfigChooser {
|
||||
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
|
||||
@ -842,8 +908,6 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
|
||||
/**
|
||||
* Initialize EGL for a given configuration spec.
|
||||
*
|
||||
* @param configSpec
|
||||
*/
|
||||
public void start() {
|
||||
if (LOG_EGL) {
|
||||
@ -878,8 +942,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
|
||||
|
||||
/*
|
||||
* Create an EGL context. We want to do this as rarely as we can, because an EGL context is a somewhat
|
||||
* heavy object.
|
||||
* Create an EGL context. We want to do this as rarely as we
|
||||
* can, because an EGL context is a somewhat heavy object.
|
||||
*/
|
||||
mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay,
|
||||
mEglConfig);
|
||||
@ -897,8 +961,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an egl surface for the current SurfaceHolder surface. If a surface already exists, destroy it before
|
||||
* creating the new surface.
|
||||
* Create an egl surface for the current SurfaceHolder surface. If a
|
||||
* surface already exists, destroy it before creating the new surface.
|
||||
*
|
||||
* @return true if the surface was created successfully.
|
||||
*/
|
||||
@ -946,12 +1010,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/*
|
||||
* Before we can issue GL commands, we need to make sure the context is current and bound to a surface.
|
||||
* Before we can issue GL commands, we need to make sure the context
|
||||
* is current and bound to a surface.
|
||||
*/
|
||||
if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
|
||||
/*
|
||||
* Could not make the context current, probably because the underlying SurfaceView surface has been
|
||||
* destroyed.
|
||||
* Could not make the context current, probably because the
|
||||
* underlying SurfaceView surface has been destroyed.
|
||||
*/
|
||||
logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
|
||||
return false;
|
||||
@ -963,7 +1028,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
/**
|
||||
* Create a GL object for the current EGL context.
|
||||
*
|
||||
* @return
|
||||
* @return ...
|
||||
*/
|
||||
GL createGL() {
|
||||
|
||||
@ -1060,7 +1125,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
public static String formatEglError(String function, int error) {
|
||||
return function + " failed: "; // + EGLLogWrapper.getErrorString(error);
|
||||
return function + " failed: "; // +
|
||||
// EGLLogWrapper.getErrorString(error);
|
||||
}
|
||||
|
||||
private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
|
||||
@ -1073,9 +1139,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates to a Renderer instance to do the actual
|
||||
* drawing. Can be configured to render continuously or on request. All potentially blocking synchronization is done
|
||||
* through the sGLThreadManager object. This avoids multiple-lock ordering issues.
|
||||
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates to
|
||||
* a Renderer instance to do the actual drawing. Can be configured to render
|
||||
* continuously or on request. All potentially blocking synchronization is
|
||||
* done through the sGLThreadManager object. This avoids multiple-lock
|
||||
* ordering issues.
|
||||
*/
|
||||
static class GLThread extends Thread {
|
||||
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
|
||||
@ -1104,7 +1172,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/*
|
||||
* This private method should only be called inside a synchronized(sGLThreadManager) block.
|
||||
* This private method should only be called inside a
|
||||
* synchronized(sGLThreadManager) block.
|
||||
*/
|
||||
private void stopEglSurfaceLocked() {
|
||||
if (mHaveEglSurface) {
|
||||
@ -1114,7 +1183,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/*
|
||||
* This private method should only be called inside a synchronized(sGLThreadManager) block.
|
||||
* This private method should only be called inside a
|
||||
* synchronized(sGLThreadManager) block.
|
||||
*/
|
||||
private void stopEglContextLocked() {
|
||||
if (mHaveEglContext) {
|
||||
@ -1265,7 +1335,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
// Ready to draw?
|
||||
if (readyToDraw()) {
|
||||
|
||||
// If we don't have an EGL context, try to acquire one.
|
||||
// If we don't have an EGL context, try to
|
||||
// acquire one.
|
||||
if (!mHaveEglContext) {
|
||||
if (askedToReleaseEglContext) {
|
||||
askedToReleaseEglContext = false;
|
||||
@ -1315,7 +1386,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
}
|
||||
|
||||
// By design, this is the only place in a GLThread thread where we wait().
|
||||
// By design, this is the only place in a GLThread
|
||||
// thread where we wait().
|
||||
if (LOG_THREADS) {
|
||||
Log.i("GLThread", "waiting tid=" + getId()
|
||||
+ " mHaveEglContext: " + mHaveEglContext
|
||||
@ -1402,10 +1474,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
lostEglContext = true;
|
||||
break;
|
||||
default:
|
||||
// Other errors typically mean that the current surface is bad,
|
||||
// probably because the SurfaceView surface has been destroyed,
|
||||
// Other errors typically mean that the current
|
||||
// surface is bad,
|
||||
// probably because the SurfaceView surface has been
|
||||
// destroyed,
|
||||
// but we haven't been notified yet.
|
||||
// Log the error to help developers understand why rendering stopped.
|
||||
// Log the error to help developers understand why
|
||||
// rendering stopped.
|
||||
EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers",
|
||||
swapError);
|
||||
|
||||
@ -1629,8 +1704,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
private EglHelper mEglHelper;
|
||||
|
||||
/**
|
||||
* Set once at thread construction time, nulled out when the parent view is garbage called. This weak reference
|
||||
* allows the GLSurfaceView to be garbage collected while the GLThread is still alive.
|
||||
* Set once at thread construction time, nulled out when the parent view
|
||||
* is garbage called. This weak reference allows the GLSurfaceView to be
|
||||
* garbage collected while the GLThread is still alive.
|
||||
*/
|
||||
private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
|
||||
|
||||
@ -1693,8 +1769,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/*
|
||||
* Tries once to acquire the right to use an EGL context. Does not block. Requires that we are already in the
|
||||
* sGLThreadManager monitor when this is called.
|
||||
* Tries once to acquire the right to use an EGL context. Does not
|
||||
* block. Requires that we are already in the sGLThreadManager monitor
|
||||
* when this is called.
|
||||
* @return true if the right to use an EGL context was acquired.
|
||||
*/
|
||||
public boolean tryAcquireEglContextLocked(GLThread thread) {
|
||||
@ -1718,7 +1795,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/*
|
||||
* Releases the EGL context. Requires that we are already in the sGLThreadManager monitor when this is called.
|
||||
* Releases the EGL context. Requires that we are already in the
|
||||
* sGLThreadManager monitor when this is called.
|
||||
*/
|
||||
public void releaseEglContextLocked(GLThread thread) {
|
||||
if (mEglOwner == thread) {
|
||||
@ -1777,8 +1855,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
}
|
||||
|
||||
/**
|
||||
* This check was required for some pre-Android-3.0 hardware. Android 3.0 provides support for
|
||||
* hardware-accelerated views, therefore multiple EGL contexts are supported on all Android 3.0+ EGL drivers.
|
||||
* This check was required for some pre-Android-3.0 hardware. Android
|
||||
* 3.0 provides support for hardware-accelerated views, therefore
|
||||
* multiple EGL contexts are supported on all Android 3.0+ EGL drivers.
|
||||
*/
|
||||
private boolean mGLESVersionCheckComplete;
|
||||
private int mGLESVersion;
|
||||
@ -1791,7 +1870,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
|
||||
private GLThread mEglOwner;
|
||||
}
|
||||
|
||||
private static final GLThreadManager sGLThreadManager = new GLThreadManager();
|
||||
/* package */static final GLThreadManager sGLThreadManager = new GLThreadManager();
|
||||
|
||||
private final WeakReference<GLSurfaceView> mThisWeakRef =
|
||||
new WeakReference<GLSurfaceView>(this);
|
||||
|
@ -17,7 +17,6 @@ package org.oscim.view;
|
||||
import java.io.FileNotFoundException;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.theme.InternalRenderTheme;
|
||||
|
||||
import android.app.Activity;
|
||||
|
@ -12,34 +12,29 @@
|
||||
* You should have received a copy of the GNU Lesser General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package org.oscim.core;
|
||||
package org.oscim.view;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
|
||||
import android.opengl.Matrix;
|
||||
|
||||
/**
|
||||
* A MapPosition represents an immutable pair of {@link GeoPoint} and zoom level.
|
||||
* A MapPosition Container.
|
||||
*/
|
||||
public class MapPosition {
|
||||
|
||||
/**
|
||||
* The map position.
|
||||
*/
|
||||
// public final GeoPoint geoPoint;
|
||||
public final double lon;
|
||||
public final double lat;
|
||||
public double lon;
|
||||
public double lat;
|
||||
|
||||
/**
|
||||
* The zoom level.
|
||||
*/
|
||||
public final byte zoomLevel;
|
||||
public byte zoomLevel;
|
||||
public float scale;
|
||||
public float angle;
|
||||
|
||||
/**
|
||||
* 1.0 - 2.0 scale of current zoomlevel
|
||||
*/
|
||||
public final float scale;
|
||||
public double x;
|
||||
public double y;
|
||||
|
||||
public final float angle;
|
||||
|
||||
public final double x;
|
||||
public final double y;
|
||||
public float[] rotation;
|
||||
|
||||
public MapPosition() {
|
||||
this.zoomLevel = (byte) 1;
|
||||
@ -51,6 +46,11 @@ public class MapPosition {
|
||||
this.y = MercatorProjection.latitudeToPixelY(this.lat, zoomLevel);
|
||||
}
|
||||
|
||||
public void init() {
|
||||
rotation = new float[16];
|
||||
Matrix.setIdentityM(rotation, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param geoPoint
|
||||
* the map position.
|
@ -17,7 +17,6 @@ package org.oscim.view;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
|
@ -23,7 +23,6 @@ import java.util.Map;
|
||||
import javax.xml.parsers.ParserConfigurationException;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.database.IMapDatabase;
|
||||
import org.oscim.database.MapDatabaseFactory;
|
||||
@ -56,9 +55,9 @@ public class MapView extends FrameLayout {
|
||||
|
||||
final static String TAG = "MapView";
|
||||
|
||||
public final static boolean debugFrameTime = false;
|
||||
public final static boolean testRegionZoom = false;
|
||||
private final boolean mDebugDatabase = false;
|
||||
public static final boolean debugFrameTime = false;
|
||||
public static final boolean testRegionZoom = false;
|
||||
private static final boolean debugDatabase = false;
|
||||
|
||||
RegionLookup mRegionLookup;
|
||||
|
||||
@ -146,7 +145,7 @@ public class MapView extends FrameLayout {
|
||||
|
||||
for (int i = 0; i < mNumMapWorkers; i++) {
|
||||
IMapDatabase mapDatabase;
|
||||
if (mDebugDatabase) {
|
||||
if (debugDatabase) {
|
||||
// mapDatabase = MapDatabaseFactory
|
||||
// .createMapDatabase(MapDatabases.TEST_READER);
|
||||
mapDatabase = MapDatabaseFactory
|
||||
@ -188,7 +187,7 @@ public class MapView extends FrameLayout {
|
||||
mMapZoomControls = new MapZoomControls(mapActivity, this);
|
||||
mMapZoomControls.setShowMapZoomControls(true);
|
||||
|
||||
// enableRotation = true;
|
||||
enableRotation = true;
|
||||
|
||||
for (MapWorker worker : mMapWorkers)
|
||||
worker.start();
|
||||
@ -353,7 +352,7 @@ public class MapView extends FrameLayout {
|
||||
*/
|
||||
|
||||
public void setMapDatabase(MapDatabases mapDatabaseType) {
|
||||
if (mDebugDatabase)
|
||||
if (debugDatabase)
|
||||
return;
|
||||
|
||||
TileGenerator tileGenerator;
|
||||
@ -470,6 +469,9 @@ public class MapView extends FrameLayout {
|
||||
Log.d(TAG, "onSizeChanged" + width + " " + height);
|
||||
super.onSizeChanged(width, height, oldWidth, oldHeight);
|
||||
|
||||
if (width != 0 && height != 0)
|
||||
mMapViewPosition.setViewport(width, height);
|
||||
|
||||
mapWorkersProceed();
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Copyright 2010, 2011, 2012 mapsforge.org
|
||||
* Copyright 2010, 2011, 2012 mapsforge.org, 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General Public License as published by the Free Software
|
||||
@ -15,36 +15,36 @@
|
||||
package org.oscim.view;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
import org.oscim.utils.FastMath;
|
||||
|
||||
import android.opengl.Matrix;
|
||||
import android.util.FloatMath;
|
||||
import android.util.Log;
|
||||
|
||||
/**
|
||||
* A MapPosition stores the latitude and longitude coordinate of a MapView
|
||||
* together with its zoom level.
