LineLayer.Renderer: pass relative scale

This commit is contained in:
Hannes Janetzek 2014-01-22 03:20:09 +01:00
parent 683e0733a5
commit c8d79ee6fc
4 changed files with 27 additions and 40 deletions

View File

@ -648,7 +648,7 @@ class TextRenderer extends ElementRenderer {
l = PolygonLayer.Renderer.draw(pos, l, m, true, 1, false);
} else {
float div = scale * (float) (pos.scale / (1 << pos.zoomLevel));
l = LineLayer.Renderer.draw(layers, l, pos, m, div, 0);
l = LineLayer.Renderer.draw(layers, l, pos, m, div);
}
}
}

View File

@ -30,7 +30,6 @@ import org.oscim.renderer.elements.MeshLayer;
import org.oscim.renderer.elements.PolygonLayer;
import org.oscim.renderer.elements.RenderElement;
import org.oscim.renderer.elements.TextureLayer;
import org.oscim.utils.FastMath;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
@ -71,12 +70,13 @@ public abstract class ElementRenderer extends LayerRenderer {
protected synchronized void render(MapPosition curPos, Matrices m) {
MapPosition pos = mMapPosition;
float div = FastMath.pow(pos.zoomLevel - curPos.zoomLevel);
float div = (float) (curPos.scale / pos.scale);
//float div = FastMath.pow(pos.zoomLevel - curPos.zoomLevel);
layers.vbo.bind();
GLState.test(false, false);
GLState.blend(true);
int simple = (curPos.tilt < 1 ? 1 : 0);
if (layers.baseLayers != null) {
setMatrix(curPos, m, true);
@ -88,7 +88,7 @@ public abstract class ElementRenderer extends LayerRenderer {
break;
case RenderElement.LINE:
l = LineLayer.Renderer.draw(layers, l, curPos, m, div, simple);
l = LineLayer.Renderer.draw(layers, l, curPos, m, div);
break;
case RenderElement.TEXLINE:
@ -110,8 +110,6 @@ public abstract class ElementRenderer extends LayerRenderer {
if (layers.textureLayers != null) {
setMatrix(curPos, m, false);
float scale = (float) (pos.scale / curPos.scale);
for (RenderElement l = layers.textureLayers; l != null;) {
switch (l.type) {
case RenderElement.BITMAP:
@ -119,7 +117,7 @@ public abstract class ElementRenderer extends LayerRenderer {
break;
default:
l = TextureLayer.Renderer.draw(l, scale, m);
l = TextureLayer.Renderer.draw(l, 1 / div, m);
}
}
}

View File

@ -639,13 +639,16 @@ public final class LineLayer extends RenderElement {
}
public static RenderElement draw(ElementLayers layers, RenderElement curLayer,
MapPosition pos, Matrices m, float div, int mode) {
MapPosition pos, Matrices m, float scale) {
if (curLayer == null)
return null;
GLState.useProgram(lineProgram[mode]);
// simple line shader does not take forward shortening into
// account. only used when tilt is 0.
int mode = pos.tilt < 1 ? 1 : 0;
GLState.useProgram(lineProgram[mode]);
GLState.blend(true);
// Somehow we loose the texture after an indefinite
@ -662,24 +665,20 @@ public final class LineLayer extends RenderElement {
GLState.enableVertexArrays(hLineVertexPosition[mode], -1);
GL.glVertexAttribPointer(hLineVertexPosition[mode], 4, GL20.GL_SHORT, false, 0,
layers.lineOffset);
GL.glVertexAttribPointer(hLineVertexPosition[mode], 4, GL20.GL_SHORT,
false, 0, layers.lineOffset);
m.mvp.setAsUniform(hLineMatrix[mode]);
double scale = pos.getZoomScale();
// Line scale factor for non fixed lines: Within a zoom-
// level lines would be scaled by the factor 2 by view-matrix.
// Though lines should only scale by sqrt(2). This is achieved
// by inverting scaling of extrusion vector with: width/sqrt(s).
// within one zoom-level: 1 <= s <= 2
double relativeScale = scale / div;
double variableScale = (float) Math.sqrt(relativeScale * 2 / 2.2);
double variableScale = Math.sqrt(scale);
// scale factor to map one pixel on tile to one pixel on screen:
// used with orthographic projection, (shader mode == 1)
double pixel = (mode == SHADER_PROJ) ? 0 : (1.5 / relativeScale);
double pixel = (mode == SHADER_PROJ) ? 0 : 1.5 / scale;
GL.glUniform1f(uLineFade, (float) pixel);
@ -711,13 +710,9 @@ public final class LineLayer extends RenderElement {
// draw LineLayer
if (!line.outline) {
if (line.fixed) {
// invert scaling of extrusion vectors so that line
// width stays the same. 'max'?
width = Math.max(ll.width, 1) / relativeScale;
} else {
width = ll.width / variableScale;
}
// invert scaling of extrusion vectors so that line
// width stays the same.
width = ll.width / (line.fixed ? scale : variableScale);
GL.glUniform1f(uLineWidth, (float) (width * COORD_SCALE_BY_DIR_SCALE));
@ -755,16 +750,14 @@ public final class LineLayer extends RenderElement {
for (LineLayer o = ll.outlines; o != null; o = o.outlines) {
if (o.line.fixed)
width = (ll.width + o.width) / relativeScale;
width = (ll.width + o.width) / scale;
else
width = ll.width / relativeScale + o.width / variableScale;
width = ll.width / scale + o.width / variableScale;
GL.glUniform1f(uLineWidth, (float) (width * COORD_SCALE_BY_DIR_SCALE));
// Line-edge fade
if (line.blur > 0) {
//GL.glUniform1f(uLineFade, (float) FastMath.clamp((1 - (line.blur / relativeScale)), 0, 1));
//GL.glUniform1f(uLineFade, (float) (1 - (line.blur / relativeScale)));
GL.glUniform1f(uLineFade, line.blur);
blur = true;
} else if (mode == SHADER_FLAT) {

View File

@ -455,24 +455,20 @@ public class TileRenderer extends LayerRenderer {
float div = FastMath.pow(z - pos.zoomLevel);
double curScale = Tile.SIZE * pos.scale;
double scale = (pos.scale / (1 << z));
double tileScale = Tile.SIZE * pos.scale;
float x = (float) ((tile.x - pos.x) * tileScale);
float y = (float) ((tile.y - pos.y) * tileScale);
float x = (float) ((tile.x - pos.x) * curScale);
float y = (float) ((tile.y - pos.y) * curScale);
// scale relative to zoom-level of this tile
float scale = (float) (pos.scale / (1 << z));
Matrices m = mMatrices;
m.mvp.setTransScale(x, y, (float) (scale / MapRenderer.COORD_SCALE));
m.mvp.setTransScale(x, y, scale / MapRenderer.COORD_SCALE);
m.mvp.multiplyLhs(mProjMatrix);
// set depth offset (used for clipping to tile boundaries)
GL.glPolygonOffset(0, mOffsetCnt++);
// simple line shader does not take forward shortening into
// account. only used when tilt is 0.
int simpleShader = (pos.tilt < 1 ? 1 : 0);
boolean clipped = false;
for (RenderElement l = t.layers.baseLayers; l != null;) {
@ -488,7 +484,7 @@ public class TileRenderer extends LayerRenderer {
PolygonLayer.Renderer.draw(pos, null, m, true, div, true);
clipped = true;
}
l = LineLayer.Renderer.draw(t.layers, l, pos, m, div, simpleShader);
l = LineLayer.Renderer.draw(t.layers, l, pos, m, scale);
break;
case RenderElement.TEXLINE: