make sure BLEND is enabled
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@@ -91,6 +91,7 @@ public final class TextureRenderer {
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public static Layer draw(Layer layer, float scale, float[] projection, float matrix[]) {
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GLState.test(false, false);
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GLES20.glEnable(GLES20.GL_BLEND);
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// GlUtils.checkGlError("draw texture >");
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GLES20.glUseProgram(mTextureProgram);
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