|
||||
*/
|
||||
public class MapViewPosition {
|
||||
private static final String TAG = "MapViewPosition";
|
||||
// private static final String TAG = "MapViewPosition";
|
||||
|
||||
public final static int MAX_ZOOMLEVEL = 16;
|
||||
public final static int MAX_ZOOMLEVEL = 17;
|
||||
|
||||
private final static float MAX_SCALE = 2.0f;
|
||||
private final static float MIN_SCALE = 1.0f;
|
||||
private final static float MAX_ANGLE = 20;
|
||||
|
||||
private final MapView mMapView;
|
||||
|
||||
private double mLatitude;
|
||||
private double mLongitude;
|
||||
private byte mZoomLevel;
|
||||
// 1.0 - 2.0 scale per level
|
||||
private float mScale;
|
||||
private float mRotation;
|
||||
public float mTilt;
|
||||
|
||||
// 2^mZoomLevel * mScale;
|
||||
private float mMapScale;
|
||||
|
||||
// private final static float MAP_SIZE = 1000000;
|
||||
// private final static float MAP_SIZE2 = 1000000 >> 1;
|
||||
private float mRotation;
|
||||
public float mTilt;
|
||||
|
||||
MapViewPosition(MapView mapView) {
|
||||
mMapView = mapView;
|
||||
@ -58,20 +58,158 @@ public class MapViewPosition {
|
||||
mMapScale = 1;
|
||||
}
|
||||
|
||||
// private static double latitudeToMapView(double latitude) {
|
||||
// double sinLatitude = Math.sin(latitude * (Math.PI / 180));
|
||||
// return (0.5 - Math.log((1 + sinLatitude) / (1 - sinLatitude)) / (4 *
|
||||
// Math.PI))
|
||||
// * MAP_SIZE;
|
||||
// }
|
||||
//
|
||||
// public static double longitudeToMapView(double longitude) {
|
||||
// return (longitude + 180) / 360 * MAP_SIZE;
|
||||
// }
|
||||
//
|
||||
// private static double pixelXToLongitude(double pixelX, byte zoomLevel) {
|
||||
// return 360 * ((pixelX / ((long) Tile.TILE_SIZE << zoomLevel)) - 0.5);
|
||||
// }
|
||||
private float[] mProjMatrix = new float[16];
|
||||
private float[] mProjMatrixI = new float[16];
|
||||
private float[] mUnprojMatrix = new float[16];
|
||||
private float[] mRotateMatrix = new float[16];
|
||||
private float[] mTmpMatrix = new float[16];
|
||||
|
||||
private int mHeight, mWidth;
|
||||
|
||||
void setViewport(int width, int height) {
|
||||
Matrix.frustumM(mProjMatrix, 0, -0.5f * width, 0.5f * width,
|
||||
-0.5f * height, 0.5f * height, 1, 2);
|
||||
|
||||
Matrix.translateM(mProjMatrix, 0, 0, 0, -1);
|
||||
|
||||
Matrix.invertM(mProjMatrixI, 0, mProjMatrix, 0);
|
||||
Matrix.invertM(mUnprojMatrix, 0, mProjMatrix, 0);
|
||||
|
||||
Matrix.setIdentityM(mRotateMatrix, 0);
|
||||
|
||||
mHeight = height;
|
||||
mWidth = width;
|
||||
}
|
||||
|
||||
public synchronized boolean getMapPosition(final MapPosition mapPosition,
|
||||
final float[] coords) {
|
||||
// if (!isValid())
|
||||
// return false;
|
||||
|
||||
// if (mapPosition.lat == mLatitude
|
||||
// && mapPosition.lon == mLongitude
|
||||
// && mapPosition.zoomLevel == mZoomLevel
|
||||
// && mapPosition.scale == mScale
|
||||
// && mapPosition.angle == mRotation)
|
||||
// return false;
|
||||
|
||||
mapPosition.lat = mLatitude;
|
||||
mapPosition.lon = mLongitude;
|
||||
mapPosition.angle = mRotation;
|
||||
mapPosition.zoomLevel = mZoomLevel;
|
||||
mapPosition.scale = mScale;
|
||||
byte z = mZoomLevel;
|
||||
mapPosition.x = MercatorProjection.longitudeToPixelX(mLongitude, z);
|
||||
mapPosition.y = MercatorProjection.latitudeToPixelY(mLatitude, z);
|
||||
|
||||
if (mapPosition.rotation != null) {
|
||||
// updateMatrix();
|
||||
System.arraycopy(mRotateMatrix, 0, mapPosition.rotation, 0, 16);
|
||||
}
|
||||
|
||||
if (coords == null)
|
||||
return true;
|
||||
|
||||
// if (mapPosition.rotation == null)
|
||||
// updateMatrix();
|
||||
|
||||
// not so sure about this, but works...
|
||||
float tilt = FloatMath.sin((float) Math.toRadians(mTilt)) * 4;
|
||||
|
||||
unproject(-1, 1, tilt, coords, 0); // top-left
|
||||
unproject(1, 1, tilt, coords, 2); // top-right
|
||||
unproject(1, -1, -tilt, coords, 4); // bottom-right
|
||||
unproject(-1, -1, -tilt, coords, 6); // bottom-left
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private float[] mv = { 0, 0, 0, 1 };
|
||||
private float[] mBBoxCoords = new float[8];
|
||||
|
||||
private void unproject(float x, float y, float z, float[] coords, int position) {
|
||||
mv[0] = x;
|
||||
mv[1] = y;
|
||||
mv[2] = z - 1;
|
||||
mv[3] = 1;
|
||||
|
||||
Matrix.multiplyMV(mv, 0, mUnprojMatrix, 0, mv, 0);
|
||||
|
||||
if (mv[3] != 0) {
|
||||
float w = 1 / mv[3];
|
||||
float xx = mv[0] * w;
|
||||
float yy = mv[1] * w;
|
||||
|
||||
coords[position] = xx;
|
||||
coords[position + 1] = yy;
|
||||
}
|
||||
// else what?
|
||||
}
|
||||
|
||||
private void updateMatrix() {
|
||||
Matrix.setRotateM(mRotateMatrix, 0, mRotation, 0, 0, 1);
|
||||
|
||||
// tilt map
|
||||
float tilt = mTilt;
|
||||
Matrix.setRotateM(mTmpMatrix, 0, -tilt / (mHeight / 2), 1, 0, 0);
|
||||
|
||||
// apply first rotation, then tilt
|
||||
Matrix.multiplyMM(mRotateMatrix, 0, mTmpMatrix, 0, mRotateMatrix, 0);
|
||||
|
||||
// get unproject matrix:
|
||||
// (transpose of rotation is its inverse)
|
||||
Matrix.transposeM(mTmpMatrix, 0, mRotateMatrix, 0);
|
||||
// (AB)^-1 = B^-1*A^-1
|
||||
Matrix.multiplyMM(mUnprojMatrix, 0, mTmpMatrix, 0, mProjMatrixI, 0);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* sets viewBox to visible bounding box, (left,top,right,bottom)
|
||||
*
|
||||
* @param viewBox
|
||||
* ...
|
||||
*/
|
||||
public synchronized void getViewBox(final float[] viewBox) {
|
||||
|
||||
updateMatrix();
|
||||
|
||||
float tilt = FloatMath.sin((float) Math.toRadians(mTilt)) * 4;
|
||||
|
||||
unproject(-1, 1, tilt, mBBoxCoords, 0); // top-left
|
||||
unproject(1, 1, tilt, mBBoxCoords, 2); // top-right
|
||||
unproject(1, -1, -tilt, mBBoxCoords, 4); // bottom-right
|
||||
unproject(-1, -1, -tilt, mBBoxCoords, 6); // bottom-left
|
||||
|
||||
byte z = mZoomLevel;
|
||||
double pixelX = MercatorProjection.longitudeToPixelX(mLongitude, z);
|
||||
double pixelY = MercatorProjection.latitudeToPixelY(mLatitude, z);
|
||||
|
||||
double dx = pixelX - mBBoxCoords[0] / mScale;
|
||||
double dy = pixelY - mBBoxCoords[1] / mScale;
|
||||
double lon = MercatorProjection.pixelXToLongitude(dx, z);
|
||||
double lat = MercatorProjection.pixelYToLatitude(dy, z);
|
||||
Log.d(">>>", "bl:" + lon + " " + lat);
|
||||
|
||||
dx = pixelX - mBBoxCoords[2] / mScale;
|
||||
dy = pixelY - mBBoxCoords[3] / mScale;
|
||||
lon = MercatorProjection.pixelXToLongitude(dx, z);
|
||||
lat = MercatorProjection.pixelYToLatitude(dy, z);
|
||||
Log.d("...", "br:" + lon + " " + lat);
|
||||
|
||||
dx = pixelX - mBBoxCoords[4] / mScale;
|
||||
dy = pixelY - mBBoxCoords[5] / mScale;
|
||||
lon = MercatorProjection.pixelXToLongitude(dx, z);
|
||||
lat = MercatorProjection.pixelYToLatitude(dy, z);
|
||||
Log.d("...", "tl:" + lon + " " + lat);
|
||||
|
||||
dx = pixelX - mBBoxCoords[6] / mScale;
|
||||
dy = pixelY - mBBoxCoords[7] / mScale;
|
||||
lon = MercatorProjection.pixelXToLongitude(dx, z);
|
||||
lat = MercatorProjection.pixelYToLatitude(dy, z);
|
||||
Log.d("...", "tr:" + lon + " " + lat);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current center point of the MapView.
|
||||
@ -168,6 +306,15 @@ public class MapViewPosition {
|
||||
return new GeoPoint(latitude, longitude);
|
||||
}
|
||||
|
||||
// public static double pixelXToLongitude(double pixelX, byte zoomLevel) {
|
||||
// return 360 * ((pixelX / ((long) Tile.TILE_SIZE << zoomLevel)) - 0.5);
|
||||
// }
|
||||
//
|
||||
// public static double pixelYToLatitude(double pixelY, byte zoomLevel) {
|
||||
// double y = 0.5 - (pixelY / ((long) Tile.TILE_SIZE << zoomLevel));
|
||||
// return 90 - 360 * Math.atan(Math.exp(-y * (2 * Math.PI))) / Math.PI;
|
||||
// }
|
||||
|
||||
/**
|
||||
* Moves this MapViewPosition by the given amount of pixels.
|
||||
*
|
||||
@ -187,14 +334,13 @@ public class MapViewPosition {
|
||||
double rad = Math.toRadians(mRotation);
|
||||
double x = dx * Math.cos(rad) + dy * -Math.sin(rad);
|
||||
double y = dx * Math.sin(rad) + dy * Math.cos(rad);
|
||||
|
||||
dx = pixelX - x;
|
||||
dy = pixelY - y;
|
||||
dx = x;
|
||||
dy = y;
|
||||
}
|
||||
else {
|
||||
|
||||
dx = pixelX - dx;
|
||||
dy = pixelY - dy;
|
||||
}
|
||||
|
||||
mLatitude = MercatorProjection.pixelYToLatitude(dy, mZoomLevel);
|
||||
mLatitude = MercatorProjection.limitLatitude(mLatitude);
|
||||
|
||||
@ -202,6 +348,8 @@ public class MapViewPosition {
|
||||
|
||||
mLongitude = MercatorProjection.wrapLongitude(mLongitude);
|
||||
// mLongitude = MercatorProjection.limitLongitude(mLongitude);
|
||||
|
||||
// getViewBox(null);
|
||||
}
|
||||
|
||||
public synchronized void rotateMap(float angle, float cx, float cy) {
|
||||
@ -209,14 +357,17 @@ public class MapViewPosition {
|
||||
// Log.d("MapViewPosition", "rotate:" + angle + " " + (mRotation -
|
||||
// angle));
|
||||
mRotation -= angle;
|
||||
updateMatrix();
|
||||
}
|
||||
|
||||
public void setRotation(float f) {
|
||||
mRotation = f;
|
||||
updateMatrix();
|
||||
}
|
||||
|
||||
public void setTilt(float f) {
|
||||
mTilt = f;
|
||||
updateMatrix();
|
||||
}
|
||||
|
||||
synchronized void setMapCenter(GeoPoint geoPoint) {
|
||||
@ -251,38 +402,41 @@ public class MapViewPosition {
|
||||
* ...
|
||||
* @param pivotY
|
||||
* ...
|
||||
* @return true if scale was changed
|
||||
*/
|
||||
public synchronized void scaleMap(float scale, float pivotX, float pivotY) {
|
||||
if (pivotY != 0 || pivotY != 0)
|
||||
moveMap(pivotX * (1.0f - scale),
|
||||
pivotY * (1.0f - scale));
|
||||
public synchronized boolean scaleMap(float scale, float pivotX, float pivotY) {
|
||||
|
||||
float newScale = mMapScale * scale;
|
||||
|
||||
int z = FastMath.log2((int) newScale);
|
||||
|
||||
if (z <= 0 || (z >= MAX_ZOOMLEVEL && mScale >= 8))
|
||||
return;
|
||||
return false;
|
||||
|
||||
if (z > MAX_ZOOMLEVEL) {
|
||||
// z16 shows everything, just increase scaling
|
||||
if (mScale * scale > 8)
|
||||
return;
|
||||
return false;
|
||||
|
||||
mScale *= scale;
|
||||
mMapScale = newScale;
|
||||
return;
|
||||
}
|
||||
|
||||
} else {
|
||||
mZoomLevel = (byte) z;
|
||||
mScale = newScale / (1 << z);
|
||||
mMapScale = newScale;
|
||||
}
|
||||
|
||||
if (pivotY != 0 || pivotY != 0)
|
||||
moveMap(pivotX * (1.0f - scale),
|
||||
pivotY * (1.0f - scale));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean tilt(float moveX) {
|
||||
float tilt = mTilt + moveX;
|
||||
if (tilt > 25)
|
||||
tilt = 25;
|
||||
if (tilt > MAX_ANGLE)
|
||||
tilt = MAX_ANGLE;
|
||||
else if (tilt < 0)
|
||||
tilt = 0;
|
||||
if (mTilt == tilt)
|
||||
|
@ -123,7 +123,7 @@ public class MapZoomControls {
|
||||
mShowMapZoomControls = true;
|
||||
mZoomLevelMax = DEFAULT_ZOOM_LEVEL_MAX;
|
||||
mZoomLevelMin = DEFAULT_ZOOM_LEVEL_MIN;
|
||||
if (!MapView.testRegionZoom)
|
||||
// if (!MapView.testRegionZoom)
|
||||
mZoomControls.setVisibility(View.GONE);
|
||||
mZoomControlsGravity = DEFAULT_ZOOM_CONTROLS_GRAVITY;
|
||||
|
||||
@ -203,12 +203,14 @@ public class MapZoomControls {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the gravity for the placing of the zoom controls. Supported values are {@link Gravity#TOP},
|
||||
* {@link Gravity#CENTER_VERTICAL}, {@link Gravity#BOTTOM}, {@link Gravity#LEFT}, {@link Gravity#CENTER_HORIZONTAL}
|
||||
* and {@link Gravity#RIGHT}.
|
||||
* Sets the gravity for the placing of the zoom controls. Supported values
|
||||
* are {@link Gravity#TOP}, {@link Gravity#CENTER_VERTICAL},
|
||||
* {@link Gravity#BOTTOM}, {@link Gravity#LEFT},
|
||||
* {@link Gravity#CENTER_HORIZONTAL} and {@link Gravity#RIGHT}.
|
||||
*
|
||||
* @param zoomControlsGravity
|
||||
* a combination of {@link Gravity} constants describing the desired placement.
|
||||
* a combination of {@link Gravity} constants describing the
|
||||
* desired placement.
|
||||
*/
|
||||
public void setZoomControlsGravity(int zoomControlsGravity) {
|
||||
if (mZoomControlsGravity != zoomControlsGravity) {
|
||||
@ -220,14 +222,16 @@ public class MapZoomControls {
|
||||
/**
|
||||
* Sets the maximum zoom level of the map.
|
||||
* <p>
|
||||
* The maximum possible zoom level of the MapView depends also on the current {@link TileGenerator}. For example,
|
||||
* downloading map tiles may only be possible up to a certain zoom level. Setting a higher maximum zoom level has no
|
||||
* effect in this case.
|
||||
* The maximum possible zoom level of the MapView depends also on the
|
||||
* current {@link TileGenerator}. For example, downloading map tiles may
|
||||
* only be possible up to a certain zoom level. Setting a higher maximum
|
||||
* zoom level has no effect in this case.
|
||||
*
|
||||
* @param zoomLevelMax
|
||||
* the maximum zoom level.
|
||||
* @throws IllegalArgumentException
|
||||
* if the maximum zoom level is smaller than the current minimum zoom level.
|
||||
* if the maximum zoom level is smaller than the current minimum
|
||||
* zoom level.
|
||||
*/
|
||||
public void setZoomLevelMax(byte zoomLevelMax) {
|
||||
if (zoomLevelMax < mZoomLevelMin) {
|
||||
@ -242,7 +246,8 @@ public class MapZoomControls {
|
||||
* @param zoomLevelMin
|
||||
* the minimum zoom level.
|
||||
* @throws IllegalArgumentException
|
||||
* if the minimum zoom level is larger than the current maximum zoom level.
|
||||
* if the minimum zoom level is larger than the current maximum
|
||||
* zoom level.
|
||||
*/
|
||||
public void setZoomLevelMin(byte zoomLevelMin) {
|
||||
if (zoomLevelMin > mZoomLevelMax) {
|
||||
|
@ -23,7 +23,6 @@ import java.util.ArrayList;
|
||||
import java.util.Properties;
|
||||
|
||||
import org.oscim.core.GeoPoint;
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
|
||||
import android.os.AsyncTask;
|
||||
|
@ -32,20 +32,24 @@ import android.widget.Scroller;
|
||||
* Implementation for multi-touch capable devices. TODO write a AnimationTimer
|
||||
* instead of using CountDownTimer
|
||||
*/
|
||||
public class TouchHandler {
|
||||
public class TouchHandler
|
||||
extends SimpleOnGestureListener
|
||||
implements ScaleGestureDetector.OnScaleGestureListener {
|
||||
|
||||
private static final float SCALE_DURATION = 450;
|
||||
private static final int INVALID_POINTER_ID = -1;
|
||||
|
||||
/* package */final MapView mMapView;
|
||||
/* package */final MapViewPosition mMapPosition;
|
||||
/* package */final DecelerateInterpolator mInterpolator = new DecelerateInterpolator();
|
||||
/* package */boolean mBeginScale;
|
||||
/* package */float mSumScale;
|
||||
private final MapView mMapView;
|
||||
private final MapViewPosition mMapPosition;
|
||||
private final DecelerateInterpolator mInterpolator = new DecelerateInterpolator();
|
||||
private boolean mBeginScale;
|
||||
private float mSumScale;
|
||||
|
||||
private final float mMapMoveDelta;
|
||||
private boolean mMoveStart;
|
||||
private boolean mBeginRotate;
|
||||
/* package */float mPosX;
|
||||
/* package */float mPosY;
|
||||
private float mPosX;
|
||||
private float mPosY;
|
||||
private double mAngle;
|
||||
|
||||
private int mActivePointerId;
|
||||
@ -65,9 +69,47 @@ public class TouchHandler {
|
||||
mMapPosition = mapView.getMapPosition();
|
||||
mMapMoveDelta = viewConfiguration.getScaledTouchSlop();
|
||||
mActivePointerId = INVALID_POINTER_ID;
|
||||
mScaleGestureDetector = new ScaleGestureDetector(context, new ScaleListener());
|
||||
mGestureDetector = new GestureDetector(context, new MapGestureDetector());
|
||||
mScaleGestureDetector = new ScaleGestureDetector(context, this);
|
||||
mGestureDetector = new GestureDetector(context, this);
|
||||
|
||||
mScroller = new Scroller(mMapView.getContext(),
|
||||
new android.view.animation.LinearInterpolator());
|
||||
}
|
||||
|
||||
/**
|
||||
* @param event
|
||||
* ...
|
||||
* @return ...
|
||||
*/
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
|
||||
// workaround for a bug in the ScaleGestureDetector, see Android issue
|
||||
// #12976
|
||||
// if (event.getAction() != MotionEvent.ACTION_MOVE
|
||||
// || event.getPointerCount() > 1) {
|
||||
mScaleGestureDetector.onTouchEvent(event);
|
||||
// }
|
||||
|
||||
if (!mScaling)
|
||||
mGestureDetector.onTouchEvent(event);
|
||||
|
||||
int action = getAction(event);
|
||||
boolean ret = false;
|
||||
if (action == MotionEvent.ACTION_DOWN) {
|
||||
ret = onActionDown(event);
|
||||
} else if (action == MotionEvent.ACTION_MOVE) {
|
||||
ret = onActionMove(event);
|
||||
} else if (action == MotionEvent.ACTION_UP) {
|
||||
ret = onActionUp(event);
|
||||
} else if (action == MotionEvent.ACTION_CANCEL) {
|
||||
ret = onActionCancel();
|
||||
} else if (action == MotionEvent.ACTION_POINTER_DOWN) {
|
||||
return onActionPointerDown(event);
|
||||
} else if (action == MotionEvent.ACTION_POINTER_UP) {
|
||||
ret = onActionPointerUp(event);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static int getAction(MotionEvent motionEvent) {
|
||||
@ -131,8 +173,9 @@ public class TouchHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (mMapView.enableRotation) {
|
||||
if (multi > 0) {
|
||||
if (!mMapView.enableRotation || multi < 1)
|
||||
return true;
|
||||
|
||||
double x1 = event.getX(0);
|
||||
double x2 = event.getX(1);
|
||||
double y1 = event.getY(0);
|
||||
@ -170,9 +213,6 @@ public class TouchHandler {
|
||||
mMapView.redrawMap();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -225,53 +265,12 @@ public class TouchHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param event
|
||||
* ...
|
||||
* @return ...
|
||||
*/
|
||||
public boolean handleMotionEvent(MotionEvent event) {
|
||||
/******************* SimpleOnGestureListener *******************/
|
||||
|
||||
// workaround for a bug in the ScaleGestureDetector, see Android issue
|
||||
// #12976
|
||||
// if (event.getAction() != MotionEvent.ACTION_MOVE
|
||||
// || event.getPointerCount() > 1) {
|
||||
mScaleGestureDetector.onTouchEvent(event);
|
||||
// }
|
||||
|
||||
if (!mScaling)
|
||||
mGestureDetector.onTouchEvent(event);
|
||||
|
||||
int action = getAction(event);
|
||||
boolean ret = false;
|
||||
if (action == MotionEvent.ACTION_DOWN) {
|
||||
ret = onActionDown(event);
|
||||
} else if (action == MotionEvent.ACTION_MOVE) {
|
||||
ret = onActionMove(event);
|
||||
} else if (action == MotionEvent.ACTION_UP) {
|
||||
ret = onActionUp(event);
|
||||
} else if (action == MotionEvent.ACTION_CANCEL) {
|
||||
ret = onActionCancel();
|
||||
} else if (action == MotionEvent.ACTION_POINTER_DOWN) {
|
||||
return onActionPointerDown(event);
|
||||
} else if (action == MotionEvent.ACTION_POINTER_UP) {
|
||||
ret = onActionPointerUp(event);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
class MapGestureDetector extends SimpleOnGestureListener {
|
||||
private Scroller mScroller;
|
||||
private float mScrollX, mScrollY, mPrevScale;
|
||||
private CountDownTimer mTimer = null;
|
||||
private float mScrollX, mScrollY;
|
||||
private boolean fling = false;
|
||||
|
||||
public MapGestureDetector() {
|
||||
mScroller = new Scroller(mMapView.getContext(),
|
||||
new android.view.animation.LinearInterpolator());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onDown(MotionEvent e) {
|
||||
if (fling) {
|
||||
@ -346,14 +345,12 @@ public class TouchHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private final float mScaleDuration = 300;
|
||||
|
||||
boolean scale(long tick) {
|
||||
boolean scale2(long tick) {
|
||||
|
||||
fling = true;
|
||||
if (mPrevScale >= 1)
|
||||
return false;
|
||||
float adv = (mScaleDuration - tick) / mScaleDuration;
|
||||
float adv = (SCALE_DURATION - tick) / SCALE_DURATION;
|
||||
adv = mInterpolator.getInterpolation(adv);
|
||||
|
||||
float scale = adv - mPrevScale;
|
||||
@ -381,10 +378,10 @@ public class TouchHandler {
|
||||
mScrollY = (e.getY(0) - (mMapView.getHeight() >> 1)) * 2f;
|
||||
mPrevScale = 0;
|
||||
|
||||
mTimer = new CountDownTimer((int) mScaleDuration, 30) {
|
||||
mTimer = new CountDownTimer((int) SCALE_DURATION, 30) {
|
||||
@Override
|
||||
public void onTick(long tick) {
|
||||
scale(tick);
|
||||
scale2(tick);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -395,9 +392,9 @@ public class TouchHandler {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
class ScaleListener implements ScaleGestureDetector.OnScaleGestureListener {
|
||||
/******************* ScaleListener *******************/
|
||||
|
||||
private float mCenterX;
|
||||
private float mCenterY;
|
||||
private float mFocusX;
|
||||
@ -425,7 +422,7 @@ public class TouchHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
mMapPosition.scaleMap(scale, mFocusX, mFocusY);
|
||||
if (mMapPosition.scaleMap(scale, mFocusX, mFocusY))
|
||||
mMapView.redrawMap();
|
||||
|
||||
return true;
|
||||
@ -458,7 +455,7 @@ public class TouchHandler {
|
||||
|
||||
mZooutOut = mSumScale < 0.99;
|
||||
|
||||
mTimer = new CountDownTimer((int) mScaleDuration, 15) {
|
||||
mTimer = new CountDownTimer((int) SCALE_DURATION, 15) {
|
||||
@Override
|
||||
public void onTick(long tick) {
|
||||
scale(tick);
|
||||
@ -477,7 +474,6 @@ public class TouchHandler {
|
||||
private float mPrevScale;
|
||||
private CountDownTimer mTimer;
|
||||
boolean mZooutOut;
|
||||
private final float mScaleDuration = 450;
|
||||
|
||||
boolean scale(long tick) {
|
||||
|
||||
@ -486,7 +482,7 @@ public class TouchHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
float adv = (mScaleDuration - tick) / mScaleDuration;
|
||||
float adv = (SCALE_DURATION - tick) / SCALE_DURATION;
|
||||
adv = mInterpolator.getInterpolation(adv);
|
||||
|
||||
float scale = adv - mPrevScale;
|
||||
@ -506,4 +502,3 @@ public class TouchHandler {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,12 +15,12 @@
|
||||
package org.oscim.view.generator;
|
||||
|
||||
import org.oscim.utils.PausableThread;
|
||||
import org.oscim.view.renderer.TileGenerator;
|
||||
import org.oscim.view.renderer.MapRenderer;
|
||||
import org.oscim.view.renderer.TileGenerator;
|
||||
|
||||
/**
|
||||
* A MapWorker uses a {@link IMapGenerator} to generate map tiles. It runs in a separate thread to avoid blocking the UI
|
||||
* thread.
|
||||
* A MapWorker uses a {@link TileGenerator} to generate map tiles. It runs in a
|
||||
* separate thread to avoid blocking the UI thread.
|
||||
*/
|
||||
public class MapWorker extends PausableThread {
|
||||
private final String THREAD_NAME;
|
||||
@ -28,11 +28,11 @@ public class MapWorker extends PausableThread {
|
||||
private final TileGenerator mMapGenerator;
|
||||
private final MapRenderer mMapRenderer;
|
||||
|
||||
// private final int mPrio;
|
||||
|
||||
/**
|
||||
* @param id
|
||||
* thread id
|
||||
* @param jobQueue
|
||||
* ...
|
||||
* @param tileGenerator
|
||||
* ...
|
||||
* @param mapRenderer
|
||||
@ -46,7 +46,6 @@ public class MapWorker extends PausableThread {
|
||||
mMapRenderer = mapRenderer;
|
||||
|
||||
THREAD_NAME = "MapWorker" + id;
|
||||
// mPrio = Math.max(Thread.MIN_PRIORITY + id, Thread.NORM_PRIORITY - 1);
|
||||
}
|
||||
|
||||
public TileGenerator getMapGenerator() {
|
||||
@ -85,7 +84,6 @@ public class MapWorker extends PausableThread {
|
||||
@Override
|
||||
protected int getThreadPriority() {
|
||||
return (Thread.NORM_PRIORITY + Thread.MIN_PRIORITY) / 3;
|
||||
// return mPrio;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -32,11 +32,13 @@ import java.util.concurrent.locks.ReentrantLock;
|
||||
import javax.microedition.khronos.egl.EGLConfig;
|
||||
import javax.microedition.khronos.opengles.GL10;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.theme.RenderTheme;
|
||||
import org.oscim.utils.GlUtils;
|
||||
import org.oscim.view.MapPosition;
|
||||
import org.oscim.view.MapView;
|
||||
import org.oscim.view.MapViewPosition;
|
||||
import org.oscim.view.renderer.MapRenderer.TilesData;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.GLSurfaceView;
|
||||
@ -59,6 +61,10 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
static int CACHE_TILES = CACHE_TILES_MAX;
|
||||
|
||||
private final MapView mMapView;
|
||||
private final MapViewPosition mMapViewPosition;
|
||||
|
||||
private static final MapPosition mMapPosition = new MapPosition();
|
||||
|
||||
private static ArrayList<VertexBufferObject> mVBOs;
|
||||
|
||||
private static int mWidth, mHeight;
|
||||
@ -71,12 +77,8 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
private static int mBufferMemoryUsage;
|
||||
|
||||
private static float[] mMVPMatrix = new float[16];
|
||||
private static float[] mRotateMatrix = new float[16];
|
||||
private static float[] mTmpMatrix = new float[16];
|
||||
private static float[] mTmp2Matrix = new float[16];
|
||||
|
||||
private static float[] mProjMatrix = new float[16];
|
||||
private static float[] mProjMatrixI = new float[16];
|
||||
private static float[] mTileCoords = new float[8];
|
||||
|
||||
// mNextTiles is set by TileLoader and swapped with
|
||||
// mDrawTiles in onDrawFrame in GL thread.
|
||||
@ -86,8 +88,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
// changed. used in onDrawFrame to flip mNextTiles/mDrawTiles
|
||||
private static boolean mUpdateTiles;
|
||||
|
||||
private static MapPosition mCurPosition;
|
||||
|
||||
private float[] mClearColor = null;
|
||||
|
||||
// number of tiles drawn in one frame
|
||||
@ -98,17 +98,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
// lock to synchronize Main- and GL-Thread
|
||||
static ReentrantLock tilelock = new ReentrantLock();
|
||||
|
||||
// used for passing tiles to be rendered from TileLoader(Main-Thread) to
|
||||
// GLThread
|
||||
static class TilesData {
|
||||
int cnt = 0;
|
||||
final MapTile[] tiles;
|
||||
|
||||
TilesData(int numTiles) {
|
||||
tiles = new MapTile[numTiles];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param mapView
|
||||
* the MapView
|
||||
@ -117,34 +106,27 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
Log.d(TAG, "init MapRenderer");
|
||||
|
||||
mMapView = mapView;
|
||||
mMapViewPosition = mapView.getMapViewPosition();
|
||||
// mMapPosition = new MapPosition();
|
||||
|
||||
mMapPosition.init();
|
||||
|
||||
Matrix.setIdentityM(mMVPMatrix, 0);
|
||||
|
||||
mUpdateTiles = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* called by TileLoader when only position changed
|
||||
*
|
||||
* @param mapPosition
|
||||
* current MapPosition
|
||||
*/
|
||||
static void updatePosition(MapPosition mapPosition) {
|
||||
mCurPosition = mapPosition;
|
||||
}
|
||||
|
||||
/**
|
||||
* called by TileLoader when list of active tiles changed
|
||||
*
|
||||
* @param mapPosition
|
||||
* current MapPosition
|
||||
* @param tiles
|
||||
* active tiles
|
||||
* @return mNextTiles (the previously active tiles)
|
||||
*/
|
||||
static TilesData updateTiles(MapPosition mapPosition, TilesData tiles) {
|
||||
static TilesData updateTiles(TilesData tiles) {
|
||||
GLRenderer.tilelock.lock();
|
||||
|
||||
mCurPosition = mapPosition;
|
||||
// mCurPosition = mapPosition;
|
||||
|
||||
// unlock previously active tiles
|
||||
for (int i = 0; i < mNextTiles.cnt; i++) {
|
||||
@ -178,13 +160,13 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
// lock tiles (and their proxies) to not be removed from cache
|
||||
for (int i = 0; i < mNextTiles.cnt; i++) {
|
||||
MapTile t = mNextTiles.tiles[i];
|
||||
if (!t.isActive)
|
||||
if (!t.isLocked)
|
||||
t.lock();
|
||||
}
|
||||
|
||||
for (int j = 0; j < mDrawTiles.cnt; j++) {
|
||||
MapTile t = mDrawTiles.tiles[j];
|
||||
if (!t.isActive)
|
||||
if (!t.isLocked)
|
||||
t.lock();
|
||||
}
|
||||
|
||||
@ -386,8 +368,9 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
CACHE_TILES -= 50;
|
||||
}
|
||||
|
||||
private static boolean isVisible(MapPosition mapPosition, MapTile tile) {
|
||||
private static boolean isVisible(MapTile tile) {
|
||||
float dx, dy, scale, div = 1;
|
||||
MapPosition mapPosition = mMapPosition;
|
||||
int diff = mapPosition.zoomLevel - tile.zoomLevel;
|
||||
|
||||
if (diff < 0)
|
||||
@ -407,7 +390,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
// this kindof works for typical screen aspect
|
||||
if (mRotate) {
|
||||
int ssize = mWidth > mHeight ? mWidth : mHeight;
|
||||
|
||||
ssize += Tile.TILE_SIZE;
|
||||
if (sy > ssize / 2 || sx > ssize / 2
|
||||
|| sx + size * scale < -ssize / 2
|
||||
|| sy + size * scale < -ssize / 2) {
|
||||
@ -429,10 +412,12 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
private static boolean mRotate = false;
|
||||
|
||||
private static void setMatrix(float[] matrix, MapPosition mapPosition, MapTile tile,
|
||||
private static void setMatrix(float[] matrix, MapTile tile,
|
||||
float div, boolean project) {
|
||||
float x, y, scale;
|
||||
|
||||
MapPosition mapPosition = mMapPosition;
|
||||
|
||||
scale = mapPosition.scale / (div * COORD_MULTIPLIER);
|
||||
x = (float) (tile.pixelX - mapPosition.x * div);
|
||||
y = (float) (tile.pixelY - mapPosition.y * div);
|
||||
@ -443,48 +428,30 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
Matrix.scaleM(matrix, 0, scale, scale, 1);
|
||||
|
||||
// translate relative to map center
|
||||
Matrix.translateM(matrix, 0,
|
||||
x * COORD_MULTIPLIER,
|
||||
-(y + Tile.TILE_SIZE) * COORD_MULTIPLIER,
|
||||
-1); // put on near plane
|
||||
Matrix.translateM(matrix, 0, x * COORD_MULTIPLIER,
|
||||
-(y + Tile.TILE_SIZE) * COORD_MULTIPLIER, 0);
|
||||
|
||||
if (mRotate)
|
||||
Matrix.multiplyMM(matrix, 0, mRotateMatrix, 0, matrix, 0);
|
||||
Matrix.multiplyMM(matrix, 0, mapPosition.rotation, 0, matrix, 0);
|
||||
|
||||
if (project)
|
||||
Matrix.multiplyMM(matrix, 0, mProjMatrix, 0, matrix, 0);
|
||||
}
|
||||
|
||||
// private float[] mv = new float[4];
|
||||
// private float[] mu = { 1, 1, -1, 1 };
|
||||
//
|
||||
// private float[] mUnprojMatrix = new float[16];
|
||||
//
|
||||
// private void unproject(MapPosition pos, float x, float y) {
|
||||
// mu[0] = x;
|
||||
// mu[1] = y;
|
||||
// mu[2] = -1;
|
||||
//
|
||||
// // add tilt
|
||||
// Matrix.multiplyMV(mv, 0, mTmpMatrix, 0, mu, 0);
|
||||
// // Log.d(TAG, ">> " + mv[0] + " " + mv[1] + " " + mv[2]);
|
||||
//
|
||||
// Matrix.multiplyMV(mv, 0, mUnprojMatrix, 0, mv, 0);
|
||||
// float size = Tile.TILE_SIZE * pos.scale;
|
||||
// if (mv[3] != 0) {
|
||||
// float w = 1 / mv[3];
|
||||
// float xx = Math.round(((mv[0] * w) / size) * 100) / 100f;
|
||||
// float yy = Math.round(((mv[1] * w) / size) * 100) / 100f;
|
||||
// Log.d(TAG, " " + xx + " " + yy);
|
||||
// }
|
||||
// }
|
||||
private static float scaleDiv(MapTile t) {
|
||||
float div = 1;
|
||||
int diff = mMapPosition.zoomLevel - t.zoomLevel;
|
||||
if (diff < 0)
|
||||
div = (1 << -diff);
|
||||
else if (diff > 0)
|
||||
div = (1.0f / (1 << diff));
|
||||
return div;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDrawFrame(GL10 glUnused) {
|
||||
long start = 0;
|
||||
|
||||
MapPosition mapPosition;
|
||||
|
||||
if (MapView.debugFrameTime)
|
||||
start = SystemClock.uptimeMillis();
|
||||
|
||||
@ -498,66 +465,55 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
| GLES20.GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
// get position and current tiles to draw
|
||||
GLRenderer.tilelock.lock();
|
||||
mapPosition = mCurPosition;
|
||||
// mapPosition = mCurPosition;
|
||||
|
||||
if (mUpdateTiles) {
|
||||
GLRenderer.tilelock.lock();
|
||||
TilesData tmp = mDrawTiles;
|
||||
mDrawTiles = mNextTiles;
|
||||
mNextTiles = tmp;
|
||||
mUpdateTiles = false;
|
||||
}
|
||||
GLRenderer.tilelock.unlock();
|
||||
}
|
||||
|
||||
if (mDrawTiles == null)
|
||||
if (mDrawTiles == null || mDrawTiles.cnt == 0)
|
||||
return;
|
||||
|
||||
// if (mRotate != (mMapView.enableRotation || mMapView.enableCompass)) {
|
||||
// Matrix.setIdentityM(mMVPMatrix, 0);
|
||||
// mRotate = mMapView.enableRotation || mMapView.enableCompass;
|
||||
// }
|
||||
// MapPosition mapPosition =
|
||||
// mMapView.getMapViewPosition().getMapPosition();
|
||||
|
||||
MapPosition mapPosition = mMapPosition;
|
||||
boolean changed = mMapViewPosition.getMapPosition(mapPosition, mTileCoords);
|
||||
|
||||
int tileCnt = mDrawTiles.cnt;
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
if (changed) {
|
||||
for (int i = 0; i < tileCnt; i++)
|
||||
tiles[i].isVisible = false;
|
||||
|
||||
// get relative zoom-level, tiles could not have been updated after
|
||||
// zoom-level changed.
|
||||
float div = scaleDiv(tiles[0]);
|
||||
|
||||
mRotate = mMapView.enableRotation || mMapView.enableCompass;
|
||||
|
||||
if (mRotate) {
|
||||
// rotate map
|
||||
Matrix.setRotateM(mRotateMatrix, 0, mapPosition.angle, 0, 0, 1);
|
||||
float s = Tile.TILE_SIZE;
|
||||
float scale = mapPosition.scale / div;
|
||||
float px = (float) (mapPosition.x * div);
|
||||
float py = (float) (mapPosition.y * div);
|
||||
|
||||
// tilt map
|
||||
// mMapView.getMapViewPosition().mTilt;
|
||||
mTileCoords[0] = (px + mTileCoords[0] / scale) / s;
|
||||
mTileCoords[1] = (py - mTileCoords[1] / scale) / s;
|
||||
mTileCoords[2] = (px + mTileCoords[2] / scale) / s;
|
||||
mTileCoords[3] = (py - mTileCoords[3] / scale) / s;
|
||||
mTileCoords[4] = (px + mTileCoords[4] / scale) / s;
|
||||
mTileCoords[5] = (py - mTileCoords[5] / scale) / s;
|
||||
mTileCoords[6] = (px + mTileCoords[6] / scale) / s;
|
||||
mTileCoords[7] = (py - mTileCoords[7] / scale) / s;
|
||||
|
||||
float angle = mMapView.getMapViewPosition().mTilt / (mHeight / 2);
|
||||
Matrix.setRotateM(mTmpMatrix, 0, -angle, 1, 0, 0);
|
||||
|
||||
// move camera center back to map center
|
||||
Matrix.translateM(mTmpMatrix, 0,
|
||||
0, (float) Math.tan(Math.toRadians(angle)), 0);
|
||||
|
||||
// apply first rotation, then tilt
|
||||
Matrix.multiplyMM(mRotateMatrix, 0, mTmpMatrix, 0, mRotateMatrix, 0);
|
||||
|
||||
// // get unproject matrix
|
||||
// Matrix.setIdentityM(mTmp2Matrix, 0);
|
||||
// float s = mapPosition.scale;
|
||||
// Matrix.translateM(mTmp2Matrix, 0,
|
||||
// (float) (mapPosition.x * s),
|
||||
// (float) (mapPosition.y * s), 0);
|
||||
//
|
||||
// Matrix.multiplyMM(mTmp2Matrix, 0, mRotateMatrix, 0, mTmp2Matrix,
|
||||
// 0);
|
||||
//
|
||||
// // Matrix.invertM(mTmpMatrix, 0, mTmp2Matrix, 0);
|
||||
// // (AB)^-1 = B^-1*A^-1
|
||||
// Matrix.multiplyMM(mUnprojMatrix, 0, mTmp2Matrix, 0, mProjMatrixI,
|
||||
// 0);
|
||||
//
|
||||
// // set tilt of screen coords
|
||||
// Matrix.setRotateM(mTmpMatrix, 0, -15, 1, 0, 0);
|
||||
//
|
||||
// // unproject(mapPosition, 0, 0);
|
||||
// unproject(mapPosition, -1, -1); // top-left
|
||||
// unproject(mapPosition, 1, -1); // top-right
|
||||
// unproject(mapPosition, -1, 1); // bottom-left
|
||||
// unproject(mapPosition, 1, 1); // bottom-right
|
||||
byte z = tiles[0].zoomLevel;
|
||||
ScanBox.scan(mTileCoords, mDrawTiles, 1 << z);
|
||||
}
|
||||
|
||||
if (mUpdateColor && mClearColor != null) {
|
||||
@ -566,9 +522,6 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
mUpdateColor = false;
|
||||
}
|
||||
|
||||
int tileCnt = mDrawTiles.cnt;
|
||||
MapTile[] tiles = mDrawTiles.tiles;
|
||||
|
||||
uploadCnt = 0;
|
||||
int updateTextures = 0;
|
||||
|
||||
@ -576,7 +529,9 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
MapTile tile = tiles[i];
|
||||
|
||||
if (!isVisible(mapPosition, tile))
|
||||
// if (!isVisible(mapPosition, tile))
|
||||
// continue;
|
||||
if (!tile.isVisible)
|
||||
continue;
|
||||
|
||||
if (tile.texture == null && TextRenderer.drawToTexture(tile))
|
||||
@ -616,14 +571,14 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
if (tiles[i].isVisible && tiles[i].isReady)
|
||||
drawTile(mapPosition, tiles[i]);
|
||||
drawTile(tiles[i]);
|
||||
}
|
||||
|
||||
// proxies are clipped to the region where nothing was drawn to depth
|
||||
// buffer. TODO draw all parent before grandparent
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
if (tiles[i].isVisible && !tiles[i].isReady)
|
||||
drawProxyTile(mapPosition, tiles[i]);
|
||||
drawProxyTile(tiles[i]);
|
||||
}
|
||||
// GlUtils.checkGlError("end draw");
|
||||
|
||||
@ -647,19 +602,32 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
else
|
||||
TextRenderer.beginDraw(s, mProjMatrix);
|
||||
|
||||
// s = (float) 1.0 / COORD_MULTIPLIER;
|
||||
// TextRenderer.beginDraw(s, mProjMatrix);
|
||||
|
||||
for (int i = 0; i < tileCnt; i++) {
|
||||
if (!tiles[i].isVisible || tiles[i].texture == null)
|
||||
continue;
|
||||
|
||||
setMatrix(mMVPMatrix, mapPosition, tiles[i], 1, false);
|
||||
setMatrix(mMVPMatrix, tiles[i], 1, false);
|
||||
TextRenderer.drawTile(tiles[i], mMVPMatrix);
|
||||
}
|
||||
TextRenderer.endDraw();
|
||||
|
||||
// TODO call overlay renderer
|
||||
// TODO call overlay renderer here
|
||||
|
||||
// s = 0.5f;
|
||||
// mTileCoords[0] = -s;
|
||||
// mTileCoords[1] = s;
|
||||
// mTileCoords[2] = s;
|
||||
// mTileCoords[3] = s;
|
||||
// mTileCoords[4] = -s;
|
||||
// mTileCoords[5] = -s;
|
||||
// mTileCoords[6] = s;
|
||||
// mTileCoords[7] = -s;
|
||||
//
|
||||
// Matrix.setIdentityM(mMVPMatrix, 0);
|
||||
// // Matrix.scaleM(mMVPMatrix, 0, 0.99f, 0.99f, 1);
|
||||
// // Matrix.multiplyMM(mMVPMatrix, 0, mRotateMatrix, 0, mMVPMatrix, 0);
|
||||
// // Matrix.multiplyMM(mMVPMatrix, 0, mProjMatrix, 0, mMVPMatrix, 0);
|
||||
// PolygonRenderer.debugDraw(mMVPMatrix, mTileCoords);
|
||||
|
||||
if (MapView.debugFrameTime) {
|
||||
GLES20.glFinish();
|
||||
@ -670,27 +638,26 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
// used to not draw a tile twice per frame...
|
||||
private static byte mDrawSerial = 0;
|
||||
|
||||
private static void drawTile(MapPosition mapPosition, MapTile tile) {
|
||||
private static void drawTile(MapTile tile) {
|
||||
// draw parents only once
|
||||
if (tile.lastDraw == mDrawSerial)
|
||||
return;
|
||||
|
||||
float div = 1;
|
||||
|
||||
int diff = mapPosition.zoomLevel - tile.zoomLevel;
|
||||
|
||||
if (diff < 0)
|
||||
div = (1 << -diff);
|
||||
else if (diff > 0)
|
||||
div = (1.0f / (1 << diff));
|
||||
float div = scaleDiv(tile);
|
||||
// float div = 1;
|
||||
// int diff = mapPosition.zoomLevel - tile.zoomLevel;
|
||||
// if (diff < 0)
|
||||
// div = (1 << -diff);
|
||||
// else if (diff > 0)
|
||||
// div = (1.0f / (1 << diff));
|
||||
|
||||
tile.lastDraw = mDrawSerial;
|
||||
|
||||
int z = mapPosition.zoomLevel;
|
||||
float s = mapPosition.scale;
|
||||
int z = mMapPosition.zoomLevel;
|
||||
float s = mMapPosition.scale;
|
||||
float[] mvp = mMVPMatrix;
|
||||
|
||||
setMatrix(mvp, mapPosition, tile, div, true);
|
||||
setMatrix(mvp, tile, div, true);
|
||||
|
||||
GLES20.glPolygonOffset(0, mDrawCount++);
|
||||
|
||||
@ -734,7 +701,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
}
|
||||
|
||||
// TODO could use tile.proxies here
|
||||
private static boolean drawProxyChild(MapPosition mapPosition, MapTile tile) {
|
||||
private static boolean drawProxyChild(MapTile tile) {
|
||||
int drawn = 0;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (tile.rel.child[i] == null)
|
||||
@ -744,13 +711,13 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
if (c == null)
|
||||
continue;
|
||||
|
||||
if (!isVisible(mapPosition, c)) {
|
||||
if (!isVisible(c)) {
|
||||
drawn++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (c.isReady) {
|
||||
drawTile(mapPosition, c);
|
||||
drawTile(c);
|
||||
drawn++;
|
||||
}
|
||||
}
|
||||
@ -758,17 +725,17 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
}
|
||||
|
||||
// TODO could use tile.proxies here
|
||||
private static void drawProxyTile(MapPosition mapPosition, MapTile tile) {
|
||||
int diff = mapPosition.zoomLevel - tile.zoomLevel;
|
||||
private static void drawProxyTile(MapTile tile) {
|
||||
int diff = mMapPosition.zoomLevel - tile.zoomLevel;
|
||||
|
||||
boolean drawn = false;
|
||||
if (mapPosition.scale > 1.5f || diff < 0) {
|
||||
if (mMapPosition.scale > 1.5f || diff < 0) {
|
||||
// prefer drawing children
|
||||
if (!drawProxyChild(mapPosition, tile)) {
|
||||
if (!drawProxyChild(tile)) {
|
||||
if ((tile.proxies & MapTile.PROXY_PARENT) != 0) {
|
||||
MapTile t = tile.rel.parent.tile;
|
||||
if (t.isReady) {
|
||||
drawTile(mapPosition, t);
|
||||
drawTile(t);
|
||||
drawn = true;
|
||||
}
|
||||
}
|
||||
@ -776,7 +743,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
if (!drawn && (tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
MapTile t = tile.rel.parent.parent.tile;
|
||||
if (t.isReady)
|
||||
drawTile(mapPosition, t);
|
||||
drawTile(t);
|
||||
|
||||
}
|
||||
}
|
||||
@ -785,14 +752,14 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
MapTile t = tile.rel.parent.tile;
|
||||
|
||||
if (t != null && t.isReady) {
|
||||
drawTile(mapPosition, t);
|
||||
drawTile(t);
|
||||
|
||||
} else if (!drawProxyChild(mapPosition, tile)) {
|
||||
} else if (!drawProxyChild(tile)) {
|
||||
|
||||
if ((tile.proxies & MapTile.PROXY_GRAMPA) != 0) {
|
||||
t = tile.rel.parent.parent.tile;
|
||||
if (t.isReady)
|
||||
drawTile(mapPosition, t);
|
||||
drawTile(t);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -814,14 +781,18 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
|
||||
// Matrix.orthoM(mProjMatrix, 0, -0.5f / mAspect, 0.5f / mAspect, -0.5f,
|
||||
// 0.5f, -1, 1);
|
||||
float s = 0.5f;
|
||||
Matrix.frustumM(mProjMatrix, 0, -s * width, s * width,
|
||||
-s * height, s * height, 1, 2);
|
||||
Matrix.translateM(mProjMatrix, 0, 0, 0, -1);
|
||||
|
||||
Matrix.frustumM(mProjMatrix, 0,
|
||||
-0.5f * width,
|
||||
0.5f * width,
|
||||
-0.5f * height,
|
||||
0.5f * height, 1, 2);
|
||||
// Matrix.invertM(mProjMatrixI, 0, mProjMatrix, 0);
|
||||
|
||||
Matrix.invertM(mProjMatrixI, 0, mProjMatrix, 0);
|
||||
// use this to scale only the view to see which tiles are rendered
|
||||
// s = 1.0f;
|
||||
// Matrix.frustumM(mProjMatrix, 0, -s * width, s * width,
|
||||
// -s * height, s * height, 1, 2);
|
||||
// Matrix.translateM(mProjMatrix, 0, 0, 0, -1);
|
||||
|
||||
// set to zero: we modify the z value with polygon-offset for clipping
|
||||
mProjMatrix[10] = 0;
|
||||
@ -869,6 +840,7 @@ public class GLRenderer implements GLSurfaceView.Renderer {
|
||||
mMapView.redrawMap();
|
||||
}
|
||||
|
||||
// FIXME this is a bit too spaghetti
|
||||
void clearTiles(int numTiles) {
|
||||
mDrawTiles = new TilesData(numTiles);
|
||||
mNextTiles = new TilesData(numTiles);
|
||||
|
@ -40,8 +40,8 @@ class LineLayer {
|
||||
boolean isOutline;
|
||||
int layer;
|
||||
|
||||
ShortItem pool;
|
||||
protected ShortItem curItem;
|
||||
VertexPoolItem pool;
|
||||
protected VertexPoolItem curItem;
|
||||
|
||||
// number of vertices this layer holds
|
||||
int verticesCnt;
|
||||
@ -85,10 +85,10 @@ class LineLayer {
|
||||
squared = true;
|
||||
|
||||
if (pool == null) {
|
||||
pool = curItem = ShortPool.get();
|
||||
pool = curItem = VertexPool.get();
|
||||
}
|
||||
|
||||
ShortItem si = curItem;
|
||||
VertexPoolItem si = curItem;
|
||||
short v[] = si.vertices;
|
||||
int opos = si.used;
|
||||
|
||||
@ -137,8 +137,8 @@ class LineLayer {
|
||||
ux = -vy;
|
||||
uy = vx;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -151,8 +151,8 @@ class LineLayer {
|
||||
|
||||
boolean outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -170,8 +170,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -181,8 +181,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -195,8 +195,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (2 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (2 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -210,8 +210,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -248,8 +248,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -259,8 +259,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -334,8 +334,8 @@ class LineLayer {
|
||||
ddx = (int) (ux * DIR_SCALE);
|
||||
ddy = (int) (uy * DIR_SCALE);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -345,8 +345,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -375,8 +375,8 @@ class LineLayer {
|
||||
|
||||
outside = (x < tmin || x > tmax || y < tmin || y > tmax);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si.next = VertexPool.get();
|
||||
si = si.next;
|
||||
opos = 0;
|
||||
v = si.vertices;
|
||||
@ -394,8 +394,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -405,8 +405,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (2 | -ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | -ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -422,8 +422,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -439,8 +439,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -470,8 +470,8 @@ class LineLayer {
|
||||
v[opos++] = (short) (0 | ddx & DIR_MASK);
|
||||
v[opos++] = (short) (1 | ddy & DIR_MASK);
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
@ -487,8 +487,8 @@ class LineLayer {
|
||||
v[opos++] = dx;
|
||||
v[opos++] = dy;
|
||||
|
||||
if (opos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (opos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
opos = 0;
|
||||
}
|
||||
|
@ -183,18 +183,18 @@ class LineRenderer {
|
||||
|
||||
static void compileLayerData(LineLayer layers, ShortBuffer sbuf) {
|
||||
int pos = 0;
|
||||
ShortItem last = null, items = null;
|
||||
VertexPoolItem last = null, items = null;
|
||||
|
||||
for (LineLayer l = layers; l != null; l = l.next) {
|
||||
if (l.isOutline)
|
||||
continue;
|
||||
|
||||
for (ShortItem item = l.pool; item != null; item = item.next) {
|
||||
for (VertexPoolItem item = l.pool; item != null; item = item.next) {
|
||||
|
||||
if (item.next == null) {
|
||||
sbuf.put(item.vertices, 0, item.used);
|
||||
} else {
|
||||
// item.used = ShortItem.SIZE;
|
||||
// item.used = VertexPoolItem.SIZE;
|
||||
sbuf.put(item.vertices);
|
||||
}
|
||||
|
||||
@ -213,7 +213,7 @@ class LineRenderer {
|
||||
l.curItem = null;
|
||||
}
|
||||
|
||||
ShortPool.add(items);
|
||||
VertexPool.add(items);
|
||||
}
|
||||
|
||||
// @SuppressLint("UseValueOf")
|
||||
@ -310,7 +310,7 @@ class LineRenderer {
|
||||
static void clear(LineLayer layer) {
|
||||
for (LineLayer l = layer; l != null; l = l.next) {
|
||||
if (l.pool != null) {
|
||||
ShortPool.add(l.pool);
|
||||
VertexPool.add(l.pool);
|
||||
l.pool = null;
|
||||
l.curItem = null;
|
||||
}
|
||||
|
@ -17,21 +17,21 @@ package org.oscim.view.renderer;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
|
||||
import org.oscim.core.MapPosition;
|
||||
import org.oscim.core.MercatorProjection;
|
||||
import org.oscim.core.Tile;
|
||||
import org.oscim.database.MapInfo;
|
||||
import org.oscim.theme.RenderTheme;
|
||||
import org.oscim.utils.GlConfigChooser;
|
||||
import org.oscim.view.MapPosition;
|
||||
import org.oscim.view.MapView;
|
||||
import org.oscim.view.generator.JobTile;
|
||||
import org.oscim.view.renderer.GLRenderer.TilesData;
|
||||
|
||||
import android.content.Context;
|
||||
import android.opengl.GLSurfaceView;
|
||||
import android.util.FloatMath;
|
||||
import android.util.Log;
|
||||
|
||||
// FIXME to many 'Renderer', this one needs a better name.. TileLoader?
|
||||
public class MapRenderer extends GLSurfaceView {
|
||||
private final static String TAG = "MapRenderer";
|
||||
private GLRenderer mRenderer;
|
||||
@ -45,7 +45,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
// all tiles currently referenced
|
||||
private static ArrayList<MapTile> mTiles;
|
||||
// private static ArrayList<MapTile> mTilesActive;
|
||||
|
||||
// tiles that have new data to upload, see passTile()
|
||||
private static ArrayList<MapTile> mTilesLoaded;
|
||||
|
||||
@ -59,9 +59,20 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// private static MapPosition mCurPosition, mDrawPosition;
|
||||
private static int mWidth = 0, mHeight = 0;
|
||||
|
||||
// used for passing tiles to be rendered from TileLoader(Main-Thread) to
|
||||
// GLThread
|
||||
static final class TilesData {
|
||||
int cnt = 0;
|
||||
final MapTile[] tiles;
|
||||
|
||||
TilesData(int numTiles) {
|
||||
tiles = new MapTile[numTiles];
|
||||
}
|
||||
}
|
||||
|
||||
private static TilesData mCurrentTiles;
|
||||
|
||||
// map zoom-level to available zoom-levels in MapDatabase
|
||||
// maps zoom-level to available zoom-levels in MapDatabase
|
||||
// e.g. 16->16, 15->16, 14->13, 13->13, 12->13,....
|
||||
private static int[] mZoomLevels;
|
||||
|
||||
@ -85,7 +96,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
mTiles = new ArrayList<MapTile>();
|
||||
mTilesLoaded = new ArrayList<MapTile>(30);
|
||||
|
||||
ShortPool.init();
|
||||
VertexPool.init();
|
||||
QuadTree.init();
|
||||
|
||||
mInitial = true;
|
||||
@ -97,13 +108,10 @@ public class MapRenderer extends GLSurfaceView {
|
||||
* loading by TileGenerator class
|
||||
*
|
||||
* @param clear
|
||||
* ...
|
||||
* whether to clear and reload all tiles
|
||||
*/
|
||||
|
||||
public synchronized void updateMap(boolean clear) {
|
||||
|
||||
boolean changedPos = false;
|
||||
boolean changedZoom = false;
|
||||
|
||||
if (mMapView == null)
|
||||
return;
|
||||
@ -155,24 +163,20 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
int zdir = 0;
|
||||
if (mInitial || mPrevZoom != zoomLevel) {
|
||||
changedZoom = true;
|
||||
mPrevScale = scale;
|
||||
}
|
||||
else if (tileX != mTileX || tileY != mTileY) {
|
||||
if (mPrevScale - scale > 0 && scale > 1.2)
|
||||
zdir = 1;
|
||||
mPrevScale = scale;
|
||||
changedPos = true;
|
||||
}
|
||||
else if (mPrevScale - scale > 0.2 || mPrevScale - scale < -0.2) {
|
||||
|
||||
} else if (tileX != mTileX || tileY != mTileY) {
|
||||
if (mPrevScale - scale > 0 && scale > 1.2)
|
||||
zdir = 1;
|
||||
changedPos = true;
|
||||
|
||||
} else if (mPrevScale - scale > 0.2 || mPrevScale - scale < -0.2) {
|
||||
if (mPrevScale - scale > 0 && scale > 1.2)
|
||||
zdir = 1;
|
||||
mPrevScale = scale;
|
||||
changedPos = true;
|
||||
}
|
||||
|
||||
if (mInitial) {
|
||||
// mCurPosition = mapPosition;
|
||||
mInitial = false;
|
||||
}
|
||||
|
||||
@ -180,30 +184,19 @@ public class MapRenderer extends GLSurfaceView {
|
||||
mTileY = tileY;
|
||||
mPrevZoom = zoomLevel;
|
||||
|
||||
GLRenderer.updatePosition(mapPosition);
|
||||
// GLRenderer.updatePosition(mapPosition);
|
||||
|
||||
if (!MapView.debugFrameTime)
|
||||
requestRender();
|
||||
|
||||
if (changedZoom || changedPos) {
|
||||
// need to update visible list first when zoom level changes
|
||||
// as scaling is relative to the tiles of current zoom-level
|
||||
if (changedPos) {
|
||||
mPrevScale = scale;
|
||||
|
||||
updateVisibleList(mapPosition, zdir);
|
||||
|
||||
if (!MapView.debugFrameTime)
|
||||
requestRender();
|
||||
}
|
||||
// else {
|
||||
// // pass new position to glThread
|
||||
// GLRenderer.updatePosition(mapPosition);
|
||||
// }
|
||||
|
||||
// if (!MapView.debugFrameTime)
|
||||
// requestRender();
|
||||
|
||||
// if (changedPos)
|
||||
// updateVisibleList(mapPosition, zdir);
|
||||
|
||||
if (changedPos || changedZoom) {
|
||||
int remove = mTiles.size() - GLRenderer.CACHE_TILES;
|
||||
if (remove > 50)
|
||||
limitCache(mapPosition, remove);
|
||||
@ -256,15 +249,15 @@ public class MapRenderer extends GLSurfaceView {
|
||||
// check MapDatabase zoom-level-mapping
|
||||
if (mZoomLevels[zoomLevel] == 0) {
|
||||
mCurrentTiles.cnt = 0;
|
||||
mCurrentTiles = GLRenderer.updateTiles(mapPosition, mCurrentTiles);
|
||||
mCurrentTiles = GLRenderer.updateTiles(mCurrentTiles);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mZoomLevels[zoomLevel] > zoomLevel) {
|
||||
fetchChildren = true;
|
||||
fetchProxy = true;
|
||||
}
|
||||
else if (mZoomLevels[zoomLevel] < zoomLevel) {
|
||||
|
||||
} else if (mZoomLevels[zoomLevel] < zoomLevel) {
|
||||
fetchParent = true;
|
||||
fetchProxy = true;
|
||||
}
|
||||
@ -285,12 +278,12 @@ public class MapRenderer extends GLSurfaceView {
|
||||
mTiles.add(tile);
|
||||
}
|
||||
|
||||
mCurrentTiles.tiles[tiles++] = tile;
|
||||
|
||||
if (!fetchProxy && !(tile.isLoading || tile.newData || tile.isReady)) {
|
||||
if (!fetchProxy && !tile.isActive()) {
|
||||
mJobList.add(tile);
|
||||
}
|
||||
|
||||
mCurrentTiles.tiles[tiles++] = tile;
|
||||
|
||||
if (fetchChildren) {
|
||||
byte z = (byte) (zoomLevel + 1);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
@ -306,7 +299,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
mTiles.add(c);
|
||||
}
|
||||
|
||||
if (!(c.isLoading || c.newData || c.isReady)) {
|
||||
if (!c.isActive()) {
|
||||
mJobList.add(c);
|
||||
}
|
||||
}
|
||||
@ -314,18 +307,18 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
if (fetchParent || (!fetchProxy && zdir > 0 && zoomLevel > 0)) {
|
||||
// prefetch parent
|
||||
MapTile parent = tile.rel.parent.tile;
|
||||
MapTile p = tile.rel.parent.tile;
|
||||
|
||||
if (parent == null) {
|
||||
parent = new MapTile(xx >> 1, yy >> 1, (byte) (zoomLevel - 1));
|
||||
if (p == null) {
|
||||
p = new MapTile(xx >> 1, yy >> 1, (byte) (zoomLevel - 1));
|
||||
|
||||
QuadTree.add(parent);
|
||||
mTiles.add(parent);
|
||||
}
|
||||
QuadTree.add(p);
|
||||
mTiles.add(p);
|
||||
mJobList.add(p);
|
||||
|
||||
if (!(parent.isLoading || parent.isReady || parent.newData)) {
|
||||
if (!mJobList.contains(parent))
|
||||
mJobList.add(parent);
|
||||
} else if (!p.isActive()) {
|
||||
if (!mJobList.contains(p))
|
||||
mJobList.add(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -333,7 +326,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
// pass new tile list to glThread
|
||||
mCurrentTiles.cnt = tiles;
|
||||
mCurrentTiles = GLRenderer.updateTiles(mapPosition, mCurrentTiles);
|
||||
mCurrentTiles = GLRenderer.updateTiles(mCurrentTiles);
|
||||
|
||||
// note: this sets isLoading == true for all job tiles
|
||||
if (mJobList.size() > 0) {
|
||||
@ -366,8 +359,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
QuadTree.remove(t);
|
||||
}
|
||||
|
||||
private static void updateTileDistances(ArrayList<?> tiles,
|
||||
MapPosition mapPosition) {
|
||||
private static void updateTileDistances(ArrayList<?> tiles, MapPosition mapPosition) {
|
||||
int h = (Tile.TILE_SIZE >> 1);
|
||||
byte zoom = mapPosition.zoomLevel;
|
||||
long x = (long) mapPosition.x;
|
||||
@ -422,18 +414,17 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
// remove orphaned tiles
|
||||
for (int i = 0; i < size;) {
|
||||
MapTile cur = mTiles.get(i);
|
||||
MapTile t = mTiles.get(i);
|
||||
// make sure tile cannot be used by GL or MapWorker Thread
|
||||
if (!cur.isLocked() && !cur.isLoading && !cur.newData && !cur.isReady) {
|
||||
|
||||
clearTile(cur);
|
||||
if (t.isLocked() || t.isActive()) {
|
||||
i++;
|
||||
} else {
|
||||
// Log.d(TAG, "remove empty tile" + cur);
|
||||
clearTile(t);
|
||||
mTiles.remove(i);
|
||||
removes--;
|
||||
size--;
|
||||
// Log.d(TAG, "remove empty tile" + cur);
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
// Log.d(TAG, "remove tiles: " + removes + " " + size);
|
||||
@ -451,7 +442,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
synchronized (t) {
|
||||
if (t.isLocked()) {
|
||||
// dont remove tile used by renderthread
|
||||
Log.d(TAG, "X not removing " + t + " " + t.isActive + " "
|
||||
Log.d(TAG, "X not removing " + t + " " + t.isLocked + " "
|
||||
+ t.distance);
|
||||
|
||||
mTiles.add(t);
|
||||
@ -478,7 +469,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
synchronized (mTilesLoaded) {
|
||||
|
||||
// remove uploaded tiles
|
||||
// remove tiles uploaded to vbo
|
||||
for (int i = 0; i < size;) {
|
||||
MapTile t = mTilesLoaded.get(i);
|
||||
// rel == null means tile is already removed by limitCache
|
||||
@ -535,8 +526,7 @@ public class MapRenderer extends GLSurfaceView {
|
||||
|
||||
if (!tile.isLoading) {
|
||||
// no one should be able to use this tile now, mapgenerator passed
|
||||
// it,
|
||||
// glthread does nothing until newdata is set.
|
||||
// it, glthread does nothing until newdata is set.
|
||||
Log.d(TAG, "passTile: canceled " + tile);
|
||||
synchronized (mTilesLoaded) {
|
||||
mTilesLoaded.add(tile);
|
||||
|
@ -41,7 +41,7 @@ class MapTile extends JobTile {
|
||||
/**
|
||||
* tile is used by render thread. set by updateVisibleList (main thread).
|
||||
*/
|
||||
boolean isActive;
|
||||
boolean isLocked;
|
||||
|
||||
/**
|
||||
* tile has new data to upload to gl
|
||||
@ -74,13 +74,16 @@ class MapTile extends JobTile {
|
||||
// counting the tiles that use this tile as proxy
|
||||
byte refs;
|
||||
|
||||
boolean isActive() {
|
||||
return isLoading || newData || isReady;
|
||||
}
|
||||
|
||||
boolean isLocked() {
|
||||
return isActive || refs > 0;
|
||||
return isLocked || refs > 0;
|
||||
}
|
||||
|
||||
void lock() {
|
||||
|
||||
isActive = true;
|
||||
isLocked = true;
|
||||
|
||||
if (isReady || newData)
|
||||
return;
|
||||
@ -110,7 +113,7 @@ class MapTile extends JobTile {
|
||||
}
|
||||
|
||||
void unlock() {
|
||||
isActive = false;
|
||||
isLocked = false;
|
||||
|
||||
if (proxies == 0)
|
||||
return;
|
||||
|
@ -23,8 +23,8 @@ class PolygonLayer {
|
||||
PolygonLayer next;
|
||||
Area area;
|
||||
|
||||
ShortItem pool;
|
||||
protected ShortItem curItem;
|
||||
VertexPoolItem pool;
|
||||
protected VertexPoolItem curItem;
|
||||
int verticesCnt;
|
||||
int offset;
|
||||
|
||||
@ -33,14 +33,14 @@ class PolygonLayer {
|
||||
PolygonLayer(int layer, Area area) {
|
||||
this.layer = layer;
|
||||
this.area = area;
|
||||
curItem = ShortPool.get();
|
||||
curItem = VertexPool.get();
|
||||
pool = curItem;
|
||||
}
|
||||
|
||||
void addPolygon(float[] points, short[] index) {
|
||||
short center = (short) ((Tile.TILE_SIZE >> 1) * S);
|
||||
|
||||
ShortItem si = curItem;
|
||||
VertexPoolItem si = curItem;
|
||||
short[] v = si.vertices;
|
||||
int outPos = si.used;
|
||||
|
||||
@ -59,8 +59,8 @@ class PolygonLayer {
|
||||
|
||||
int inPos = pos;
|
||||
|
||||
if (outPos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (outPos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
@ -69,8 +69,8 @@ class PolygonLayer {
|
||||
v[outPos++] = center;
|
||||
|
||||
for (int j = 0; j < length; j += 2) {
|
||||
if (outPos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (outPos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
@ -78,8 +78,8 @@ class PolygonLayer {
|
||||
v[outPos++] = (short) (points[inPos++] * S);
|
||||
}
|
||||
|
||||
if (outPos == ShortItem.SIZE) {
|
||||
si = si.next = ShortPool.get();
|
||||
if (outPos == VertexPoolItem.SIZE) {
|
||||
si = si.next = VertexPool.get();
|
||||
v = si.vertices;
|
||||
outPos = 0;
|
||||
}
|
||||
|
@ -35,6 +35,9 @@ import static android.opengl.GLES20.glUniformMatrix4fv;
|
||||
import static android.opengl.GLES20.glUseProgram;
|
||||
import static android.opengl.GLES20.glVertexAttribPointer;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
import org.oscim.utils.GlUtils;
|
||||
@ -257,7 +260,7 @@ class PolygonRenderer {
|
||||
if (mCount > 0)
|
||||
fillPolygons(zoom, scale);
|
||||
|
||||
//
|
||||
// maybe reset start when only few layers left in stencil buffer
|
||||
// if (mCount > 5){
|
||||
// mCount = 0;
|
||||
// mStart = 0;
|
||||
@ -273,6 +276,35 @@ class PolygonRenderer {
|
||||
return l;
|
||||
}
|
||||
|
||||
private static float[] debugFillColor = { 0.3f, 0.0f, 0.0f, 0.3f };
|
||||
|
||||
private static ByteBuffer mDebugFill;
|
||||
|
||||
static void debugDraw(float[] matrix, float[] coords) {
|
||||
|
||||
mDebugFill = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder());
|
||||
FloatBuffer buf = mDebugFill.asFloatBuffer();
|
||||
buf.put(coords);
|
||||
|
||||
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
|
||||
|
||||
mDebugFill.position(0);
|
||||
glUseProgram(polygonProgram);
|
||||
GLES20.glEnableVertexAttribArray(hPolygonVertexPosition);
|
||||
|
||||
glVertexAttribPointer(hPolygonVertexPosition, 2, GLES20.GL_FLOAT,
|
||||
false, 0, mDebugFill);
|
||||
|
||||
glUniformMatrix4fv(hPolygonMatrix, 1, false, matrix, 0);
|
||||
|
||||
glUniform4fv(hPolygonColor, 1, debugFillColor, 0);
|
||||
|
||||
glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
GlUtils.checkGlError("draw debug");
|
||||
GLES20.glDisableVertexAttribArray(hPolygonVertexPosition);
|
||||
}
|
||||
|
||||
static void drawDepthClip() {
|
||||
glColorMask(false, false, false, false);
|
||||
GLES20.glDepthMask(true);
|
||||
@ -299,16 +331,16 @@ class PolygonRenderer {
|
||||
static void compileLayerData(PolygonLayer layers, ShortBuffer sbuf) {
|
||||
int pos = 4;
|
||||
|
||||
ShortItem last = null, items = null;
|
||||
VertexPoolItem last = null, items = null;
|
||||
|
||||
for (PolygonLayer l = layers; l != null; l = l.next) {
|
||||
|
||||
for (ShortItem item = l.pool; item != null; item = item.next) {
|
||||
for (VertexPoolItem item = l.pool; item != null; item = item.next) {
|
||||
|
||||
if (item.next == null) {
|
||||
sbuf.put(item.vertices, 0, item.used);
|
||||
} else {
|
||||
// item.used = ShortItem.SIZE;
|
||||
// item.used = VertexPoolItem.SIZE;
|
||||
sbuf.put(item.vertices);
|
||||
}
|
||||
|
||||
@ -326,13 +358,13 @@ class PolygonRenderer {
|
||||
l.pool = null;
|
||||
}
|
||||
|
||||
ShortPool.add(items);
|
||||
VertexPool.add(items);
|
||||
}
|
||||
|
||||
static void clear(PolygonLayer layers) {
|
||||
for (PolygonLayer l = layers; l != null; l = l.next) {
|
||||
if (l.pool != null)
|
||||
ShortPool.add(l.pool);
|
||||
VertexPool.add(l.pool);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
184
src/org/oscim/view/renderer/ScanBox.java
Normal file
184
src/org/oscim/view/renderer/ScanBox.java
Normal file
@ -0,0 +1,184 @@
|
||||
/*
|
||||
* Copyright 2012 Hannes Janetzek
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the
|
||||
* terms of the GNU Lesser General License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
||||
* PARTICULAR PURPOSE. See the GNU Lesser General License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* ported from Polymaps: Layer.js */
|
||||
|
||||
package org.oscim.view.renderer;
|
||||
|
||||
import org.oscim.view.renderer.MapRenderer.TilesData;
|
||||
|
||||
import android.util.FloatMath;
|
||||
|
||||
public class ScanBox {
|
||||
|
||||
interface Callback {
|
||||
void call(MapTile tile);
|
||||
}
|
||||
|
||||
class SetVisible implements Callback {
|
||||
|
||||
@Override
|
||||
public void call(MapTile tile) {
|
||||
tile.isVisible = true;
|
||||
}
|
||||
}
|
||||
|
||||
static class Edge {
|
||||
float x0, y0, x1, y1, dx, dy;
|
||||
|
||||
void set(float x0, float y0, float x1, float y1) {
|
||||
if (y0 <= y1) {
|
||||
this.x0 = x0;
|
||||
this.y0 = y0;
|
||||
this.x1 = x1;
|
||||
this.y1 = y1;
|
||||
this.dx = x1 - x0;
|
||||
this.dy = y1 - y0;
|
||||
} else {
|
||||
this.x0 = x1;
|
||||
this.y0 = y1;
|
||||
this.x1 = x0;
|
||||
this.y1 = y0;
|
||||
this.dx = x0 - x1;
|
||||
this.dy = y0 - y1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Edge ab = new Edge();
|
||||
static Edge bc = new Edge();
|
||||
static Edge ca = new Edge();
|
||||
|
||||
static void scanSpans(Edge e0, Edge e1, float ymin, float ymax) {
|
||||
|
||||
// sort edge by x-coordinate
|
||||
if (e0.x0 == e1.x0 && e0.y0 == e1.y0) {
|
||||
if (e0.x0 + e1.dy / e0.dy * e0.dx < e1.x1) {
|
||||
Edge t = e0;
|
||||
e0 = e1;
|
||||
e1 = t;
|
||||
}
|
||||
} else {
|
||||
if (e0.x1 - e1.dy / e0.dy * e0.dx < e1.x0) {
|
||||
Edge t = e0;
|
||||
e0 = e1;
|
||||
e1 = t;
|
||||
}
|
||||
}
|
||||
|
||||
float m0 = e0.dx / e0.dy;
|
||||
float m1 = e1.dx / e1.dy;
|
||||
|
||||
int d0 = e0.dx > 0 ? 1 : 0;// use y + 1 to compute x0
|
||||
int d1 = e1.dx < 0 ? 1 : 0; // use y + 1 to compute x1
|
||||
|
||||
float x0, x1;
|
||||
|
||||
int y = (int) Math.max(ymin, FloatMath.floor(e1.y0));
|
||||
int bottom = (int) Math.min(ymax, FloatMath.ceil(e1.y1));
|
||||
|
||||
for (; y < bottom; y++) {
|
||||
// float x0 = (m0 * Math.min(e0.dy, y + d0 - e0.y0) + e0.x0);
|
||||
// float x1 = (m1 * Math.min(e1.dy, y + d1 - e1.y0) + e1.x0);
|
||||
|
||||
x0 = y + d0 - e0.y0;
|
||||
if (e0.dy < x0)
|
||||
x0 = e0.dy;
|
||||
|
||||
x0 = m0 * x0 + e0.x0;
|
||||
|
||||
if (x0 < 0)
|
||||
x0 = 0;
|
||||
else
|
||||
x0 = FloatMath.ceil(x0);
|
||||
|
||||
x1 = y + d1 - e1.y0;
|
||||
if (e1.dy < x1)
|
||||
x1 = e1.dy;
|
||||
|
||||
x1 = m1 * x1 + e1.x0;
|
||||
|
||||
if (x1 < 0)
|
||||
x1 = 0;
|
||||
else
|
||||
x1 = FloatMath.floor(x1);
|
||||
|
||||
setVisible(y, (int) x1, (int) x0);
|
||||
|
||||
// setVisible(y, (int) (x1 - 0.5f), (int) (x0 + 0.5f));
|
||||
}
|
||||
}
|
||||
|
||||
static void scanTriangle(float ymin, float ymax) {
|
||||
|
||||
if (ab.dy > bc.dy) {
|
||||
Edge t = ab;
|
||||
ab = bc;
|
||||
bc = t;
|
||||
}
|
||||
if (ab.dy > ca.dy) {
|
||||
Edge t = ab;
|
||||
ab = ca;
|
||||
ca = t;
|
||||
}
|
||||
if (bc.dy > ca.dy) {
|
||||
Edge t = bc;
|
||||
bc = ca;
|
||||
ca = t;
|
||||
}
|
||||
|
||||
if (ab.dy != 0)
|
||||
scanSpans(ca, ab, ymin, ymax);
|
||||
if (bc.dy != 0)
|
||||
scanSpans(ca, bc, ymin, ymax);
|
||||
}
|
||||
|
||||
public static void scan(float[] coords, TilesData tiles, int max) {
|
||||
sTiles = tiles;
|
||||
cntDoubles = 0;
|
||||
ab.set(coords[0], coords[1], coords[2], coords[3]);
|
||||
bc.set(coords[2], coords[3], coords[4], coords[5]);
|
||||
ca.set(coords[4], coords[5], coords[0], coords[1]);
|
||||
|
||||
scanTriangle(0, max);
|
||||
// Log.d("..", ">doubles " + cntDoubles);
|
||||
ab.set(coords[4], coords[5], coords[6], coords[7]);
|
||||
bc.set(coords[6], coords[7], coords[0], coords[1]);
|
||||
ca.set(coords[0], coords[1], coords[4], coords[5]);
|
||||
|
||||
scanTriangle(0, max);
|
||||
|
||||
// Log.d("..", "<doubles " + cntDoubles);
|
||||
}
|
||||
|
||||
private static TilesData sTiles;
|
||||
private static int cntDoubles;
|
||||
|
||||
private static void setVisible(int y, int x1, int x2) {
|
||||
|
||||
MapTile[] tiles = sTiles.tiles;
|
||||
for (int i = 0, n = sTiles.cnt; i < n; i++) {
|
||||
if (tiles[i].tileY == y) {
|
||||
if (tiles[i].tileX >= x1 && tiles[i].tileX < x2) {
|
||||
// if (tiles[i].isVisible) {
|
||||
// Log.d("..", ">>>" + y + " " + tiles[i].tileX);
|
||||
// cntDoubles++;
|
||||
// }
|
||||
tiles[i].isVisible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -192,7 +192,7 @@ public class TextRenderer {
|
||||
if (tex.tile == null)
|
||||
break;
|
||||
|
||||
if (!tex.tile.isActive)
|
||||
if (!tex.tile.isLocked)
|
||||
break;
|
||||
|
||||
tex = null;
|
||||
@ -412,7 +412,7 @@ public class TextRenderer {
|
||||
|
||||
for (int i = 0; i < mTextures.length; i++) {
|
||||
tex = mTextures[i];
|
||||
if (tex.tile == null || !tex.tile.isActive)
|
||||
if (tex.tile == null || !tex.tile.isLocked)
|
||||
continue;
|
||||
|
||||
mShortBuffer.put(tex.vertices, 0, tex.length);
|
||||
|
@ -16,10 +16,10 @@ package org.oscim.view.renderer;
|
||||
|
||||
import android.util.Log;
|
||||
|
||||
public class ShortPool {
|
||||
public class VertexPool {
|
||||
private static final int POOL_LIMIT = 6000;
|
||||
|
||||
static private ShortItem pool = null;
|
||||
static private VertexPoolItem pool = null;
|
||||
static private int count = 0;
|
||||
static private int countAll = 0;
|
||||
|
||||
@ -29,14 +29,14 @@ public class ShortPool {
|
||||
pool = null;
|
||||
}
|
||||
|
||||
static synchronized ShortItem get() {
|
||||
static synchronized VertexPoolItem get() {
|
||||
|
||||
if (pool == null && count > 0) {
|
||||
Log.d("ShortPool", "XXX wrong count: " + count);
|
||||
Log.d("VertexPool", "XXX wrong count: " + count);
|
||||
}
|
||||
if (pool == null) {
|
||||
countAll++;
|
||||
return new ShortItem();
|
||||
return new VertexPoolItem();
|
||||
}
|
||||
|
||||
count--;
|
||||
@ -44,14 +44,14 @@ public class ShortPool {
|
||||
if (count < 0) {
|
||||
int c = 0;
|
||||
|
||||
for (ShortItem tmp = pool; tmp != null; tmp = tmp.next)
|
||||
for (VertexPoolItem tmp = pool; tmp != null; tmp = tmp.next)
|
||||
c++;
|
||||
|
||||
Log.d("ShortPool", "XXX wrong count: " + count + " left" + c);
|
||||
return new ShortItem();
|
||||
Log.d("VertexPool", "XXX wrong count: " + count + " left" + c);
|
||||
return new VertexPoolItem();
|
||||
}
|
||||
|
||||
ShortItem it = pool;
|
||||
VertexPoolItem it = pool;
|
||||
pool = pool.next;
|
||||
it.used = 0;
|
||||
it.next = null;
|
||||
@ -61,7 +61,7 @@ public class ShortPool {
|
||||
// private static float load = 1.0f;
|
||||
// private static int loadCount = 0;
|
||||
|
||||
static synchronized void add(ShortItem items) {
|
||||
static synchronized void add(VertexPoolItem items) {
|
||||
if (items == null)
|
||||
return;
|
||||
|
||||
@ -71,11 +71,11 @@ public class ShortPool {
|
||||
// limit pool items
|
||||
if (countAll < POOL_LIMIT) {
|
||||
|
||||
ShortItem last = items;
|
||||
VertexPoolItem last = items;
|
||||
|
||||
while (true) {
|
||||
count++;
|
||||
// load += (float) last.used / ShortItem.SIZE;
|
||||
// load += (float) last.used / VertexPoolItem.SIZE;
|
||||
// loadCount++;
|
||||
|
||||
if (last.next == null)
|
||||
@ -91,14 +91,14 @@ public class ShortPool {
|
||||
|
||||
} else {
|
||||
// int cleared = 0;
|
||||
ShortItem prev, tmp = items;
|
||||
VertexPoolItem prev, tmp = items;
|
||||
while (tmp != null) {
|
||||
prev = tmp;
|
||||
tmp = tmp.next;
|
||||
|
||||
countAll--;
|
||||
|
||||
// load += (float) prev.used / ShortItem.SIZE;
|
||||
// load += (float) prev.used / VertexPoolItem.SIZE;
|
||||
// loadCount++;
|
||||
|
||||
prev.next = null;
|
@ -14,12 +14,12 @@
|
||||
*/
|
||||
package org.oscim.view.renderer;
|
||||
|
||||
public class ShortItem {
|
||||
public class VertexPoolItem {
|
||||
final short[] vertices;
|
||||
int used;
|
||||
ShortItem next;
|
||||
VertexPoolItem next;
|
||||
|
||||
ShortItem() {
|
||||
VertexPoolItem() {
|
||||
vertices = new short[SIZE];
|
||||
used = 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user